Digital Games Research Association
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Digital Games Research Association
Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games. Frans Mäyrä was the founding president from 2003 to 2006. DiGRA aims to coordinate activities related to academic research of games in different disciplines and in different parts of the world. For this purpose, several local chapters and special interest groups (SIGs) have been set up within DiGRA. Together with local organisers, DiGRA has so far produced eight conferences. DiGRA has also supported smaller regional conferences and, starting in 2014, DiGRA's conference is run annually. The published papers from these conferences are collected and made available online in the DiGRA digital library. Starting in 2013, DiGRA began publishing, in collaboration with Carnegie Mellon University's ETC Press, an open acc ...
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Finland
Finland ( fi, Suomi ; sv, Finland ), officially the Republic of Finland (; ), is a Nordic country in Northern Europe. It shares land borders with Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of Bothnia to the west and the Gulf of Finland across Estonia to the south. Finland covers an area of with a population of 5.6 million. Helsinki is the capital and largest city, forming a larger metropolitan area with the neighbouring cities of Espoo, Kauniainen, and Vantaa. The vast majority of the population are ethnic Finns. Finnish, alongside Swedish, are the official languages. Swedish is the native language of 5.2% of the population. Finland's climate varies from humid continental in the south to the boreal in the north. The land cover is primarily a boreal forest biome, with more than 180,000 recorded lakes. Finland was first inhabited around 9000 BC after the Last Glacial Period. The Stone Age introduced several differ ...
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Learned Society
A learned society (; also learned academy, scholarly society, or academic association) is an organization that exists to promote an discipline (academia), academic discipline, profession, or a group of related disciplines such as the arts and science. Membership may be open to all, may require possession of some qualification, or may be an honour conferred by election. Most learned societies are non-profit organizations, and many are professional associations. Their activities typically include holding regular academic conference, conferences for the presentation and discussion of new research results and publishing or sponsoring academic journals in their discipline. Some also act as Professional association, professional bodies, regulating the activities of their members in the public interest or the collective interest of the membership. History Some of the oldest learned societies are the Académie des Jeux floraux (founded 1323), the Sodalitas Litterarum Vistulana (founded ...
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Game Studies
Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc. Before video games, game studies was rooted primarily in anthropology. However, with the development and spread of video games, games studies has diversified methodologically, to include approaches from sociology, psychology, and other fields. There are now a n ...
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology in 1912 and began granting four-year degrees in the same year. In 1967, the Carnegie Institute of Technology merged with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. Carnegie Mellon University has operated as a single institution since the merger. The university consists of seven colleges and independent schools: The College of Engineering, College of Fine Arts, Dietrich College of Humanities and Social Sciences, Mellon College of Science, Tepper School of Business, Heinz College of Information Systems and Public Policy, and the School of Computer Science. The university has its main campus located 5 miles (8 km) from Downto ...
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Hilversum
Hilversum () is a city and municipality in the province of North Holland, Netherlands. Located in the heart of the Gooi, it is the largest urban centre in that area. It is surrounded by heathland, woods, meadows, lakes, and smaller towns. Hilversum is part of the Randstad, one of the largest conurbations in Europe, and the Amsterdam metropolitan area; it is about 22 km from the centre of Amsterdam and about 15 km from the city of Utrecht. The city is home to the headquarters, studios, and broadcast stations of several major radio, television, and newspaper companies, such as the NOS. This means that Hilversum is known for being the ''mediastad'' (media city) of the Netherlands. Town Hilversum lies south-east of Amsterdam and north of Utrecht. The town is known for its architecturally important Town Hall (Raadhuis Hilversum), designed by Willem Marinus Dudok and built in 1931. Hilversum has one public library, two swimming pools (Van Hellemond Sport and De Lieberg), a numbe ...
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Gamergate Controversy
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" primarily in 2014 and 2015. Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. The harassment campaign included doxing, rape threats, and death threats. Gamergate proponents ("Gamergaters") stated that they were a social movement, but lacked well-defined goals, a coherent message, and leaders, making Gamergate difficult to define. Gamergaters claimed to promote ethics in video games journalism, claimed to be protecting the "gamer" identity, and opposed what they asserted as " political correctness" in video games. Gamergaters created conspiracy theories falsely accusing Quinn of an unethical relat ...
