The Fool's Errand
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''The Fool's Errand'' is a 1987 computer game by Cliff Johnson. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic
treasure map A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and cont ...
. It is the tale of a wandering Fool who seeks his fortune in the Land of
Tarot The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots ...
and braves the enchantments of the High Priestess. A sequel titled '' The Fool and His Money'' was released October 25, 2012.


Plot

The plot focuses on The Fool card of the tarot, who is portrayed as a silhouette of a young man wearing a peaked, feathered cap, curled-toed shoes, and carrying a knapsack on a stick. The Fool is the protagonist of the story, and he encounters various other cards from the tarot. In the beginning of the story, The Sun gives him a map, which has been scrambled, and directs him to find the "Lost 14 Treasures of the World." The Fool journeys through four kingdoms (each representing a suit from the minor arcana of the tarot), where he encounters other characters, who either give him more information or provide him with additional tasks. The High Priestess card of the tarot is set up as the villain of the story, and all the characters he meets are other cards from the tarot. Each character is drawn as a black silhouette, as is the background art.


Gameplay

The game is structured as a storybook divided into five parts, each containing a large number of different chapters; the storybook can be paged through and read as continuous prose on screen. However, not every chapter is available at the start of the game, and those chapters which are available are not consecutive. Many chapters have a puzzle (called an ''enchantment'') associated with them; completing such a puzzle unlocks further chapter(s). Every chapter is named after a tarot card in either the
Major Arcana The Major Arcana are the named or numbered cards in a cartomantic tarot pack, the name being originally given by occultists to the trump cards of a normal tarot pack used for playing card games. There are usually 22 such cards in a standard 78-car ...
or the
Minor Arcana The Rider–Waite_Tarot.html"_;"title="King_of_Swords_card_from_the_Rider–Waite_Tarot">King_of_Swords_card_from_the_Rider–Waite_Tarot_ The_Minor_Arcana,_sometimes_Lesser_Arcana,_are_the_Suit_(cards).html" ;"title="Rider–Waite_Tarot_.html" ;" ...
. Frequently, the puzzles are designed in such a way that the result of the puzzle leads logically into the unlocked chapter; for example, the player may complete an '' acrostic puzzle'' which results in the phrase "No Ship", which then unlocks part of the story in which a watchman indeed reports that no ship has been sighted and deals with the consequences. Other puzzles feature pictures which portray parts of the story or even clues to other puzzles. The first chapter, ''The Sun'', features the puzzle ''The Sun's Map''. This is a jigsaw puzzle with one piece for every chapter in the story; each puzzle piece appears only when the appropriate chapter is unlocked. Each piece contains a symbol representing the chapter from which it came, plus part of a continuous path which flows through all pieces in the order in which they are mentioned in the narrative. Once the map is successfully completed, other designs on the map become active click targets and can be used as clues or processes to decipher the true final puzzle: ''The Book Of Thoth'', hidden within the chapter ''The High Priestess'', which requires the reader to peruse the entire story as continuous prose and identify a number of phrases hidden within the narrative.


Development

Cliff Johnson, who at that point had worked as a filmmaker, was inspired by films like ''
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'' and '' The Last of Sheila'' which included puzzle-mysteries for the viewer to solve; he aimed to host "mystery" dinner parties where players would uncover clues to find the hidden secrets. The 1979 work '' Masquerade'' by
Kit Williams Christopher "Kit" Williams (born 28 April 1946) is an English artist, illustrator and author best known for his 1979 book '' Masquerade'', a pictorial storybook which contains clues to the location of a golden (18 carat) jewelled hare created ...
served as further inspiration. The final chapter of the picture book revealed that the protagonist bunny had lost his treasure, and dared the reader to uncover the clues throughout the book to work out where on Earth it is located; this book sold over 2 million copies and while Johnson was not personally enamoured by the work he felt the idea behind it was exciting. Johnson decided to create a similar work which he would distribute to his friends as a 1984 Christmas present. The concept, a series of puzzles and a narrative that fit together into an overarching mystery like a jigsaw, was an early incarnation of what became ''The Fool's Errand''. Having recently purchased his first PC, a Macintosh, Johnson began coding the game in 1985. He learned to program specifically to bring the idea to the interactive entertainment format. His goal was to “make the experience pleasant and solvable in a single afternoon.” His initial approach to programming was guided by his experience making animated film, which involved "a very tedious frame-by-frame process", creating a blueprint and putting the pieces together to assemble the whole picture in a manner similar to a jigsaw puzzle. Johnson took out a $50,000 loan to finance the project himself, and he had a nervous breakdown during development. By 1986 he had created over 30 individual data-driven programs, which he then had to convert into one application on ''ZBasic.''


