The Wheel of Time Roleplaying Game
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''The Wheel of Time Roleplaying Game'' is a role-playing game based on ''
The Wheel of Time ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in ad ...
'', an
epic fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
series by American author
Robert Jordan James Oliver Rigney Jr. (October 17, 1948 – September 16, 2007), better known by his pen name Robert Jordan," Robert Jordan" was the name of the protagonist in the 1940 Hemingway novel ''For Whom the Bell Tolls'', though this is not how the n ...
.


History

The team at
Last Unicorn Games Last Unicorn Games (LUG) was a game publisher owned by Christian Moore that was eventually purchased by Wizards of the Coast. Last Unicorn developed the collectible card games ''Dune'' (1997) and '' Heresy: Kingdom Come'' (1995) as well as the 19 ...
created the licensed role-playing game ''The Wheel of Time Roleplaying Game'' which was published in 2001 by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
after they purchased Last Unicorn. The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, ''The Prophecies of the Dragon'', which followed in April 2002. Shortly after the release of ''Prophecies of the Dragon'', Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The roleplaying game rights have since reverted to the estate of Robert Jordan.


The rulebook

The core rulebook is a 317-page large-format hardcover book. It was written and compiled by Charles Ryan, Steven Long, Christian Moore and
Owen K.C. Stephens Owen K.C. Stephens (born October 28, 1970) is a game designer who has worked on a number of products for the '' Starfinder'', '' Pathfinder'' and '' Star Wars Roleplaying Game'' and other games. Career In 2000, Wizards of the Coast brought Owe ...
for Wizards of the Coast. Robert Jordan served as a creative consultant and contributed an introduction, in which he revealed that he used to serve as Dungeon Master in ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' games played by his stepson Will and his friends. The book has a cover by Darrell K. Sweet, who also provides the covers for the novels, and maps by Ellisa Mitchell, who likewise provides cartography for the novels. A large number of artists provide full-color art throughout the book. The rulebook is based on the D20 rules system used by the third edition of ''Dungeons and Dragons'', also published by Wizards of the Coast, and follows a similar layout and format to the D&D core rulebooks. However, the term 'Dungeon Master' is not used (as this is reserved for D&D products only), being replaced by the more generic '
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
' to refer to the player running the game.


Backgrounds and character classes

The game does not use different races, as in the novels there are only two sentient, naturally-evolved species, namely humans and Ogier (optional rules for playing an Ogier are provided). Instead, different backgrounds are provided which serve a similar function. These are
Aiel ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in a ...
, Atha'an Miere (Sea Folk), Borderlander, Cairhienin, Domani, Ebou Dari,
Illian ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in ad ...
er, Midlander (principally a native of Andor but also Far Madding,
Ghealdan ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in a ...
, Murandy, Amadicia and northern
Altara ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in a ...
), Tar Valoner, Taraboner and Tairen. The standard D&D character classes have been replaced by new ones: algai'd'siswai (Aiel spear-carrier), Armsman (soldier), Initiate (in the
Aes Sedai ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in ad ...
or other-culture counterparts, or
Asha'man This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
), Noble, Wanderer, Wilder (untrained user of the
One Power ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in a ...
) or Woodsman (similar to a D&D Ranger). It is also possible to multiclass (having different levels in different classes). The ''Wheel of Time Roleplaying Game'' also shares D&D 3rd Edition's use of prestige classes, which add additional abilities to the existing classes. The prestige classes used in the ''Wheel of Time Roleplaying Game'' are:
Aes Sedai ''The Wheel of Time'' is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three novels. Originally planned as a six-book series, ''The Wheel of Time'' spans 14 volumes, in ad ...
,
Asha'man This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
, Blademaster, Commander (military officer),
Gleeman An itinerant poet or strolling minstrel (also known variously as a gleeman, circler, or cantabank) was a wandering minstrel, bard, musician, or other poet common in medieval Europe but extinct today. Itinerant poets were from a lower class than jest ...
, Thief-Taker, Warder, Windfinder, Wise One and Wolfbrother.


Feats and skills

The use of Feats and Skills is similar to D&D 3rd Edition. However, specialist feats allowing the use of the One Power also exist. There are also special 'Lost Ability' Feats that can be used to replicate abilities in the books, such as talking to wolves (like
Perrin Aybara This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
and Elyas Machera), viewing the future (like Min Farshaw), dreamwalking, foretelling, and the ability to 'sniff' out violence (as Hurin, in
The Great Hunt ''The Great Hunt'' is a fantasy novel by American author Robert Jordan, the second book of ''The Wheel of Time'' series. It was published by Tor Books and released on November 15, 1990. ''The Great Hunt'' consists of a prologue and 50 chapters. ...
).


