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TIS-100
''TIS-100'' is a programming/puzzle video game developed by Zachtronics Industries. The game has the player develop mock assembly language code to perform certain tasks on a fictional, virtualized 1970s computer that has been corrupted. The game was released for Microsoft Windows, OS X, and Linux personal computers in July 2015. Gameplay Within ''TIS-100'', the player is said to have come across a malfunctioning TIS-100 computer ("Tessellated Intelligence System") and its manual, based on early computers of the 1980s. The computer is presented to the player as twelve separate processing nodes laid out in a four-by-three grid. Each node has a single processor register to store a numerical value as well as a backup register. Nodes also hold their own assembly language program as entered by the user. The assembly language, a simplified version of real-world assembly languages, allows the node to accept external input or a numerical value sent from an adjacent node, perform bas ...
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Zachtronics Industries
Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include ''SpaceChem'', ''Infinifactory'', ''TIS-100'', and ''Shenzhen I/O''. History Zachtronics was founded by American video game designer and programmer Zach Barth in 2000. Barth started creating games early in life and further developed his programming skills at Rensselaer Polytechnic Institute (RPI), where he joined the game development club. Barth studied computer systems engineering and computer science at RPI. He was one of three students leading the interdisciplinary team of the CapAbility Games Research Project, a collaboration of RPI with the Center for Disability Services in Albany, New York. In 2008, the team produced ''Capable Shopper'', a shopping simulation game for players with various degrees of disability. Barth's initial games were ge ...
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Halt And Catch Fire (computing)
In computer engineering, Halt and Catch Fire, known by the assembly mnemonic HCF, is an idiom referring to a computer machine code instruction that causes the computer's central processing unit (CPU) to cease meaningful operation, typically requiring a restart of the computer. It originally referred to a fictitious instruction in IBM System/360 computers (introduced in 1964), making a joke about its numerous non-obvious instruction mnemonics. With the advent of the MC6800 (introduced in 1974), a design flaw was discovered by programmers. Due to incomplete opcode decoding, two illegal opcodes, 0x9D and 0xDD, will cause the program counter on the processor to increment endlessly, which locks the processor until reset. Those codes have been unofficially named HCF. During the design process of the MC6802, engineers originally planned to remove this instruction, but kept it as-is for testing purposes. As a result, HCF was officially recognized as a real instruction. Later, HCF ...
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Programming Game
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs. As puzzle games Early games in the genre include '' System 15000'' and ''Hacker'', released in 1984 and 1985 respectively. Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is '' SpaceChem'', where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In s ...
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Programming Game
A programming game is a video game that incorporates elements of computer programming, enabling the player to direct otherwise autonomous units within the game to follow commands in a domain-specific programming language, often represented as a visual language to simplify the programming metaphor. Programming games broadly fall into two areas: single-player games where the programming elements either make up part of or the whole of a puzzle game, and multiplayer games where the player's automated program is pitted against other players' programs. As puzzle games Early games in the genre include '' System 15000'' and ''Hacker'', released in 1984 and 1985 respectively. Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is '' SpaceChem'', where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In s ...
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Zach Barth
Zack or Zach may refer to: People * Zach (surname), various people * Zack (surname), various people * Zack (personal name), lists of people and fictional characters named Zack, Zach, Zac, Zak or Zakk * Záh (gens) or Zách, a ''gens'' (clan) in the Kingdom of Hungary Places * Zack, Texas, a formerly populated place * Zach (crater), on the Moon Arts and entertainment * ''Zack'' (play), a 1920 play by Harold Brighouse * ''Zack'', a novel by William Bell Others * Tropical Storm Zack (1992), a tropical storm that did not make landfall * Typhoon Zack (1995), a Category 4 typhoon that hit the Philippines and Vietnam See also * Zacks, a surname * ZAC (other) * Žač, a village in Kosovo * Zac Zac is a masculine given name, often a short form (hypocorism) of Zachary or Zechariah. It may refer to: People: * Zac Alexander (born 1989), Australian professional squash player * Zac Brooks (born 1993), American National Football League playe ..., a list of people with the given ...
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Instruction Cycle
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage. In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps. Role of components The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory addres ...
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Mondo 2000
''Mondo 2000'' was a glossy cyberculture magazine published in California during the 1980s and 1990s. It covered cyberpunk topics such as virtual reality and smart drugs. It was a more anarchic and subversive prototype for the later-founded ''Wired'' magazine. History ''Mondo 2000'' originated as ''High Frontiers'' in 1984, edited by R. U. Sirius (pseudonym for Ken Goffman) with co-editor and publisher Morgan Russell. R. U. Sirius was succeeded as Editor-in-Chief by Alison Bailey Kennedy, a.k.a. "Queen Mu" and "Alison Wonderland". Sirius was joined by hacker Jude Milhon (a.k.a. St. Jude) as editor and the magazine was renamed ''Reality Hackers'' in 1988 to better reflect its drugs and computers theme. It changed title again to ''Mondo 2000'' in 1989. Art director and photographer Bart Nagel, a pioneer in Photoshop collage, created the publication's elegantly surrealist aesthetic. R. U. Sirius left at the beginning of 1993, at about the same time as the launch of ''Wired''. The ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of eac ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and G ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the sound ...
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Nanorobotics
Nanoid robotics, or for short, nanorobotics or nanobotics, is an emerging technology field creating machines or robots whose components are at or near the scale of a nanometer (10−9 meters). More specifically, nanorobotics (as opposed to microrobotics) refers to the nanotechnology engineering discipline of designing and building nanorobots with devices ranging in size from 0.1 to 10 micrometres and constructed of nanoscale or molecular components. The terms ''nanobot'', ''nanoid'', ''nanite'', ''nanomachine'' and ''nanomite'' have also been used to describe such devices currently under research and development. Nanomachines are largely in the research and development phase, but some primitive molecular machines and nanomotors have been tested. An example is a sensor having a switch approximately 1.5 nanometers across, able to count specific molecules in the chemical sample. The first useful applications of nanomachines may be in nanomedicine. For example, biological mac ...
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Esoteric Programming Language
An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word ''esoteric'' distinguishes them from languages that working developers use to write software. The creators of most esolangs do not intend them to be used for mainstream programming, although some esoteric features, such as visuospatial syntax, have inspired practical applications in the arts. Such languages are often popular among hackers and hobbyists. Usability is rarely a goal for designers of esoteric programming languages; often their design leads to quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is Turing-complete, or even one for which the ...
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