Mafia (party game)
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Mafia, also known as Werewolf, is a
social deduction game A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance. Commonly, these games are played with teams, with one team being considered "good" and another being "bad". During gameplay, players ...
, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups.


History

Dimitry Davidoff (russian: Дми́трий Давы́дов, ''Dmitry Davydov'') is generally acknowledged as the game's creator. He dates the first game of ''Mafia'' to spring 1987 at the
Psychology Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
Department of
Moscow State University M. V. Lomonosov Moscow State University (MSU; russian: Московский государственный университет имени М. В. Ломоносова) is a public research university in Moscow, Russia and the most prestigious ...
, from where it spread to the classrooms, dorms, and summer camps of
Moscow University M. V. Lomonosov Moscow State University (MSU; russian: Московский государственный университет имени М. В. Ломоносова) is a public research university in Moscow, Russia and the most prestigious ...
.Plotkin quotes a 2005 email in which Davidoff explains that he brought Mafia into the Psychology department classrooms for research and it spread (as a
meme A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural i ...
) from there to dormitories and likely over next summer, through student summer camps. He credits this game-based
methodology In its most common sense, methodology is the study of research methods. However, the term can also refer to the methods themselves or to the philosophical discussion of associated background assumptions. A method is a structured procedure for bri ...
to pioneering 1920s psychologist Lev Vygotskiy.
''Wired'' attributes the creation to Davidoff and also dates the first game to 1987. He developed the game to combine psychology research with his duties teaching
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
students. It became popular in other Soviet colleges and schools, often associated with hugely popular TV series
La Piovra ''La Piovra'' (; en, The Octopus, referring to the Mafia) is an Italian television drama series about the Mafia. The series was directed by various directors who each worked on different seasons, including Damiano Damiani (first season), Flores ...
, which first ran in 1986. In the 1990s it began to be played in other parts of Europe (in some countries under the name ''City of Palermo'') and then the United States. By the mid 1990s a version of the game became a Latvian television series (with a parliamentary setting, and played by Latvian celebrities).
Andrew Plotkin Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other ...
gave the rules a
werewolf In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
theme in 1997, is Plotkin's own description of the original Werewolf version arguing that the mafia had less cultural resonance, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the daytime. Mafia and a variant called ThingIn which the antagonists are Things, shape-shifting aliens that can turn humans into other Things. For the rules of the original variant, see: . For a detailed description of another variant of this game, see: . For the most recent variant using web-enabled devices, see: have been played at science fiction writers' workshops since 1998, and have become an integral part of the annual Clarion and Viable Paradise workshops. The Werewolf variant of Mafia became widespread at major tech events, including the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
, ETech, Foo Camps, and
South By Southwest South by Southwest, abbreviated as SXSW and colloquially referred to as South By, is an annual conglomeration of parallel film, interactive media, and music festivals and Convention (meeting), conferences organized jointly that take place in m ...
. In 1998 the
Kaliningrad Kaliningrad ( ; rus, Калининград, p=kəlʲɪnʲɪnˈɡrat, links=y), until 1946 known as Königsberg (; rus, Кёнигсберг, Kyonigsberg, ˈkʲɵnʲɪɡzbɛrk; rus, Короле́вец, Korolevets), is the largest city and ...
Higher school of the Internal Affairs Ministry published the methodical textbook ''Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer for a course on Visual psychodiagnostics, to teach reading
body language Body language is a type of communication in which physical behaviors, as opposed to words, are used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. Th ...
and nonverbal signals. In September 1998 Mafia was introduced to the Graduate College at
Princeton University Princeton University is a private university, private research university in Princeton, New Jersey. Founded in 1746 in Elizabeth, New Jersey, Elizabeth as the College of New Jersey, Princeton is the List of Colonial Colleges, fourth-oldest ins ...
, where a number of variants were developed.. Retrieved 2014-05-16. The werewolf theme was also incorporated in the French adaption of Mafia,
The Werewolves of Millers Hollow ''The Werewolves of Millers Hollow'' (french: Les Loups-garous de Thiercelieux) is a card game created by the French authors Philippe des Pallières and Hervé Marly that can be played with 8 to 47 players. The game is based on the Russian gam ...
. In August 2000, a user under the alias "mithrandir" of The Grey Labyrinth, a website devoted to puzzles and
puzzle solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
, ran a game of Mafia adapted for play on a forum board. Both The Grey Labyrinth and sister site MafiaScum claim that this was the first game of Mafia run on a forum board. From there, Mafia has spread to numerous online communities. In March 2006 Ernest Fedorov was running a Mafia Club in
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, using his own
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A p ...
ed variation of the rules. The club organizes games, rates players, and awards prizes (including a
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trip for their tournament-series champion). In June 2006 a Rockingham school inquiry was launched after parents complained of the traumatic effects classroom Mafia was having on their fifth-grade children. Davidoff responded to the reports, saying that as a parent who had studied
child psychology Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development ...
for 25 years, he felt that the game could "teach kids to distinguish right from wrong", and that the positive message of being honest could overcome the negative effects of an "evil narrator" moderating the game as if it were a scary story. Mafia is one of the 50 most historically and culturally significant
tabletop game Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games c ...
s since
1800 As of March 1 ( O.S. February 18), when the Julian calendar acknowledged a leap day and the Gregorian calendar did not, the Julian calendar fell one day further behind, bringing the difference to 12 days until February 28 ( O.S. February 16), ...
according to
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.