Release

''The Fool's Errand'' was released in 1987 by Miles Publishing. The game saw slow sales initially, but, as positive reviews began to be published, more customers purchased the title.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
took over the distribution, and it was ported to many other consoles. The game was also circulated illegally on file-sharing sites for many years. Created with
Microsoft BASIC Microsoft BASIC is the foundation software product of the Microsoft company and evolved into a line of BASIC interpreters and compiler(s) adapted for many different microcomputers. It first appeared in 1975 as Altair BASIC, which was the first ...
and ZBasic for the
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, the game was ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, Commodore Amiga and Atari ST. The
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
add color, but in a lower resolution (320×200, as opposed to the original version's 512×342). In 2002 the game was released as shareware, available for download from Johnson's website Fools-errand.com. The game is now offered free of charge. Johnson advises PC-based players to download the Macintosh version and play using a Macintosh
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
. The non-Macintosh versions of the game were protected by a symbol-based code wheel. The free version currently offered by the author has this mechanism disabled: the challenge screen still appears, but any answer is accepted.


Reception

''The Fool's Errand'' did not sell well at first, but after a very positive July 1988 review in ''
MacUser ''MacUser'' was a monthly (formerly biweekly) computer magazine published by Dennis Publishing Ltd. and licensed by Felden in the UK. It ceased publication in 2015. In 1985 Felix Dennis’ Dennis Publishing, the creators of MacUser in the UK, l ...
'' it became very successful, causing Miles Computing to port the game to other platforms. 100,000 copies were sold by the end of 1989. The ''MacUser'' review gave the game five out of five mice, saying it "goes beyond being 'just' an excellent game" and "ventures into the realm of myth, into the prototypical lands of the epic legend, into the maelstrom of the Jungian archetype, and it returns to our world and offers us a way to extend ourselves beyond the boundaries of our normal existence." In December 1989, ''MacUser'' named ''The Fool's Errand'' one of the 27 best games available for the Macintosh. '' Macworld'' reviewed the game positively, calling it a difficult and epic collection of diverse puzzles that demanded "considerable interaction and ingenuity." The review praised the attractive and unique presentation of the puzzles and the beautiful graphics of the animated prologue and finale. In a review for Cliff Johnson's next game, '' At the Carnival'', ''Macworld'' called ''The Fool's Errand'' "a new kind of computer game that transcends traditional categories." '' Computer Gaming World'' praised the game, stating "You feel like you're matching wits with the author directly, instead of playing 'hunt the parser'"; the magazine's Scorpia described it as "one of the best games I've ever played". '' STart''s reviewer confessed that he had come close to finishing ''The Fool's Errand'' but that "I felt like I'd run, and lost, a mental marathon". ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head wi ...
'' awarded the PC version of ''The Fool's Errand'' its Golden Scroll and rated it 93%, calling it "fresh, original and addictive". ''
Game Player's PC Strategy Guide ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' reviewed the PC version positively, singling out the "great graphics", "consistent level of challenge", and above all the fact that the puzzles "play fair" with no obscurely hidden clues or tricks. ''
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'' magazine called the Amiga version of the game "a magnificent achievement in game design" but dropped the rating from five stars to three stars due to the poor quality of the port, with its unused right mouse button, "insufferable EGA" graphics and poor quality sounds. ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
'' rated the game 70%, praising the "sheer number and variety of the puzzles" and calling it "an intelligent use of the machine" despite reservations about the graphics and sound quality.


Retrospective reviews

In 2004, ''
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
'' selected ''The Fool's Errand'' as one of the 20 games that made the biggest impact on the Macintosh, calling the game "intriguing and visually-rich", with an "original and compelling" story that was "thick with mysticism, witchcraft, folklore, and hints on how to solve the game's final meta-puzzle". '' Game Set Watch'' deemed it "one of the greatest puzzle games in personal-computing history". ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' crowned it "the greatest puzzle game of all time". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' felt the "whimsical fantasy" would challenge the player's brain. '' GamesTM'' called ''The Fool's Errand'' one of the greatest retro games ever, "obscenely addictive" and "revered by nearly everyone" who played it. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' called ''The Fool's Errand'' an excellent strategy fantasy game with "a well-crafted narrative" that "arguably paved the way for games like the ''
Professor Layton ''Professor Layton'' is a puzzle adventure video game series and transmedia franchise developed by Level-5. The property consists primarily of seven main video games, a mobile spin-off, an animated theatrical film, and an anime television serie ...
'' series, which now feature similar narrative puzzles to solve."


Awards

''The Fool's Errand'' was inducted into the 1987 ''Macworld'' Game Hall of Fame as Best Brain-Teasing game, and won the 1989 ''
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'' Best Puzzle Game of the Year. ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
'' named ''The Fool's Errand'' Best Computer Strategy Game of 1988, ahead of runners-up '' Prime Time'', '' Rommel: Battles for North Africa'', and '' Solitaire Royale''. The magazine praised ''The Fool's Errand'' as "the most clever framework for an anthology of word games and puzzles ever devised." The editors of ''
Game Player's PC Strategy Guide ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' presented the game with their 1990 "Best PC Puzzle Game" award. They wrote, "One of the best puzzle games ever produced — everything from mazes to cryptograms worked into an elaborate, witty narrative, and presented with exceptional graphic flair.


References


External links


Official site
with author's information page, including download options.

*

at Hardcore Gaming 101 (Snapshot from archive.org Oct 2016)

from Balmoral Software. {{DEFAULTSORT:Fools Errand, The 1987 video games Puzzle video games Classic Mac OS games DOS games Amiga games Atari ST games Cliff Johnson games Freeware games Video games developed in the United States Single-player video games