Patrol (board game)
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''Patrol'', subtitled " Man to Man Combat in the 20th Century", is a skirmish-level board wargame published by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI) in 1974 as a sequel to '' Sniper!'', which had been released the previous year. Whereas ''Sniper!'' was set in urban environments during the
Second World War World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposi ...
, ''Patrol'' is set in a non-urban environment, in various conflicts ranging from 1914 to 1970.


Description

''Patrol'' is a two-player game that aims to simulate small-scale non-urban combat at the individual soldier level, set in various time periods from
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
to 1970. The players each control 5–15 soldiers in scenarios representing real-time combat encounters of 1–5 minutes, with each game turn representing between 5 seconds and 5 minutes.


Components

The game includes: *six geomorphic paper maps, scaled at 5 meters (5.4 yards) per hex *400 double-sided die-cut counters *32-page rulebook *four player aid cards *two 6-sided dice


Gameplay


Movement Points

Each counter, usually representing an individual soldier, has 10 Movement Points (MP) per turn. At the start of each turn, each player secretly "buys" actions for each counter up to the 10 MP limit. Moving a unit uses 1 MP per hex of plain terrain; other terrain has a higher MP cost. Actions such as standing up or throwing a grenade each use 5 MP. Firing a weapon or reloading a weapon uses all 10 MP.


Panic

After the actions for each counter have been purchased, each player checks units for panic. Those that are panicked will do nothing or move randomly.


Actions

All remaining actions are performed simultaneously in three phases: combat, movement, and finally grenades and artillery.


Publication history

In 1973, SPI game designer
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high s ...
created a small-scale "man-to-man" wargame set in
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
that was published as ''Sniper!''. The game was significant for being the first commercial tactical board wargaming treatment of man-to-man combat in the Second World War. The following year, Dunnigan designed a companion game using the same basic rules titled ''Patrol'' that expanded the timeline of scenarios to include the period of
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
to 1970, and introduced rules for the arms and transportation used at various times during that period. Dunnigan called it a "rural version of ''Sniper!''". Following TSR's purchase of SPI in 1982, TSR assigned game designer Steve Winter to combine the two games into a single product. This was released in 1986 as ''Sniper!'', subtitled "Second Edition: Game of Man-to-Man Combat, 1941-90". The expanded game removes the pre-World War II scenarios that had been published in ''Patrol'', but extends the modern-day scenarios from 1970 to 1990. The new boxed set features artwork and cartography by Linda Bakk, Doug Chaffee, Tom Darden, Kim Lindau,
Rodger B. MacGowan Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magaz ...
, and Colleen O'Malley. Game components of this combined edition include: *two paper maps (double sided, with urban terrain on one side and rural terrain on the other, to allow for "double-blind" play with an umpire) *32-page rulebook divided into Basic, Intermediate, Advanced, and Optional rules *cardstock sheet of vehicles *two six-sided dice *plastic counter tray *600 die-cut counters. In an article in May-June 1988 edition of '' The Wargamer'' about the development of the game, designer Steve Winter commented, "When I first started revising the ''Sniper!'' and ''Patrol'' games in 1985, there were only two other wargames (that I am aware of) that covered modern combat at man-to-man scale. Since then, at least three more have been published (two of which, like the ''Sniper!'' game, were based heavily on previously published games). Yet, despite this surge of man-to-man games, very few articles have been published about any of them."


Reception

In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer highlighted the "Brisk scenarios, with the flavour of man-to-man fighting quite well reflected, as the players agonize over whether to try and pin the enemy down or make a rush for it, whether to concentrate the squad or spread them out, and over the possible enemy plans." In Issue #21 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', Geoff Barnard noted that both ''Sniper!'' and ''Patrol'' are "primarily concerned with technology" rather than playability. Barnard liked the detailed maps that are used in ''Sniper!'', but felt the move to non-urban settings in ''Patrol'' negated this advantage, saying, "unfortunately in doing so the idea of a detailed map was lost." He also felt that the "panic rule" introduced too much of a random factor, commenting, "the weird panic/preservation rules cause aberrant as well as logical things to happen — as the random dice rolls decree." Rodger MacGowan for ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 198 ...
'' said "Since combat in Vietnam was so personalized, ''Patrol!'' helps one visualize the horror of being caught in a lush, green hell, not knowing who or what is behind the next bush or tree. It should be in your Vietnam War game library." In Issue 28 of '' Moves'', Jon-Dane Lukas recalled that Squad Tactical Training had been his favorite course during his time in the
U.S. Army The United States Army (USA) is the land service branch of the United States Armed Forces. It is one of the eight U.S. uniformed services, and is designated as the Army of the United States in the U.S. Constitution.Article II, section 2, cl ...
, calling it "the highest expression of the infantryman's art." He went on to say that "''Patrol!'' ..seems to express that art in a clear and precise manner, as well as being quite realistic." Eric Lawson for '' The Wargamer'' said "''Patrol!'' does well generally as a game of man-to-man level combat in the 20th century. The variety of situations described from a Cossack raid in the Russian Civil War to an Ambush in Vietnam make it well worthwhile. Unfortunately, the choices of scenarios for World War I are weak and unimaginative, but the tools are there for creating something more interesting." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion commented, "Like ''Sniper'', this is a convincing and gripping simulation of situations that are often simulated in the cinemas and on television."


Other reviews

*'' Strategy & Tactics'' #45


References

{{reflist Board games introduced in 1974 Board wargames with artwork by Rodger B. MacGowan Jim Dunnigan games Man-to-man wargames Simulations Publications games Vietnam War board wargames Wargames introduced in 1974 World War I board wargames World War II board wargames