Super Smash Bros. (series)
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''Super Smash Bros.'' is a
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fighting game series published by Nintendo. The series was created by
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of '' Meteos'' in 2005 and directed '' Kid Icarus: U ...
, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original '' Super Smash Bros.'' was released in 1999 for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. The series achieved even greater success with the release of '' Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
'', was released in 2008 for the Wii. Although
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had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for the Nintendo 3DS and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
, respectively. The 3DS installment was the first for a handheld platform. A fifth installment, ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
'', was released in 2018 for the Nintendo Switch. The series primarily features characters from various
Nintendo franchises This is a list of video game franchises published by Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman F ...
, including '' Super Mario'', ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'', ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', '' Metroid'', ''
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
,'' ''
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (disambiguation), various houses in England and the Unit ...
'', ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'', and '' Pokémon'', as well as third-party franchises like '' Sonic the Hedgehog'', ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', and ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
''. The original ''Super Smash Bros.'' had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with ''Ultimate'' containing every character playable in the previous games. In ''Melee'', ''Brawl'', and ''Ultimate'', some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with much praise given to their
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
features, spawning a large competitive community that has been featured in several gaming tournaments.


Gameplay

Gameplay in the ''Super Smash Bros.'' series differs from many fighting games. Instead of winning by depleting an opponent's
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, players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, they suffer stronger knockback from enemy attacks. To knock out an opponent, the player must knock that character outside the stage's boundaries in any direction. When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage. Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters. Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks. Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button. As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed. Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks. When characters are hit by attacks, they receive a hitstun that temporarily disallows any attacks to be made. This allows
combos Combos, officially called Combos Stuffed Snacks, are cylindrical tubes of cracker, pretzel, or tortilla, available with various fillings. History Combos Snacks, created in the early 1980s, are a snack food distributed by Mars, Incorporated, and ...
to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws. The three basic actions in ''Super Smash Bros.'', attacking, grabbing, and shielding, are often described using a
rock–paper–scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking. When a player knocks another player off of the main platform, they may perform an action called edge-guarding. At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding. Another element in the ''Super Smash Bros.'' series is battle items, the abundance of which players can adjust before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat or a beam sword; throwing items, including Bob-ombs and Koopa shells; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts.
Poké Ball Poke ( Hawaiian for "to slice" or "cut crosswise into pieces"; sometimes anglicised as 'poké' to aid pronunciation) is diced raw fish served either as an appetizer or a main course and is one of the popular dishes in Hawaii. Traditional form ...
s are special items that release a random Pokémon onto the battlefield to temporarily assist the user. ''Brawl'' introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series. ''Brawl'' also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash". The rules that can be used in a match vary depending on the game, but the two most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the stage by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a Sudden Death match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing will be declared as the winner. In some games this process is repeated if the match ends in another tie. Gameplay using competitive ''Super Smash Bros.'' rules is usually played in Stock mode with a timer. Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.


Games


''Super Smash Bros.'' (1999)

