Never Alone (video game)
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''Never Alone'', also known as ' ("I am not alone"), is a puzzle-platform
adventure video game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by Upper One Games and published by E-Line Media based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by master storyteller Robert Nasruk Cleveland in his collection ''Stories of the Black River People''. Swapping between an Iñupiaq girl named Nuna and her
Arctic fox The Arctic fox (''Vulpes lagopus''), also known as the white fox, polar fox, or snow fox, is a small fox native to the Arctic regions of the Northern Hemisphere and common throughout the Arctic tundra biome. It is well adapted to living in ...
companion, the player completes puzzles in a story that spans eight chapters. The game was the result of a partnership between the
Cook Inlet Cook Inlet ( tfn, Tikahtnu;  Sugpiaq: ''Cungaaciq'') stretches from the Gulf of Alaska to Anchorage in south-central Alaska. Cook Inlet branches into the Knik Arm and Turnagain Arm at its northern end, almost surrounding Anchorage. On its so ...
Tribal Council and E-Line Media. It is one of a growing number of video games produced by Indigenous people. A sequel was announced in February 2022.


Gameplay

The
player-character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
plays as the Iñupiaq girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", ''Never Alone'' puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, ''Never Alone'' rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment.


Development

''Never Alone'' was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage, and the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council partnered with video game education company E-Line Media and generated the idea for ''Never Alone'' as part of a series that "shares, celebrates, and extends ndigenousculture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission. E-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska" to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition". He realized that "none of that had really been ever explored in a videogame". Vesce previously held leadership positions at
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
and
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
. Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game. ''Never Alone'' was built in the
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
. A local-cooperative mode is available.


Reception

''Never Alone'' received many accolades including the British Academy Award for Best Debut game and Game of the Year and Most Significant Impact awards from the
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organization. In 2015, ''Never Alone'' was also nominated for Outstanding Achievement in Game Direction from
D.I.C.E. ''D.I.C.E.'' (DNA Integrated Cybernetic Enterprises) is an English language-originated anime series produced by Bandai Entertainment, Xebec, and Studio Galapagos (computer animation). Originally made for the United States, the series was firs ...
, Best Debut from Game Developers Choice Awards, Matthew Crump Cultural Innovation Award from SXSW Gaming Awards. In 2014, ''Never Alone'' was an Official Selection Finalist at
Indiecade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
. "Never Alone" also won an Interactive Narrative and Game + Play Peabody Award in 2021. ''Never Alone'' received "mixed or average" reviews, according to video game
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. Critics positively noted the game's art design, which blends a simple, cartoon style with
scrimshaw Scrimshaw is scrollwork, engravings, and carvings done in bone or ivory. Typically it refers to the artwork created by whalers, engraved on the byproducts of whales, such as bones or cartilage. It is most commonly made out of the bones and teeth ...
influences. The included documentary videos were also remarked upon as " eaving the playerfeeling educated as well as entertained" and " oingan excellent job of giving a cultural context" for the game. The platforming elements of ''Never Alone'' were more divisive. Some reviewers described the game as "frustrating", noting imprecise controls and inconsistent behavior by in-game characters. However, other critics felt the gameplay was diverse and "satisfying". In 2022 the
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of ...
included the game in their exhibition ''Never Alone: Video Games and Other Interactive Design .''


''Never Alone: Foxtales''

The first expansion for the game, titled ''Never Alone: Foxtales'', was announced on July 16, 2015. Adding new levels and expanding upon the story, the expansion was released worldwide on July 28, 2015, for Microsoft Windows, PlayStation 4, and Xbox One. The expansion was also included with the base game at no additional cost for the Nintendo Switch on February 24, 2022.


References


External links

*
E-Line Media
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