History of Nintendo
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The history of Nintendo begins in 1889, founded to produce handmade playing cards. In the mid-1900s, the company licensed third-party card graphics, such as
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
characters. In the 1960s, it expanded into countless varieties of toys, including original designs by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
. In the 1980s, it became one of the most prominent figures in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
including designs by Shigeru Miyamoto such as mascot
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
and breakthrough hit
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. is now the largest
video game company The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. ...
by revenue, as a Japanese multinational consumer electronics company headquartered in
Kyoto Kyoto (; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin, Keihanshin metropolitan area along wi ...
, Japan.


1889–1949: Hanafuda cards

Nintendo was founded as by
Fusajiro Yamauchi , born , was a Japanese entrepreneur who founded the company that is now known as Nintendo. Yamauchi lived in Kyoto, Japan and had a wife and a daughter, Tei Yamauchi, who later married Sekiryo Kaneda. Before Nintendo Fusajiro Fukui was bo ...
on September 23, 1889. Based in
Kyoto, Japan Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the cit ...
, the business produced and marketed . The name "Nintendo" is commonly assumed to mean "leave luck to heaven", but there are no historical records to validate this assumption. The cards, which were all handmade, soon began to gain in popularity, and Yamauchi had to hire assistants to mass-produce cards to keep up with the demand. Fusajiro Yamauchi did not have a son to take over the family business. Following the common Japanese tradition, he adopted his son-in-law,
Sekiryo Kaneda , also known as , was the second president of what is now Nintendo Co., Ltd., from 1929 to 1949. He married the daughter of Fusajiro Yamauchi, Tei Yamauchi, and took the Yamauchi surname. Kaneda retired in 1949 after suffering a stroke, leaving ...
, who then legally took his wife's last name of Yamauchi. In 1929, Fusajiro Yamauchi retired from the company and allowed
Sekiryo Kaneda , also known as , was the second president of what is now Nintendo Co., Ltd., from 1929 to 1949. He married the daughter of Fusajiro Yamauchi, Tei Yamauchi, and took the Yamauchi surname. Kaneda retired in 1949 after suffering a stroke, leaving ...
to take over the company as president. In 1933, Sekiryo Kaneda established a joint venture with another company and renamed the company Yamauchi Nintendo & Co. In 1947, Sekiryo established a distribution company, Marufuku Co., Ltd., to distribute the , and several other types of cards produced by Nintendo. Sekiryo Kaneda also had only daughters, so again his son-in-law (Shikanojo Inaba, renamed Shikanojo Yamauchi) was adopted into the family. Shikanojo later abandoned his family and did not become company president. Subsequently, his son
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
was brought up by his grandparents and he later took over the company instead of his father.


1949–1965: Disney tie-in and public listing

In 1949,
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
attended
Waseda University , mottoeng = Independence of scholarship , established = 21 October 1882 , type = Private , endowment = , president = Aiji Tanaka , city = Shinjuku , state = Tokyo , country = Japan , students = 47,959 , undergrad = 39,382 , postgrad ...
in Tokyo. However, after his grandfather suffered a debilitating stroke, he left to take office as the president of Nintendo. In 1950, he renamed Marufuku Co. Ltd. to , and in 1951 to (writing as rather than ). In 1953, Nintendo became the first company in Japan to produce playing cards from plastic. In 1956, Yamauchi visited the U.S., to engage in talks with the
United States Playing Card Company The United States Playing Card Company (USPC, though also commonly known as USPCC) is a large American producer and distributor of playing cards. It was established in 1867 as Russell, Morgan & Co. and founded in its current incarnation in 1885. ...
(USPCC), the dominant playing card manufacturer in the United States, based in
Cincinnati Cincinnati ( ) is a city in the U.S. state of Ohio and the county seat of Hamilton County. Settled in 1788, the city is located at the northern side of the confluence of the Licking and Ohio rivers, the latter of which marks the state line wit ...
. He was shocked to find that the world's biggest company in his business was relegated to using a small office. This was a turning point for Yamauchi, who then realized the limitations of the playing card business. In 1958, Nintendo made a deal with
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
to allow the use of Disney's characters on Nintendo's playing cards. Previously, Western playing cards were regarded as something similar to and mahjong: a device for gambling. By tying playing cards to Disney and selling books explaining the different games one could play with the cards, Nintendo could sell the product to Japanese households. The tie-in was a success and the company sold at least 600,000 card packs in a single year. Due to this success, in 1962, Yamauchi took Nintendo public, listing the company in Osaka Stock Exchange Second division. In 1963, Nintendo Playing Card Co., Ltd. was renamed to Nintendo by Yamauchi. Nintendo now began to experiment in other areas of business using the newly injected capital. This included establishing a food company in partnership with two other firms with a product line featuring instant rice (similar to instant noodles), a
vacuum cleaner A vacuum cleaner, also known simply as a vacuum or a hoover, is a device that causes suction in order to remove dirt from floors, upholstery, draperies, and other surfaces. It is generally electrically driven. The dirt is collected by either a ...
, and Chiritory (which later appeared in a two-player minigame in '' WarioWare, Inc.: Mega Microgame$'' in 2003). All these ventures eventually failed, except toymaking, based on some earlier experience from selling playing cards. In 1964, while Japan was experiencing an economic boom due to the Tokyo Olympics, the playing card business reached saturation. Japanese households stopped buying playing cards, and the price of Nintendo stock fell from 900 yen to 60 yen. In 1965, Nintendo hired
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
as a maintenance engineer for the assembly line. However, Yokoi soon became famous for much more than his ability to repair conveyor belts.


