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Tales Of Destiny
is an action role-playing game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's '' "Tales of"'' series. Originally released for the PlayStation in Japan in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, ''Tales of Phantasia'', including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name . A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as . Taking place in a fantasy world, the game follows the story of a young man named Stahn who comes across a sentient sword named Dymlos and his subsequent encounters with other similar sword-wielders. Eventually, he ...
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Namco Tales Studio
, formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the ''Tales'' RPG series, as it had been since the series' beginning. In November 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Namco Bandai Games. In February 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios.http://www.bandainamco.co.jp/files/E38390E383B3E38380E382A4E3838AE383A0E382B3E382B9E3.pdf History Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino. ...
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Tales Of Destiny Screen
Tales may refer to: Arts and entertainment * ''Tales'' (album), a 1995 album by Marcus Miller * ''Tales'' (film), a 2014 Iranian film * ''Tales'' (TV series), an American television series * ''Tales'' (video game), a 2016 point-and-click adventure game * ''Tales'' (video game series), a series of role-playing games *"Tales", or "Tales from the Forest of Gnomes", a song by Wolfmother from ''Wolfmother'' *"Tales", a song by Schoolboy Q from ''Crash Talk'' Geography *Tales, Castellón, a municipality in Spain *Täles Railway (other), two railway lines in Baden-Württemberg in Germany People *Rémi Tales (born 1984), French rugby union player *Tales Schütz Tales Schütz (born 22 August 1981 in Porto Alegre, Brazil) is a Brazilian ex-footballer. He is also of German ancestry. Honours * Hong Kong First Division League :''Winner (4):'' 2006–07, 2007–08, 2008–09, 2009–10 * Hong Kong ..., Brazilian footballer See also * Tale (other) {{disambi ...
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Shō Hayami
, known professionally as , is a Japanese actor, voice actor and singer. He is mainly known for his smooth, deep voice. During his career, he has played a wide range of characters from kind-hearted heroes ( Father Remington, Maximilian Jenius, Nicholas D. Wolfwood) to twisted sociopaths ( Sōsuke Aizen, Muraki Kazutaka, Enrico Maxwell and ''LoL'' champion Jhin). He is married to Rei Igarashi and works for Rush Style. Filmography Television animation ;1981 *''Queen Millennia'', Millennium Thief A (as Yasushi Ōhama) ;1982 *'' Armored Fleet Dairugger XV'', Tatsuo Izumo *''The Super Dimension Fortress Macross'', Maximilian Jenius *'' The New Adventures of Maya the Honey Bee'', Max ;1983 *''Aura Battler Dunbine'', Burn Bunnings *'' Kinnikuman: Scramble for the Throne'', Terryman, The Ninja, The Hawkman *'' The Super Dimension Century Orguss'', Kei Katsuragi ;1984 *'' Heavy Metal L-Gaim'', Gavlet Gablae, Preita Quoize ;1986 *'' Ginga: Nagareboshi Gin'', Kisaragi *'' Machin ...
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Kikuko Inoue
is a Japanese voice actress, singer and narrator. She has been part of the singing groups DoCo and Goddess Family Club. She is the founder and manager of her voice-acting company, Office Anemone. Inoue tends to play the " perfect girlfriend" or "motherly" role in many series, but has also played more sultry and provocative roles. Biography Inoue's vocal roles are usually female characters characterized as dignified, reserved, beautiful, kind, regal, mature or domestic. For example, Belldandy, a goddess who is kind, compassionate and skilled at domestic tasks. Kasumi Tendo is an older sister who has taken over domestic duties after the death of her mother, and who acts as a counterbalance to the more rambunctious members of her family. Notably, both Kasumi and Belldandy are almost parallels of each other due to their roles as domestics in a home which could explode into chaos at any moment. She also plays Rune Venus in '' El-Hazard'', a princess and leader of her country; as ...
