Zachary Barth
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Zachtronics LLC is an American
indie video game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA ...
studio, best known for their engineering
puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ...
and
programming game A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a v ...
s. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceChem'', ''
Infinifactory ''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player t ...
'', '' TIS-100'', and '' Shenzhen I/O''.


History

Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in
Albany, New York Albany ( ) is the capital of the U.S. state of New York, also the seat and largest city of Albany County. Albany is on the west bank of the Hudson River, about south of its confluence with the Mohawk River, and about north of New York C ...
. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games were generally free
browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ...
s offered on his website. One of these was ''Infiniminer'', the block-building game that he claims influenced
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
by
Mojang Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game '' Minecraft'', the best-selling video game of all time. Mojang Studios was founded by the independ ...
. His earlier, non-commercial, games included twenty that were published on his old website and "five good ones" which he transferred over to the new site. Four of these use
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Fla ...
to make them
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
, in spite of Flash's development environment. The other one is based on
.NET Framework The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until bein ...
for greater programming convenience. SpaceChem also used .NET, as Barth considers C# to be his favorite programming language. For marketing reasons, Barth decided against
Microsoft XNA Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Win ...
with its capability to cross-publish to
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, and switched to OpenGL, which allowed him to target the three operating systems required for inclusion in the
Humble Indie Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
. After completing ''The Codex of Alchemical Engineering'' and getting positive feedback from it, Barth came up with the idea of making commercial games. The first of these was '' SpaceChem'', which he developed the Zachtronics label for. It was also the first game where he took in a number of collaborators to help. ''SpaceChem'' was critically praised, which led Barth to continue to develop more games under the Zachtronics label. A few ideas failed to come to light, and with expectations for the studio to make another game, he opted to make ''
Ironclad Tactics ''Ironclad Tactics'' is a strategy-based video game created by independent developer Zachtronics. The game takes place in an alternate history at the onset of the American Civil War where robot-like "ironclad" machines are used alongside human ...
'', which was more a real-time based card game rather than a puzzle game. ''Ironclad Tactics'' did not do as well as ''SpaceChem'', and Barth realized there was more a market for the puzzle games that he had previously developed, and turned back to his Flash-based games. Initially he looked to take ''The Codex of Alchemical Engineering'' to make it a full commercial release, but instead ended up producing ''
Infinifactory ''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player t ...
'' and later '' TIS-100''. In 2015, Barth joined
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
to work on
SteamVR Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their ...
. He worked there for 10 months before departing. Near the time he started to work at Valve, Barth had been considering shutting down Zachtronics due to stress of running the business alongside the new responsibilities at Valve. Sometime between the release of ''TIS-100'' and '' Shenzhen I/O'', Barth had come into contact with Alliance Media Holdings who offered to buy the studio and to manage the publishing of the games, while allowing Barth to retain his creative lead and control. Since the studio's acquisition, it has published '' Shenzhen I/O'', ''
Opus Magnum A masterpiece, ''magnum opus'' (), or ''chef-d’œuvre'' (; ; ) in modern use is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, ...
'', and '' Exapunks''. In June 2019, the studio published the book ''Zach-Like'' that includes design documents and other reference material used by Barth and his team during the development of his games. Zachtronics used Kickstarter to produce physical copies of the book by early 2019, and by June 2019 released the title as a free eBook on Steam along with a bundle of Barth's older titles. The studio launched Zachademics in June 2019, a program to allow educational and non-profit institutions to freely download and use several of his games for educational purposes. With the release of ''Last Call BBS'' planned in July 2022, Zachtronics announced that that would likely be the last game they develop, as they "felt it was time for a change." Barth also said the decision was motivated by the fact that Zachtronics was only making games of a similar puzzle nature, keeping them "locked into doing something we didn’t feel like doing forever," whereas moving on would allow him and other members of the team to work on other types of games.


Games developed

Zachtronics' games have generally been focused around engineering
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
s, designing machines or the equivalent to take input and make output; these are generally part of the broader class of
programming game A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a v ...
s. These games, including ''SpaceChem'', ''Infinifactory'', and ''Opus Magnum'', feature multiple puzzles that are open ended in solution; as long as the player can make the required output, the game considers that puzzle solved and allows the player to access the next puzzle. Atop their solution, the player is shown statistics related to their solution which relate to some efficiency - how fast their solution completed the puzzle, how few parts they used, and the like. These stats are given with histograms from other players, including their friends via the game's storefront, that have also completed that puzzle. This gives a type of competitiveness to the game for players to find ways to optimize their solutions and improve their relative scores. Newer games also feature support for user-created puzzles.


