Indie role-playing game
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An indie role-playing game is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a
corporate A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and r ...
environment.


Independent publication of role-playing games

Indie role-playing games (RPGs) can be
self-published Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to written media, such as books and magazines, either as an ebook or as a physical copy using POD (pri ...
by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher.


Formats

Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital formats include
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaS ...
, text,
blog A blog (a Clipping (morphology), truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in Reverse ...
, or
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
form.
Gamer A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routin ...
s may print the game documents, use a in electronic form on a laptop, or use an eReader.
Desktop publishing Desktop publishing (DTP) is the creation of documents using page layout software on a personal ("desktop") computer. It was first used almost exclusively for print publications, but now it also assists in the creation of various forms of online ...
technologies have allowed indie designers to publish their games as bound books, which many gamers prefer. The advent of
print on demand Print on demand (POD) is a printing technology and business process in which book copies (or other documents, packaging or materials) are not printed until the company receives an order, allowing prints of single or small quantities. While oth ...
(POD) publishing has recently lowered the costs of producing an RPG to the point at which role-playing games can be produced and distributed with minimal financial investment. Indie games are often conflated with
small press A small press is a publisher with annual sales below a certain level or below a certain number of titles published. The terms "indie publisher" and "independent press" and others are sometimes used interchangeably. Independent press is general ...
games, because of the great overlap between creator ownership and small press publishing.


Distribution methods

Disintermediation Disintermediation is the removal of intermediaries in economics from a supply chain, or "cutting out the middlemen" in connection with a transaction or a series of transactions. Instead of going through traditional distribution channels, which ...
is a key concept in indie game distribution; independent publishers typically lack established business relationships with distributors and retailers. Indie distribution is often achieved directly by the game's creator via
e-commerce E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. E-commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain manag ...
or in-person sales at gaming conventions. However, some fulfillment houses and small-scale distributors do handle indie products using the traditional three tier system. Several organizations specialize in sales of indie games using a two-tier system.
Indie Press Revolution Indie Press Revolution (also referred to as "IPR") is a sales network that acts as a fulfillment house for publishers of indie role-playing games. It was founded in 2004 by Ed Cha of Open World Press and Brennan Taylor of Galileo Games. IPR ...
distributes games that it labels as independent. RPGNow and DriveThruRPG were two companies that sold such small press offerings (as well as mainstream products) as downloadable PDFs. RPGNow created a separate storefront for low-selling or new entries to this market. Initial plans called for this storefront to use the "indie" moniker, but it was eventually decided to call the storefront RPGNow Edge instead. As of 2007, RPGNow Edge is not operating. RPGNow and DriveThruRPG were consolidated into a single company,
OneBookShelf OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. OneBookShelf was formed by the merger of RPGNow and DriveThruRPG. The company's e-commerce platforms host content from individual sellers, indie cre ...
, which maintained both sites initially. In August 2007, the two sites were rebranded, with RPGNow bearing the subtitle: "The leading source for indie rpgs". In November 2018, OneBookShelf announced they were shutting down RPGNow and merging it with DriveThruRPG. By February 2019, all elements of RPGNow (including purchase library) redirect to similar pages on DriveThruRPG. All of the above sites include creator-owned content, as well as other products that are not readily identified with the role-playing game industry mainstream.


Business models

Some publishers have no interest in financial success; others define it differently than most mainstream companies by emphasizing artistic fulfillment as a primary goal. The division between what is technically profitable and what would be considered financially viable for a business is another oft-debated element of independent role-playing publishing. Some independent publishers offer free downloads of games in digital form, while others charge a fee for digital download.


Disputed definitions

Some contend that the term "indie" applies only to members of a self-defined " indie" RPG community. The definition of indie in the context of role-playing games is difficult, because the role-playing game industry operates with a different organization and smaller scale than the
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s,
publishing Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
or
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
industries. The dynamics that inspired well-known independent movements in these industries, such as the
independent film An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system, in addition to being produced and distributed by independent entertainment companies (or, i ...
movement, are not necessarily present in the role-playing game industry. Even prominent role-playing game companies often publish on a comparatively small scale. Thus, the RPG industry is unlike larger creative industries, whose indie communities formed to react to elaborate bureaucracies and corporate control of content. The question of whether indie role-playing games can be defined precisely, abstractly or not at all sparks ongoing discussion among RPG hobbyists and creators.


Indie communities

As indie roleplaying game publishers are often not professionally trained or experienced publishers, a number of communities have developed over time where designers and publishers can share experiences, collaborate, and support each other.