1966–1972: Toy company and new ventures

During the 1960s, Nintendo struggled to survive in the Japanese toy industry, which was still small at this point, and already dominated by already well-established companies such as
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
and
Tomy is a Japanese entertainment company that makes children's toys and merchandise. It was created from a merger on March 1st 2006 of two companies: Tomy (founded in 1924 as Tomiyama, changing the name to Tomy in 1963) and long-time rival Ta ...
. Because of the generally short product life cycle of toys, the company took the approach of introducing new products at a quicker rate, marking the start of a major new era for Nintendo. In 1966, Yamauchi, upon visiting one of the company's factories, noticed an extending arm-shaped toy, which had been made by one of its maintenance engineers,
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
, for fun. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. Released as the
Ultra Hand Ultra Hand is a toy that was manufactured by Nintendo in the late 1960s. It was created in 1966 by Gunpei Yokoi, who would later design the Love Tester, the D-pad, the Game Boy, and the WonderSwan. Ultra Hand consists of several criss-cross-co ...
, it became one of Nintendo's earliest toy blockbusters, selling over hundreds of thousands units. Seeing that Yokoi had potential, Yamauchi pulled him off assembly line work. Yokoi was soon moved from maintenance duty to product development. Due to his electrical engineering background, it soon became apparent that Yokoi was quite adept at developing electronic toys. These devices had a much higher novelty value than traditional toys, allowing Nintendo to charge a higher price margin for each product. Yokoi went on to develop many other toys, including the Ten Billion Barrel puzzle, a baseball throwing machine called the Ultra Machine, and a
Love Tester The is a novelty toy made by Nintendo in 1969. Designed "for young ladies and men", the device tries to determine how much two people love each other. To operate the device, both users grab one of the connected spherical metal sensors with one ...
. Nintendo released the first solar-powered
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
, the Nintendo Beam Gun,History of Nintendo - Toys & Arcades (1969 - 1982)

archived
, Nintendo Land
in 1970; this was the first commercially available light-gun for home use, produced in partnership with
Sharp Sharp or SHARP may refer to: Acronyms * SHARP (helmet ratings) (Safety Helmet Assessment and Rating Programme), a British motorcycle helmet safety rating scheme * Self Help Addiction Recovery Program, a charitable organisation founded in 19 ...
. In 1972, Nintendo released the Ele-Conga, one of the first programmable drum machines. It plays pre-programmed rhythms from disc-shaped punch cards, which can be altered or programmed by the user, to play different patterns.


