Wilderness Survival Guide
   HOME

TheInfoList



OR:

The ''Wilderness Survival Guide'' is a supplement to the '' Advanced Dungeons and Dragons'' (''AD&D'')
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, written by Kim Mohan and published by TSR, Inc. in 1986 ().


Contents

The ''Wilderness Survival Guide'' covers adventures in the wilderness, including rules and guidelines for weather and its effects, encumbrance and movement, hunting, camping, first aid, natural hazards, fatigue, beasts of burden, and handling combat and magic in the wilderness. The book also details new equipment and skills, called proficiencies, pertaining to the wilderness. The book provides an overview of the types of wilderness, including desert, forest, hills, mountains, plains, coastal areas, and swamps. Much of the material in the book details the environment, about terrains, major wilderness hazards, and weather. The book also covers PC resources, such as: adding to the proficiency system introduced in the ''
Dungeoneer's Survival Guide ''Dungeoneer's Survival Guide'' is a supplement to the ''Dungeons & Dragons'' fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986. Contents The ''Dungeoneer's Survival Guide'' describes how to ru ...
''; appropriate clothing for different climates; clarifying normal vision, infravision and ultravision; details on mounts; and rules on encumbrance and movement rates in the wilderness. The book also details how the environment affects PC activities, and includes new information on survival techniques, air and waterborne travel, combat in unusual circumstances, and magic. In addition to new abilities, the ''Wilderness Survival Guide'' introduces difficulties and handicaps that players will have to cope with, such as the effects of sleeping in armor and the ease with which a fire can get out of hand. The book includes a short section entitled ''Starting from Scratch'' that shows how to design a bit of topography using a step-by-step method of creating a viable environment. It includes tables dealing with encumbrance (for characters and animals), effects of wind on missile fire and waterborne vehicle characteristics, including modifiers for a thief's climbing rates, climbing for non-thieves, temperature effects and damage, reactions of animals, and effects of lack of sleep. Most of the tables are reprinted at the back of the book, where there are also three pages containing different sizes of hex.


Publication history

Kim Mohan began working on the ''Wilderness Survival Guide'' in early April 1986, and he spent his time researching the wilderness and figuring how to translate this knowledge into rules for ''AD&D''. The book features cover art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
, and was published by TSR in 1986 as a 128-page hardcover. The book features interior illustrations by Mark Nelson, Jim Holloway, Easley,
Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ...
, and
Valerie Valusek Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced i ...
. As it was a first edition ''AD&D'' title rendered out-of-date with the release of second edition ''AD&D'', the book was discounted and re-packaged with the ''new Wild Things'' adventure pack in 1990 to clear out remaining stock. In 1999, a
paperback A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with glue rather than stitches or staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, ...
reprint of the first edition was released.


Reception

Carl Sargent Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write ''Fighting Fantasy'' gamebooks. Early life ...
reviewed ''Wilderness Survival Guide'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' No. 85, stating that a good wilderness adventure rulebook is hard to write, because of the lack of sharp discontinuities as opposed to dungeon adventures, although "Mohan has pulled it off brilliantly." Sargent called the weather system "splendid", and felt that the rules on encumbrance and movement rates "make sense and work easily". He noted some odd details, such as a draft horse being able to carry 80% of the load of an elephant, and the fact that
druids A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. Whi ...
gain wilderness proficiencies slower than any other class. However, he felt that "for every error there are a dozen good points of details; the ''WSG'' gets proficiency checks 'right', correcting a major '' DSG'' error". He felt that the book provides valuable material not only for ''AD&D'', but for any '' D&D'', ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publi ...
'', or ''
Middle-earth Role Playing ''Middle-earth Role Playing'' (MERP) is a 1984 role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost th ...
'' game master. Sargent praised Kim Mohan's writing style, calling the book "the best written rulebook I've ever read; indeed, for style and content the ''WSG'' is the best ''AD&D'' book to date". Sargent concluded his review by stating, "This book will revolutionize wilderness adventuring. It makes the wilderness more challenging, dangerous and exciting than almost any dungeon … Simply, the ''Wilderness Survival Guide'' is absolutely ''terrific''.” Robin Parry reviewed the ''Wilderness Survival Guide'' for the British magazine ''Adventurer'' #7 (February 1987). He points out the need for a DM to be prepared to deal with facts concerning the natural (and unnatural) world, in order to run a credible campaign: "No book can completely alleviate the need to develop the odd interest in, say, geology or obscure tribal customs, but the ''Wilderness Survival Guide'' answers most of the questions likely to be asked when players venture in the wilds." He comments that the book "deals with the many aspects of outdoor adventuring ..with comprehensive clarity". He calls the ''Starting from Scratch'' section "sensible" and wonders "why this section is reserved for the Dungeon Master's eyes only, as it is no more revealing of pertinent facts than the rest of the book". He felt that the information on weather "is dealt with, as completely as anyone but the most niggling simulationist could wish. The system presented is eminently usable and covers (as do all the climatic bits) the tropic, the arctic, and everything in between." He found some of the tables particularly useful, "although all the tables should prove valuable sooner or later". Parry complimented the look of the book: "Another admirable Jeff Easley illustration graces the cover, the drawings inside range from good to poor. Printing and production are, as usual, good; no typos or glaring gaps." He also complimented the writing: "Kim Mohan has written a worthy companion volume to
Doug Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the '' Star Frontiers'' spac ...
' '' Dungeon Survival Guide'', especially considering that the subject is much broader."


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one ...
'' #36 (Feb 1987)


See also

* ''
Fiend Folio ''Fiend Folio'' is the name of three separate products published for successive editions of the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). All three are collections of monsters. The bulk of the material in the first edition ca ...
''


References

{{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1986