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Draconomicon
The ''Draconomicon'' is the title for several optional sourcebooks for the ''Dungeons & Dragons'' role-playing game, providing supplementary game mechanics for dragons specifically. Different ''Draconomicon'' books have been issued for the 2nd, 3rd, and 4th editions of the ''Dungeons & Dragons'' game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names". 2nd Edition The ''Draconomicon'', the first book for ''Dungeons & Dragons'' by this title, was designed by Nigel Findley for the 2nd edition AD&D, with four adventures designed by Christopher Kubasik, Carl Sargent, John Terra, and William Tracy. It was released in 1990 as a Forgotten Realms sourcebook. The book features cover art by Jeff Easley (uncredited), and interior illustrations by Brom, David Dorman, Keith Parkinson, Terry Dykstra, Fred Fields, Robin Raab, Valerie Valusek, and Karl Waller. Shannon Appelcline commented that of the changes to the Forgotten Realms publications in the early 1990s ...
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Dragon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, ''D&D'' dragons are loosely based upon dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight its fictional dragons (Tiamat being one of the most notable) and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. ''D&D'' dragons also featured as targets of the moral panic surrounding the game. In ''D&D'', dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. For example, a commonly presented species of dragon is the red dragon, which is named for its red scales, and known for its evil and greedy nature, as well as its ability to breath ...
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James Wyatt (game Designer)
James Wyatt () is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed supplements and adventures for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. He is the author of sci-fi and fantasy novels, including Forgotten Realms books, and the 4th edition ''Dungeon Master's Guide''. Biography Wyatt grew up in Ithaca, New York where he attended Ithaca High School, graduating in 1986.The Bulletin: Ithaca High School 20th Reunion 1986/2006
July 1, 2006. Pg. 29
Archive copy
at .
He had ...
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Andy Collins (game Designer)
Andy Collins is a game designer whose writing credits include numerous books for the ''Dungeons & Dragons'' fantasy role-playing game. Early life and education Andy Collins grew up in Olympia, Washington. His uncle gave him a copy of the original ''Dungeons & Dragons'' boxed set for his tenth birthday; although he did not know any other ''D&D'' players at the time, and found it hard to figure out how to play a game with no board or playing pieces, he said "my brother, a friend, and I sat down to play one day. Nine hours later, we'd missed both lunch and dinner, and we were all hooked." He was also a fan of the Star Wars franchise, having seen the original film several times while it was in the theater. Collins continued gaming throughout high school and college, and graduated from Stanford University in 1994 with a degree in English. Career Collins began working at Wizards of the Coast in April 1996, and after working for a time for Wizards' Organized Play division, he moved ...
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Nigel Findley
Nigel D. Findley (July 22, 1959 – February 19, 1995) was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Biography Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969. He got his start as a role-playing game author in the mid 1980s during his business career. By 1990 he had become a full-time writer, and had authored or coauthored over one hundred books, and twelve novels. He wrote for many game companies, including TSR, and for FASA's ''Shadowrun'' supplements and fiction. Findley's adventure '' The Universal Brotherhood'' (1990) for ''Shadowrun'' was well received. He got his start writing for ''Dungeons & Dragons'', and won a 1992 Origins Award for ''GURPS Illuminati''. In 1994 he was inducted into the Origins Awards Hall of Fame. His body of work also included supplements for Mayfa ...
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Lars Grant-West
Lars Grant-West is an American artist whose work has appeared in role-playing games. He currently teaches illustration at the Rhode Island School of Design. Early life and education Lars Grant-West was born in Brooklyn. He attended New York City's School of Visual Arts. As of 1997, he lives in North Scituate, Rhode Island.Van Siclen, Bill (November 4, 1997). "Designer-illustrator lends creative touch to zoo exhibits", ''Providence Journal-Bulletin'', p. F1. Works Lars Grant-West has produced interior illustrations for role-playing game books since 2000. Much of his work has appeared in ''Dungeons & Dragons'' books in the game's third edition, such as the ''Player's Handbook'' (2000), ''Dungeon Master's Guide'' (2000), ''Psionics Handbook'' (2001), ''Faiths and Pantheons'' (2002), ''Epic Level Handbook'' (2002), ''Monster Manual II'' (2002), ''Deities and Demigods'' (2002), ''Book of Vile Darkness'' (2002), ''Fiend Folio'' (2003), and ''Draconomicon'' (2003). Grant-West has also ...
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Emily Fiegenschuh
Emily Fiegenschuh is an artist and children's book illustrator whose work has also appeared in role-playing games. Early life and education Emily Fiegenschuh attended art school at the Ringling College of Art and Design in Sarasota, Florida, and graduated with honors and a BFA from the Illustration program in 2001. Career Fiegenschuh has provided illustrations for a variety of published works, including the Young Adult novel series, ''Knights of the Silver Dragon'', ''The Star Shard'', by Frederic S. Durbin ( Cricket Magazine), ''A Practical Guide to Dragons'', ''A Practical Guide to Monsters'', and ''A Practical Guide to Faeries'', and several ''Dungeons & Dragons'' rulebooks for Wizards of the Coast, including ''Draconomicon'' (2003), ''Races of the Wild'' (2005), and '' Dungeonscape'' (2007). She has painted illustrations for the Inuit Mythology Initiative, and received positive reviews for her illustrations of ''The Shadows That Rush Past: A Collection of Frightening Inuit F ...
