Stefano Gualeni
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Stefano Gualeni,
Ph.D. A Doctor of Philosophy (PhD, Ph.D., or DPhil; Latin: or ') is the most common degree at the highest academic level awarded following a course of study. PhDs are awarded for programs across the whole breadth of academic fields. Because it is ...
, is an Italian philosopher and
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
who created videogames such as '' Tony Tough and the Night of Roasted Moths,'' '' Gua-Le-Ni; or, The Horrendous Parade,'' and '' Something Something Soup Something''. Gualeni is an associate professor at the Institute of Digital Games of the University of Malta, where he pursues academic research in the fields of
philosophy of technology The philosophy of technology is a sub-field of philosophy that studies the nature of technology and its social effects. Philosophical discussion of questions relating to technology (or its Greek ancestor ''techne'') dates back to the very dawn of ...
,
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, virtual worlds research,
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
, and
existentialism Existentialism ( ) is a form of philosophical inquiry that explores the problem of human existence and centers on human thinking, feeling, and acting. Existentialist thinkers frequently explore issues related to the meaning, purpose, and valu ...
. Since 2015, he is a
visiting professor In academia, a visiting scholar, visiting researcher, visiting fellow, visiting lecturer, or visiting professor is a scholar from an institution who visits a host university to teach, lecture, or perform research on a topic for which the visitor ...
in
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
at the
Laguna College of Art and Design Laguna College of Art and Design (LCAD) is a private college in Laguna Beach, California. With an enrollment of more than 700 students, the college offers Bachelor of Fine Arts degrees in 11 majors and three Master of Fine Arts degree programs as w ...
of
Laguna Beach, California Laguna Beach (; ''Laguna'', Spanish for "Lagoon") is a seaside resort city located in southern Orange County, California, in the United States. It is known for its mild year-round climate, scenic coves, environmental preservation efforts, and a ...
. He is also currently a visiting researcher at the Ritsumeikan Center for Game Studies (RCGS) at the Ritsumeikan University of
Kyoto Kyoto (; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin, Keihanshin metropolitan area along wi ...
, Japan. For a few months in 2019 he was a visiting researcher at Centre of the Digital Humanities of the
University of Gothenburg The University of Gothenburg ( sv, Göteborgs universitet) is a university in Sweden's second largest city, Gothenburg. Founded in 1891, the university is the third-oldest of the current Swedish universities and with 37,000 students and 6000 st ...
, Sweden.


Background

Born in Lovere,
Italy Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical ...
, in 1978, Gualeni graduated in 2004 in
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
at the
Politecnico di Milano The Polytechnic University of Milan () is the largest technical university in Italy, with about 42,000 students. The university offers undergraduate, graduate and higher education courses in engineering, architecture and design. Founded in 18 ...
. His final thesis was developed in
Mexico Mexico (Spanish: México), officially the United Mexican States, is a country in the southern portion of North America. It is bordered to the north by the United States; to the south and west by the Pacific Ocean; to the southeast by Guatema ...
supported by
ITESM Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM) ( en, Monterrey Institute of Technology and Higher Education), also known as Tecnológico de Monterrey or just Tec, is a secular and coeducational private university based in ...
(Tec de Monterrey, Campus Ciudad de Mexico).Stefano Gualeni's CV
/ref> Gualeni was awarded his
Master of Arts A Master of Arts ( la, Magister Artium or ''Artium Magister''; abbreviated MA, M.A., AM, or A.M.) is the holder of a master's degree awarded by universities in many countries. The degree is usually contrasted with that of Master of Science. Th ...
in 2008 at the
Utrecht School of the Arts The HKU University of the Arts Utrecht ( nl, Hogeschool voor de Kunsten Utrecht, HKU) is a performing arts and visual arts educational institution in Utrecht, Netherlands. Overview The institution has 680 teachers and staff members. The HKU c ...
. In his thesis, he proposed a model for digital
aesthetics Aesthetics, or esthetics, is a branch of philosophy that deals with the nature of beauty and taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines aesthetic values, often expressed t ...
inspired by Martin Heidegger's existential phenomenology. He obtained his
Ph.D. A Doctor of Philosophy (PhD, Ph.D., or DPhil; Latin: or ') is the most common degree at the highest academic level awarded following a course of study. PhDs are awarded for programs across the whole breadth of academic fields. Because it is ...
in Philosophy (
existentialism Existentialism ( ) is a form of philosophical inquiry that explores the problem of human existence and centers on human thinking, feeling, and acting. Existentialist thinkers frequently explore issues related to the meaning, purpose, and valu ...
and
philosophy of technology The philosophy of technology is a sub-field of philosophy that studies the nature of technology and its social effects. Philosophical discussion of questions relating to technology (or its Greek ancestor ''techne'') dates back to the very dawn of ...
) at the
Erasmus University Rotterdam Erasmus University Rotterdam (abbreviated as ''EUR'', nl, Erasmus Universiteit Rotterdam ) is a public research university located in Rotterdam, Netherlands. The university is named after Desiderius Erasmus Roterodamus, a 15th-century humani ...
in 2014. His dissertation, titled ''Augmented Ontologies'', focuses on virtual worlds in their role as mediators: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be experienced, manipulated, and communicated experientially.