Gameplay

In its simplest form, Werewolf is played by two teams: the werewolves and the villagers. Live games require a moderator who does not participate as a player, and identities are assigned by handing out cards, or by other non-verbal methods such as physically tapping players. At the start of the game, every werewolf is given the identities of their teammates, whereas the innocents only receive the number of werewolves in the game, and do not know which players are werewolves and which are villagers. In an open setup, the numbers of each power role (e.g. militia) present in the game is known to the players, while in a closed setup, this information is not revealed, and in a semi-open setup, only limited or tentative information about the power roles is revealed. Thus, in an open or semi-open setup, if it is revealed that no militia are present in the game, it will not be possible for a werewolf to plausibly claim a militia role. There are two phases: ''night'' and ''day''. At night, certain players secretly perform special actions; during day, players discuss and vote to eliminate one player. These phases alternate with each other until all werewolves have been eliminated or they reach numerical parity with the innocents. Some players may be given roles with special abilities. Common special roles include: * ''seer'' — a villager who may learn the team of one player every night; * ''protector'' — a villager who may protect a player from being killed every night, but can only do so once in each game; * ''masons'' — village-aligned players who can recognize each other Andrew Plotkin recommends having exactly two mafiosi, whereas the original Davidoff rules suggest a third of the players (rounding to the nearest whole number) be mafiosi. Davidoff's original game does not include roles with special abilities. In his rules for "Werewolf", Plotkin recommends that the first phase be night and that there be an odd number of players (including the moderator). These specifications avoid a tie votes for eliminations and ensure that the game will end dramatically on an elimination rather than anticlimactically with murder as a foregone conclusion.


Night

All players close their eyes. The moderator then instructs all werewolves to open their eyes and acknowledge their accomplices. The werewolves pick a "victim" by silently gesturing to indicate their target and to show
unanimity Unanimity is agreement by all people in a given situation. Groups may consider unanimous decisions as a sign of social, political or procedural agreement, solidarity, and unity. Unanimity may be assumed explicitly after a unanimous vote or impl ...
then close their eyes again. A similar process occurs for other roles with nightly actions. In the case of the seer, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking. Night may be accompanied by players tapping gently to mask sounds made by gesturing.


