Xbox technical specifications
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The Xbox technical specifications describe the various components of the Xbox video game console.


Central processing unit

* CPU: 32-bit 733 
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180  nm process. **133 MHz 64-bit GTL+
front-side bus A front-side bus (FSB) is a computer communication interface (bus) that was often used in Intel-chip-based computers during the 1990s and 2000s. The EV6 bus served the same function for competing AMD CPUs. Both typically carry data between the ...
(FSB) to GPU (1.06 GB/s bandwidth) **32 KB L1
cache Cache, caching, or caché may refer to: Places United States * Cache, Idaho, an unincorporated community * Cache, Illinois, an unincorporated community * Cache, Oklahoma, a city in Comanche County * Cache, Utah, Cache County, Utah * Cache County ...
. 128 KB on-die L2 cache ** SSE floating point
SIMD Single instruction, multiple data (SIMD) is a type of parallel processing in Flynn's taxonomy. SIMD can be internal (part of the hardware design) and it can be directly accessible through an instruction set architecture (ISA), but it shoul ...
. Four
single-precision Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floatin ...
floating point numbers per clock cycle. ** MMX
integer An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign ( −1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the languag ...
SIMD


Memory

* Shared graphics memory sub-system **64  MB
DDR SDRAM Double Data Rate Synchronous Dynamic Random-Access Memory (DDR SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) class of memory integrated circuits used in computers. DDR SDRAM, also retroactively called DDR1 ...
at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s (6.4 GB/s) ***Maximum of 1.06 GB/s bandwidth accessible by CPU FSB ***Theoretical 5.34 GB/s bandwidth shared by rest of the system **Supplied by Hynix or
Samsung The Samsung Group (or simply Samsung) ( ko, 삼성 ) is a South Korean multinational manufacturing conglomerate headquartered in Samsung Town, Seoul, South Korea. It comprises numerous affiliated businesses, most of them united under the ...
depending on manufacture date and location


Graphics processing unit

*
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
and system
chipset In a computer system, a chipset is a set of electronic components in one or more integrated circuits known as a "Data Flow Management System" that manages the data flow between the processor, memory and peripherals. It is usually found on the mo ...
: 233 MHz " NV2A" ASIC. Co-developed by Microsoft and
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
and essentially a variant of Geforce 3 chips. **Floating-point performance: 20
GFLOPS In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate meas ...
**Geometry engine: 115 million vertices per second, 125 million
particle In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. They vary greatly in size or quantity, from ...
s per second (peak) **4
pixel pipelines In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to  render a 3D scene to a 2D screen. Once ...
with 2 texture units each **Peak
fillrate In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given in megapixels per second or in gigapixels per second (in ...
: ***Rendering fillrate: 932
megapixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the sm ...
s per second (233 MHz × 4 pipelines) ***Texture fillrate: 1,864 megatexels per second (932 MP × 2 texture units) **Realistic fillrate: ***Rendering fillrate: 250–700 megapixels per second, with
Z-buffering A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. Depth buffers are an aid to rendering a scene to ensure that the ...
, fogging,
alpha blending In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pas ...
and
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
***Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units) **Peak triangle performance: 29,125,000 32-pixel triangles per second, raw or with 2 textures and lighting (32-pixel divided from peak fillrate) ***485,416 triangles per frame at 60 frames per second ***970,833 triangles per frame at 30 frames per second **Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate) ***130,208–364,583 triangles per frame at 60 frames per second ***260,416–729,166 triangles per frame at 30 frames per second **4 textures per pass,
texture compression Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random ac ...
, full scene anti-aliasing (NV
Quincunx A quincunx () is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center. The same pattern has other names, including "in saltire" or "in cross" in heraldry (d ...
,
supersampling Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer p ...
, multisampling) ** Bilinear, trilinear, and anisotropic texture filtering **Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.


Storage

*Storage media **2×–5× (2.6 MB/s–6.6 MB/s) CAV
DVD-ROM The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind ...
**8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system **Optional 32 MB memory card for saved game file transfer


Audio

*Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU") ** Wolfson Microelectronics XWM9709 AC97 Revision 2.1 Audio Codec **Integrated Parthus DSP for realtime Dolby Digital encoding **64 3D sound channels (up to 256 stereo voices) ** HRTF Sensaura 3D enhancement **
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
DLS2 Support ** Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options


Connectivity

*Controller ports: 4 proprietary USB 1.1 ports *A/V outputs: composite video,
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chan ...
,
component video Component video is an analog video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Compo ...
,
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controlle ...
(via 3rd party), SCART, Digital Optical
TOSLINK TOSLINK (from ''Toshiba Link'') is a standardized optical fiber connector system. Also known generically as optical audio, its most common use is in consumer audio equipment (via a "digital optical" socket), where it carries a digital audio st ...
, and stereo RCA analog audio **S-Video requires "Advanced AV Pack", component video requires "High Definition AV Pack", TOSLINK requires either of the two *Resolutions:
480i 480i is the video mode used for standard-definition digital television in the Caribbean, Japan, South Korea, Taiwan, Philippines, Laos, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay). The ...
,
480p 480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The ''480'' denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 ...
,
576i 576i is a standard-definition digital video mode, originally used for digitizing analog television in most countries of the world where the utility frequency for electric power distribution is 50 Hz. Because of its close association with ...
,
576p 576p is the shorthand name for a video display resolution. The ''p'' stands for progressive scan, i.e. non- interlaced, the ''576'' for a vertical resolution of 576 pixels (the frame rate can be given explicitly after the letter). Usually it cor ...
,
720p 720p (1280×720 px; also called HD ready, standard HD or just HD) is a progressive HDTV signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HDTV (1.78:1). All major HDTV broadcast ...
,
1080i 1080i (also known as Full HD or BT.709) is a combination of frame resolution and scan type. 1080i is used in high-definition television (HDTV) and high-definition video. The number "1080" refers to the number of horizontal lines on the scre ...
*Integrated 10/ 100BASE-TX wired
Ethernet Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1 ...
with ICS ICS1893AF Physical Layer Transceiver *DVD movie playback (add-on required)


Physical specifications

*Weight: 3.86 kg (8.5  lb) *Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)Original Xbox Technical Specifications


See also

* nVIDIA nForce


References

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