Other sections

There is a chapter discussing equipment and weaponry, a further chapter discussing how to run and play ''Wheel of Time Roleplaying Game'' adventures, and notes on using characters from the series as non-player characters. There is also an extensive chapter discussing rules for the use of the One Power (including how to handle male channellers and the threat of madness).


Setting and background information

There is a lengthy section about the setting and history of The Wheel of Time, much of which comes from the novels and ''
The World of Robert Jordan's The Wheel of Time ''The World of Robert Jordan's The Wheel of Time'' is an encyclopedia for the bestselling ''The Wheel of Time'' epic fantasy series of novels by Robert Jordan about the unnamed world where the plot takes place, which is often referred by fans o ...
''. However, there is information included which is unique to this product, including the exact circumstances under which countries such as the Borderlands, Cairhien, Illian, Tarabon, and Tear were founded during the War of the Hundred Years.


Maps

The book features re-drawn, full-color, and larger-scaled maps of the cities of Ebou Dar, Caemlyn, Cairhien, and Tar Valon. Maps of these cities previously appeared in the novels. The maps of Tanchico and Far Madding from the books are not reprinted. Of greater interest are the never-before-seen maps of the capital cities of Tear and Illian. There is also another map of the main continent, similar to the one found in the hardcovers of the later novels.


Introductory adventure

There is an adventure called 'What Follows in Shadow', set during the events of '' The Eye of the World'', which features the adventuring party running afoul of
Padan Fain This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
during the procession of
Logain Ablar This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
through the city. The adventure ends with the adventurers lost in the Ways, ready for the events of ''The Prophecies of the Dragon'' adventure book.


Web enhancement

A web enhancement for the game was released on the Wizards of the Coast website at the same time the book was published. This short downloadable file contained a few new Feats and channeling abilities, information on new NPCs, and background information on the countries of Ghealdan, Mayene, and Murandy (including new information on their histories not found elsewhere). This web enhancement is no longer available through the Wizards of the Coast website.


Dragon Magazine

Dragon Annual #6 2001, included new content for the RPG. Two articles were presented in the magazine, content included beasts of the wheel of time and new hero templates for quick character creation.


''Prophecies of the Dragon''

''Prophecies of the Dragon'' is the only expansion to ''The Wheel of Time Roleplaying Game'' that was published. It is a 191-page large-format softcover book. It was written by Aaron Acevedo, Evan Jamieson, Michelle Lyons, James Maliszewski, Charles Ryan and Paul Sudlow for Wizards of the Coast. Again, cartography was handled by Ellisa Mitchell, and a new cover was produced by Darrell K. Sweet. Robert Jordan is listed as a creative consultant.


Concept

The concept behind the book is to provide a massive roleplaying campaign that runs alongside the storyline of the first six Wheel of Time novels. The campaign is broken into a series of five major episodes with a number of smaller 'mini-adventures' leading into the campaign or to serve as diversions between the main adventures. Robert Jordan has ruled the new information revealed in the book about certain characters (namely
Mazrim Taim This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
) non-canonical.


Mini-adventures

The mini-adventures are designed to get the players from wherever they ended up at the end of the 'What Follows in Shadow' adventure in the RPG core rulebook to where the longer campaign begins, on Toman Head, or to serve as interludes in the main campaign. The first mini-adventure, 'Howls in the Night', sees the players investigating a series of wolf attacks on a remote village. 'Escort Duty' has them escorting a wealthy merchant to the Murandian capital of Lugard. In 'Hunters for the Horn' reports emerge that the Horn of Valere can be found in the Hills of Kintara and the PCs are drawn into the search for the artifact. 'The Watchtower' sees the PCs taking on a Draghkar which has set up a lair in a watchtower overlooking the road from Tarabon to Arad Doman. 'My Secret Friend', set after the Seanchan invasion, has the PCs investigating the disappearance of a young boy who is trying to nurse a lopar back to health, and getting involved with Shadowspawn sent to spy on the Seanchan advance. 'I Want to Stay Single' has the PCs hired by the son of the mayor of Ostin Falls, a town on the border between Toman Head and Almoth Plain, who is evading an arranged marriage by investigating reports of fighting on Toman Head. This adventure can also act as a springboard into the main campaign.


