The Wargamer (magazine)
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Keith Poulter
Keith Poulter is a publisher and an editor who has worked on both magazines and wargames. Career Keith Poulter taught political science. In 1977 he founded the wargame company UKW, UK Wargamer, which by summer 1978 was better known as World Wide Wargames ( 3W). In 1980, a commentator said the creation of the company and its magazine '' The Wargamer'' was "the most important development in British wargaming for years", and noted the quality of games produced in the magazine. Following a period of declining subscriptions for the magazine ''Strategy & Tactics'', 3W acquired the publication from #112 (June 1987) to #139 (December 1990). Keith Poulter was the editor from issues #112 to #119, Ty Bomba from #120 to #129, Jim Dunnigan from #130 to #139. Although circulation began to increase again, subscriptions never recovered fully, and most sales were through game stores and not subscriptions, which meant third-party retailers cut into profits. Poulter got out of the business, and in ...
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Battleplan (magazine)
''Battleplan'' was a bimonthly magazine which was headquartered in Long Beach, California. It was devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. The first issue appeared in March/April 1987, with the last issue, Number 9, appearing in 1989. The first six issues had been published by Diverse Talents, Inc. (DTI also published ''Fire & Movement'' and ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...'' at that time) until DTI was bought out by World Wide Wargamers (3W), who continued to publish the magazine for three more issues. In 1989 Battleplan was merged with ''Wargamer''. The magazine had low production values, being printed on low-grade newsprint rather than high-quality paper like its sis ...
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Magazines Disestablished In 1990
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Magazines Established In 1977
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Defunct Magazines Published In The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Game Manufacturers Association
The Game Manufacturers Association (GAMA) is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social games Industry (economics), industry – Board/Tabletop Games, Miniatures Games, Card Games, Collectable/Tradeable Card Games, Role-Playing Games, and Live-Action Role Playing Games. Its members are game manufacturers, retailers, distributors, suppliers, conventions, clubs, and independent professionals related to the games industry. The association was formed in 1977 to protect the interests of the Origins Game Fair, and was incorporated as a non-profit venture in 1982. GAMA organizes two shows each year, the GAMA Trade Show (GTS) in Reno, Nevada – a professional trade show aimed at game retailers, and the Origins Game Fair in Columbus, Ohio – a 15,000 person consumer show that is aimed at the game-playing public. GAMA has a number of programs designed to advance hobby games as a business. The Games in Education prog ...
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Charles S
Charles is a masculine given name predominantly found in English language, English and French language, French speaking countries. It is from the French form ''Charles'' of the Proto-Germanic, Proto-Germanic name (in runic alphabet) or ''*karilaz'' (in Latin alphabet), whose meaning was "free man". The Old English descendant of this word was ''Churl, Ċearl'' or ''Ċeorl'', as the name of King Cearl of Mercia, that disappeared after the Norman conquest of England. The name was notably borne by Charlemagne (Charles the Great), and was at the time Latinisation of names, Latinized as ''Karolus'' (as in ''Vita Karoli Magni''), later also as ''Carolus (other), Carolus''. Some Germanic languages, for example Dutch language, Dutch and German language, German, have retained the word in two separate senses. In the particular case of Dutch, ''Karel'' refers to the given name, whereas the noun ''kerel'' means "a bloke, fellow, man". Etymology The name's etymology is a Common ...
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Origins Awards
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 '' H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were initially presented at the Origins Game Fair in five categories: ''Best Professional G ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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