''Infiniminer''

''Infiniminer'' is an open source multi-player block-based sandbox building and digging game, in which the player plays as a miner searching for minerals by carving tunnels through
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
maps and building structures. According to the author Barth, it was based on the earlier games ''Infinifrag'', '' Team Fortress'', and ''Motherload'' by XGen Studios. Barth wrote ''Infiniminer'' in his spare time, with the help of a friend, and released it in steps of incremental updates during April–May 2009. It quickly garnered a following on message boards around the Internet. ''Infiniminer'' was originally intended to be played as a team-based competitive game, where the goal is to locate and excavate precious metals, and bring the findings to the surface to earn points for the player's team. However, as the game gained popularity, players gravitated towards the
emergent gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing too ...
functionality of building in-world objects, instead of the stated design goal of competition. Zachtronics discontinued development of the game less than a month after its first release as the result of its
source code leak An internet leak is the unauthorized release of information over the internet. Various types of information and data can be, and have been, "leaked" to the Internet, the most common being personal information, computer software and source code, a ...
. As Barth had not
obfuscated Obfuscation is the obscuring of the intended meaning of communication by making the message difficult to understand, usually with confusing and ambiguous language. The obfuscation might be either unintentional or intentional (although intent u ...
the C# .NET source code of the game, it was
decompiled A decompiler is a computer program that translates an executable file to a high-level source file which can be recompiled successfully. It does therefore the opposite of a typical compiler, which translates a high-level language to a low-level la ...
and extracted from the
binaries A binary file is a computer file that is not a text file. The term "binary file" is often used as a term meaning "non-text file". Many binary file formats contain parts that can be interpreted as text; for example, some computer document fil ...
. Hackers modified the code to make mods, but also started making clients that would target vulnerabilities in the game as well as build incompatible game forks that fragmented its user base. Barth, who was making the game for free, then lost interest and dropped the project, as development of the game had become too difficult. The
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
of ''Infiniminer'' is now available under the
MIT License The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license comp ...
. Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. Infiniminer is the game that initially inspired ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' (and subsequently ''
FortressCraft ''FortressCraft'' is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. ''FortressCraft'' cites ''Minecraft'', ''Infiniminer'' and '' Dwarf Fortress'' as direct inspirations for the design ...
'', ''CraftWorld'' and ''
Ace of Spades The Ace of Spades (also known as the Spadille and Death Card) is traditionally the highest and most valued card in the deck of playing cards in English-speaking countries. The actual value of the card varies from game to game. Design The orn ...
''). The visuals and mechanics of procedural generation and terrain deformation of ''Minecraft'' were drawn from ''Infiniminer''. According to ''Minecraft'' developer
Markus Persson Markus Alexej Persson (; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game ''Minecraft'' and for founding the video game company Mojang in 2009. Pers ...
, after he discovered ''Infiniminer'', he "decided it was the game he wanted to do".


''SpaceChem''

Zachtronics is also known for its puzzle game '' SpaceChem'' in which the player creates chemical pathways similar in style to
visual programming In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements ''graphically'' rather than by specifying them ''textually''. A VP ...
. ''SpaceChem'' has garnered praise with the gaming community and is currently one of three games on the recommendation page of Team Fortress creator
Robin Walker Robin may refer to: Animals * Australasian robins, red-breasted songbirds of the family Petroicidae * Many members of the subfamily Saxicolinae (Old World chats), including: **European robin (''Erithacus rubecula'') **Bush-robin ** Forest r ...
(the others being ''
Hotline Miami ''Hotline Miami'' is a top-down shooter video game by Jonatan Söderström and Dennis Wedin, collectively known as Dennaton Games. The game was published by Devolver Digital and released on 23 October 2012 for Microsoft Windows. Set in 1989 Mi ...
'' and '' FTL: Faster Than Light''), with him declaring it as "Pretty much the greatest game ever made". In March 2011, Barth stated the possibility of making expansion packs to ''SpaceChem'' and adding a free update and editor which would allow users to create their own levels which could then be shared to other users, with the best ones being picked out by Zachtronics to be published and these were released on April 29 as the ''Shareholders' Update''. Barth hinted at the prospect of a sequel and also stated that it would be fantastic to have ''SpaceChem'' on a future
Humble Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
. The game was included in the Humble Frozen Synapse Bundle charitable sale in early October 2011. The following year ''SpaceChem'' was the featured game on IndieGameStand, a site which features indie games with a pay-what-you-want model with a portion of the proceeds going to charity. Barth chose the
Against Malaria Foundation The Against Malaria Foundation (AMF) is a United-Kingdom based charity that provides long-lasting insecticidal nets (LLINs) to populations at high risk of malaria, primarily in Africa. As of December 2021, the foundation has raised $425 million ...
as the charity to which 10% of the proceeds were donated.


Other games

* ''
Ironclad Tactics ''Ironclad Tactics'' is a strategy-based video game created by independent developer Zachtronics. The game takes place in an alternate history at the onset of the American Civil War where robot-like "ironclad" machines are used alongside human ...
'' * ''
Infinifactory ''Infinifactory'' is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player t ...
'' * '' TIS-100'' * '' Shenzhen I/O'' * ''
Opus Magnum A masterpiece, ''magnum opus'' (), or ''chef-d’œuvre'' (; ; ) in modern use is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, ...
'' * '' Exapunks'' * ''
Eliza ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, ...
'' * ''MOLEK-SYNTEZ'' * ''Mobius Front '83'' * ''Nerts! Online'' * ''Ruckingenur II'' * ''Last Call BBS'' * ''The Zachtronics Solitaire Collection''


References


External links

* * {{authority control American companies established in 2000 Indie video game developers Video game companies of the United States Video game companies established in 2000 Companies based in Redmond, Washington 2000 establishments in Washington (state)