Academic work

Gualeni's work takes place in the intersection between continental philosophy and the design of
virtual worlds A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
. Given the practical and interdisciplinary focus of his research - and depending on the topics and the resources at hand - his output takes the form of academic texts and/or of interactive digital experiences. In his articles and essays, he presents computers as instruments to prefigure and design ourselves and our worlds, and as gateways to experience alternative possibilities of being. In 2015, Gualeni released the book
Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
' with
Palgrave Macmillan Palgrave Macmillan is a British academic and trade publishing company headquartered in the London Borough of Camden. Its programme includes textbooks, journals, monographs, professional and reference works in print and online. It maintains off ...
. Inspired by post-phenomenology and by Martin Heidegger's
philosophy of technology The philosophy of technology is a sub-field of philosophy that studies the nature of technology and its social effects. Philosophical discussion of questions relating to technology (or its Greek ancestor ''techne'') dates back to the very dawn of ...
, the book attempts to answer questions such as: will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? His 2020 book with Daniel Vella
''Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds''
engages with the question of what it means to exist in virtual worlds. Drawing from the tradition of
existentialism Existentialism ( ) is a form of philosophical inquiry that explores the problem of human existence and centers on human thinking, feeling, and acting. Existentialist thinkers frequently explore issues related to the meaning, purpose, and valu ...
, it introduces the notion of 'virtual subjectivity' and discusses the experiential and existential mechanisms by which can move into, and out of, virtual subjectivities. It also includes chapters that specifically leverage the work of Helmuth Plessner, Peter W. Zapffe,
Jean-Paul Sartre Jean-Paul Charles Aymard Sartre (, ; ; 21 June 1905 – 15 April 1980) was one of the key figures in the philosophy of existentialism (and phenomenology), a French playwright, novelist, screenwriter, political activist, biographer, and lit ...
and Eugen Fink to think through the existential significance of the virtual. His contributions to the edited volumes ''Experience Machines: Philosophy in Virtual Worlds'', ''Towards a Philosophy of Digital Media'', and ''Perspectives on the European Videogame'' similarly focus on the experiential and existential effects and possibilities disclosed by virtual technologies. One of the central themes of Gualeni's work revolves around the fact that the history of philosophy has, until recently, merely been the history of written thought. He argues that we are, however, witnessing a technological shift in how philosophy is pursued, valued, and communicated. In that respect, Gualeni advances the claim that digital media can constitute an alternative and a complement to our almost-exclusively linguistic approach to developing and communicating thought. He considers virtual worlds to be philosophically viable and advantageous in contexts like thought experiments (where we can objectively test and evaluate possible courses of action and corresponding consequences), in the case of philosophical inquiries concerning non-actual state of affairs, and for research into non-human phenomenologies.


