Valerie Valusek
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Valerie Valusek
Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced interior illustrations for many ''Dungeons & Dragons'' books and '' Dragon'' magazine since 1985, as well as interior art for several Dragonlance novels, and cover art for the 1992 module '' Rary the Traitor''. Her interior art has been featured in '' Wizards and Rogues of the Realms'' (1995). She has also produced some artwork for other games including ''Paranoia'' (West End Games), ''Torg'' (West End Games), '' Changeling: The Dreaming'' (White Wolf), and ''Legend of the Five Rings'' (Alderac Entertainment Group). Published works *"Lady of the Winds: Pick a Path to Romance and Adventure", (1983) (book) *'' Advanced Dungeons & Dragons 2nd Edition The Complete Fighter's Handbook'', (1989) (source book) *'' Rary the Traitor'', (1992) (sou ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Test Of The Twins
''Test of the Twins'' is a 1986 fantasy novel by American writers Margaret Weis and Tracy Hickman. It is the third and final book in the '' Dragonlance Legends'', which along with the ''Dragonlance Chronicles'' are considered the core Dragonlance novels. The novel appeared on ''The New York Times'' best seller list. ''Test of the Twins'' is also the name of a short story from 1984, the very first Dragonlance tale; it was reprinted in the 1987 collection '' The Magic of Krynn''. Plot summary This novel begins where the last one left off; Caramon Majere and Tasslehoff Burrfoot are in a bleak gray world and Raistlin Majere is with Crysania in the Abyss. The novel begins with a short prologue that relates the short ride of Kharas, a dwarven hero who is riding away from a battle. Kharas hears a massive explosion that is a fortress exploding due to magical forces mixing together when Raistlin enters the Abyss and Caramon and Tas go forward in time. Caramon and Tas arrive two years ...
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War Of The Twins
''War of the Twins'' is a 1986 fantasy novel by American writers Margaret Weis and Tracy Hickman. Part of the Dragonlance series of novels, it is the second novel in the ''Dragonlance Legends'' trilogy, which details the journey of the fictional twins Raistlin Majere and Caramon Majere, along with Crysania and Tasslehoff Burrfoot. The book details their adventures during the Dwarfgate Wars, some 100 years after the Cataclysm, a monumental event in the Dragonlance world that altered the shape of the world. The story sees Raistlin, Caramon, and Crysania arrive in the Tower of High Sorcery at Palanthas. Caramon, before bent on stopping Raistlin's quest for godhood, must now aid him to return to his own time period. Plot summary Upon arrival in the Tower of High Sorcery, Raistlin is tested by the undead guardians to prove that he is really the Master of the Tower. It is revealed that he has beaten Fistandantilus and absorbed his soul, thus increasing his power immensely. Raistlin g ...
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Time Of The Twins
''Time of the Twins'' is a 1986 fantasy novel in the Dragonlance series by American writers Margaret Weis and Tracy Hickman. It is the beginning of the ''Dragonlance Legends'' trilogy, a series detailing the journey of fictional twins, the warrior Caramon Majere and the mage Raistlin Majere, along with the cleric Crysania. The book details the start of their adventure. Plot introduction The book opens with a meeting between the devout cleric, Crysania, the historian, Astinus, and the dark mage, Raistlin. Crysania is determined to stop Raistlin from following the path of darkness. At the end of their meeting, he invites her to the Tower of High Sorcery of Palanthas. Plot summary After detailing the meeting between Crysania, Raistlin, and Astinus, the book shifts to the character Riverwind arriving at the Inn of the Last Home in Solace. He meets Tika Waylan there, and later he asks about Caramon. Tika avoids the question, as Caramon has become a fat drunk in the two years ...