1972–present: Video game manufacturer


1972–1992: Arcade games, Color TV-Game, and Game & Watch

In 1972, the first commercially available
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, has a
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
accessory, the
Shooting Gallery Shooting gallery may refer to: Firearms and amusements *Shooting gallery (carnival game), a facility for shooting live firearms or for shooting recreational guns within amusement parks, arcades, carnivals, or fairgrounds * Shooting range, is a ...
. This was the first involvement of Nintendo in video games. According to Martin Picard in the ''International Journal of Computer Game Research'': "in 1971, Nintendo had -- even before the marketing of the first home console in the United States -- an alliance with the American pioneer Magnavox to develop and produce optoelectronic guns for the Odyssey (released in 1972), since it was similar to what Nintendo was able to offer in the Japanese toy market in 1970s". In 1973, its focus shifted to family-friendly arcades with the
Laser Clay Shooting System The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players ...
, using the same light gun technology used in Nintendo's ''Kousenjuu'' series of toys, and set up in abandoned bowling alleys. Gaining some success, Nintendo developed several more light gun machines for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had founded a new market. Nintendo also began to enter the video game market. Its first steps in that field were to acquire the rights to distribute the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
in Japan in 1974 and to release its first video arcade game, '' EVR Race'', in 1975. In 1977, Nintendo released the Color TV Game 6 and Color TV Game 15, two consoles jointly developed with Mitsubishi Electric. The numbers in the console names indicated the amount of games included in each. In the early 1980s, Nintendo's video game division (led by Yokoi) created some of its most famous arcade games. The massively popular ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' was designed by Shigeru Miyamoto and released in arcades in 1981. Home releases soon followed, with versions being made by
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game conso ...
for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
, Intellivision, and
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
video game systems. Some of Nintendo's other arcade games would also be ported to home consoles by third parties, including ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to ...
'', ''
Sky Skipper is a 1981 arcade game by Nintendo. In the game, the player pilots a biplane and must save animals and a royal family from gorillas holding them captured. This is done by dropping bombs on the gorillas to knock them out and unlock the cages, t ...
'', ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'', and ''
Donkey Kong 3 is a platform shooter video game developed and published by Nintendo. It is the third installment in the ''Donkey Kong'' series and it was released for arcades worldwide in 1983 and the Family Computer in 1984, then later released in North Am ...
''. Despite the success, Nintendo would start to shift more focus to the home game market. Nintendo of Japan stopped manufacturing and releasing arcade games in Japan in Fall 1985, and withdrew its membership from the
Japan Amusement Machinery Manufacturers Association The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo. JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami ...
(JAMMA) on February 28, 1989. On July 31, 1992, Nintendo of America announced it would no longer manufacture arcade equipment. In addition to the arcade game activity, Nintendo was testing the consumer handheld video game waters with the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
. The Game & Watch is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and/or an alarm. It was the earliest Nintendo product to garner major success, with 43.4 million units sold worldwide.


1982–1988: Nintendo Entertainment System era

In 1982, Nintendo developed a prototype system called the Advanced Video System (AVS). Its accessories include controllers, a tape drive, a joystick, and a lightgun. The system can be used as a simple home computer. It was never released and is on display at the
Nintendo World Store Nintendo New York (previously known as Nintendo World and The Pokémon Center) is the flagship specialty store of video game corporation Nintendo. Located in 10 Rockefeller Plaza, at Rockefeller Center in New York City, the two-story, store open ...
in New York. In July 1983, Nintendo released the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
console in Japan, as its first attempt at a cartridge-based video game console. More than 500,000 units were sold within two months at around . After a few months of favorable sales, Nintendo received complaints that some Famicom consoles would freeze on certain games. The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicom units that were currently on store shelves, at a cost of approximately half a million USD. During this period, Nintendo redesigned the Famicom as the Nintendo Entertainment System for launch in the US. Since the company had very little experience with the US market, it had previously attempted to contract with Atari for the system's distribution in 1983. However, a controversy involving
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game conso ...
and ''Donkey Kong'' soured the relationship between the two during the negotiations, and Atari refused to back Nintendo's console. In 1983–1985, a large scale recession in video game sales hit the market which amounted to a 97% decrease primarily in the North American area. The recession known as the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
was caused by a few main factors including the flooding of the console market, competition of home computers, inflation, and loss of publishing control. The
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
soon took out not only Atari, but the vast majority of the American market itself. Over time, dominance in the market shifted from America to Japan. Nintendo began exporting to America and had virtually only one major competitor in the market, Sega, which was another Japanese company. Nintendo was determined not to make the same mistakes in the US that Atari had. Because of massive influxes of games that were regarded as some of the worst ever created, gaming had almost completely died out in America. Nintendo decided that to avoid facing the same problems, they would only allow games that received their " Seal of Quality" to be sold for the Famicom. In 1985, Nintendo announced that they were releasing the Famicom (Family Computer) worldwide with a different design under the name the '' Nintendo Entertainment System'' (NES). They used a creative tactic to counter the bad view that the media was giving on video games, and released the NES with
R.O.B. R.O.B. (Robotic Operating Buddy) is a toy robot accessory for the Nintendo Entertainment System (NES). It was launched in July 1985 as the in Japan, and October 1985 as R.O.B. in North America. Its short lifespan yielded only two games in the ...
units that connected to the console and were synchronised to the games. To ensure the localization of the highest-quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five.
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
, the first third-party company that was allowed to make cartridges for the Famicom, would later circumvent this rule by creating a spinoff company,
Ultra Games Ultra Software Corporation was a shell corporation and publishing label created in 1988 as a subsidiary of Konami of America, in an effort to get around Nintendo of America's strict licensing rules in place at the time for the North American ma ...
, to release additional games in a single year. Other manufacturers soon employed the same tactic. Also in 1985, ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' was released for the Famicom in Japan and became a large success. Nintendo
test market A test market, in the field of business and marketing, is a geographic region or demographic group used to gauge the viability of a product or service in the mass market prior to a wide scale roll-out. The criteria used to judge the acceptabilit ...
ed the Nintendo Entertainment System in the New York area on October 18, 1985. They expanded the test to
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the List of municipalities in California, largest city in the U.S. state, state of California and the List of United States cities by population, sec ...
in February 1986, followed by tests in
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
and
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
. They would go national by the end of 1986, along with 15 games, sold separately. In the US and Canada, it outsold its competitors by a wide margin. This was also the year that '' Metroid'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' were released to much critical acclaim. In 1988, Nintendo of America unveiled ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'', a monthly news and strategy magazine from Nintendo that served to advertise new games. The first issue published was the July/August edition, which spotlighted the NES game ''
Super Mario Bros. 2 ''Super Mario Bros. 2'' is a platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hi ...
'' (''Super Mario USA'' in Japan). ''Nintendo Power'' has since ceased publication with its December 2012 edition.