Books


Monographic books

* Gualeni, S. & Fassone, R. 2022. ''Fictional Games: A Philosophy of Worldbuilding and Imaginary Play''. London (UK): Bloomsbury. * Gualeni, S. & Vella, D. 2020. ''Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.'' Basingstoke (UK): Palgrave Pivot. * Gualeni, S. 2015. ''Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer.'' Basingstoke (UK):
Palgrave MacMillan Palgrave Macmillan is a British academic and trade publishing company headquartered in the London Borough of Camden. Its programme includes textbooks, journals, monographs, professional and reference works in print and online. It maintains off ...
.


Book chapters

* Gualeni, S. & Vella, D. 2021
“Existential Ludology and Peter Wessel Zapffe”
In Navarro-Remesal, V. & Pérez-Latorre O. (eds.) ''Perspectives on the European Videogame'', 175-192. Amsterdam (The Netherlands): Amsterdam University Press. *Gualeni, S. 2019
“Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments”
In Gerber, A. and Goetz, U. (eds.) ''The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real'', 153–165. Bielefeld (Germany): Transcript. * Gualeni, S. 2018
“A Philosophy of ‘DOING’ in the digital”
In Romele, A. and Terrone, E. (eds.), ''Towards a Philosophy of Digital Media'', 225–255. Basingstoke (UK):
Palgrave Macmillan Palgrave Macmillan is a British academic and trade publishing company headquartered in the London Borough of Camden. Its programme includes textbooks, journals, monographs, professional and reference works in print and online. It maintains off ...
. * Gualeni, S. 2017
“VIRTUAL WELTSCHMERZ: Things to keep in mind while building experience machines and other tragic technologies”
In Silcox, M. (ed.), ''Experience Machines: The Philosophy of Virtual Worlds'', 113–136. London (UK): Rowman and Littlefield International. * Gualeni, S. 2015
“Playing with Puzzling Philosophical Problems”
In Zagalo, N. and Branco, P. (eds.). ''Creativity in the Digital Age''. Springer Series on Cultural Computing, XIV, 59–74. London (UK): Springer-Verlag.


Playable academic works

Stefano is a philosopher who designs games videogames and a game designer who is passionate about philosophy. Although his academic work largely takes the form of texts, he also designs virtual experiences that have the specific objective of disclosing thought experiments and ideas in ways that are interactive and negotiable (and perhaps even playful).Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
/ref> The following are part of his ongoing 'playable philosophy' project: *
Doors (the game)
' (2021): a weird, postmodern
point and click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cl ...
adventure videogame about how objects (and doors in particular) are represented within videogames *
"HERE"
' (2018): a mock- JRPG playfully invites to reflect on how many types of 'here' co-exist in a virtual world *'' Something Something Soup Something'' (2017): a short first-person adventure videogame about analytical definitions and family resemblances *
Necessary Evil
' (2013): a self-reflexive game about the centrality of player-experience in videogame design Other playable academic works: *
Construction BOOM!
' (2020) a strategic 2-player tile-laying game meant as a satirical take on the unrestrained residential construction in Malta. The game was a finalist for
SaltCON SaltCON is the largest gaming convention, Board Game Convention in Utah held annually in Layton, Utah, Layton at the Davis Conference Center with the "aim of bringing people together with games." The event is family friendly, and focuses on hobb ...
's 2021
Ion Award The Ion Award is the largest board game design competition in the United States. It is held annually in Utah at the SaltCON board game convention. The competition started in 2009 for unpublished game designs, with the intent to bring designers and ...
in the Strategy Category. *
CURIO
' (2021): a free, playful toolkit for primary school students to be used in class, part of a 3-year research project funded by the Erasmus+ program


Commercial titles released as game designer

* '' Gua-Le-Ni; or, The Horrendous Parade'' (2011) (
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating ...
) * ''Prezzemolo in una Giornata da Incubo'' (2007) (
DVD TV game An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
) * '' Tony Tough 2: A Rake's Progress'' (2006) ( PC) * ''Midway Classics 2'' (2006) ( GBA) * ''Midway Classics 1'' (2006) ( GBA) * ''Dangerous Heaven'' (2005) (
DVD TV game An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
) * '' Prezzemolo in una Giornata da Incubo'' (2003) ( PC) * '' Tony Tough and the Night of Roasted Moths'' (1997) ( PC) * '' Mikro Mortal Tennis'' (1996) ( Amiga)