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Dragonlance Legends
''Dragonlance Legends'' is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the sequel to the ''Dragonlance Chronicles'', and focus on Raistlin and Caramon. The trilogy has two major story arcs: * Raistlin Majere's aspirations to godhood, and his twin Caramon Majere's attempts to stop him; and * The machinations of Kitiara uth Matar, the twins' half-sister, and her attack on the city of Palanthas as part of the Blue Lady's War. Other featured characters are: * Crysania of Tarinius, a Revered Daughter of Paladine * Tasslehoff Burrfoot * Raistlin's dark elf apprentice, Dalamar Argent * the death knight, Lord Soth; and * Tanis Half-Elven. The three books in the series are ''Time of the Twins'', ''War of the Twins'' and ''Test of the Twins''. Synopsis Time of the Twins Two years after the War of the Lance, Raistlin Majere makes plans to challenge Takhisis, the Queen of Darkness, and assume her plac ...
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The Complete Fighter's Handbook
''The Complete Fighter's Handbook'' is a supplemental rulebook published in December 1989 for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Accompanying manuals are '' The Complete Thief's Handbook'', '' Priest's Handbook'', and '' Wizard's Handbook''. Contents ''The Complete Fighter's Handbook'' is a rules supplement for the 2nd edition ''Player's Handbook''. The book examines the fighter class in detail, and a variety of subclasses. The book introduced the concept of character "kits," or thematic templates, to the game. Publication history PHBR1 ''The Complete Fighter's Handbook'' was written by Aaron Allston, edited by Steve Winter, includes black & white art by Valerie Valusek, colour art by John and Laura Lakey, Doug Chaffee and Jeff Easley, typography by Angelika Lokotz, and was published by TSR in 1989 as a 128-page book. Reception Jolly R. Blackburn reviewed ''The Complete Fighter's Handbook'' and '' The Complete Thief's Handbook'' ...
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Advanced Dungeons & Dragons 2nd Edition
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Alderac Entertainment Group
Alderac Entertainment Group, or AEG, is a publisher of role-playing game, board game, and collectible card game products. AEG was formed by Jolly Blackburn in 1993 and is based in the city of Ontario, California. Prior to getting into their current markets, AEG was involved in hobby gaming magazines, with their first product the magazine ''Shadis'' (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). Including the three for ''Shadis'' mentioned above, AEG products have garnered eight Origins Awards (see the individual articles noted below for more details). In 2009, AEG entered the board games market with 10 new board game releases. Notable successes include Thunderstone (card game), Thunderstone and Smash Up. Products Collectible card games * ''7th Sea Collectible Card Game'' (Multiple Origins Award winner) * ''City of Heroes Collectible Card Game'' * ''Doomtown Collectible Card Game'' (Multiple Origins Award winner) * ''Hum ...
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Legend Of The Five Rings
Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertainment Group and ISOMEDIA in 1995. The setting primarily involves the fictional empire of Rokugan, though some additional areas and cultures have been discussed. Rokugan is based roughly on feudal Japan with influences from other East Asian cultures such as China, Mongolia and Korea. This setting is the basis for the Legend of the Five Rings Collectible Card Game as well as the Legend of the Five Rings Roleplaying Game. Legend of the Five Rings was also the "featured campaign setting" of the ''Oriental Adventures'' expansion to the third edition of ''Dungeons & Dragons'', though this book is now out of print. The timeline of the ''Legends of the Five Rings'' setting can be influenced by players of the collectible card game, and to a lesser e ...
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The Dreaming
The Dreaming, also referred to as Dreamtime, is a term devised by early anthropologists to refer to a religio-cultural worldview attributed to Australian Aboriginal beliefs. It was originally used by Francis Gillen, quickly adopted by his colleague Baldwin Spencer and thereafter popularised by A. P. Elkin, who, however, later revised his views. The Dreaming is used to represent Aboriginal concepts of ''Everywhen'', during which the land was inhabited by ancestral figures, often of heroic proportions or with supernatural abilities. These figures were often distinct from gods, as they did not control the material world and were not worshipped but only revered. The concept of the Dreamtime has subsequently become widely adopted beyond its original Australian context and is now part of global popular culture. The term is based on a rendition of the Arandic word ''alcheringa'', used by the Aranda (Arunta, Arrernte) people of Central Australia, although it has been argued that ...
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