Tales (video game series)
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The ''Tales'' series is a
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of
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing video games published by Bandai Namco Entertainment (formerly
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
), and developed by its subsidiary,
Namco Tales Studio , formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary d ...
until 2011 and presently by
Bandai Namco Studios is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respec ...
. First begun in 1995 with the development and release of '' Tales of Phantasia'' for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series,
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series, and audio dramas. While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers
Kōsuke Fujishima is a Japanese manga artist. He is known for his love of automobiles and motorcycles, and several of his series and their characters reflect this, such as in ''éX-Driver'' and ''Oh My Goddess!''. Early life and career Born in Chiba, Japan, ...
and Mutsumi Inomata, producers Hideo Baba and Makoto Yoshizumi, and composer Motoi Sakuraba. The series was created by Yoshiharu Gotanda. Most of the main ''Tales'' games have been localized for North America and Europe, although almost none of the spinoff titles have been released abroad. While generally seen as a niche series in English-speaking regions, ''Tales'' is considered to be among the most important JRPG franchises in Japan. The series has been gaining popularity in the West since the release of '' Tales of Symphonia'', which is still considered one of its most popular games. As of 2022, the series has shipped over 25 million units worldwide.


Titles


Games

Since the first installment was released in 1995, the ''Tales'' series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries. Except when indicated by naming, the main ''Tales'' entries are separate from each other apart from gameplay mechanics and themes. While ''Tales'' titles are often ported to new consoles after their original release, these remakes are rarely localized. The 2006 Nintendo DS game '' Tales of the Tempest'' was originally seen as a main entry in the series, but in 2007 was classified as a spin-off, possibly due to poor reception of that particular title.


Main series

The series debuted on the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
with '' Tales of Phantasia'' in 1995, and introduced multiple elements that would become staples of the ''Tales'' series. It was released in the West on the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
in 2006. It was also ported to the PlayStation, PlayStation Portable and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
. The PlayStation received two original ''Tales'' games: '' Tales of Destiny'' in 1997, which was the first title to be released in North America, and ''
Tales of Eternia , known as ''Tales of Destiny II'' in its original North America release, is an action role-playing game published by Namco as the third main title in their '' Tales'' series. Initially released for the PlayStation in November 2000 in Japan, an ...
'' in 2000, which was released in North America as ''Tales of Destiny 2'' in 2001. Five titles were released on the PlayStation 2. The true direct sequel to ''Destiny'', ''
Tales of Destiny 2 is a Japanese action role-playing game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fourth main entry in the ''Tales'' series of video games, and a direct sequel to 1997's ''Tales of Destiny''. It released on Pl ...
'', was released on the PlayStation 2 in 2001 across Asian territories and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a Western release. '' Tales of Symphonia'' was released in Japan on the PS2 and
Nintendo GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
. The GameCube version was also released in North America and Europe. It was the first entry to feature
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
for its characters and environments and the first to be released in Europe. '' Tales of Rebirth'' was released in 2004 and ported to the PlayStation Portable in 2008, but has not yet received a Western localization. '' Tales of Legendia'' and ''
Tales of the Abyss is an action role-playing game developed by Namco Tales Studio as the eighth main title in their '' Tales'' series in celebration of the series' 10th anniversary. Originally released for the PlayStation 2, the game was published by Namco in Japan ...
'' were both released in Japan in 2005, with both being released in North America the following year. ''Legendia'' was the first and only ''Tales'' game developed by Namco internal development team "Project Melfes", while ''Abyss'' was developed by the same team that developed ''Symphonia'', and used its same graphics engine. ''Abyss'' was later ported to the Nintendo 3DS and released in Japan, North America and Europe. '' Tales of Innocence'' was released in Japan on the Nintendo DS in 2007. A remake of the game, ''Innocence R'' was released on the PlayStation Vita in 2012. Neither version has been released in the West. The first release on seventh-generation consoles, ''
Tales of Vesperia is an action role-playing game developed by Namco Tales Studio. The tenth mainline entry in the '' Tales'' series, it was released for the Xbox 360 and published in Japan and North America by Namco Bandai Games in 2008, and in European territor ...
'' for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, was released in Japan and North America in 2008 and in Europe in 2009. A Japan-exclusive PlayStation 3 port with updated content was released in 2009, which became available worldwide in 2019 with the remastered ''Definitive Edition'' on PlayStation 4, PC,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and Nintendo Switch. '' Tales of Hearts'' was released on the Nintendo DS in 2008. A remake, ''Hearts R'', was released in 2013 in Japan and 2014 in North America and Europe. The twelfth entry, '' Tales of Graces'', released on the Wii in Japan in 2009. A PlayStation 3 port, ''Graces f'', was released in 2010 in Japan, and in 2012 in North America and Europe. ''
Tales of Xillia is an action role-playing game released exclusively for the PlayStation 3. It is the thirteenth main installment of the ''Tales'' series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in ...
'', the series' 15th anniversary title, was released in Japan for PlayStation 3 in 2011, and in North America and Europe in 2013. ''Xillia''s direct sequel and the fourteenth main title, '' Tales of Xillia 2'', was released in 2012 in Japan and 2014 in North America and Europe. The series' 20th anniversary title, '' Tales of Zestiria'', was released in January 2015 in Japan and worldwide in October 2015, for PS3, PS4 and PC. The sixteenth main title, ''
Tales of Berseria is an action role-playing video game developed and published by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Microsoft Windows. It is the sixteenth main entry in the ''Tales'' series and a prequel of ''Tales of Zestiria''. ...
'', was released in Japan for PS3 and PS4 in August 2016, and worldwide for PS4 and PC in January 2017. '' Tales of Arise'', designed as a departure from series conventions, was originally set to release in 2020 for Microsoft Windows, PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, but was delayed to September 2021 due to internal issues and the desire to launch the game on next-generation consoles.


