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My Life With Master
''My Life with Master'' is an independently published role-playing game written by Paul Czege and published by Half Meme Press (it was first released at the 2003 Gen Con gaming convention). ''My Life with Master'' is a game about role-playing the servants or minions of an evil Master or Mistress. The game won several awards, and reviewers recognized it as well-written. As of 2018, the game is only available as a PDF file download from the publisher. Gameplay The prototypical setting of the role-playing game is in an unspecified Central European country in the early 19th century. Players in the game portray the Igor-like minions of an evil Master (or Mistress) who preys on the nearby Townsfolk. Like most role-playing games, there is a Gamemaster (GM). In this case the GM plays the part of the Master. However, the GM and players together are supposed to "design" the Master, in terms of defining his "Wants", "Needs", "Aspect", and "Type". These traits have no explicit mechani ...
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''My Life with Master'' is an independently published role-playing game written by Paul Czege and published by Half Meme Press (it was first released at the 2003 Gen Con gaming convention). ''My Life with Master'' is a game about role-playing the servants or minions of an evil Master or Mistress. The game won several awards, and reviewers recognized it as well-written. As of 2018, the game is only available as a PDF file download from the publisher. Gameplay The prototypical setting of the role-playing game is in an unspecified Central European country in the early 19th century. Players in the game portray the Igor-like minions of an evil Master (or Mistress) who preys on the nearby Townsfolk. Like most role-playing games, there is a Gamemaster (GM). In this case the GM plays the part of the Master. However, the GM and players together are supposed to "design" the Master, in terms of defining his "Wants", "Needs", "Aspect", and "Type". These traits have no explicit mechanic ...
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Reason
Reason is the capacity of consciously applying logic by drawing conclusions from new or existing information, with the aim of seeking the truth. It is closely associated with such characteristically human activities as philosophy, science, language, mathematics, and art, and is normally considered to be a distinguishing ability possessed by humans. Reason is sometimes referred to as rationality. Reasoning is associated with the acts of thinking and cognition, and involves the use of one's intellect. The field of logic studies the ways in which humans can use formal reasoning to produce logically valid arguments. Reasoning may be subdivided into forms of logical reasoning, such as: deductive reasoning, inductive reasoning, and abductive reasoning. Aristotle drew a distinction between logical discursive reasoning (reason proper), and intuitive reasoning, in which the reasoning process through intuition—however valid—may tend toward the personal and the subjectively opaque ...
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Horror Role-playing Games
Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction **Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction *Horror film, a film genre *Horror comics, comic books focusing on horror *Horror punk, a music genre *Horrorcore, a subgenre of hip hop music based on horror *Horror game, a video game genre **Survival horror, a video game subgenre of horror and action-adventure *Horror podcast, a podcast genre Films * ''Horror'' (2002 film), an American film by Dante Tomaselli * ''#Horror'', a 2015 American film by Tara Subkoff *''Horror'', Italian title for the 1963 Italian-Spanish film '' The Blancheville Monster'' Fictional characters * Horror (''Garo''), fictional monsters in the Tokusatsu series ''Garo'' *Horror icon, a significant person or fictional character in a horror genre Music Groups and labels * Ho99o9 (pronounced Horror), an American hip hop group * The Horrors, an English rock band Albums and EPs * '' ...
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The Forge (roleplaying Game Website)
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: '' Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Pr ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Gothic Horror
Gothic fiction, sometimes called Gothic horror in the 20th century, is a loose literary aesthetic of fear and haunting. The name is a reference to Gothic architecture of the European Middle Ages, which was characteristic of the settings of early Gothic novels. The first work to call itself Gothic was Horace Walpole's 1764 novel ''The Castle of Otranto'', later subtitled "A Gothic Story". Subsequent 18th century contributors included Clara Reeve, Ann Radcliffe, William Thomas Beckford, and Matthew Lewis. The Gothic influence continued into the early 19th century, works by the Romantic poets, and novelists such as Mary Shelley, Charles Maturin, Walter Scott and E. T. A. Hoffmann frequently drew upon gothic motifs in their works. The early Victorian period continued the use of gothic, in novels by Charles Dickens and the Brontë sisters, as well as works by the American writers Edgar Allan Poe and Nathaniel Hawthorne. Later prominent works were ''Dracula'' by Bram Stoker, ...
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Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005. Personal life and education Greg Costikyan is the son of attorney and politician Edward N. and Frances (Holmgren) Costikyan. He and Warren Spector, a game designer, were friends since high school. He is a 1982 graduate (B.S.) of Brown University. (subscription required) He married Louise Disbrow (a securities analyst), September 4, 1986. They have three children. He is a frequent speaker at game industry events including the Game Developers Conference and E³. Career Greg Costikyan has been a game designer since th ...
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Heather Barnhorst
Heather may refer to: Plants *The heather family, or Ericaceae, particularly: **Common heather or ling, ''Calluna'' **Various species of the genus ''Cassiope'' **Various species of the genus ''Erica'' Name * Heather (given name) * Heather (surname) Arts and media * ''Heathers'', a 1989 film directed by Michael Lehmann ** '' Heathers: The Musical'', a musical by Laurence O'Keefe based on the film ** ''Heathers'' (TV series), a 2018 television series based on the film * "Heather" (''The Secret Circle''), a television episode Music * Heathers (band), an acoustic singing duo from Ireland * "Heather" (Beatles song), an unreleased 1968 song by Paul McCartney and Donovan * "Heather" (Conan Gray song), a 2020 song by American singer Conan Gray * "Heather", a song from fusion drummer Billy Cobham's 1974 album ''Crosswinds'' * "Heather", a 2001 song by Paul McCartney from the album ''Driving Rain'' * "Heather", a song from ''Patent Pending'' by Heavens * "Heather", a version of ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Diana Jones Award
The Diana Jones Award is an annual award for "excellence in gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, but can be awarded to a person, product, publication, company, organization, event or trend – anything related to gaming; second, it does not count popularity or commercial success as a sign of "excellence". The award was first presented in 2001. Nominees are circulated during the year to the committee, which is mostly anonymous but which is known to include Peter Adkison, Matt Forbeck, John Kovalic and James Wallis. The committee is anonymous to protect the voting process from interference, but individual judges are free to reveal themselves. The committee releases a shortlist of three to seven nominees in spring, and the award is presented to the winner at Gen Con in Indianapolis in August. The Diana Jones trophy was originally created as a keepsake ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? ...
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