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Hikaru Midorikawa
is a Japanese voice actor from Otawara, Tochigi who is represented by Aoni Production. He is best known for the roles of Softon in '' Bobobo-bo Bo-bobo'', Tamahome in ''Fushigi Yûgi'', Seiran Shi in '' Saiunkoku Monogatari'', Gridman in '' Gridman the Hyper Agent'', Heero Yuy in ''Mobile Suit Gundam Wing'', Kaede Rukawa in ''Slam Dunk'', Ayato Sakamaki in ''Diabolik Lovers'', Rantaro Amami in '' Danganronpa V3: Killing Harmony'', Zelgadis Greywords in ''Slayers'', Ryuho in '' s-CRY-ed'', Ein/ Hayate from the '' Dead or Alive'' series, Marth from the ''Fire Emblem'' series, Akihiko Sanada from ''Persona 3'', Lancer from '' Fate/Zero'', Kyōsuke Natsume from ''Little Busters!'', Sakamoto from ''Haven't You Heard? I'm Sakamoto'', Zora Ideale from '' Black Clover'', Kouga from ''Saint Seiya Omega'', Ensign Nogami from '' The Cockpit'', Garou from ''One-Punch Man'', Cherry Blossom from '' SK8 the Infinity'', and Lilia Vanrouge from '' Disney: Twisted-Wonderland''. Profile Hik ...
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Yuka Imai
is a Japanese former voice actress who was previously represented by Gekidan Moonlight and by Atomic Monkey at the time of her retirement. She was born in Atami, Shizuoka. On August 30, 2018, she announced her retirement from voice acting, which she attributed to personal reasons. Filmography Anime Video games * 1997: '' Kurumi Miracle'' as Kurumi * 1997: '' Tales of Destiny'' as Rutee Katrea * 1999: ''Galerians'' as Rita * 2002: ''Mega Man Zero'' as Fairy Leviathan * 2004: '' Shadow Hearts: Covenant'' as Princess Anastasia Romanov * 2004: '' Growlanser II: The Sense of Justice'' as Wein Cruz * 2005: ''Namco × Capcom'' as Rutee Katrea, Lilith Aensland * 2006: ''Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open w ...'' as Larsa Ferrinas Solidor * 2006: '' Mega ...
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Tomokazu Seki
is a Japanese voice actor and singer. He has previously worked with Haikyō. He is honorary president of and affiliated with Atomic Monkey and the chairman of theater company HeroHero Q. He is a special lecturer at Japan Newart College. Career Seki landed his first role in 1993 anime ''Mobile Suit Victory Gundam'' as Tomache Massarik. Some of his most notable roles include Shinichi Chiaki from ''Nodame Cantabile'', Gilgamesh from ''Fate/stay night'', Rob Lucci from ''One Piece'', ''Gundam'' characters Domon Kasshu and Yzak Joule (from '' G Gundam'', '' Gundam Seed'' Gundam Seed Destiny, respectively), Kyo Sohma from '' Fruits Basket'', Whisper from '' Yo-kai Watch'', Kanji Tatsumi from ''Persona 4'', Shinya Kogami from ''Psycho-Pass'', Ichiro Miyata from '' Hajime no Ippo'', Haru Glory from ''Rave Master'', Toya Kinomoto (Sakura Kinomoto's older brother) from ''Cardcaptor Sakura'', Van Fanel from ''The Vision of Escaflowne'', Suneo Honekawa in ''Doraemon'', Chichiri ...
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Sentience
Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to think (''reason''). In modern Western philosophy, sentience is the ability to experience sensations. In different Asian religions, the word 'sentience' has been used to translate a variety of concepts. In science fiction, the word "sentience" is sometimes used interchangeably with "sapience", " self-awareness", or "consciousness". Some writers differentiate between the mere ability to perceive sensations, such as light or pain, and the ability to perceive emotions, such as fear or grief. The subjective awareness of experiences by a conscious individual are known as qualia in Western philosophy. Philosophy and sentience In philosophy, different authors draw different distinctions between ''consciousness'' and sentience. According to An ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The '' Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go ...
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Final Fantasy
is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The first game in the series was released in 1987, with 15 numbered main entries having been released to date. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels. ''Final Fantasy'' primary installments are generally stand-alone anthology series of role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group of heroes who are battling a gr ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was ''Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized th ...
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Turn-based Game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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