1989–1995: Game Boy, Super Nintendo Entertainment System, and Virtual Boy eras

In 1989, Nintendo (which had much success from the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
) released the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
(both created by Gunpei Yokoi), along with the accompanying game ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
''. Due to the price, the game and its durability (unlike the prior
Microvision The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979 for a ...
from
Milton Bradley Company Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the ...
, which was prone to static and screen rot), the Game Boy line sold extremely well, eventually amassing sales of 118 million units. '' Super Mario Land'' was also released with the system, which sold 14 million copies worldwide. 1989 was also the year that Nintendo announced a sequel to the Famicom, to be called the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
. The last major first-party game for the NES, '' Super Mario Bros. 3'', was released in early 1990 in North America, and went on to sell over 18 million units. It was followed by a licensed television adaption named ''
The Super Mario Bros. Super Show! ''The Super Mario Bros. Super Show!'' is an American live-action/animated television series airing from September 4 to November 30, 1989, on syndication. The series is based on the video games ''Super Mario Bros.'' and '' Super Mario Bros. 2'' by ...
'', which was released by
DIC Entertainment DIC Entertainment Corporation (; also known as DIC Audiovisuel, DIC Enterprises, DIC Animation City, DIC Entertainment, L.P., and DIC Productions), branded as The Incredible World of DIC, was an international film and television production com ...
and
Viacom Enterprises Viacom Productions (formerly Viacom Enterprises) was a television production arm of Viacom International. The division was active from 1974 until 2004, when the company was folded into Paramount Network Television 10 years following Viacom's acq ...
in that year to capitalise on the game's immense popularity. The Super Famicom was released in Japan on November 21, 1990. The system's launch was widely successful, and the Super Famicom was sold out across Japan within three days, selling 1.6 million units by June 1991. In August 1991, the Super Famicom was launched in the US under the name "'' Super Nintendo Entertainment System''" (SNES), followed by Europe in 1992. The Super Nintendo Entertainment System followed in the steps of its predecessor, with high technical specifications for its era. The controller of the SNES had also improved over that of the NES, as it now had rounded edges and four new buttons, a standard which is evident on many modern controllers today. The controller was called the "dog bone". Nintendo had begun development on a CD-ROM attachment for the SNES/Super Famicom. Its first partner in this project was Sony, which had provided the SNES with its SPC sound chip. Development on the
Nintendo PlayStation The Super NES CD-ROM System (commonly shortened as the SNES-CD), known as Super Famicom CD-ROM Adapter in Japan, is an unreleased video game peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality ...
CD-ROM add-on and SNES/SFC standalone hybrid console began. However, at the last minute Nintendo decided to pull out of the partnership and instead go with Philips, and while no CD-ROM add-on was produced, several Nintendo properties (namely ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'') appeared on the
Philips CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the '' Green Book ...
media console. Upon learning this, Sony decided to continue developing the technology they had into the PlayStation. The exact reason Nintendo left its partnership with Sony has been the subject of speculation over the years, but the most common theory is that Sony either wanted too much of the profits for the machine or the rights to the CD-ROM attachment itself. In Japan, the Super Famicom easily took control of the gaming market. In the US, due to a late start and an aggressive marketing campaign by Sega (Headed by the Sega Company's new mascot, Sonic The Hedgehog, their answer to Nintendo's Super Mario), Nintendo's market share plunged from 90 to 95% with the NES to a low of approximately 35% against the Sega Genesis. Over the course of several years, the SNES in North America eventually overtook the Genesis, thanks to franchise titles such as ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'', '' The Legend of Zelda: A Link to the Past'', '' Street Fighter II'', and the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Total worldwide sales of the SNES reached 49.10 million units, eclipsing the estimated 40 million unit sales of the Genesis. As the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
battled the Sega Genesis, Nintendo was running into problems on another front caused by their own aggressive marketing behavior. In 1991, Nintendo agreed to a settlement regarding price-fixing allegations brought by the Federal Trade Commission and attorneys general in New York and Maryland. Nintendo had been accused of threatening to cut off shipments of the NES to retailers who discounted the price of the system. The estimated cost of the settlement was just under $30 million. In 1992, Gunpei Yokoi and the rest of R&D 1 began planning on a new stereoscopic 3D console to be called the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
. Hiroshi Yamauchi also bought majority shares of the
Seattle Mariners The Seattle Mariners are an American professional baseball team based in Seattle. They compete in Major League Baseball (MLB) as a member club of the American League (AL) West division. The team joined the American League as an expansion team ...
in 1992. By May 1993, Nintendo had reportedly become one of the top ten leading companies in the world. In 1993, Nintendo announced plans to develop a new 64-bit console codenamed ''Project Reality'', capable of rendering fully 3D environments and characters. In 1994, Nintendo also claimed that Project Reality would be renamed ''Ultra 64'' in the US. The ''Ultra 64'' moniker was unveiled in arcades on the Nintendo branded fighting game ''Killer Instinct'' and the racing game ''Cruis'n USA''. ''Killer Instinct'' was later released on the SNES. Soon after, Nintendo realized they had mistakenly chosen a name for their new console that the
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
corporation owned the rights to. Specifically, only Konami would have the rights to release games for the new system called ''
Ultra adopted by British military intelligence in June 1941 for wartime signals intelligence obtained by breaking high-level encrypted enemy radio and teleprinter communications at the Government Code and Cypher School (GC&CS) at Bletchley Park. ' ...
Football'', ''Ultra Tennis'', etc. Therefore, in 1995 Nintendo changed the final name of the system to ''
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
'', and announced that it would be released in 1996. They later showed previews of the system and several games, including '' Super Mario 64'', to the media and public. Also in 1995, Nintendo purchased part of Rare. In 1994, after many years of Nintendo's products being distributed in Australia by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
since the NES in 1985, Nintendo opened its Australian headquarters and its first managing directors were Graham Kerry, who moved along from Mattel Australia as managing director and Susumu Tanaka of Nintendo UK Ltd. In 1995, Nintendo released the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
in Japan. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the US, which was another disaster. Also in 1995, Nintendo found themselves in a competitive situation. Competitor Sega introduced their 32-bit Saturn, while newcomer Sony introduced the 32-bit PlayStation. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share.