Sequels and spin-offs

The series has received a small number of sequels, and a large number of spin-off titles and subseries. With the exception of ''Tempest'', worked on by multiple staff from the main series and treated as a precursor to ''Innocence'', these games are derivative rather than original works. Three direct sequels have been produced: ''Destiny 2'', ''Xillia 2'' and '' Tales of Symphonia: Dawn of the New World''. ''Eternia'' received an MMORPG spin-off for PC platforms titled '' Tales of Eternia Online''. Multiple crossover games have been made for mobile platforms, including ''Tales of Link'', the '' Tales of Mobile'' series, ''Tales of Card Evolve'', ''Tales of Kizna'' and ''Tales of Asteria''. Two titles for the PlayStation Portable have been released in Japan: '' Tales of VS.'' in 2009, and '' Tales of the Heroes: Twin Brave'' in 2012. The main spin-off subseries is ''Tales of the World'', which has grown to include ten games beginning with '' Tales of Phantasia: Narikiri Dungeon'', released in Japan on the Game Boy Color in 2000. Only '' Tales of the World: Radiant Mythology'' has been released in the West. A second subseries, ''Tales of Fandom'', includes two games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007. On February 28, 2017, they had released another mobile Tales game called ''Tales of the Rays'' in Japan and worldwide on July 24, 2017. On March 28, 2018, however, ''Tales of Links'' ended their service, and a day after the closure, they announced the global version of ''Tales of the Rays'' would end their service as well on May 29, 2018. ''Tales of Crestoria'' another mobile game, was released on July 16, 2020.


Related media

The ''Tales'' series has expanded into other media, including CD dramas, manga and anime. Multiple ''Tales'' games have been adapted into anime
OVA , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA s ...
s and TV series. The ''Symphonia'' OVA was released in three parts between 2007 and 2011, and released as a single collection in 2013. ''Abyss'' was adapted into a 26-episode TV series between October 2008 and March 2009. ''Phantasia'' and ''Eternia'' have also received anime adaptations. The series' first theatrical film, a prequel to ''Vesperia'' called '' Tales of Vesperia: The First Strike'', was released in 2009 in Japan and 2012 in North America. A made-for-television anime based on the opening sections of ''Zestiria'', '' Dawn of the Shepard'', was produced as part of the 20th anniversary celebrations related to the title. It was also released on the game disc. A full series based on ''Zestiria'' began airing in July 2016. Books and audio dramas have also been made. ''Phantasia'' received multiple CD dramas, including four collected into anthologies in January and March 2000. and a stand-alone drama in December 2001. ''Symphonia'' received seven audio dramas. Two CD dramas for ''Legendia'' were respectively released in August and September 2005. A manga of ''Phantasia'' was written and serialized in 2008 and 2009, while ''Abyss'' received three manga adaptations in the years after its release. ''Symphonia'' was adapted into novelizations and a manga serial. ''Destiny'', ''Graces'' and ''Xillia'' also received adaptations of these kinds.


