Isle of Dread
   HOME

TheInfoList



OR:

''The Isle of Dread'' is an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
and
Tom Moldvay Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a stude ...
, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the '' D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races.


Plot summary

''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.
preview
The characters somehow find a fragment from a ship's log, describing a mysterious island on which many treasures can be found, and set out to explore it. Typically, the characters will first make landfall near the more or less friendly village of Tanaroa and after possibly dealing with some troublesome factions in the village, set out to explore the interior of the island. In the course of their explorations, they may find a number of other villages of unfamiliar intelligent creatures, numerous hostile monsters and the treasures they guard, and a band of
pirate Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
s. Many prehistoric creatures, including
dinosaur Dinosaurs are a diverse group of reptiles of the clade Dinosauria. They first appeared during the Triassic period, between 243 and 233.23 million years ago (mya), although the exact origin and timing of the evolution of dinosaurs is t ...
s, are prominently featured, especially in the original printing of the adventure. Near the center of the island is a hidden temple inhabited by monstrous, mind-bending creatures known as ''kopru''; the characters may stumble across it or learn that it is a source of problems for the other inhabitants of the isle, and the climax of the adventure typically consists of the characters exploring this temple, battling its inhabitants, and uncovering its secrets.


Publication history

''The Isle of Dread'' was the first published adventure for any version of ''Dungeons & Dragons'' to focus on wilderness exploration as a major theme. This would go on to be an important element in many other adventures, including most of the rest of the X-series. It also introduced numerous creatures to the game for the first time, including the kopru and ''aranea'', both of which went on to find a place in the Third Edition ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
''; the ''
rakasta This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, ...
'' and ''phanaton'', both of which would later appear as playable races in other ''Dungeons & Dragons'' products set in Mystara; and many others, including several types of dinosaurs. This product marks the first appearance of the ''D&D'' world continent that includes places such as Darokin,
Karameikos Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' ...
, Ylaruam, and Thyatis. The adventure was loosely based on ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'', and came with a fairly detailed (for its time) map of a setting then called the Known World, showing at least fifteen distinct nations on the mainland to the north, as well as much of the Sea of Dread in which the Isle of Dread could be found. These nations each received a paragraph or so of description near the beginning of the module. Two very different-looking versions of this adventure were printed. The first edition was printed in 1981, and the second edition in 1983; both were thirty two page books in an outer folder which featured cover artwork by
Jeff Dee Jeff Dee is an American artist and game designer. He was the youngest artist in the history of pioneering role-playing game company TSR when he began his work at the age of eighteen. He also designed the ''Villains and Vigilantes'' superhero gam ...
. ''The Isle of Dread'' was included in every copy of the 1981 version of the ''D&D Expert Set'' as an example of an outdoor adventure and setting. This version is laid out in the style characteristic of early ''D&D'' adventures: it had no ''Dungeons & Dragons'' logo, a diagonal strip in the top left corner indicated which edition of the game it was for, and the back cover featured an illustration and a list of other ''D&D'' products of the time. It was available on its own and packaged with the original version of the ''Expert Set'' by David "Zeb" Cook. It was often sold already three-hole punched, and had several distinguishable printings of its own. ''The Isle of Dread'' was developed by
Paul Reiche III Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was ...
, and edited by
Jon Pickens Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawak ...
with assistance from Harold Johnson, Patrick L. Price, Edward G. Sollers, Steve Sullivan, and David Cook. Cook, David "Zeb" and
Tom Moldvay Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a stude ...
. ''The Isle of Dread'' ( TSR, 1981)
The module features art by Jeff Dee, David S. LaForce,
Erol Otus Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple ...
,
David C. Sutherland III David C. Sutherland III (April 4, 1949"United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/JT69-9Y8 : accessed 12 Feb 2013), David C Sutherland, 6 June 2005; citing U.S. Social Security Administra ...
, and
Bill Willingham William Willingham (born 1956) is an American writer and artist of comics, known for his work on the series '' Elementals'' and '' Fables''. Career William Willingham was born in Fort Belvoir, Virginia. During his father's military career the f ...
. The second version, which first appeared in 1983, was packaged with the revised version of the ''Expert Set'' by
Frank Mentzer Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that tim ...
, and featured cover art by
Timothy Truman Timothy Truman (born February 9, 1956) is an American writer, artist and musician. He is best known for his stories and Wild West-style comic book art, and in particular, for his work on ''Grimjack'' (with John Ostrander), ''Scout'', and the re ...
. Its cover featured a red-orange border. The revised version used the layout elements that were typical of mid-1980s ''Dungeons & Dragons'' adventures: the game's current logo was prominently featured on the cover, the diagonal strip was replaced with a horizontal one across the top, and the back cover featured no illustration but did have a text description of the adventure. There are a few minor differences besides appearance between this and the earlier version, including the replacement of a few monsters, and a mapping error that makes part of the final temple appear to be completely inaccessible. ''The Isle of Dread'' is . In December 2018,
Goodman Games Goodman Games is an American game publisher best known for the ''Dungeon Crawl Classics'' series of adventure modules and role-playing game, the ''Dragonmech'' role-playing game, and the ''Etherscope'' role-playing games. The company produced l ...
published ''Original Adventures Reincarnated #2: The Isle of Dread'' under license from
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
. This 328-page hardback contains reprints of the 1981 and 1983 editions, an interview with "Zeb" Cook, and a 5th edition conversion of the adventure.


