HOME
*





Harold Johnson (game Designer)
Harold Johnson is an American game designer and editor, and author of several products and articles for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Harold Johnson was born in Evanston, Illinois. Johnson attended Northwestern University and got his B.S. in Biology in 1977. Johnson played his first game of ''Dungeons & Dragons'' in 1976; he soon became an avid player, and attended his first Gen Con convention in Lake Geneva in 1977. "I was very surprised to find that TSR was located so close to Chicago." After graduating from college, Johnson continued to work odd jobs, and play games. Career In the fall of 1978, Johnson responded to an ad in '' Dragon'' magazine for a job as a games editor at the magazine's publisher, TSR. He was not selected for the job after the interview, but applied for another job with TSR as a game designer, but instead TSR hired him as an editor. His first assignment was as a copy editor on the original '' Dun ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Evanston, Illinois
Evanston ( ) is a city, suburb of Chicago. Located in Cook County, Illinois, United States, it is situated on the North Shore along Lake Michigan. Evanston is north of Downtown Chicago, bordered by Chicago to the south, Skokie to the west, Wilmette to the north, and Lake Michigan to the east. Evanston had a population of 78,110 . Founded by Methodist business leaders in 1857, the city was incorporated in 1863. Evanston is home to Northwestern University, founded in 1851 before the city's incorporation, one of the world's leading research universities. Today known for its socially liberal politics and ethnically diverse population, Evanston was historically a dry city, until 1972. The city uses a council–manager system of government and is a Democratic stronghold. The city is heavily shaped by the influence of Chicago, externally, and Northwestern, internally. The city and the university share a historically complex long-standing relationship. History Prior to the 183 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Frank Mentzer
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. Early life Frank Mentzer was born in the Philadelphia suburb of Springfield, Pennsylvania, the older of two children; his sibling is Susanne Mentzer. While attending S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an '' angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of— immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubli ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manife ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Spelljammer
''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ''Spelljammer'' content; a ''Dungeons & Dragons'' 5th edition setting update released on August 16, 2022. ''Spelljammer'' introduced into the ''AD&D'' universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with "spelljamming helms". Ships powered by spelljamming helms are capable of flying into not only the sky but into space. With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes. The ''Spelljammer'' setting is designed to allow ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the F ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Adventures Of Indiana Jones Role-Playing Game
''The Adventures of Indiana Jones Role-Playing Game'' is a licensed pulp style action-adventure role-playing game published by TSR in 1984 that is based on the '' Indiana Jones'' movie franchise. Publication history In 1984, TSR gained the license to make a role-playing game based on '' Indiana Jones''. It was released as a boxed set designed by John Byrne and David "Zeb" Cook, with artwork by Robert Amsel, Larry Elmore, Dennis Kauth, and Dave "Diesel" LaForce. A set of pewter miniatures was also marketed in 1984 for use with the game, which the players could choose to use instead of the cardboard cutouts that were provided with each book. Although a number of adventures and supplements were published in 1984 and 1985, the game did not sell well. The company eventually allowed the license to expire, and publication stopped. All unsold copies of the game were destroyed at that time. (Employees at the UK office of TSR Hobbies mounted a portion of the burnt remains of the las ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Golden Goddess
''The Golden Goddess'' is a solo adventure published by TSR in 1985 for the action-adventure role-playing game ''The Adventures of Indiana Jones Role-Playing Game'', itself based on the '' Indiana Jones'' movie franchise. Description ''The Golden Goddess'' is an adventure for one player, who takes on the role of Indiana Jones in a quest to recover the Golden Idol that Rene Belloq stole from Jones in the first few minutes of '' Indiana Jones and the Temple of Doom''. In order to avoid spoilers, the player uses a "Magic Viewer" to read the correct paragraphs of text, following the adventure from page to page much like a ''Fighting Fantasy'' adventure. Although the adventure is designed for solo play, reviewer Paul Mason noted that a gamemaster could adapt the adventure for use with a typical group of players. Publication history In 1984, TSR gained the license to make a role-playing game based on ''Indiana Jones'', and released ''The Adventures of Indiana Jones Role-Playing Ga ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Indiana Jones Judge's Survival Pack
''Indiana Jones Judge's Survival Pack'' is a supplement published by TSR, Inc., TSR in 1985 for the action-adventure role-playing game ''The Adventures of Indiana Jones Role-Playing Game'', itself based on the ''Indiana Jones'' movie franchise. Contents ''Indiana Jones Judge's Survival Pack'' is a 16-page booklet with a cardstock cover and cardstock inserts that includes: * a Combat Computer * cardstock cut-out-and-assemble models, including a truck, a motorcycle and side car, and a jeep * cardstock cut-out furniture, floors, idols, railway crossing signs, and traffic barriers * expanded rules for generating characters * maps of generic ruins * advice for gamemasters * the cardstock bifold cover acts as a gamemaster's screen Publication history In 1984, TSR gained the license to make a role-playing game based on ''Indiana Jones'', and the result was ''The Adventures of Indiana Jones Role-Playing Game''. A number of adventures and supplements were subsequently published, includ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Secret Of The Slavers Stockade
''Scourge of the Slave Lords'' (A1–4) is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with ''Advanced Dungeons & Dragons'' first edition rules. ''Scourge of the Slave Lords'' was ranked the 20th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Overview The original series consisted of four modules: * A1 ''Slave Pits of the Undercity'' * A2 ''Secret of the Slavers Stockade'' * A3 ''Assault on the Aerie of the Slave Lords'' * A4 ''In the Dungeons of the Slave Lords'' Each module is a self-contained adventure that leads into the next in the series. The series is intended for use in the World of Greyhawk, but can be imported to any campaign setting. The modules are set in the Pomarj. According to '' From the Ashes'', this adventure took place in Highport and Dra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dragonlance
''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a Dragonlance modules (DL series), series of gaming modules, a List of Dragonlance novels, series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Dragonlance Chronicles, Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret We ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]