Solitaire Royale
   HOME
*





Solitaire Royale
''Solitaire Royale'' is a collection of solitaire games published by Spectrum HoloByte in 1987 for the Apple IIGS, MS-DOS, Macintosh, and Amiga. The eight games included are "3 Shuffles and a Draw", "Pyramid", "Golf", "Corners", "Reno", "Klondike", "Canfield", and "Calculation". There are also three children's games: "Pairs", "The Wish", and "Concentration". Gameplay ''Solitaire Royale'' is a computer solitaire card-game simulation which features colorful card-back designs, digitized sounds of cards shuffling, and eight solitaire games. The game features a tournament competition where the challenge is to accumulate the highest total score upon playing all eight games in a row, with the two combatants receiving exactly the same deal. When a solitaire game is won, fireworks are displayed. Reception The game received 5 out of 5 stars in ''Dragon'' #141 in "The Role of Computers" column. Reviews * ''ACE (Advanced Computer Entertainment)'' - December 1987 * ''ASM (Aktueller Softw ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Publishing International Games
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newspapers, and magazines. With the advent of digital information systems, the scope has expanded to include electronic publishing such as ebooks, academic journals, micropublishing, websites, blogs, video game publishing, and the like. Publishing may produce private, club, commons or public goods and may be conducted as a commercial, public, social or community activity. The commercial publishing industry ranges from large multinational conglomerates such as Bertelsmann, RELX, Pearson and Thomson Reuters to thousands of small independents. It has various divisions such as trade/retail publishing of fiction and non-fiction, educational publishing (k-12) and academic and scientific publishing. Publishing is also undertaken by governments, civi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Patience Video Games
(or forbearance) is the ability to endure difficult circumstances. Patience may involve perseverance in the face of delay; tolerance of provocation without responding in disrespect/anger; or forbearance when under strain, especially when faced with longer-term difficulties, or being able to wait for a long amount of time without getting irritated or bored. Patience is the level of endurance one can have before disrespect. It is also used to refer to the character trait of being steadfast. Antonyms include hastiness and impetuousness. Scientific perspectives In psychology and in cognitive neuroscience, patience is studied as a decision-making problem, involving the choice of either a small reward in the short-term, versus a more valuable reward in the long-term. In 2005 a study involving common marmosets and cottontop tamarins, animals of both species faced a self-control paradigm in which individuals chose between taking an immediate small reward and waiting a variabl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

NEC PC-9801 Games
is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Internet of things (IoT) platform, and telecommunications equipment and software to business enterprises, communications services providers and to government agencies, and has also been the biggest PC vendor in Japan since the 1980s when it launched the PC-8000 series. NEC was the world's fourth-largest PC manufacturer by 1990. Its semiconductors business unit was the world's largest semiconductor company by annual revenue from 1985 to 1992, the second largest in 1995, one of the top three in 2000, and one of the top 10 in 2006. NEC spun off its semiconductor business to Renesas Electronics and Elpida Memory. Once Japan's major electronics company, NEC has largely withdrawn from ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

NEC PC-8801 Games
is a Japanese multinational corporation, multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Internet of things (IoT) platform, and telecommunications equipment and software to business enterprises, communications services providers and to government agencies, and has also been the biggest PC vendor in Japan since the 1980s when it launched the PC-8000 series. NEC was the world's fourth-largest PC manufacturer by 1990. Its semiconductors business unit was the world's largest semiconductor company by annual revenue from 1985 to 1992, the second largest in 1995, one of the top three in 2000, and one of the top 10 in 2006. NEC spun off its semiconductor business to Renesas Electronics and Elpida Memory. Once Japan's major electronics company, NEC ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

MSX2 Games
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines. MSX systems were popular in Japan and several other countries. Eventually, 9 million MSX units were sold worldwide, including in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States. The very first commercial MSX for the public was a Mitsubishi ML-8000, released on October 21, 1983, thus marking its official "release date". The meaning of the acronym MSX remains a matter of debate. In 2001, Kazuhiko Nishi recalled t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

FM-7 Games
The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.". Although it was designed to be a cut-down version of the FM-8 (with the FM-7 costing 126,000 yen, compared to 218,000 yen for the FM-8), most notably removing the (expensive) bubble memory technology, the FM-7 was given a more advanced AY-3-8910 sound chip capable of three voice sound synthesis, leading to a strong uptake among the hobbyist computer market in Japan and making it a more popular system than the FM-8. The FM-7 primarily competed with the NEC PC-8801 and Sharp X1 series of computers in the early 1980s. It was succeeded by the FM-77 series of computers in 1984, which featured backwards compatibility with the FM-7. The FM-77 series was later succeeded by the 32-bit FM Towns in 1989. The FM-7 is based around the 68 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Classic Mac OS Games
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Apple IIGS Games
Following is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II. The machine is part of the 16-bit home computer gaming revolution of the mid 1980s to early 1990s, competing directly with the Amiga and Atari ST. There are currently games on this list. This number is always up to date by this script. Unreleased games This category is of games that were never officially released, though some of which were leaked into the public. While playable, a number of these titles are in an unfinished state: missing key features, completed levels or stability. There are currently unfinished games on this list. This number is always up to date by this script. See also * List of Apple II games * Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]