Gamemaster
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
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Adventure (role-playing Games)
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each pre-determined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successio ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pl ...
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Play-by-mail Game
A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal ''Suspense and Decision''. Play-by-mail ga ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Storytelling Game
A storytelling game is a game where multiple players collaborate on telling a spontaneous story. Usually, each player takes care of one or more characters in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well as introducing non-character forces (for example, a flood), but other systems dispense with this figure and distribute this function among all players. Since this person usually sets the ground and setting for the story, he or she is often referred to as the "storyteller" (often contracted to "ST") or "narrator". Any number of other alternate forms may be used, many of which are variations on the term "gamemaster"; these variants are especially common in storytelling games derived from or similar to role-playing games. In contrast to improv theater, storytelling gamers describe the actions of their characters rather than acting them out, except during dialogue or, ...
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Hollyhock God
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where ...
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Nobilis
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu, story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a Dark fantasy, darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement bl ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like ''Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', '' Mage: The Ascension'', '' Wraith: The Oblivion'', and ''Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a shared setting, also named the World of Darkness, which is a dark, gothic- punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles of Darkness'' setting has no such narrative and presents the details o ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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