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Halo 2600
''Halo 2600'' is a 2010 action-adventure game developed by Ed Fries and published by AtariAge for the Atari 2600, a video game console released in 1977 that ended production in 1992. Inspired by the ''Halo'' video games series, the game sees players control Master Chief and fight through 64 screens with varied enemies. Completing the game once unlocks a tougher "Legendary" mode. ''Halo 2600'' was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of ''Halo'' developers Bungie. Fries enjoyed the creative problems involved with creating a game with extreme technical constraints. Upon release, the game was generally well-received, and was selected for inclusion in a Smithsonian American Art Museum exhibit. Gameplay ''Halo 2600'' is an action-adventure shooter video game, with gameplay inspired by the Atari titles ''Adventure'' and '' Berzerk''; it plays as a " demake" of the ''Halo'' video games as if they wer ...
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AtariAge
AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site also houses a comprehensive, searchable database of Atari video games, including manuals, packaging art, estimated rarity, screenshots, reviews, and other details, as well as an ''Atari Age'' magazine archive. The site is also home to a community of homebrew developers for Atari and other classic video game systems. Carless 2005, p. 15: "As discussed earlier, the Atari 2600 itself has a vibrant homebrew scene oriented around such sites as Atari Age." Some of the homebrew games originally published by AtariAge have been included in official video game compilations such as ''Activision Anthology ''Activision Anthology'' is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that wer ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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Duck Attack!
''Duck Attack!'' is an action-adventure video game developed by Will Nicholes for the Atari 2600 console and published by AtariAge. The game was released at the July 2010 Classic Gaming Expo in Las Vegas. Plot A mad scientist has created mutant, fire-breathing ducks that lay radioactive plutonium eggs. The player must collect the eggs to prevent the scientist from using them to build a doomsday device, while avoiding the ducks and other obstacles. Gameplay The player uses the joystick to control a robot that explores the scientist's lair, picking up eggs, weapons, and other useful objects. When two eggs are found and brought to the appropriate exit, the player advances to the next level. The player starts with three lives (robots) and loses a life when eaten by a duck or hit by the ducks' fire or another deadly object. Additional lives and various power-ups can be earned by picking up colored balloons. The player can choose to play with all objects either in a predetermin ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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Origami
) is the Japanese paper art, art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word ' to refer to designs which use cuts. On the other hand, in the detailed Japanese classification, origami is divided into stylized ceremonial origami (儀礼折り紙, ''girei origami'') and recreational origami (遊戯折り紙, ''yūgi origami''), and only recreational origami is generally recognized as origami. In Japan, ceremonial origami is generally called "origata" (:ja:折形) to distinguish it from recreational origami. The term "origata" is one of the old terms for origami. The small number of basic Origami techniques, ...
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List Of Fugal Works By Johann Sebastian Bach
This article lists the fugal works of Johann Sebastian Bach, defined here as the fugues, fughettas, and canons, as well as other works containing fugal expositions but not denoted as fugues, such as some choral sections of the Mass in B minor, the '' St Matthew Passion'', the '' St John Passion'', and the cantatas. This sub-list of the complete list of compositions by Johann Sebastian Bach is intended to facilitate the study of Bach's counterpoint techniques. Each work cited in this list will be annotated with the fugal subject(s) and any countersubjects in musical notation. Cantata fugues * BWV 6.1 – Choir Fugue, middle section: “Bleib bei uns, denn es will Abend werden” * BWV 17.1 – Sinfonia and Fugue: “Wer Dank opfert, der preiset mich” * BWV 21.2 – Choir Fugue: “Ich hatte viel Bekümmernis in meinem Herzen” * BWV 21.6 – Preludium and permutation Fugue: “Was betrübst du dich, meine Seele” * BWV 21.11 – Preludium and permutation Fugue: “Das La ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Homebrew (video Gaming)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, Drea ...
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Nick Montfort
Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for Digital Narrative. Among his publications are seven books of computer-generated literature and six books from the MIT Press, several of which are collaborations. His work also includes digital projects, many of them in the form of short programs. He lives in New York City. Computer-generated books Montfort's ''The Truelist'' (Counterpath, 2017) is a computer-generated book-length poem produced by a one-page computer program. The code is included at the end of the book. Montfort has also done a complete studio recording reading ''The Truelist,'' available at PennSound. Among Montfort's computer-generated books is ''#!'' (pronounced "shebang"), in which he "chooses the programming languages Python, Ruby, and Perl (the last of which has ...
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Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies. He is the author of ''Alien Phenomenology or What It's Like to be a Thing'' and ''Unit Operations: An Approach to Videogame Criticism'' and ''Persuasive Games: The Expressive Power of Videogames'' and the co-author of '' Racing the Beam: The Atari Video Computer System'' and ''Newsgames: Journalism at Play''. His Atari 2600 game, ''A Slow Year'', won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released ma ...
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The Atari Video Computer System
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Vice (magazine)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the magazi ...
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