Mouselook
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Free look (also known as mouselook) describes the ability to move a mouse, joystick,
analogue stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joys ...
, or
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
to rotate the player character's view in
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s. It is almost always used for 3D game engines, and has been included on role-playing video games,
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
s,
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
s,
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s,
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
s, and
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s. Free look is nearly universal in modern games, but it was one of the significant technical breakthroughs of mid-1990s
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
games. Many modern console games dedicate one of the several analogue sticks on the
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set o ...
entirely to rotating the view, where as some older console games, when gamepads usually had fewer or only a single D-pad or analogue stick, had a feature where the single D-pad or analogue stick would move the view instead of the character whilst the player held down another button at the same time, often labelled in game as the "look button". In games whose free-look systems are controlled fluidly via a
pointing device A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to ...
, such as a mouse or the Wii Remote's infrared pointer, the camera will change angle when the cursor moves near an edge of the screen. To lock the camera angle, the player can position the cursor in a central region of the screen called a '' dead zone'', named so in that it prevents the camera from moving. This allows the player to keep a steady focus on what lies forward, and the extent and size of the dead zone may be customizable in certain games.


History

Fully 3D first-person games with restricted free look had appeared as early as 1992 on the PC, allowing the player to look up and down, although vision was controlled by dedicated keys rather than the mouse. At the time it was still cutting-edge technology and didn't become widespread until the age of 3D accelerators. '' Ultima Underworld: The Stygian Abyss'', released in March 1992, as well as the later '' System Shock'' (which was made on the same engine), allowed the player to manipulate the camera, looking left, right, up or down by using dedicated keys or by using the mouse to click on the edges of the screen.
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's first-person shooter arcade game '' Gun Buster'', released in August 1992, featured a unique control scheme where the player moves using an eight-direction joystick and takes aim using a mounted positional
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
. The player could turn left or right by moving the gun pointer to the left or right edges of the screen.Gunbuster - Arcade
Games Database However, the game lacked the ability to look up or down. In the 1993 game ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', it was not possible for the player to angle the view up or down, though
Raven Software Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the stu ...
's '' Heretic'', based on the same engine as ''Doom'' and released in 1994, added a restricted free look to the engine. ''
Dark Forces Dark Force or Dark Forces may refer to: ''Star Wars'' *The dark side of the Force *'' Star Wars: Dark Forces'', a 1995 video game and novelization *'' Star Wars Jedi Knight: Dark Forces II'', the sequel to the 1995 video game and novelization *''Da ...
'' was released in 1995 and featured 3D look, but more restricted than the free look of the earlier ''Ultima Underworld'' and ''System Shock''. Raven Software's November 1994 release '' CyClones'' featured a basic implementation of the free look; main movement was via keyboard (with turning and strafing via key combinations), but the on-screen weapon aim point was moved independently via the mouse. Moving the aim point to the edge of the screen would cause the viewpoint to temporarily shift up or to the side. This system proved cumbersome and Raven Software did not develop this particular system further. The 1993
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
version of '' Bram Stoker's Dracula'' also used the mouse to aim the player's weapon cross-hair, similar to ''CyClones'', but the player's viewpoint was controlled entirely by the keyboard and did not move with the cross-hair. The next major step was using the mouse to control the free look. '' Marathon'' by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
, released in December 1994 for the
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ' ...
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
was the first major release to feature the mouse-controlled free look that would later become universal. The first major game for PC to allow mouselook was ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
''; it was not the default control mapping, but quickly became the de facto due to the game's inherent need to constantly be able to look in all three dimensions. The first game with full-time fully 3D mouselook by default was '' Terminator: Future Shock'' (published by Bethesda Softworks in 1995). However, ''Terminator: Future Shock'' did not become very popular and the original ''Marathon'' was not available on the PC platform, so their impact was limited. '' Quake'' (1996), is widely considered to have been the turning point in making free look the standard, in part due to its Internet multiplayer feature, which allowed large numbers of mouse and keyboard players to face each other head-to-head, and proved the superiority of mouselook over keyboard-only controls. Although games using older engines continued to appear for a few years, the
3D accelerator A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
boom in the mid-1990s meant that for the first time
true 3D 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
engines could be run on home PCs, and free mouselook would rapidly become essential and standard in almost every 3D game. '' GoldenEye 007'' (1997) extended the spread of this technique, introducing it to consoles by incorporating the manual aiming of Sega's
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
''
Virtua Cop (known as ''Virtua Squad'' for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in ...
'' (1994) in its first-person shooter gameplay. According to creator Martin Hollis: "We ended up with innovative gameplay, in part because we had ''Virtua Cop'' features in a FPS: A gun that only holds 7 bullets and a reload button, lots of position dependent hit animations, innocents you shouldn’t kill, and an aiming mode. When you press R in ''GoldenEye'', the game basically switches to a ''Virtua Cop'' mode."


References

{{DEFAULTSORT:Free Look Video game control methods Virtual reality