Other game industry credits

*Stefano is listed in the 'extra credits' of the 2013
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
(IGF) 'Student Showcase finalist' videogame ''ATUM'' for having acted as project supervisor and game design consultant. *Stefano designed ''Necessary Evil'', a small, critical videogame developed together with Dino Dini, Marcello Gòmez Maureira and Jimena Sànchez Sarquiz. The game was presented at the 2013 Digital Games Research Association conference in
Atlanta Atlanta ( ) is the capital and most populous city of the U.S. state of Georgia. It is the seat of Fulton County, the most populous county in Georgia, but its territory falls in both Fulton and DeKalb counties. With a population of 498,715 ...
as an example of the meta-reflexive and critical potential of the medium. *Stefano is listed in the credits of the 2012 action-adventure videogame ''
The Unfinished Swan ''The Unfinished Swan'' is an adventure video game developed by Santa Monica Studio and Giant Sparrow and published by Sony Computer Entertainment for the PlayStation 3 in October 2012. The game starts with a completely white space in which the ...
'' (
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, developed by ''
Giant Sparrow Giant Sparrow is an American independent video game company based in Santa Monica, California, led by creative director Ian Dallas. Its first game, ''The Unfinished Swan'', was released in 2012 for the PlayStation 3 and 2014 for PlayStation 4. ...
'') for having tested early versions of the game and having provided design-related feedback. *Gualeni appears in the credits of
Playlogic Entertainment Playlogic Entertainment NV was a company active in mobile gambling and console publishing, established in 2002. Their gaming and gambling products are ''Fun Play'' and ''Real Play'', handled by Microgaming Ltd. The company operates their ''Re ...
's 2009
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
videogame ''
Fairytale Fights ''Fairytale Fights'' is a hack and slash action-adventure game developed by Playlogic Game Factory and published by Playlogic Entertainment for PlayStation 3 and Xbox 360. Fairytale Fights allow the player a chance to reclaim the fairytale stat ...
'' (for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
) for having helped with quality assurance recruiting and training. *Stefano is thanked in the credits of the videogame ''EXP'' for having helped with the structuring of the game concept and having acted as project supervisor. ''EXP'' received honorable mention in the 2011
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
Student Showcase. *Stefano is in the 'special thanks' section of the credits of the videogame ''Chewy!'' for having provided
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
guidance. ''Chewy!'' was honored with the 'Best Design' award ($25,000) at the 2011 Independent Propeller Awards at the South by Southwest (SXSW) festival in Austin,
Texas Texas (, ; Spanish: ''Texas'', ''Tejas'') is a state in the South Central region of the United States. At 268,596 square miles (695,662 km2), and with more than 29.1 million residents in 2020, it is the second-largest U.S. state by ...
.2011 Independent Propeller Award winners announced


External links


Stefano Gualeni's personal websiteProf. Stefano Gualeni's profile at the University of MaltaThe website of the Institute of Digital Games at the University of MaltaA selection of Gualeni's articles and publicationsThe website for the free, philosophical videogame ''NECESSARY EVIL''''Something Something Soup Something'': playable philosophyThe website for the free, philosophical videogame ''HERE''''Construction BOOM!'' A satirical tile-laying board game free to print-and-playThe official website for ''CURIO'', the free, playful toolkit to stimulate curiosity in primary school students''Doors (the game)'': a playable philosophical essay


Footnotes

{{DEFAULTSORT:Gualeni, Stefano Italian video game designers Video game designers Video game researchers Philosophers of technology 1978 births Living people Italian designers Polytechnic University of Milan alumni Utrecht School of the Arts alumni Erasmus University Rotterdam alumni People from Lovere University of Malta academic personnel Maltese academics