Common elements


Gameplay

The ''Tales'' series is classified as a role-playing video game series. Multiple gameplay elements carry over from entry to entry. The main unifying element is the combat system, the Linear Motion Battle System (LMBS for short). Considered one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next. Introduced in ''Phantasia'', it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of ''Phantasia''s release, which primarily used turn-based battle systems. Some features introduced in certain games have proven popular enough to remain in future installments like "Free Running" (the ability for a character to freely roam the battlefield). Elements of turn-based combat are also present, though to a lesser degree: an example of this is ''Destiny''s "Chain Capacity" feature (the number of skills a character can perform), which appears in later games in the series. The battle system for ''Legendia'' was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a ''Tales'' game. Characters generally use Artes, which are special attacks characters can perform in battle. Players can usually only control one character, though a multiplayer option was implemented for ''Destiny'' and has reappeared in later ''Tales'' games. The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the "Style Shift" system from ''Graces'' (characters shifting between two types of Artes) and the "Fusionic-Chain" system from ''Zestiria'' (a human character merging with a magical character for a brief period to deal greater damage, termed in-game as ''Armatization''). Characters are awarded with "Titles", nicknames that sometimes grant benefits to them in battle when assigned to them. In the majority of previous ''Tales'' games, when navigating the overworld or environment and encountering an enemy, combat took place on a separate battle screen. From ''Zestiria'' onwards, combat took place in the same space as exploration. Most ''Tales'' games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in ''Tales of Destiny'', though the majority were cut from the English release. In the original English GameCube release of ''Symphonia'', the voice track for the skits was removed, but for its HD re-release, the Japanese voice track, and consequently the skit voice tracks, were included. The first English release to include fully voiced skits was ''Vesperia'': they had been planned for ''Abyss'', but were cut due to space issues. Another recurring feature is the Cooking system, where characters learn and prepare dishes to restore health and forms of experience points. In ''Tales of Crestoria,'' unlike the previous titles, the combat system is a turn-based RPG, which is very rare in the series.


Themes, plots and characters

The prominent narrative theme of the ''Tales'' series is the issue of coexistence between different races. A particular example of this is ''Tales of Rebirth'', which extensively explores themes of racism. Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in
Yugoslavia Yugoslavia (; sh-Latn-Cyrl, separator=" / ", Jugoslavija, Југославија ; sl, Jugoslavija ; mk, Југославија ;; rup, Iugoslavia; hu, Jugoszlávia; rue, label=Pannonian Rusyn, Югославия, translit=Juhoslavija ...
. Another recurring feature is the plot and characters, which are often rooted in and revolve around themes such as justice or faith. The theme for each entry in the series is decided by the series producer based on current world events. The chosen theme helps dictate what the game will be called: once the theme is decided, the team search through various languages to find a suitable representative word. The narratives of each story were described by
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
as "very typical" during a 2008 interview with staff members, although it was not elaborated upon by the interviewer. The interviewers suggested that this point of view was based on the fact that Western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima (''Symphonia'' and ''Abyss''), and Naoki Yamamoto (''Hearts'', ''Xillia'', ''Zestiria''). There are very few mainline games that share a setting: ''Symphonia'' takes place along the same "time axis" as ''Phantasia'', while ''Zestiria'' and ''Berseria'' take place on the same world at different time periods. The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting. An exception is ''Xillia 2'', which mostly took place in a modern setting, and explored darker themes than usual. This direction was confirmed as a one-off experiment for the series. The main characters play a key role in the ''Tales'' games, as it is partially through them that the main theme of each entry is depicted. For ''Abyss'', it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable. For ''Vesperia'', the team opted to raise the age limit of the target audience, showing this in the game by making the main protagonist a more mature type. A female main protagonist was included for the first time in ''Xillia'' in the form of Milla Maxwell alongside male protagonist Jude Mathis, although at the time it was stated that there were no solid plans to create a game with a single female protagonist. A sole main female character, called Velvet, was eventually included in ''Berseria''. The way the characters interact with each other during the narrative forms one of the core aspects of designing each game. Another main priority is for players to see a part of themselves in the characters.