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Todd Lockwood
Todd Wills Lockwood, (born July 9, 1957 in Boulder, Colorado, United States) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his covers for the books of R.A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including Satellite Orbit magazine in 1984-1985, ''Asimov's Science Fiction'', ''Analog Science Fiction and Science Fact'', ''Realms of Fantasy'', ''Dragon Magazine'', and '' Dungeon Magazine''. Biography Todd Lockwood was born in Boulder, Colorado. Lockwood received his education at The Art Institute of Colorado, in Denver, Colorado, and went to work immediately in the design and advertising world. Lockwood worked for a design agency for a year and a half, and won numerous awards in the Art Directors Club of New York's annual show. He then focused his career on illustration, doing freelance illustration for ab ...
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Dave Dorman
Dave Dorman (born 1958 in Michigan) is a science fiction, horror and fantasy illustrator best known for his '' Star Wars'' artwork. Early life Dorman's parents are Air Force Lieutenant Colonel Jack N. Dorman and Phyllis Dorman. Both parents are deceased. Dorman is married to award-winning TV/video producer, writer and publicist Denise (McDonald) Dorman of WriteBrain Media. He has a son, Jack, who was born in 2004. Dorman's father Jack Dorman was renowned for his work and awards in the field of radio-controlled airplanes. Jack Dorman created historically accurate interiors for the planes and was an expert at model building. Dorman attributes his attention to detail to his father and credits both parents with giving him emotional and financial support early in his career. Together, Dorman and his father won numerous awards for their model building projects. Dorman attended Saint Mary's Seminary and University in Maryland and The Kubert School in New Jersey. Dorman also taug ...
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Valerie Valusek
Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced interior illustrations for many ''Dungeons & Dragons'' books and '' Dragon'' magazine since 1985, as well as interior art for several Dragonlance novels, and cover art for the 1992 module '' Rary the Traitor''. Her interior art has been featured in '' Wizards and Rogues of the Realms'' (1995). She has also produced some artwork for other games including ''Paranoia'' (West End Games), ''Torg'' (West End Games), '' Changeling: The Dreaming'' (White Wolf), and ''Legend of the Five Rings'' (Alderac Entertainment Group). Published works *"Lady of the Winds: Pick a Path to Romance and Adventure", (1983) (book) *'' Advanced Dungeons & Dragons 2nd Edition The Complete Fighter's Handbook'', (1989) (source book) *'' Rary the Traitor'', (1992) (sou ...
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Wayne England
Wayne England (d. 9 February 2016) was an English artist whose work regularly appeared in role-playing games, wargaming rulebooks and magazines and was used on cards for collectible card games such as ''Magic: The Gathering''. He died on 9 February 2016. Fellow ''Magic: The Gathering'' artist Christopher Rush died a day later. Works England produced interior illustrations for '' Games Workshop'' since Realms of Chaos books, many ''Dungeons & Dragons'' books, and did the cover for '' Lords of Madness'' (2005). He also produced artwork for other games such as '' The Wheel of Time Roleplaying Game'' (Wizards of the Coast) and ''Warhammer Fantasy Roleplay'' (Hogshead Publishing and Black Industries), as well as for ''White Dwarf'' magazine. He illustrated at least 108 different cards for the ''Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card gam ...
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Hardcover
A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as case-bound) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occasionally leather). It has a flexible, sewn spine which allows the book to lie flat on a surface when opened. Modern hardcovers may have the pages glued onto the spine in much the same way as paperbacks. Following the ISBN sequence numbers, books of this type may be identified by the abbreviation Hbk. Hardcover books are often printed on acid-free paper, and they are much more durable than paperbacks, which have flexible, easily damaged paper covers. Hardcover books are marginally more costly to manufacture. Hardcovers are frequently protected by artistic dust jackets, but a "jacketless" alternative has increased in popularity: these "paper-over-board" or "jacketless" hardcover bindings forgo the dust jacket in favor of printing the cove ...
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Skip Williams
Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime author of the "Sage Advice" column for ''Dragon Magazine''. Career Born in Lake Geneva, Wisconsin, Williams was informally acquainted with many of the people who developed and influenced the original ''Dungeons & Dragons'' game, going to school with Gary Gygax's son Ernie and participating in a gaming group that Gary used to playtest some of the ''AD&D'' rules. Williams started out working as a part-time clerk in TSR's Dungeon Hobby Shop in 1976. Williams first worked for TSR in an administrative capacity, working as a cashier, in shipping, and doing various office tasks. Williams directed the Gen Con game fair from 1980-1983. Williams was laid off after a time but continued to work for TSR in a freelance role, performing odd jobs; it was i ...
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