Halo 2600
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''Halo 2600'' is a 2010 action-adventure game developed by
Ed Fries Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle. Early life Fries fell in love with games while playing arcade games in the ...
and published by AtariAge for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
, a video game console released in 1977 that ended production in 1992. Inspired by the ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'' video games series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode. ''Halo 2600'' was written by Ed Fries, former vice president of game publishing at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, who was involved in Microsoft's acquisition of ''Halo'' developers
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
. Fries enjoyed the creative problems involved with creating a game with extreme technical constraints. Upon release, the game was generally well-received, and was selected for inclusion in a Smithsonian American Art Museum exhibit.


Gameplay

''Halo 2600'' is an action-adventure shooter video game, with gameplay inspired by the Atari titles ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'' and '' Berzerk''; it plays as a " demake" of the ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'' video games as if they were created for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. The player uses the joystick to control the character of Master Chief, the protagonist of the ''Halo'' video games, as he makes his way through 64 screens, divided into four zones: outdoors,
Covenant Covenant may refer to: Religion * Covenant (religion), a formal alliance or agreement made by God with a religious community or with humanity in general ** Covenant (biblical), in the Hebrew Bible ** Covenant in Mormonism, a sacred agreement b ...
base, ice world, and a final boss area. Weapons and power-ups are available to combat the many enemies that appear. The player and enemies can each be killed by one hit, unless a shield is collected. The player has three lives. After successfully completing the game once, the player can play through the game in "Legendary mode", with the game tweaked for an extra challenge.


Development

Ed Fries Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle. Early life Fries fell in love with games while playing arcade games in the ...
got a taste of game development in his teenage years, developing
Atari 800 The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
games at home. Fries took a summer internship with
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
in college and eventually joined the company. In 2000, he was head of Microsoft Game Studios, trying to develop a launch lineup for Microsoft's unproven
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
console. After being contacted by developer
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
's vice president about a possible acquisition, Fries shepherded Microsoft's purchase of Bungie and their developing project, a game that would become the Xbox's
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
, '' Halo: Combat Evolved''. Fries left Microsoft in January 2004, after 18 years with the company. Fries read the book '' Racing the Beam: The Atari Video Computer System'' by
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
and
Nick Montfort Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for ...
, which is about programming for the Atari 2600, and was inspired to create his own game. Initially, Fries only intended to recreate the Master Chief, but decided to finish the project after encouragement. He was aided by an extensive community of homebrew enthusiasts, where he found emulators, example code, and documentation. Despite having been released in 1977 and ending production in 1992, the Atari 2600 retained a dedicated hobbyist industry who still bought and played classic games. Fries found the challenge of ''Halo 2600'' one of adapting to constraints. The Atari 2600 has millions of times less space and memory than was available for ''Halo''. With only 128
byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
s of RAM, drawing Master Chief was difficult, and creating a game with other characters even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity, comparing the process of adapting ''Halo'' to the effort in turning a novel into a poem or haiku. "It felt more like writing poetry than it did like writing regular code", he said. "It felt like everything had to be so tight, so perfect. If even one of these tricks didn't exist, if I didn't have this incredibly clever way of drawing this sprite, or if I didn't have this incredibly sick code for drawing the missiles, I wouldn't have been able to fit it in. I couldn't have made the machine do what I wanted it to do." Fries pointed to other artists' work such as Bach's fugues or elaborate
origami ) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a f ...
as examples of deliberately setting constraints to create something more interesting. The full game takes up just 4
kilobyte The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix '' kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quant ...
s of space.


Reception and legacy

The game was released in July 2010 at the Classic Gaming Expo. At the exposition, a limited number of physical copies of the game were on sale. It was one of four new Atari 2600 titles released by AtariAge at the 2010 Classic Gaming Expo in Las Vegas, along with '' Duck Attack!'', ''K.O. Cruiser'' (a boxing game) and a port of Sega's 1981 arcade game ''
Turbo In an internal combustion engine, a turbocharger (often called a turbo) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake gas, forcing more air into the engine in order to pr ...
''. The game was also made available for play on modern computers via an emulator. ''Halo 2600'' was generally well received. '' Kotaku''s Owen Good and ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
''s Conrad Zimmerman called it an entertaining diversion. The gameplay was called "rough" but "amazing" by John Biggs of
TechCrunch TechCrunch is an American online newspaper focusing on high tech and startup companies. It was founded in June 2005 by Archimedes Ventures, led by partners Michael Arrington and Keith Teare. In 2010, AOL acquired the company for approximately $ ...
, who cited the immense size constraints involved in creating the game. Zimmerman called the game's controls capable, and ''The Escapist'' Andy Chalk highlighted the game's chiptune soundtrack. Anthony John Agnello, writing for ''
The A.V. Club ''The A.V. Club'' is an American online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was cre ...
'', noted the incongruity of seeing a "modern blockbuster" transformed into devolved version on the 2600's "aesthetically abrasive" hardware. The source code of the game was used to create an 8-bit poster representation of Master Chief. The cartridge version was rereleased through AtariAge in 2013. In the same year, the Smithsonian American Art Museum added ''Halo 2600'' to its "The Art of Video Games" exhibition.


References

{{Homebrew 2010 video games Atari 2600 homebrew games Atari 2600-only games Atari 2600 games Fangames 2600 Video game demakes Video games developed in the United States