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FortressCraft
''FortressCraft'' is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. ''FortressCraft'' cites ''Minecraft'', ''Infiniminer'' and ''Dwarf Fortress'' as direct inspirations for the design aspect of the game. The game utilizes textured voxels to simulate landscapes, traditionally reminiscent of other titles in the genre. ''FortressCraft'' makes use of Xbox Live Avatars that are associated with each player's Gamertag. The first and only chapter of ''FortressCraft'' has no set parameters, quests, or objectives—players are to forge their own personal worlds block-by-block alone or with friends on Xbox Live. Gameplay Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses su ...
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CastleMiner
''CastleMiner'' is a 2011 video game developed by American indie studio DigitalDNA Games and released on Xbox Live Indie Games on July 27, 2011. It is a block-building sandbox game that uses Xbox Live Avatars as the player characters. Less than four months after its initial release, a sequel to the game called ''CastleMiner Z'' was released on November 9, 2011. A third game, ''CastleMiner Warfare'', was released for Windows PCs in 2013. Gameplay When a new game is started, players can choose one of six different world types: lagoon, coastal, classic, flatland, desert, and arctic. Once the game loads, they spawn in the middle of the map. From here, they can start exploring the world or build different structures with a variety of blocks already given to them. They can also dig into the ground and build in the game world. The game has over two hundred blocks available to use in the game, which are selected using a categorized user interface. Players have the ability to teleport t ...
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Mark Knight (sound Designer)
Mark Knight, also known as TDK and Madfiddler, is a British musician, video game music composer and sound designer. He started out writing chiptune and module file music in the Amiga demoscene, and began his games industry career as a composer in 1992. He continued until 2000 when he moved to sound design, and since 2014 has had a split role as a sound designer and composer. Biography Born in 1973, in Brighton, East Sussex in England, his grandfather started teaching him the violin when he was 6. At 10 years old he was given a Commodore 64 home computer and took an interest in electronic music. Whilst studying in college he began writing music on the Amiga, releasing music within the demoscene. Having been refused a university place to study Music Production in 1992, he was given the opportunity to arrange the Wing Commander soundtrack to the Commodore Amiga home computer which led him to full-time employment with the developer Mindscape. Having left Mindscape in 1997, Knigh ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Zachary Barth
Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceChem'', ''Infinifactory'', '' TIS-100'', and '' Shenzhen I/O''. History Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games wer ...
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Keemstar
Daniel M. Keem (born March 8, 1982), known online as Keemstar, is an American YouTuber, podcaster, and streamer. He is best known for being the host of the Internet popular culture news show ''DramaAlert''. Early life Keem was born on March 8, 1982, in Buffalo, New York. He has one brother and one sister. He is of predominantly Italian and Greek descent. Career History Keem's first appearance on YouTube was in a ''Halo 3'' YouTube video from January 2009, where he was recorded trash talking through the online multiplayer voice chat. In September 2012, Keem began using the hashtag #DramaAlert on Twitter. In June 2014, after numerous terminations, he registered his current channel ''DramaAlert''. Keem often offers his own opinions on subjects he reports on. In 2010, Keem circulated a death hoax about Lindsay Lohan which trended worldwide on Twitter. In July 2010, Keem became the most subscribed person on blogTV. In November 2010, Keem was swatted, later likening the expe ...
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Infiniminer
Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceChem'', ''Infinifactory'', ''TIS-100'', and ''Shenzhen I/O''. History Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games were g ...
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Total Miner
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, Glossary of video game terms#Crafting, craft tools and items, and build structures, Earthworks (engineering), earthworks, and simple machines. Depending on their chosen Game mechanics, game mode, players can fight hostile Mob (video games), mobs, as well as cooperate with or c ...
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Xbox Live Indie Games
Xbox Live Indie Games (XBLIG; previously called Xbox Live Community Games; XBLCG) are video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and , over 3,300 games had been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses in ...
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Monsters
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copul ...
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Indie Video Games
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming * Independent video game development, video games created without financial backing from large companies * Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game **Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry **Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop **Indie electronic, a music genre ** I ...
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2011 Video Games
Numerous video games were released in 2011. Many awards went to games such as '' Batman: Arkham City'', ''Portal 2'', '' The Elder Scrolls V: Skyrim'', '' The Legend of Zelda: Skyward Sword'' and '' Uncharted 3: Drake's Deception''. 2011 also marked the worldwide release of the Nintendo 3DS. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Events Hardware releases The list of game-related hardware released in 2011 in North America. Series with new entries Series with new installments in 2011 include ''Ace Combat'', ''Assassin's Creed'', '' Batman: Arkham'', ''Battlefield'', ''Call of Duty'', ''Call of Juarez'', '' Cities XL'', ''Crysis'', ''Dead Space'', ''Deus Ex'', ''Dragon Age'', '' Driver'', ''Duke Nukem'', ''Dynasty Warriors'', ''The Elder Scrolls'', ''F.E.A.R'', ''Forza Motorsport'', '' Gears of War'', ''Infamous'', ''Killzone'', ''The Legend of Zelda'', ''LittleBigPlanet'', '' Mario Kart'', '' Modern ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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