Terminology

Unique terminology is used when referring to games within the series. In 2007, Yoshizumi announced two classes of ''Tales'' games, "Mothership Titles" and "Escort Titles". "Mothership" essentially means "Main series", where as "Escort" essentially means "Spinoff". One of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for main entries in the series, but draw the most popular elements from them. The games are also frequently given what is called a "Characteristic Genre Name", which is essentially a short subtitle or phrase that outlines the game's overall theme. The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather "Character Playing Game", with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games. The terms, however, are largely removed from the English localized versions. There are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" (as in ''Hearts R''), while "F" in ''Graces f'' stood for "future", in reference to the game's extra story content.


Development


History

The ''Tales'' series originated when ''Phantasia'' began production, based on an unpublished novel titled , written by the game's scenario writer and lead programmer Yoshiharu Gotanda. During the story development process, several elements of the original novel were dropped or changed. The game was developed by Wolf Team, an independent game development studio founded in 1986. Due to bad experiences at
Telenet Japan was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Reno, Renovation Products, Riot, Commseed, and Telenet Jr. Telenet J ...
, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to Enix, they entered a publishing contract with Bandai Namco (then Namco). ''Phantasia'' had a troubled development cycle for the original Super Famicom version, with many creative disagreements between Wolf Team and Namco. The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company, tri-Ace, which would go on to make the '' Star Ocean'' series. Remaining members would continue to develop games in the ''Tales'' series. The studio remained independent until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio. The studio's shares were divided between Bandai Namco, Telenet Japan and series director Eiji Kikuchi. In 2006, Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio. In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous financial year. The studio's absorption into its parent company was formally announced in November of that year. After the absorption of Namco Tales, former series brand manager Hideo Baba was appointed as series producer. He had previously been the producer of the original version of ''Hearts''. Alongside Baba, the chief series producer is Makoto Yoshizumi, who had produced multiple titles including ''Destiny'' and ''Innocence''.


Art design

The series is distinguished by its art style, which emulates manga and
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
. According to Baba, the character designs are created once the main character's story, personality, and environment are determined by the rest of the production team. Beyond that, the artist is allowed to use their imagination, though they can be asked to alter things like costume details, and facial expressions. One of the main designers for the series is manga artist
Kōsuke Fujishima is a Japanese manga artist. He is known for his love of automobiles and motorcycles, and several of his series and their characters reflect this, such as in ''éX-Driver'' and ''Oh My Goddess!''. Early life and career Born in Chiba, Japan, ...
. He was first brought in to design the characters for ''Phantasia'', and has since designed for multiple entries including ''Abyss'' and ''Xillia''. Another designer, Mutsumi Inomata, first designed for the series with ''Destiny'', and has contributed designs for multiple entries including ''Eternia'', ''Rebirth'' and ''Xillia''. A third regular artist is Daigo Okumura, who designed characters for ''Vesperia'' and ''Xillia 2'', as well as ''Dawn of the New World''. Other designers to work on the series include Kazuto Nakazawa (''Legendia''), Kouichi Kimura (''Xillia 2''), and Minoru Iwamoto (''Zestiria''). The art design for each game's world and characters has ranged between a cel-shaded anime style (''Vesperia'') to a more realistic style (''Xillia 2''). Skit character images are also directly inspired by anime art. The art style for each title is determined by the theme and story decided upon by the developers. Anime cutscenes are included in each game, and are a primary focus for the production team as they help make the first impression on players. The series aims to avoid standard anime tropes and common narrative elements with each installment. The first game to feature such cutscenes was ''Destiny''. The cutscenes were animated by Production I.G, which has provided cutscenes for the series until ''Xillia''. For ''Xillia'', aiming to demonstrate a new artistic direction for the series, production of the anime cutscenes was given to
Ufotable is a Japanese animation studio founded in October 2000 by former staff of the TMS Entertainment subsidiary Telecom Animation Film and located in Suginami, Tokyo. A unique hallmark seen in many of their works ('' Ninja Nonsense'', ''Futakoi Altern ...
. For the Nintendo DS release of ''Hearts'', two identical versions of the game were released as an experiment by the production team, with one featuring traditional anime animation by Production I.G., and one featuring computer-generated cutscenes by Shirogumi Ltd. The CGI cutscenes proved less popular with fans than the established anime style. For the brand new title ''Tales of Arise'', the world design went in a darker direction compared to earlier entries, both to further the series evolution and appeal to the Western market. Despite the overt focus on 3D graphics, 2D anime cutscenes are still planned as with previous entries. Similar to the previous games in the series, the anime sequences were produced by
Ufotable is a Japanese animation studio founded in October 2000 by former staff of the TMS Entertainment subsidiary Telecom Animation Film and located in Suginami, Tokyo. A unique hallmark seen in many of their works ('' Ninja Nonsense'', ''Futakoi Altern ...
.


Technology and development teams

The engines for the games are generally developed in-house. The cited reasons for this included problems with outsourced development. Until ''Vesperia'', the team worked on a by-project basis, creating new development tools and engines for each installment. Due to cost increases, the development process was altered and streamlined as more user-friendly software engines became available. The studio was divided into two teams: Team Destiny worked on 2D ''Tales'' titles such as ''Tales of Destiny'', while Team Symphonia developed 3D titles. In-house, major distinctions were made between the two studios except for some core staff Namco Tales produced the majority of the mainline ''Tales'' games until its absorption in 2011. The notable exceptions are ''Legendia'', which was developed by an internal staff group at Bandai Namco, and ''Innocence'', which was developed by Alfa System. Alfa System also developed many of the portable spin-off titles. After the absorption of Namco Tales by Bandai Namco, the teams and staff transferred to the new in-house development studio called Bandai Namco Studios. The size of the teams was reduced and the previous studio's main divisions were merged. This allowed production to be streamlined, but also meant that the team could only focus on one game at a time, rather than working on two games simultaneously as they had done before.


Music

The regular main composer for the ''Tales'' series is Motoi Sakuraba. His first work on the series was for ''Phantasia'', and has since contributed to nearly every main entry since there in the capacity of a freelance composer. Sakuraba has become noted for his signature musical style, which is present in the majority of his ''Tales'' scores. He also frequently collaborates with Shinji Tamura. The entries Sakuraba has not worked on are ''Legendia'', which was composed by Go Shiina, an in-house composer, and ''Innocence'', whose composer was Kazuhiro Nakamura. Sakuraba and Shiina had collaborated on the score for ''Zestiria''. Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow (''Eternia''), Deen (''Destiny''/''Hearts''), Kokia (''Innocence''),
Ayumi Hamasaki is a Japanese singer, songwriter, record producer, actress, model, spokesperson, and entrepreneur. By 2002, Hamasaki had earned the nickname "Empress of J-pop" due to her popularity in Japan and throughout Asia. Due to her success and relevanc ...
(''Xillia''/''Xillia 2'') and FLOW (''Berseria''). One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with ''Symphonia'', which had its theme song replaced with an orchestral version. The first Western release of a ''Tales'' game to feature the theme song used in Japan was ''Vesperia''.


Localization

Multiple ''Tales'' titles, the majority of which are spin-offs, have not been localized for the West or have only been released in North America: two examples of the former case for entries in the main series are ''Rebirth'' and ''Innocence'', while an example of the latter is ''Legendia''. Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the West. For its Western release, ''Eternia''s name was changed to "''Destiny 2''": this was due to a possible trademark conflict and the wish to exploit the popularity of ''Destiny''. The 2006 PSP port of ''Eternia'' retained its original title. With ''Zestiria'', Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan. The deciding factor in this resolution was the delayed release of ''Xillia'' and its sequel, and the reaction of Western fans to this. Fan localizations have also been created, such as for the original versions of ''Phantasia'' and ''Innocence''. While the option of the Japanese voice tracks have been heavily requested for Western releases by fans, licensing issues have mostly prevented Bandai Namco from implementing it. Localization for mobile titles is also a low priority due to them being co-developed by Japan-based mobile developers.


Reception and legacy

The series has generally sold well during its lifetime. The series' strongest sales base has been Japan: in 2007, sales distribution was 87% in Japan, 8% in North America, 3% in Europe and 2% in mainland Asia. The best-selling titles of the series were ''Tales of Symphonia'' ( copies for the GameCube and PS2), ''Tales of Destiny'' ( for PlayStation and PS2), ''Tales of Phantasia'' ( for Super Famicom, PlayStation, GBA, and PSP), ''Tales of Eternia'' ( for PlayStation and PSP), and ''Tales of Destiny 2'' ( for PS2 and PSP), not including mobile or online games. Other titles that have since sold over copies worldwide include ''Tales of Vesperia'' ( copies for the Xbox 360, 465,888 for PS3, and over 500,000 for ''Definitive Edition''), ''Tales of Xillia'' (PS3), ''Tales of Berseria'', and ''Tales of Arise''. In March 2021, Bandai Namco released updated worldwide and regional sales numbers for the series in a video on the official Tales YouTube channel. The best-selling games worldwide as of that date were ''Symphonia'' (2.40 million copies), ''Vesperia'' (2.37 million copies), and ''Destiny'' (1.72 million copies). The success of entries has also been linked with the consoles they are released on: ''Vesperia''s release on the Xbox 360 caused the console to sell out for the first time in Japan, while Namco decided to release ''Zestiria'' on the PlayStation 3 due to the low sales prospects for next-gen consoles in their target audience. By December 2013, the series had shipped over 16 million units worldwide across 100 countries. As of 2020, the series had shipped 23.86 million units worldwide. In September 2021, following the release of ''Arise'', Bandai Namco announced that the series had shipped 25 million units. While keeping a lower profile in English-speaking regions, in Japan, it is regarded as one of the biggest role-playing video game series. 1UP.com's Jeremy Parish, speaking in 2006, referred to it as the third biggest RPG series in Japan behind ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' and '' Dragon Quest''.
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
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Brandon Sheffield Brandon Sheffield is a video game director and webcomic writer. As the director of Necrosoft Games, Sheffield has created various games for PlayStation Mobile,_including_''Gunsport''_and_''Oh_Deer!''._After_going_through_a_breakup.html" ;"title="p ...
echoed these sentiments, stating that "While the series doesn't have quite the cultural cache of ''Final Fantasy'' in the West or ''Dragon Quest'' in Japan, it's still a very popular brand worldwide". IGN's Anoop Gantayat additionally referred to it as the third biggest Japanese role-playing series in regards to sales. Multiple entries in the series, notably ''Destiny'' and ''Legendia'' have been favorably compared with fighting games and brawlers, especially the ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' series. GameTrailers ranked the Linear Motion Battle System, with particular reference to ''Graces'', as one of the top five JRPG battle systems. Their stories and characters have generally received a more mixed response from Western critics: opinions on entries such as ''Legendia'', ''Abyss'', ''Xillia'' were mixed to positive, while others such as ''Symphonia'', ''Graces'' and ''Xillia 2'' were criticized. The main criticism for these games and ''Legendia'' was that the story was either predictable or cliché. The in-game graphics have also drawn mixed responses for several games in the series, including ''Destiny'', ''Eternia'', ''Graces'' and ''Xillia''. In 2013, leading up to the release of ''
Tales of Symphonia Chronicles is an action role-playing game released for the Nintendo GameCube on August 29, 2003, in Japan. It was published by Namco and is the fifth core product of the ''Tales'' series. The game was localized and released in North America on July 13, 2 ...
'', Baba called ''Symphonia'' the most successful title in the series in the West thus far, although the series' main target audience was still in Japan. In an earlier interview, Baba commented that the team behind the series put a large amount of effort and development in keeping the series fresh while retaining the base elements across each installment. The positive reaction of gamers in the US to ''Symphonia'' influenced the way the various teams developed titles after that point. Speaking in 2014, production manager Denis Lee said that, since ''Symphonia''s release, the popularity of the series has grown. In response, Bandai Namco have focused on getting more entries out in Western territories. Much of their research about what titles to release or develop in the future revolves around direct conversation with ''Tales'' series fans at gaming conventions and special events.


See also

* List of Japanese role-playing game franchises


Notes


References


External links

*
テイルズチャンネル+
{{DEFAULTSORT:Tales Series Bandai Namco Entertainment franchises Production I.G Video game franchises Video game franchises introduced in 1995 Video games related to anime and manga