''Super Smash Bros.'' was introduced in 1999 for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. It was released worldwide after selling over a million copies in Japan. It featured eight characters from the start (
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
,
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
, Link, Samus,
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
,
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (disambiguation), various houses in England and the Unit ...
,
Fox Foxes are small to medium-sized, omnivorous mammals belonging to several genera of the family Canidae. They have a flattened skull, upright, triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or ''brush''). Twelve sp ...
, and
Pikachu is a fictional species in the ''Pokémon'' media franchise. Designed by Atsuko Nishida and Ken Sugimori, Pikachu first appeared in the 1996 Japanese video games ''Pokémon Red'' and ''Green'' created by Game Freak and Nintendo, which w ...
), with four unlockable characters (
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
,
Captain Falcon is a fictional character and the protagonist in the racing video game series ''F-Zero'' by Nintendo. Within the series, he is a mysterious racer who is among the best on the circuit, as well as a renowned bounty hunter. A different version of th ...
, Ness, and
Jigglypuff Jigglypuff ( ), known in Japan as , is a Pokémon species. Jigglypuff first appeared in the video games ''Pokémon Red'' and ''Blue'' and subsequent sequels, later appearing in various merchandise, spinoff titles and animated and printed adapta ...
), all of them created by Nintendo or one of its second-party developers. In ''Super Smash Bros.'', up to four players can play in
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
(Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted. This game's primary single-player mode, named "Classic Mode" in later series entries, features a series of predetermined opponents the player must defeat. Other single-player modes exist such as Training and several
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s, including "Break the Targets" and "Board the Platforms". All of these were included in the
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, with the exception of "Board the Platforms". There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
, Zebes for Samus, and Sector Z for
Fox Foxes are small to medium-sized, omnivorous mammals belonging to several genera of the family Canidae. They have a flattened skull, upright, triangular ears, a pointed, slightly upturned snout, and a long bushy tail (or ''brush''). Twelve sp ...
) and the unlockable
Mushroom Kingdom The is a fictional principality in Nintendo's ''Mario'' series. It is the setting of most main-series ''Mario'' games with an inconsistent presentation. There is no established canon regarding the topography of the ''Mario'' universe, and many ...
, based around motifs from the original ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'', even containing original sprites and the original version of the Overworld theme from that game.


''Super Smash Bros. Melee'' (2001)

A followup for the GameCube, ''Super Smash Bros. Melee'', released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than ''Super Smash Bros.'' did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best selling game on the GameCube. ''Super Smash Bros. Melee'' features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages. It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of healing items in between battles. Also in ''Melee'' is the Home-Run Contest minigame, which replaced Board the Platforms in the original game. Here, fighters will have to send Sandbag out of the stage to get the best distance with a
baseball bat A baseball bat is a smooth wooden or metal club used in the sport of baseball to hit the ball after it is thrown by the pitcher. By regulation it may be no more than in diameter at the thickest part and no more than in length. Although histor ...
while damaging it for ten seconds. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match. In place of ''Super Smash Bros.'' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


''Super Smash Bros. Brawl'' (2008)

Although a third ''Super Smash Bros.'' game had been announced long before
E3 2006 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
, Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named ''Super Smash Bros. Brawl'' and released worldwide in 2008. The game featured a set of third-party characters, Solid Snake of
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
's ''
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'' series, and longtime Mario rival Sonic the Hedgehog from Sega's series of the same name. ''Brawl'' was also the first game in the franchise to support online play, via the
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
, and to offer the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages. ''Brawl'' also features compatibility with four kinds of controllers (the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
on its side, the Wii Remote and
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person w ...
combination, the
Classic Controller The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo ...
, and the
GameCube controller The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller des ...
), while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type. ''Super Smash Bros. Brawl'' features a single-player mode known as ''The Subspace Emissary''. This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s explaining the storyline. ''The Subspace Emissary'' features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the '' Super Mario'' series and a squadron of
R.O.B. R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 as the in Japan, and October 1985 as R.O.B. in North America. Its short lifespan yielded only two games in the ...
s based on classic Nintendo hardware. ''The Subspace Emissary'' also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, ''The Subspace Emissary'' allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.


''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' (2014)

At
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, it was confirmed that a fourth ''Super Smash Bros.'' game would be coming to the Nintendo 3DS and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
, with the two games being cross-compatible with each other. Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on '' Kid Icarus: Uprising''. On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's
Sora Ltd. is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' Kid Icarus: Up ...
and Bandai Namco Entertainment. The games were officially revealed at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, ...
, with new information being released via trailers, Nintendo Direct presentations, and developer posts on
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. The game features 58 characters, 19 of whom are new, and 7 of whom are downloadable. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.