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Conspiracy Theory
A conspiracy theory is an explanation for an event or situation that invokes a conspiracy by sinister and powerful groups, often political in motivation, when other explanations are more probable.Additional sources: * * * * The term has a negative connotation, implying that the appeal to a conspiracy is based on prejudice or insufficient evidence. A conspiracy theory is not the same as a conspiracy; instead, it refers to a hypothesized conspiracy with specific characteristics, such as an opposition to the mainstream consensus among those people (such as scientists or historians) who are qualified to evaluate its accuracy. Conspiracy theories resist falsification and are reinforced by circular reasoning: both evidence against the conspiracy and an absence of evidence for it are re-interpreted as evidence of its truth, whereby the conspiracy becomes a matter of faith rather than something that can be proven or disproven. Studies have linked belief in conspiracy theories to dis ...
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YouTuber
A YouTuber is an online personality and/or influencer who produces videos on the video-sharing platform YouTube, typically posting to their personal YouTube channel. The term was first used in the English language in 2006. Influence Influential YouTubers are frequently described as microcelebrities. Since YouTube is widely conceived as a bottom-up social media video platform, microcelebrities do not appear to be involved with the established and commercial system of celebrity culture, but rather appear self-governed and independent. This appearance, in turn, leads to YouTubers being seen as more relatable and authentic, also fostered by the direct connection between artist and viewer using the medium of YouTube. In 2014, the University of Southern California surveyed 1318-year-olds in the United States on whether 10 YouTube celebrities or 10 traditional celebrities were more influential; YouTube personalities took the first five spots of the ranking, with the YouTube duo Smo ...
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Carl Benjamin
Carl Benjamin (born 1979), also known by his online pseudonym Sargon of Akkad, is a British far-right anti-feminist YouTuber and political commentator. A former member of the Eurosceptic right-wing UK Independence Party (UKIP), he was one of its unsuccessful candidates for the South West England constituency in the 2019 European Parliament election. During the Gamergate harassment campaign, Benjamin promoted the conspiracy theory that feminists were infiltrating video game research groups to influence game development. Since Gamergate, he has focused on promoting Brexit and criticising feminism, Islam, identity politics, and what he views as political correctness in the media and other institutions. Benjamin has been described as politically " right-wing" and " far-right" by multiple outlets. He denies this description of his politics, instead calling himself a "classical liberal" and a "skeptic". In 2016, in response to politician Jess Phillips' complaint that she fre ...
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Inside Higher Ed
''Inside Higher Ed'' is a media company and online publication that provides news, opinion, resources, events and jobs focused on college and university topics. In 2022, Quad Partners, a private equity firm, sold Inside Higher Education to Times Higher Education and Inflexion Private Equity. The company is based in Washington, D.C., United States. History Inside Higher Education was founded in 2004 by Scott Jaschik and Doug Lederman,Annys ShinInside Higher Ed Emphasizes Online Focus ''The Washington Post'', March 7, 2005; Page E05Lia Miller New Web site for Academics Roils Education Journalism ''The New York Times'', February 14, 2005 two former editors of ''The Chronicle of Higher Education,'' as well as Kathlene Collins, formerly a business manager for ''The Chronicle.'' In 2015, Quad Partners acquired a controlling interest in the publication. Quad Partners had also owned at least five for-profit colleges: Blue Cliff College, Pacific College of Oriental Medicine, Swedish In ...
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Mia Consalvo
Mia Consalvo (born 29 May 1969) is an American professor of Communication Studies Department (Concordia University), Communication Studies presently at Concordia University in Montreal, Canada and holds the post of Canada Research Chair in Game Studies and Design, Communication Studies. Consalvo has authored a number of scholarly books and publications on the topic of video games in contemporary society and the culture of gameplay. Background Education Consalvo was born in 1969 in Biddeford, Maine. She received her BA in Communications from Lyndon State College in Vermont. She subsequently received her MA in Communications from the University of Washington, and her PhD in Mass Communications from the University of Iowa. Activities Consalvo held the post of president of the Digital Games Research Association (DiGRA) from 2012 to 2016. She previously held the post of president of the Association of Internet Researchers (AoIR) from 2009 to 2011. Consalvo's research focus has in ...
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Video Game Culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks. Playing video games can both be entertainment as well as competition, as the trend known as electronic sports has become more widely accepted. Definition Video game culture is broadly considered a description of the subculture of those who play video games. This not only includes gamers, players that frequently dedicate time and effort to playing video games, but also those players that participate less frequently ...
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