1996–2000: Nintendo 64 and Game Boy Color eras

On June 23, 1996, the Nintendo 64 (N64) was released in Japan, selling over 500,000 units on the first day of its release. On September 29, 1996, Nintendo released the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
in North America, selling out the initial shipment of 350,000. Many said that the advertising onslaught by Sony at this time did not truly begin to take effect until many of the consumers who held out for the Nintendo 64 became frustrated at the lack of software following the first few months after the system's release. Nintendo's extremely competitive climate was pushed by many third-party companies immediately developing and releasing many of their leading games for Nintendo's competitors. Many of those third-party companies cited cheaper development and manufacturing costs for the CD format, versus the cartridge format. On December 1, 1999, Nintendo released the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
add-on peripheral to the Nintendo 64 in Japan, although it was never released elsewhere. Nintendo followed with the release of the
Game Boy Pocket The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same tea ...
, a smaller version of the original Game Boy, designed by
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
as a final product. A week after the release of the Game Boy Pocket, he resigned from his position at Nintendo. He then helped in the creation of the competing handheld
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
. In 1995, ''Pocket Monsters'' (known internationally as " Pokémon") was released in Japan to a huge following. The ''Pokémon'' franchise, created by Satoshi Tajiri, was proving so popular in America, Europe, and Japan, that for a brief time, Nintendo took back their place as the supreme power in the games industry. In 1997,
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
died in a car accident at the age of 56. That year, the European Economic Community forced Nintendo to drastically rework its third-party licensing contracts, ruling that Nintendo could no longer limit the number of games a license could release, require games to undergo prior approval, or require third-party games to be exclusively manufactured by Nintendo. On October 13, 1998, the Game Boy Color was released in Japan, with releases in North America and Europe a month later.