''Super Smash Bros. Ultimate'' (2018)

In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "''Smash Bros. 6''", which was expected to be released in 2015 for both the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
and Nintendo 3DS. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down. In a January 2015 column in ''
Weekly Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the ''Smash Bros.'' series. On March 8, 2018, a teaser for the game was shown during a Nintendo Direct. Sakurai later confirmed that he had worked on the game "in silence, day after day." On March 22, 2018, Nintendo announced that they would host another ''Super Smash Bros.'' Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the ''
Splatoon 2 is a 2017 third-person shooter game developed and published by Nintendo for the Nintendo Switch. It was released on July 21, 2017, and is a direct sequel to ''Splatoon'', which includes a new story-driven single-player mode and various onl ...
'' World Championship at
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
and was held on June 11–12. Both events were live streamed on Nintendo's official
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and
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channels. The title was confirmed as ''Super Smash Bros. Ultimate'' at
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, where it was also announced that it would contain all playable characters from every previous game. The game was released worldwide on December 7, 2018; according to the
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platform
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, it received "universal critical acclaim" from critics and scored 93 out of 100. In addition to all returning characters, the base game release adds 11 newcomers. Thirteen additional new characters are also available via downloadable content. Like ''Brawl'', ''Ultimate'' features a story mode, known as ''World of Light''. The plot revolves around the destruction of the ''Smash Bros.'' world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable fighters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.


Future

In November 2021, Sakurai stated that the future of ''Super Smash Bros.'' is uncertain, and that there are no plans for a ''Super Smash Bros. Ultimate'' sequel.


Characters

Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with 83 total across the series. Starting with ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
'', characters from non-Nintendo franchises began to make playable appearances. In ''
Super Smash Bros. for Nintendo 3DS and Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS ...
'', players were able to customize existing fighters with altered movesets and abilities, as well as making their own
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fighters that can be given three different fighting styles. There are also other
non-playable characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
that take the form of enemies, bosses, and summonable power-up items.