In other works

The Isle is also a minor encounter area in the later adventure ''
Lathan's Gold ''Lathan's Gold'' is an adventure module published in 1984 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Lathan's Gold'' is a solo adventure scenario in which the single player character searches islands on the Sea of ...
'', and receives some further mention in several later ''D&D'' products such as the ''Poor Wizard's Almanac'' series. Issue No. 114 of ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine features an update on the Isle of Dread as a ''Greyhawk'' setting, a remake-sequel to ''The Isle of Dread'' entitled ''Torrents of Dread'', and a poster-style map of the island, as well some smaller surrounding islands. In this update, the island was located in the Densac Gulf, a region bordered by the Azure Sea to the north, the Pearl Sea to the south, the Amedio Jungle to the west, and Hepmonaland to the east. This large expanse of ocean contains several island chains, one of which is the Isle of Dread itself. The update details a kopru plot that destroyed the city of the original Olman settlers through the power of a giant black pearl imbued with the influence of Demogorgon, the demonic god of the kopru. The isle has become a mad collection of kopru, other aquatic races, demonic beings, dinosaurs, and savage Olman natives. In the announcement for ''Dungeons '' Savage Tide''
Adventure Path An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaig ...
,
Erik Mona Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the ''Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign settin ...
mentioned that the Isle will be prominently featured in ''Savage Tide''. Though most place names and other such references will be to the ''World of Greyhawk'' setting, Mona has stated that there will also be a number of ''Mystara'' references, in something of an homage to the Isle's roots. The first ''Savage Tide'' adventure set on the Isle of Dread is "Here There Be Monsters", found in ''Dungeon'' No. 142 (January 2007). The Isle of Dread remains the setting for the next three adventures: "Tides of Dread," in issue No. 143; "The Lightless Depths," in issue No. 144; and "City of Broken Idols," in issue No. 145. The ''D&D'' 4th edition supplement ''Manual of the Planes'' (2008) establishes the Isle of Dread as a location in the Feywild (a parallel plane dominated by faeries and unspoiled natural life) as part of its general reorganisation of the D&D cosmos. The ''D&D'' 5th edition ''Dungeon Master Guide'' (2014) places the Isle of Dread in the Plane of Water, though it mentions that the island has the ability to appear in the Material Plane.


In video games

''
Dungeons & Dragons Online ''Dungeons & Dragons Online'' is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as ''Dungeons & Dragons Online: Stormreach''. Upon switching to a h ...
'' released an adaptation of the Isle of Dread in 2022.


Reception

Aaron Allston Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, severa ...
reviewed the adventure in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' No. 38. He started by pointing out that "An introductory scenario must, first and foremost, be an enjoyable adventure. It must also provide a 'working model,' so that beginning DMs can see how to construct and organize an adventure. And it must be easily read, that the novice referee not become lost and confused with travelling from Crypt 1 to Village 3." Allston continued by saying that "This adventure goes a long way towards accomplishing those goals. The scenario itself, set on an island whose simple human culture bears tinges of Polynesian and Amerind societies, is relatively tame, but provides some tense moments. Enough variable situations are presented to keep the whole thing from becoming static. More important, in this instance, is the module's organization as a prototype. It does well here, too; almost all the maps can be removed and the appropriate text descriptions are clearly keyed to the proper maps. This scenario cannot be played cold, which is also a necessary experience for a novice DM; it must first by read through and assessed." He commented that "No real problems evidence themselves. As noted, this adventure will not appeal to experienced players; there is a certain lack of color or sweep to the whole thing." Allston concluded his review by saying "Recommended to beginners only – but it says so on the cover." Anders Swenson reviewed ''The Isle of Dread'' for ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Rune ...
'' magazine and stated that "''Isle of Dread'' is overall an excellent product. For my needs, it is probably the best of the modules TSR have produced. Many GMs will find it a worthwhile purchase." ''The Isle of Dread'' was ranked the 16th greatest ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' adventure of all time by ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine in 2004. After designer Tom Moldvay's death in 2007,
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
called ''The Isle of Dread'' "Tom's work that had the widest impact", as its inclusion in the '' Expert Set'' "made it one of the most widely known and played adventures for years".


References


Further reading

*Frazier, Jacob. "The Ecology of the Isle of Dread." '' Dragon'' #351 (
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game '' Pathfinder''. The company's name is derived from the Greek word ''paiz ...
, 2007). {{DEFAULTSORT:Isle of Dread, The Dungeons & Dragons modules Greyhawk modules Mystara Role-playing game supplements introduced in 1981