Bilinear Filtering
   HOME



picture info

Bilinear Filtering
In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., ''x'' and ''y'') using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals. Bilinear interpolation is performed using linear interpolation first in one direction, and then again in another direction. Although each step is linear in the sampled values and in the position, the interpolation as a whole is not linear but rather quadratic in the sample location. Bilinear interpolation is one of the basic resampling techniques in computer vision and image processing, where it is also called bilinear filtering or bilinear texture mapping. Computation Suppose that we want to find the value of the unknown function ''f'' at the point (''x'', ''y''). It is assumed that we know the value of ''f'' at the four points ''Q''11 = ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Parallel (geometry)
In geometry, parallel lines are coplanar infinite straight line (geometry), lines that do not intersecting lines, intersect at any point. Parallel planes are plane (geometry), planes in the same three-dimensional space that never meet. ''Parallel curves'' are curves that do not tangent, touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called ''skew lines''. Line segments and Euclidean vectors are parallel if they have the same direction (geometry), direction or opposite direction (geometry), opposite direction (not necessarily the same length). Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometry, affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Texture Mapping
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut apart so that it can be unfolded into a 2D coordinate space (UV Space). Semantic Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map, etc. The coordinate space which converts from the 3D space of a 3D model into a 2D space so that it can sample from the Texture map is called: UV Space, UV Coordinates, Texture Space. Algorithm A simplified explanation of how an algorithm could work to render an image: # For each pixel we trace the coordinates of the screen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Quadratic Formula
In elementary algebra, the quadratic formula is a closed-form expression describing the solutions of a quadratic equation. Other ways of solving quadratic equations, such as completing the square, yield the same solutions. Given a general quadratic equation of the form , with representing an unknown, and coefficients , , and representing known real number, real or complex number, complex numbers with , the values of satisfying the equation, called the Zero of a function, ''roots'' or ''zeros'', can be found using the quadratic formula, x = \frac, where the plus–minus sign, plus–minus symbol "" indicates that the equation has two roots. Written separately, these are: x_1 = \frac, \qquad x_2 = \frac. The quantity is known as the discriminant of the quadratic equation. If the coefficients , , and are real numbers then when , the equation has two distinct real number, real roots; when , the equation has one repeated root, repeated real root; and when , the equation h ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Grassman Product
In mathematics, the exterior algebra or Grassmann algebra of a vector space V is an associative algebra that contains V, which has a product, called exterior product or wedge product and denoted with \wedge, such that v\wedge v=0 for every vector v in V. The exterior algebra is named after Hermann Grassmann, and the names of the product come from the "wedge" symbol \wedge and the fact that the product of two elements of V is "outside" V. The wedge product of k vectors v_1 \wedge v_2 \wedge \dots \wedge v_k is called a ''blade of degree k'' or ''k-blade''. The wedge product was introduced originally as an algebraic construction used in geometry to study areas, volumes, and their higher-dimensional analogues: the magnitude of a -blade v\wedge w is the area of the parallelogram defined by v and w, and, more generally, the magnitude of a k-blade is the (hyper)volume of the parallelotope defined by the constituent vectors. The alternating property that v\wedge v=0 implies a skew-sy ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE