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Tri-Ace
is a Japanese video game developer, video game development company formed in March 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the "three aces" who formed the company. Most of tri-Ace's games have been video game publisher, published by Square Enix (formerly Enix). The company exclusively makes role-playing video games, and is known for giving their games' action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created ''Tales of Phantasia''. This game, published by Namco, is a precursor to tri-Ace's own ''Star Ocean'' games in several ways; e.g., an action battle system where the player controls one character and AI controls others in the party and special battle skills that the player can assign to different buttons. Be ...
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Resonance Of Fate
''Resonance of Fate'' is a role-playing video game developed by tri-Ace and published by Sega for the PlayStation 3 and Xbox 360. It was released in January 2010 in Japan and March 2010 in Western territories. The game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters. A remastered version titled ''Resonance of Fate 4K/HD Edition'' was released worldwide for PlayStation 4 and Microsoft Windows on October 18, 2018. ''Resonance of Fate'' takes place on Earth in the distant future. When atmospheric pollution nearly annihilates life on Earth, the remnants of humanity construct a purification system called Basel. In time, the surviving human population create a civilization around Basel's central tower, watched over by its mechanical core Zenith. Zenith ties human lives to quartz stones, making them immune to the pollution while giving them predetermined social status and lifespans. The ...
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Radiata Stories
''Radiata Stories'' is an Action role-playing game, action role-playing video game. It was Video game developer, developed by tri-Ace and Video game publisher, published by Square Enix for the PlayStation 2. It was released on January 27, 2005, in Japan and September 6, 2005, in North America. The game received mixed reception in both Japan and in North America upon release, however over time it has developed a loyal fanbase. It sold over 413,000 copies worldwide. Noriyuki Iwadare composed the soundtrack. Gameplay ''Radiata Stories'' places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (fictional currency, the local currency). Kicking NPCs several times will cau ...
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Yoshiharu Gotanda
is a Japanese video game developer, video game development company formed in March 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the "three aces" who formed the company. Most of tri-Ace's games have been video game publisher, published by Square Enix (formerly Enix). The company exclusively makes role-playing video games, and is known for giving their games' action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created ''Tales of Phantasia''. This game, published by Namco, is a precursor to tri-Ace's own ''Star Ocean'' games in several ways; e.g., an action battle system where the player controls one character and AI controls others in the party and special battle skills that the player can assign to different buttons. Be ...
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Valkyrie Profile
or is a series of role-playing video games created by Masaki Norimoto, primarily developed by tri-Ace and published by Square Enix (formerly Enix). The series is notable for featuring elements from Norse mythology. Common elements The ''Valkyrie Profile'' series has been distinguished for its inventive gameplay. Aesthetically, the series is known for its muted colors and melancholic ambiance. Players usually take the role of a valkyrie, one of a host of female figures who choose warriors who may die in battle and lead them into the afterlife, though sometimes they play mortals called upon by the divine beings. Games Music The music of all the ''Valkyrie Profile'' games was composed by Motoi Sakuraba. '' Valkyrie Profile 2: Silmeria'' has two original soundtracks, Alicia and Silmeria. Each soundtrack is divided into two discs totalling 70 songs from the game. Prior to the release, a special artifact box was released which included a copy of the game, ten musical tracks, a k ...
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Silmeria
''Valkyrie Profile 2: Silmeria'' ( ja, ヴァルキリープロファイル2 シルメリア) is the second installment of the '' Valkyrie Profile'' series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original '' Valkyrie Profile'' game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. Gameplay ''Valkyrie Profile 2: Silmeria'' is divided into chapters. Unlike its predecessor, players can spend as much time as they like ...
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Valkyrie Profile (video Game)
is a role-playing video game, role-playing video game developed by tri-Ace and published by Enix for the PlayStation (console), PlayStation. It was released on December 22, 1999 in Japan and on August 29, 2000 in North America. Inspired by Norse mythology, ''Valkyrie Profile'' follows the titular valkyrie, Lenneth, as she travels through Midgard, collecting the souls of slain heroes to serve either as einherjar or her personal companions for Ragnarok - the battle to decide the fate of all creation - and trains them by fighting monsters and performing additional quests. As she journeys, she learns more about her original human life, removed from her memory upon becoming a Valkyrie. The game was both a critical and commercial success; it sold over 700,000 copies, and critics praised the deep and complicated gameplay system and the plot. ''Valkyrie Profile'' received an video game remake, enhanced porting, port of the game, which was released for the PlayStation Portable in 2006 u ...
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Star Ocean (video Game)
is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the '' Star Ocean'' series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for ''Tales of Phantasia'' with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system. The story involves three friends who, while searching for the cure to a new disease, come into contact with a space-faring federation that is locked in a war with another galactic power. Using advanced technologies and time travel, the group attempts to uncover the cau ...
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Tri-Crescendo
tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with ''Valkyrie Profile'' until 2001 when the company co-created '' Baten Kaitos'' with Monolith Soft. tri-Crescendo then went on to make ''Eternal Sonata'' for the Xbox 360 and PlayStation 3 and '' Fragile Dreams: Farewell Ruins of the Moon'' for the Wii. tri-Crescendo was responsible for the programming and sound design in both the first ''Baten Kaitos'' and the prequel, ''Baten Kaitos Origins ''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocea ...''. In the first game battle plann ...
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Star Ocean
is a franchise of action role-playing video games developed by the Japanese company tri-Ace and published and owned by Square Enix (formerly Enix). Development History The series is also known for being some of the earliest action RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as "private actions". The original '' Star Ocean'', published by Enix in 1996, introduced a "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. This was expanded in its 1999 sequel, '' Star Ocean: The Second Story'', which boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the number of outcomes possible for a video ...
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Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy product line. The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, ''Game Boy Color'', remains consistent throughout the world. The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them by a w ...
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Till The End Of Time
Till the End of Time may refer to: * Till the End of Time (song), a song by Buddy Kaye and Ted Mossman, recorded by a number of artists, notably Perry Como *Til the End of Time, a song by Cody Carnes * ''Till the End of Time'' (film), starring Dorothy McGuire and Guy Madison (1946) * '' Star Ocean: Till the End of Time'', a PlayStation 2 video game See also * Until the End of Time (other) Until the End of Time may refer to: Music * ''Until the End of Time'' (Tupac Shakur album), 2001 ** "Until the End of Time" (Tupac Shakur song), the title song * ''Until the End of Time'' (Opshop album), 2010 * "Until the End of Time" (Justin T ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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