The Forge

One self-identified indie RPG community was centered on The Forge. Overseen by Ron Edwards, this community generally defined indie games as those where the creator maintains control of his or her work and eschews the traditional publishing and sales model, though there are exceptions. The Forge was strongly influenced by Ron Edwards' essay "System Does Matter". In the Forge community, indie RPGs often represented a more
narrativist GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interaction ...
school of
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, focusing on strong characters confronting difficult moral choices. These games were often strongly tied to a very specific setting; in this respect, they could be seen as the antithesis of generic role-playing game systems. This was not always true however, since many games from that community instead focused on play dynamics that can be transplanted to a number of settings. For example, a game might focus on the moral question "What will you do to get what you want?" but was not tied to playing the question out in any particular fictional world. No matter the strategy, tightly focused designs were a hallmark of this community. Games of note from the Forge community include, in roughly chronological order: * '' Sorcerer: An Intense Role-playing Game'' (2001) by Ron Edwards * ''
The Burning Wheel ''The Burning Wheel'' is a fantasy tabletop role-playing game independently written and published by Luke Crane. The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that ...
'' (2002) by Luke Crane * ''
Donjon A keep (from the Middle English ''kype'') is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word ''keep'', but usually consider it to refer to large towers in ...
'' (2002) by Clinton R. Nixon * ''
Dust Devils A dust devil is a strong, well-formed, and relatively short-lived whirlwind. Its size ranges from small (half a metre wide and a few metres tall) to large (more than 10 m wide and more than 1 km tall). The primary vertical motion is ...
'' (2002) by Matt Snyder * ''
My Life with Master ''My Life with Master'' is an independently published role-playing game written by Paul Czege and published by Half Meme Press (it was first released at the 2003 Gen Con gaming convention). ''My Life with Master'' is a game about role-playing t ...
'' (2003) by
Paul Czege Paul Czege is a designer of tabletop role-playing games. His ''My Life With Master'' was the third role-playing game to win the Diana Jones award. He is also the originator of the Czege Principle that states, "When one person is the author of both ...
* ''
Dogs in the Vineyard ''Dogs in the Vineyard'' is an independently published role-playing game loosely based on the history of the Mormons. It was written by D. Vincent Baker and published by Lumpley Games. In the 2004 Indie RPG Awards, ''Dogs in the Vineyard'' ...
'' (2004) by
Vincent Baker David Vincent Baker is a designer of tabletop role playing games and the owner of Lumpley Games which also hosts the archives of The Forge. His most notable games are '' Dogs in the Vineyard'' and '' Apocalypse World''. ''Dogs in the Vineyard ...
* ''
Primetime Adventures ''Primetime Adventures'' is a role-playing game by Matt Wilson, independently published by Dog Eared Designs. The players create a television show together, establishing setting elements and potential main characters. One player takes on the r ...
'' (2004) by Matt Wilson * '' Shock: Social Science Fiction'' (2006) by Joshua A.C. Newman The Forge was started in 1999 by
Ed Healy Edward P. Healy is a game designer who has worked primarily on role-playing games. Career On July 4, 1997, George Vasilakos, Alex Jurkat, and Ed Healy announced that they had formed the new gaming company, Eden Studios Eden Studios was a ...
as an information site,Forge'99
/ref> with Ron Edwards serving as the editorial lead. In 2001, Ron and Clinton R. Nixon recast the site, centered on the community forum that existed until 2012.


Story Games

''Story Games'' was a discussion forum dedicated to role-playing games that focused on shared story creation. A majority of the games discussed and created on Story Games were indie and/or small press games. While the site did not offer any games for sale, several creators used it to discuss design issues, report progress, and promote their games. Some games were hosted on the Story Games site. The wiki section hosted information on over 80 story games as well as a variety of related resources. The story-games forum ceased operation on August 15, 2019. The site intended to remain up in a read-only form until August 2020. Two sites that emerged to support the story-game community includ
The Gauntlet Forums
an
Fictioneers


Other communities

Many other groups self-identify as producing games outside the mainstream. Many of these primarily sell PDFs, with some supplementary print sales at specific venues. One example is Wicked Dead Brewing Company. This imprint includes games by a number of designers. Game designer Greg Stolze has produced games using the Ransom model, without resorting to traditional publishing and sales. Others, such as the Free RPG Community, pursue self-publishing without any intent to make a profit. Self-publishing sites such as Lulu.com also have a number of RPGs available from publishers unaffiliated with any formal community.


Footnotes

# The three-tier model is a distribution model with three levels: publisher, distributor and retailer. # The two-tier model is a distribution model with two levels: publisher and retail outlet. # Example formats are: The Shadow of Yesterda
first edition
(HTML) and
revised edition
(text), an
FATE
(pdf).


References

{{DEFAULTSORT:Indie Role-Playing Game Role-playing game terminology