The main campaign

The main campaign consists of five sequential, serialized adventures. *'Toman Head' has the adventurers employed by an Aes Sedai to investigate reports of unusual events taking place in the city of Falme. This adventure has the adventurers becoming involved in the climax of the novel ''
The Great Hunt ''The Great Hunt'' is a fantasy novel by American author Robert Jordan, the second book of ''The Wheel of Time'' series. It was published by Tor Books and released on November 15, 1990. ''The Great Hunt'' consists of a prologue and 50 chapters. ...
''. *'Winter of Discontent' takes the adventurers from Falme to Arad Doman (where they run afoul of Jaichim Carridin and the Black Ajah) and then to Saldaea where they have to free the false Dragon Mazrim Taim from the Red Ajah, which results in Taim owing them a favor. This adventure takes place during the events of '' The Dragon Reborn'' and ''
The Shadow Rising ''The Shadow Rising'' is a fantasy novel by American author Robert Jordan, the fourth book in his series ''The Wheel of Time''. It was published by Tor Books and released on September 15, 1992. The unabridged audio book is read by Michael Kramer ...
''. *'The Two Rivers' features the adventurers pursuing the Black Ajah sisters south into the Two Rivers, where they become involved in the battle with the Trollocs and Children of the Light as detailed in ''
The Shadow Rising ''The Shadow Rising'' is a fantasy novel by American author Robert Jordan, the fourth book in his series ''The Wheel of Time''. It was published by Tor Books and released on September 15, 1992. The unabridged audio book is read by Michael Kramer ...
''. This is the first time the adventurers have to interact with major characters from the book, namely Loial and Verin Mathwin. *'The Ancient City' continues the journey, with the adventurers pursuing the Black Ajah sisters into the wilds south of Emond's Field and eventually to the ruined Manetheren city of Jara'copan, where the Black Ajah hopes to find a ''ter'angreal'' of enormous power called the Artifice of Brassion, a device which bestows upon an Aes Sedai powers only capable of normally when linking. Thus a single sister using the Artifice can sever or gentle any male channeler by herself. This episode is designed so that the adventurers cannot stop the Black sisters from securing the Artifice for use against
Rand al'Thor This article serves as an index of major characters in the fictional setting of Robert Jordan's ''The Wheel of Time'' series, with a description of their main roles or feats in the series. ''The Wheel of Time'' has 2787 distinct named characters. ...
. *'Dumai's Wells' has the adventurers pursuing the Black Ajah sisters to Cairhien, then becoming involved in the plot to kidnap Rand al'Thor by the White Tower delegation (as depicted in the novel '' Lord of Chaos''). According to the adventure, it is the players who alert Mazrim Taim and the Asha'man to the threat to Rand and Taim, repaying the favor he owes them from earlier, takes them with him to the Battle of Dumai's Wells. Whilst the rest of the battle is being fought, the adventurers confront and defeat the Black Ajah sisters and capture or destroy the Artifice of Brassion. The campaign concludes at this point. Given that the players will have likely reached the attention of Rand himself by the end of the campaign, it falls to the gamemaster to decide what adventures follow through the remainder of the novels.


Maps

''Prophecies of the Dragon'' features a number of new maps, including the towns of Aturo's Orchard and Tobin's Hollow on Toman Head (all created for this book), plus the city of Falme and a general map of the western coast of the continent, stretching from Tanchico to Bandar Eban. The town of Denhuir in Saldaea is also shown. The map of the Two Rivers from ''The Eye of the World'' is reprinted in full color as well. Finally, there are maps showing the Battle of Emond's Field from ''The Shadow Rising'' and the Battle of Dumai's Wells from ''Lord of Chaos''.


Reviews

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Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


References


External links


''The Wheel of Time Roleplaying Game'' website
{{DEFAULTSORT:Wheel Of Time Roleplaying Game
Wheel of Time The wheel of time or wheel of history (also known as ''Kalachakra'') is a concept found in several religious traditions and philosophies, notably religions of Indian origin such as Hinduism, Jainism, Sikhism, and Buddhism, which regard time as c ...
Wheel of Time The wheel of time or wheel of history (also known as ''Kalachakra'') is a concept found in several religious traditions and philosophies, notably religions of Indian origin such as Hinduism, Jainism, Sikhism, and Buddhism, which regard time as c ...
Role-playing games based on novels
Wheel of Time The wheel of time or wheel of history (also known as ''Kalachakra'') is a concept found in several religious traditions and philosophies, notably religions of Indian origin such as Hinduism, Jainism, Sikhism, and Buddhism, which regard time as c ...
Wizards of the Coast games Role-playing games introduced in 2001