2001–2003: Game Boy Advance and GameCube era

Nintendo released the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
in Japan on March 21, 2001, followed by the North American launch on June 11 and the European launch on June 22. Nintendo released the GameCube home video game console on September 14, 2001, in Japan. It was released in North America on November 18, 2001,
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
on May 3, 2002, and Australia on May 17, 2002. In January 2002,
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakaw ...
resigned as president of Nintendo of America, and Nintendo named
Tatsumi Kimishima is a Japanese businessman who served as the 5th president of Nintendo from September 2015 to June 2018. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in ...
as his successor. In May 2002,
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
stepped down as the president of Nintendo and named
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
his successor. During the same year, Nintendo and Chinese-American scientist Dr Wei Yen co-founded
iQue iQue, Ltd. () is a Chinese video game/game localization and support development company located in Suzhou. It was founded as a joint venture between Wei Yen and Nintendo in 2002 as a Chinese video game console manufacturing company. The follo ...
to manufacture and distribute official Nintendo consoles and games for the mainland
Chinese Chinese can refer to: * Something related to China * Chinese people, people of Chinese nationality, citizenship, and/or ethnicity **''Zhonghua minzu'', the supra-ethnic concept of the Chinese nation ** List of ethnic groups in China, people of ...
market under the iQue brand. Nintendo's aggressive business tactics in Europe would catch up to them. The European Commission determined that Nintendo had engaged in anticompetitive price-fixing business practices dating at least as far back as the early 1990s. This resulted in a heavy fine being laid against the company —
The euro sign () is the currency sign used for the euro, the official currency of the eurozone and unilaterally adopted by Kosovo and Montenegro. The design was presented to the public by the European Commission on 12 December 1996. It consists ...
149 million, one of the largest antitrust fines applied in the history of the commission.


2004–2011: Nintendo DS and Wii era

In May 2004, Nintendo announced plans to release a new brand of handheld, unrelated to the Game Boy, featuring two screens, one of which was touch-sensitive. The Nintendo DS, released on November 21, 2004, received over three million pre-orders. In addition to the touch screen, the DS can also create three-dimensional graphics, similar to those of the Nintendo 64, although its lack of hardware support for texture filtering results in more pixelated graphics than on the Nintendo 64. President
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
reassigned all of Nintendo's software designers under new managers and different division; most of the resources were allocated to Shigeru Miyamoto and
Takashi Tezuka is a Japanese video game designer, director, and video game producer, producer. He is a senior officer of Nintendo EPD and executive at Nintendo. Career Upon graduating the Design Department of Osaka University of Arts, he joined Nintendo in A ...
and the Nintendo EAD division. On May 14, 2005, Nintendo opened its first retail store accessible to the general public,
Nintendo World Store Nintendo New York (previously known as Nintendo World and The Pokémon Center) is the flagship specialty store of video game corporation Nintendo. Located in 10 Rockefeller Plaza, at Rockefeller Center in New York City, the two-story, store open ...
, at the
Rockefeller Center Rockefeller Center is a large complex consisting of 19 commercial buildings covering between 48th Street and 51st Street in Midtown Manhattan, New York City. The 14 original Art Deco buildings, commissioned by the Rockefeller family, span th ...
in
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
. It consists of two stories, and contains many kiosks of GameCube,
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, and Nintendo DS games. There are also display cases filled with things from Nintendo's past, including Hanafuda, Nintendo's first product. They celebrated the opening with a block party at Rockefeller Plaza. At E3 in May 2005, Nintendo displayed the first prototype for their "next-generation" system, codenamed the Nintendo Revolution (now known as the Wii), its controller revealed at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
later that year. On January 26, 2006, Nintendo announced a new version of their Nintendo DS handheld, the
Nintendo DS Lite The is a dual-screen handheld game console developed and manufactured by Nintendo. It is the second iteration of the Nintendo DS and is slimmer, brighter, and more lightweight than the original. It was announced on January 26, 2006, more than a ...
, designed to be smaller and lighter, with a brighter screen. It was launched in Japan on March 2, 2006, and three months later in North America and Europe on June 11 and June 23, 2006, respectively. On May 25, 2006,