Development

''Super Smash Bros.'' was developed by
HAL Laboratory formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a seco ...
, an independent affiliate company, during 1998. It began as a prototype created by
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of '' Meteos'' in 2005 and directed '' Kid Icarus: U ...
and Satoru Iwata in their spare time, ''Dragon King: The Fighting Game'', and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. Although never acknowledged by Nintendo or any developers behind ''Super Smash Bros.'', third-party sources have identified
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
's 1995 fighting game '' The Outfoxies'' as a possible inspiration. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide. On October 20, 2022, Sakurai, who still had the prototype of ''Dragon King: The Fighting Game'', demonstrated its gameplay, and its differences from the final product of ''Super Smash Bros.'' HAL Laboratory developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of production. The game was one of the first games released on the GameCube and highlighted the advancement in graphics from the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. The developers wanted to pay homage to the debut of the GameCube by making an opening full motion video sequence that would attract people's attention to the graphics. ''HAL'' worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
and detail in the game, with references to changes from its predecessor. The ''Super Smash Bros.'' logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode. At a pre-E3 2005 press conference, president of Nintendo at the time
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play. The announcement was unexpected to the creator of the ''Super Smash Bros.'' series,
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of '' Meteos'' in 2005 and directed '' Kid Icarus: U ...
. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director". Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly
Game Arts is a Japan, Japanese video game developer, developer and video game publisher, publisher of video games located in Chiyoda, Tokyo, Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a nu ...
. Sakurai also stated that these people had spent excessive amounts of time playing ''Super Smash Bros. Melee''. This team was given access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office joined the project's development. On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas, the main character of ''
Mother 3 is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a young boy ...
'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, but they retained Ness in consideration of delays. The game's creators have included Lucas in the game's sequel, ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
''. Video game developer Hideo Kojima originally requested Solid Snake, the protagonist of the ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' series, to be a playable character in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in ''Brawl''.
Roy Roy is a masculine given name and a family surname with varied origin. In Anglo-Norman England, the name derived from the Norman ''roy'', meaning "king", while its Old French cognate, ''rey'' or ''roy'' (modern ''roi''), likewise gave rise to ...
and Marth were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee''. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media. At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president
Reggie Fils-Aimé Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the president and chief operating officer of Nintendo of America, the North American division of the Japanese video game company Nintendo, from 2006 ...
that ''Super Smash Bros. Brawl'' would be released on December 3, 2007, in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay. On October 11, 2007, George Harrison of Nintendo of America announced that ''Super Smash Bros. Brawl'' would be released on February 10, 2008, in North America. On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9. On April 24, 2008, it was confirmed by Nintendo of Europe that ''Brawl'' will be released in Europe on June 27. Director
Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of '' Meteos'' in 2005 and directed '' Kid Icarus: U ...
first announced that a new ''Super Smash Bros.'' game was planned for Nintendo 3DS and Wii U at
E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 201 ...
in June 2011, but development only officially began following the completion of Sakurai's other project, '' Kid Icarus: Uprising'', in March 2012. The game was later revealed to be a joint-project between
Sora Ltd. is a Japanese video game director and game designer best known as the creator of the '' Kirby'' and '' Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' Kid Icarus: Up ...
and
Bandai Namco Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California an ...
, with various staff members from Bandai Namco's ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' and '' Tekken'' series assisting Sakurai in development. Sakurai, who was previously the sole person responsible for
balance Balance or balancing may refer to: Common meanings * Balance (ability) in biomechanics * Balance (accounting) * Balance or weighing scale * Balance as in equality or equilibrium Arts and entertainment Film * ''Balance'' (1983 film), a Bulgaria ...
in the series' multiple fighters, has involved more staff to further improve the game's competitive balance. The game was officially revealed at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, ...
on June 11, 2013, during a Nintendo Direct presentation. Along with screenshots being posted each weekday on the game's official website and
Miiverse Miiverse was a social network for Nintendo 3DS and Wii U, created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Integrated into many games, Miiverse allowed players to interact and share their experiences by w ...
community, various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in ''Brawl'', as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites. At E3 2013, Sakurai stated that the tripping mechanic introduced in ''Brawl'' was removed, with him also stating that the gameplay was between the fast-paced and competitive style of ''Melee'' and the slower and more casual style of ''Brawl''. While the games didn't feature
cross-platform play In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is c ...
between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions. The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. This involvement expands beyond playable characters, as other third-party characters, such as
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
's
Rayman ''Rayman'' is a franchise of platform video games, created by video game designer Michel Ancel for Ubisoft. Since the release of the original '' Rayman'' game in 1995, the series has produced a total of 45 games across multiple platforms. The ...
, are also included in the game as trophies. The addition of
Mii A Mii ( ) is a customizable avatar used on several Nintendo video game consoles and mobile apps. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis c ...
characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers. The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period. Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the Ice Climbers, and the lack of Circle Pad Pro support.


Music

''Super Smash Bros.'' features
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in ''Melee''. ''Melee'' also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta. ''Brawl'' featured the collaboration of 38 contracted composers, including ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
, who composed the main theme. Like in ''Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier ''Super Smash Bros.'' games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode. ''Ultimate'' continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total. Three soundtrack albums for the series have been released. An album with the original music for ''Super Smash Bros.'' was released in Japan by
Teichiku Records is a Japanese record label, run by , that specializes in enka, kayōkyoku, and similar music. Teichiku is an abbreviation for , the former name of the company. Teichiku Entertainment also runs the record labels Imperial Records, Takumi Note ...
in 2000. In 2003, Nintendo released '' Smashing...Live!'', a live orchestrated performance of various pieces featured in ''Melee'' by the
New Japan Philharmonic The is a symphony orchestra based in Tokyo, Japan. It was founded in 1972 with Seiji Ozawa as honorary conductor laureate. The Philharmonic's primary concert venue is the Sumida Triphony Hall. From 2003 to 2013 its music director was Chr ...
. A two-disc promotional soundtrack titled ''A Smashing Soundtrack'' was available for Club Nintendo members who registered both the ''3DS'' and ''Wii U'' games between November 21, 2014, and January 13, 2015.