Day

The moderator instructs players to open their eyes and announces who "died" the previous night. Discussion ensues among the living players. At any point, a player may accuse someone of being a werewolf and prompt others to vote to eliminate them. If over half of the players do so, the accused person is eliminated and night begins. Otherwise, the phase continues until an elimination occurs. According to some rules, the role of dead players should not be revealed; according to others, for example, if the protector dies, nobody should know that. In both cases, dead players are not permitted to attempt to influence the remainder of the game. Because players have more freedom to deliberate, days tend to be longer than nights.


Game theory


Mathematical study

Mafia is a complicated game to model, so most analyses of optimal play have assumed both (a) that there are only townsfolk and Mafiosi and (b) that the townsfolk never have a probability of identifying the Mafia that is better than chance. Early treatment of the game concentrated on
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
, while more recent studies have tried to derive closed-form equilibrium solutions for perfect play. In 2006, the computer scientists Braverman, Etesami and Mossel proved that without detectives and with perfect players the randomized strategy is optimal for both citizens and mafia. When there is a large enough number of players to give both groups similar probability of winning, they showed that the initial number of mafiosi ''m'' needs to be proportional to the square root of the total number of players ''P'', that is . With a simulation, they confirmed that 50 mafiosi would have almost a 50% chance to win among 10,000. The Mafia's chance of victory is W(m, P) \approx \frac , which is a good approximation when the right hand side is below 40%. If any detectives are added to the game, Braverman et al. proved that the number of Mafiosi must remain at a fixed proportion of the total number of players for their chance of winning to remain constant.The single detective publishes a large list of innocents, and asks to be lynched to guarantee its veracity (under the standard rules in which the detective's role is revealed after she is killed, no strategic interference from the Mafia is possible): In 2008, Erlin Yao derived specific analytical bounds for the mafia's win probability when there are no detectives.Derivation is by recursion on decreasing numbers of players in the following round, see: In a paper from 2010, the exact formula for the probability that the mafia wins was found. Moreover, it was shown that the
parity Parity may refer to: * Parity (computing) ** Parity bit in computing, sets the parity of data for the purpose of error detection ** Parity flag in computing, indicates if the number of set bits is odd or even in the binary representation of the r ...
of the initial number of players plays an important role. In particular, when the number of mafiosi is fixed and an odd player is added to the game (and ties are resolved by coin flips), the mafia-winning chance do not drop but rise by a factor of approx. \sqrt (equality in the
limit Limit or Limits may refer to: Arts and media * ''Limit'' (manga), a manga by Keiko Suenobu * ''Limit'' (film), a South Korean film * Limit (music), a way to characterize harmony * "Limit" (song), a 2016 single by Luna Sea * "Limits", a 2019 ...
of the infinite number of players).


Results in live play

In live (or
videoconference Videotelephony, also known as videoconferencing and video teleconferencing, is the two-way or multipoint reception and transmission of audio and video signals by people in different locations for real time communication.McGraw-Hill Concise Ency ...
) real-time play, the innocents typically win more often than
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suggests. Several reasons for this have been advanced: * The physiological stress of sustained lying degrades the initial ability of mafioso to deceive the innocents, much more than a model of
perfect play A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full informa ...
would predict, especially if the innocents can get the town emotionally involved in the game's outcome: * The information revealed by the mafiosi voting patterns tells against them later in the game. One of the game's fans Max Ventilla, has said that "If the villagers are allowed to keep a pencil and paper, they always win." * As players get more experienced, their strategic sophistication and ability to spot and use deception increases. They will typically get better at the skills needed for playing innocents faster, being villagers more often than mafiosi. * The
Metagame Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
aspect: Dimma Davidoff has said past connections will always lose to future collaborations. When playing
several {{Short pages monitor
The original Mafia ruleset


– first Mafia-related page on the Internet
Werewolf
at
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The Princeton ruleset
{{DEFAULTSORT:Mafia Soviet inventions Live-action role-playing games Games and sports introduced in 1986 Works about organized crime Mafia (party game) Soviet games