Reggie Fils-Aimé Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the president and chief operating officer of Nintendo of America, the North American division of the Japanese video game company Nintendo, from 2006 ...
was promoted to president and CEO of Nintendo of America, Inc. The former president,
Tatsumi Kimishima is a Japanese businessman who served as the 5th president of Nintendo from September 2015 to June 2018. He was formerly the president of Nintendo of America from January 2002, succeeding Minoru Arakawa, until Reggie Fils-Aimé took his place in ...
, was promoted to chairman of the board and CEO. On July 7, 2006, Nintendo officially established a South Korean subsidiary, Nintendo Korea, in the country's capital,
Seoul Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 of ...
, which replaced Daewon Media as the official distributor of Nintendo products in South Korea. In early August 2006, it was revealed that Nintendo, along with Microsoft, was made the target of a patent-infringement lawsuit. Leveled by the Anascape Ltd., the suit claimed that Nintendo's use of analog technology in their game controllers constitutes a violation of their patents. The lawsuit sought to recover damages from both corporations and possibly force them to stop selling controllers with the violating technology. Microsoft settled with Anasacape, while Nintendo went to trial, initially losing and being ordered to pay
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
21 million in damages. Nintendo appealed, and on April 23, 2010, the
Federal Circuit The United States Court of Appeals for the Federal Circuit (in case citations, Fed. Cir. or C.A.F.C.) is a United States court of appeals that has special appellate jurisdiction over certain types of specialized cases in the U.S. federal court ...
reversed the ruling. In November 2010, Anascape's appeal to the Supreme Court of the United States was denied. In mid-September 2006, during press conferences held in Tokyo, New York, and London on 13, 14 and 15 September, respectively, Nintendo announced launch details for its Wii console, as well as demonstrated features of the "
Wii Menu The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are ...
"
GUI The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
. The system was first released on November 19, 2006, in the US, followed by the Japanese launch on December 2, the Australian launch on December 6, and the European launch on December 8. The console sold fast and was a big breakthrough for Nintendo, picking up the pace lost from their last console, the GameCube. The success of the Wii has been attributed to the intended market of the product; while at the time most competitors were focusing on more adult and fan-based games, Nintendo decided to release a console for a larger demographic, one including casual gamers, children and those who wouldn't ordinarily play video games. Since no other major gaming console was marketing for this image, these other companies were caught mostly unprepared by the success of the Wii system, and it wasn't until 2010 that Sony and Microsoft released consoles targeting the same demographic as the Wii. On September 17, 2007, Nintendo of America closed its official forums, the NSider Forums, indefinitely due to a major overhaul of their site. For months prior, cutbacks in Nintendo of America's online department led to the trimming back of NSider's chat hours and the replacement of their annual
Camp Hyrule Camp Hyrule was an annual online virtual camp that was sponsored and moderated by Nintendo of America. It first opened in the summer of 1995, and emerged as Nintendo's biggest online event. Camp Hyrule, which was usually held in August, allowed Ni ...
event — held during August — with a sweepstakes. In the meantime, Nintendo encouraged fans to run their own forums. Nintendo-Europe's forum section of their site was also officially closed down a week later due to a site revamp, however it had been offline citing "security issues" since June of that year. On December 19, 2007, Nintendo opened a forum for technical support only. In October 2007, Nintendo announced Nintendo Australia's new managing director, Rose Lappin. She is Nintendo's first female head of one of its subsidiaries and worked for Nintendo before it started in Australia as Director of Sales and Marketing for Mattel and had that role until she was announced managing director. On November 1, 2008, Nintendo released an updated version of the Nintendo DS Lite in Japan; the
Nintendo DSi The is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's ...
. It includes all features of the Nintendo DS Lite, but it includes a camera on the inside and outside of the system, and newer features. It is the first handheld game system manufactured by Nintendo that allows downloadable gaming content to the system. The Nintendo DSi was released April 2, 2009, in Australia and Asia, April 3, 2009, in Europe, and April 5, 2009, in North America.