Reception

Reviews for the ''Super Smash Bros.'' series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly. ''Super Smash Bros.'' received praise for its multiplayer mode.
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. ''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee'' expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to ''Super Smash Bros.''—
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Fran Mirabella III stated that it was "in an entirely different league than the N64 version";
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console." ''Brawl'' received a perfect score from the Japanese magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
''. The reviewers praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' also awarded ''Brawl'' a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of '' IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
, in his February 11 ''Wii-k in Review''
podcast A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosin ...
, noted that although ''Brawl'' is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in ''The Subspace Emissary.'' ''Super Smash Bros. for 3DS'' and ''Super Smash Bros. for Wii U'' both garnered critical praise and were commercially successful, holding current ratings of 85/100 and 92/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and 86.10% and 92.39% on GameRankings. Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively. The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of Game Revolution stated "It's true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, ''Smash Bros.'' has fully realized its goals." Jose Otero from
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, praising the replayability of the game, states "Nearly every aspect of ''Smash Wii U'' seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."


Sales

''Super Smash Bros.'' sold 1.4 million copies in Japan, and 2.3 million in the U.S., with a total of 5.55 million units worldwide. ''Melee'' sold over 7 million units worldwide, becoming the best-selling GameCube game. ''Brawl'' sold 1.524 million units in Japan , and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game. The 3DS version sold over a million copies in its first weekend on sale in Japan, and has sold more than 9.63 million copies worldwide . ''Super Smash Bros. for Wii U'' became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by ''
Mario Kart 8 is a 2014 kart racing game developed and published by Nintendo for the Wii U. It features the ''Mario Kart'' series' game mechanics, in which players drive go-karts using ''Mario'' franchise characters in various race formats. Items placed a ...
''. As of September 2021, it has sold 5.38 million copies worldwide. ''Super Smash Bros. Ultimate'' on Nintendo Switch has set new record highs for the series and for the system. It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as '' Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'', ''
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An entry in the ''Super Mario'' series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects ...
'', and '' The Legend of Zelda: Breath of the Wild''. In Japan, ''Ultimate'' outsold the records held by ''Super Smash Bros. for Nintendo 3DS'' with 2.6 million copies sold in five weeks. It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 28.82 million copies sold worldwide as of June 30, 2022.


Esports

The ''Super Smash Bros.'' series has been widely played as a competitive video game, with several of the games in the series having been featured in high-profile tournaments, including
Major League Gaming Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the ...
(MLG) and
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestant ...
(EVO), among others. The first publicized professional ''Smash Bros.'' tournaments were held for ''Super Smash Bros. Melee'' in early 2002. Current major ''Smash Bros.'' annual tournament series include
GENESIS Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
, EVO,
Super Smash Con The Super Smash Con is an annual '' Super Smash Bros.'' convention held at the Dulles Expo Center in Chantilly, Virginia. The event is held in early August that praises the video game series published by Nintendo along with other video games, ...
and The Big House. The competitive ''Smash Bros.'' community is well known among the wider
fighting game community The fighting game community, often abbreviated to FGC, is a collective of video gamers who play fighting games such as '' Marvel vs. Capcom'', ''Mortal Kombat'', '' Soulcalibur'', ''Street Fighter'', ''Guilty Gear'', ''The King of Fighters'', '' ...
for its decentralized, grassroots scene, a byproduct of Nintendo's historical reluctance to directly promote the scene.


Notes


References


External links

* * {{Good article Video game franchises Nintendo franchises Cooperative video games Crossover video games Action video games Fighting games 2.5D fighting games Platform games Platform fighters Video game franchises introduced in 1999 Video games about parallel universes