Charles Ryan (game Designer)
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Charles Ryan (game Designer)
Charles M. Ryan is a game designer who has worked primarily on role-playing games. Career Charles Ryan's company Chameleon Eclectic had been publishing games such as '' Millennium's End'' (1992) and ''Psychosis'' (1994) in Blacksburg, Virginia. Ryan was later working at Last Unicorn Games when Wizards of the Coast purchased the company, and was the only employee to relocate to Seattle when Bill Slavicsek opted to close down the Los Angeles office of Last Unicorn in December 2000. In 2011, Cubicle 7 increased its staff by hiring experienced game designers like Ryan, Gareth Ryder-Hanrahan, Walt Ciechanowski, and Neil Ford. His ''D&D'' editing and design work includes the 3.5 revisions of the ''Player's Handbook'', ''Monster Manual'', and ''Dungeon Master's Guide'' (2003), the ''Miniatures Handbook'' (2003), the ''Dragonlance Campaign Setting'' book (2003), ''Draconomicon'' (2003), ''Unearthed Arcana'' (2004), and ''Monster Manual III ''Monster Manual III'' is a manual publishe ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Monster Manual
The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual'' was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for ''D&D''. Creature descriptions include game-specific statistics (such as the monster's Experience point#Level-based progression, level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the ''Player's Handbook'' and ''Dungeon Master's Guide'', the ''Monster Manual'' is one of the three "core rulebooks" in most editions of the ''D&D'' game. As such, new editions of the ''Monster Manual'' have been released for each edition of ''D&D''. Due to the level of detail and illustration included in the 1977 release, the book was cited as a ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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American Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * B ...
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Monster Manual III
''Monster Manual III'' is a manual published in September 2004 by Wizards of the Coast, for use with the ''Dungeons & Dragons'' role-playing game. It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game. It cites sources from ''Dragon'' magazine, ''Manual of the Planes'', the ''Planes of Law'' Campaign Expansion, and the first edition of ''Fiend Folio''. The book is notable for being published for use with the two main endorsed campaign settings of Forgotten Realms and Eberron with many creatures containing sections explaining where they might be found in the campaign setting. Contents The book contained more monsters and was originally published in the v3.5 format. It is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings. Chris Perkins explained: "Almost all of the monsters in the ''Monster Manual III'' are new. We didn't want to give gamers a ...
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Unearthed Arcana
''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules. The original ''Unearthed Arcana'' was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the ''Advanced Dungeons & Dragons'' first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the ''Dungeon Masters Guide'' and ''Players Handbook''. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of ''Advanced Dungeons & Dragons''; however, much of the book ...
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Draconomicon
The ''Draconomicon'' is the title for several optional sourcebooks for the ''Dungeons & Dragons'' role-playing game, providing supplementary game mechanics for dragons specifically. Different ''Draconomicon'' books have been issued for the 2nd, 3rd, and 4th editions of the ''Dungeons & Dragons'' game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names". 2nd Edition The ''Draconomicon'', the first book for ''Dungeons & Dragons'' by this title, was designed by Nigel Findley for the 2nd edition AD&D, with four adventures designed by Christopher Kubasik, Carl Sargent, John Terra, and William Tracy. It was released in 1990 as a Forgotten Realms sourcebook. The book features cover art by Jeff Easley (uncredited), and interior illustrations by Brom, David Dorman, Keith Parkinson, Terry Dykstra, Fred Fields, Robin Raab, Valerie Valusek, and Karl Waller. Shannon Appelcline commented that of the changes to the Forgotten Realms publications in the early 1990s ...
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Dragonlance Campaign Setting
''Dragonlance Campaign Setting'' is an accessory for the Dragonlance campaign setting, for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The ''Dragonlance Campaign Setting'' hardcover updated the Dragonlance setting for the 3.5 edition. Publication history ''Dragonlance Campaign Setting'' was designed by Margaret Weis, Don Perrin Don Perrin (born 1 October 1964) is a Canadian writer and former military officer. Early life and education Born in Iserlohn, Germany, Perrin grew up in Kingston, ON, Canada, McMasterville, QC, Canada, Bromley, Kent, England, and Ottawa, ON, Can ..., Jamie Chambers, and Christopher Coyle. Weis explained that the designers "wanted to begin with the beginning, which was Tracy ickmans original vision for Dragonlance. That made me the "keeper of the flame" when questions arose. I also worked with the book department editors and the other Dragonlance authors to incorporate their visions into the original. Tracy alwa ...
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Miniatures Handbook
The ''Miniatures Handbook'' is an official supplement for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents The ''Miniatures Handbook'' is a ''Dungeons & Dragons'' supplement containing rules variants for the ''Dungeons & Dragons Miniatures Game'', including dungeon crawls and mass combat, and new 3rd edition prestige classes. Chapters #Characters Provides information on the Favored Soul, Healer, Marshal, and Warmage classes. Also provides details on the Bonded Summoner, Dragon Samurai, Havoc Mage, Skullclan Hunter, Tactical Soldier, War Hulk, and Warchief prestige classes. It also provide numerous feats. #Magic: Provides information on new spells, ranging from 0th level to 5th level, as well as several new magic items. #Monsters: Provides information on new monsters, including the Kruthik, Mad Slasher, Protectar, and Stonechild. #Stat Cards: Provides information on reading and understanding statistics cards, with respect both to roleplaying ...
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Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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