2012–2017: Nintendo 3DS and Wii U era

Project Cafe was announced in 2011, and soon revealed later as the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
, an HD console with a new controller, the GamePad. That same year, Nintendo released the 3DS, the first Nintendo handheld with autostereoscopic 3D graphics. Nintendo continued to be successful in the handheld market, and through its decade-long run, 75 million units of the 3DS were sold. By contrast, the Wii U suffered confusing marketing, a lack of third-party support, and very slow consumer adoption. Thus Nintendo quickly gained declining revenues throughout the mid-2010s. The Wii U was discontinued in 2017 as the lowest-selling Nintendo home console with only about 13.5 million sales. On July 11, 2015, Satoru Iwata died from a bile duct tumor at the age of 55. On September 16, Tatsumi Kimishima was named as his replacement. During the Nintendo 3DS and Wii U era, Nintendo's profits fell to lows not seen during their history as a video game manufacturer, reporting their first net loss as a video game company in 2012. Despite initially claiming that mobile gaming was incompatible with Nintendo's identity, Iwata established a partnership with mobile developer DeNA to create mobile games based on Nintendo properties prior to his death.


2017–present: Nintendo Switch era

After beginning the conceptual phase of development in 2012, Nintendo announced in a March 2015
press conference A press conference or news conference is a media event in which notable individuals or organizations invite journalists to hear them speak and ask questions. Press conferences are often held by politicians, corporations, non-governmental organ ...
that they were developing a dedicated video game system, codenamed "NX". According to Fils-Aimé, the system was a "make or break" console for the company's success, as it was apparent that the Wii U's lifespan would be considerably shorter than average. In April 2016, they revealed that the NX was set for a March 2017 release. The NX was formally unveiled as the Nintendo Switch in October 2016, a hybrid console able to switch between portable and home console play. In a January 2017 event, Nintendo revealed more details about the Nintendo Switch. The Nintendo Switch was released on March 3, 2017—in April 2019,
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the wo ...
would receive approval to sell the it in
mainland China "Mainland China" is a geopolitical term defined as the territory governed by the People's Republic of China (including islands like Hainan or Chongming), excluding dependent territories of the PRC, and other territories within Greater China. ...
, and the console released in the region that December. Following the failure of the 1993 ''Super Mario Bros.'' film, Nintendo was wary of creating films based on their franchises, though the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
service inspired them to pursue other utilizations of their popular software, including film. A partnership between Nintendo and Sony Pictures for a computer-animated ''Mario'' film was leaked in 2014, though Nintendo announced in January 2018 that they would be partnering with Illumination to produce an animated ''Mario'' film, produced by Shigeru Miyamoto and
Chris Meledandri Christopher Meledandri (; born May 15, 1959) is an American film producer and founder and CEO of Illumination. He previously served as President of 20th Century Fox Animation, and has worked as the producer of the ''Despicable Me'' franchise ...
, and distributed by
Universal Pictures Universal Pictures (legally Universal City Studios LLC, also known as Universal Studios, or simply Universal; common metonym: Uni, and formerly named Universal Film Manufacturing Company and Universal-International Pictures Inc.) is an Ameri ...
. Titled "''
The Super Mario Bros. Movie ''The Super Mario Bros. Movie'' is an upcoming computer-animated fantasy adventure comedy film based on the Nintendo video game franchise ''Mario''. The film is produced by Illumination with financing from Universal Pictures and Nintendo, ...
''", the film will release on April 7, 2023, starring Chris Pratt as
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
. In April 2018,
Shuntaro Furukawa is a Japanese businessman and executive. He is the sixth and current president of the video game company Nintendo in Japan. He took over as company president in June 2018, succeeding Tatsumi Kimishima. Early life Furukawa was born in Tokyo, ...
succeeded Kimishima as Nintendo President, and in February of the next year,
Doug Bowser Doug Spencer Bowser is an American businessman, currently serving as the president of Nintendo of America. He succeeded Reggie Fils-Aimé as president in 2019, having previously worked for Procter & Gamble and Electronic Arts. Early career B ...
replaced Fils-Aimé as President and COO of Nintendo of America. ValueAct Capital, a
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
-based
investment firm An investment company is a financial institution principally engaged in holding, managing and investing securities. These companies in the United States are regulated by the U.S. Securities and Exchange Commission and must be registered under t ...
, announced in April 2020 that they had purchased worth of Nintendo stock, or a 2% stake of the company. In May 2022, the
Public Investment Fund The Public Investment Fund (PIF; ar, links=no, صندوق الإستثمارات العامة) is the sovereign wealth fund of Saudi Arabia. It is among the largest sovereign wealth funds in the world with total estimated assets of $620 billi ...
of the
Saudi government The politics of Saudi Arabia takes place in the context of a unitary absolute monarchy along Islamic lines, where the King is both the head of state and government. Decisions are, to a large extent, made on the basis of consultation among t ...
purchased a 5% stake in Nintendo. Furukawa claimed in February 2021 that the Nintendo Switch was "in the middle of its life cycle". In 2021, Furukawa said Nintendo plans to explore animated adaptations of their franchises beyond ''The Super Mario Bros. Movie''. Nintendo announced its acquisition of SRD Co., Ltd. in February 2022, who had worked with Nintendo for over 40 years, primarily as a support studio. In July, Nintendo announced its acquisition of the Japanese
animation studio An animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales or rentals o ...
Dynamo Pictures, Inc., and renamed the studio to Nintendo Pictures Co., Ltd. following the closure of the acquisition in October. In January 2020,
hotel A hotel is an establishment that provides paid lodging on a short-term basis. Facilities provided inside a hotel room may range from a modest-quality mattress in a small room to large suites with bigger, higher-quality beds, a dresser, a re ...
and restaurant development company Plan See Do announced their intent to refurbish the former headquarters of Marufuku Nintendo as a hotel set to open midway through 2021, and in June 2021, Nintendo announced that the Uji Ogura plant in which the company's playing cards were produced would be transformed into a
museum A museum ( ; plural museums or, rarely, musea) is a building or institution that cares for and displays a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance. Many public museums make thes ...
titled the "Nintendo Gallery", to be completed by the end of the 2023
fiscal year A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many ...
.


References


Further reading

* *


External links


History of Nintendo article at Gameplayer
{{DEFAULTSORT:History Of Nintendo * Nintendo