Donkey Kong Country Returns
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''Donkey Kong Country Returns'' is a 2010 side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Retro Studios Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the ''Metroid Prime'' and ''Donkey Kong Country'' series, and has contributed to several othe ...
and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. The game's story focuses on an evil group of
Tiki In Māori mythology, Tiki is the first man created by either Tūmatauenga or Tāne. He found the first woman, Marikoriko, in a pond; she seduced him and he became the father of Hine-kau-ataata. By extension, a tiki is a large or small wooden, ...
-like creatures known as the Tiki Tak Tribe that are unleashed on Donkey Kong Island and hypnotize the island's animals to stealing
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
's banana hoard, prompting the two to traverse the island to reclaim it. ''Donkey Kong Country Returns'' was the first installment of the ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' series to not involve the original series developer Rare. The game was a critical and commercial success; it has sold over 6.53 million copies worldwide, making it one of the best-selling titles on the Wii and received positive reviews for its graphics, level design, and gameplay, although its motion controls and high difficulty received more mixed responses. A Nintendo 3DS port developed by
Monster Games Monster Games, Inc. is an American independent video game developer in Northfield, Minnesota, United States that specializes in racing games and ports in action, platforms and action role-playing game An action role-playing game (often ab ...
, titled ''Donkey Kong Country Returns 3D'', was released in North America and PAL regions in May 2013 and in Japan the following month. A sequel, '' Donkey Kong Country: Tropical Freeze'', was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
in February 2014 and ported for the Nintendo Switch in May 2018.


Gameplay

Players take control of the series's protagonist
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
, as well as his friend
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
in certain situations, with many traditional elements of the ''Donkey Kong Country'' series returning, including mine cart levels, the ability to swing between vines and collect bananas, the golden "KONG" letters and puzzle pieces. New gameplay elements include levels in which the characters and foreground environments appear as
silhouette A silhouette ( , ) is the image of a person, animal, object or scene represented as a solid shape of a single colour, usually black, with its edges matching the outline of the subject. The interior of a silhouette is featureless, and the silhou ...
s, spawning several new gameplay mechanics. In single-player mode, players can only play as Donkey Kong, although Diddy Kong rides on Donkey Kong's back, and Donkey Kong can use Diddy's jetpack to jump further. Multiplayer mode enables a second player to control Diddy Kong. If a player's character dies in two-player mode, it can be brought back by using the other character to hit a "DK Barrel" that floats into view, a mechanic similar to the one used in '' New Super Mario Bros. Wii''. To avoid problems arising from differences in the players' skills, Diddy can hop on Donkey's back to take on a more passive role, while his jetpack can be used to make his partner's jumps easier. Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items. The game has two control schemes, with the standard system using the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
in conjunction with the
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person w ...
, while a more classical approach requires that the Wii Remote be held sideways. Both methods use motion controls for the "Ground Pound" move. In addition to common series elements like secrets and unlockables, there is also an optional time attack mode. Two animal buddies, Rambi and Squawks, appear and assist Donkey Kong at certain points in the game. The game also utilises the "Super Guide" feature that previously appeared in '' New Super Mario Bros. Wii'' and ''
Super Mario Galaxy 2 is a 2010 platform game, platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to 2007's ''Super Mario Galaxy''. It was released worldwide in 2010. Much like the first game, t ...
''. If the player loses eight lives in a single level, they will be given the option to allow a white-colored Donkey Kong named Super Kong to take over and complete the level for them. However, Super Kong will not look for collectible items, nor will he show the player where they are. He also keeps anything he happens to collect, so the player is not rewarded for these items. After beating Tiki Tong, an additional stage called "The Golden Temple" is unlocked. In order to play the stage, the player has to find objects called "Rare orbs" hidden in each world's temple. Upon competing the Golden Temple, a new mode is unlocked known as the Mirror Mode. In this mode, the stages are flipped, Donkey Kong only has one unit of health, he cannot use items bought from Cranky Kong, and he cannot get any help from Diddy Kong.


Plot

The game's story revolves around creatures known as Tikis, which are new to the series. The different types of Tikis fill the role of the antagonists in the story, replacing the
Kremlings is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kongs, ...
from ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
''.
Cranky Kong is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kongs, t ...
, who owns shops throughout the island, is the only Kong family member that appears other than Donkey and Diddy. The story begins when a group of evil
Tiki In Māori mythology, Tiki is the first man created by either Tūmatauenga or Tāne. He found the first woman, Marikoriko, in a pond; she seduced him and he became the father of Hine-kau-ataata. By extension, a tiki is a large or small wooden, ...
s known as the Tiki Tak Tribe arrive on Donkey Kong Island after being awoken by a
volcanic eruption Several types of volcanic eruptions—during which lava, tephra (ash, lapilli, volcanic bombs and volcanic blocks), and assorted gases are expelled from a volcanic vent or fissure—have been distinguished by volcanologists. These are oft ...
, and play music to hypnotize the animals, mostly
elephant Elephants are the largest existing land animals. Three living species are currently recognised: the African bush elephant, the African forest elephant, and the Asian elephant. They are the only surviving members of the family Elephantidae ...
s,
zebra Zebras (, ) (subgenus ''Hippotigris'') are African equines with distinctive black-and-white striped coats. There are three living species: the Grévy's zebra (''Equus grevyi''), plains zebra (''E. quagga''), and the mountain zebra (''E. zebr ...
s, giraffes, and squirrels on the island into stealing
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
's bananas. Since Donkey Kong is resistant to the Tikis' music, he works with
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
to retrieve their hoard of bananas from the Tikis. Throughout the game, the pair travel through nine worlds to recover their stolen bananas: the Golden Temple, the Volcano, the Factory, the Cliff, the Forest, the Cave, the Ruins, the Beach, and the Jungle. In each world, they must defeat a Tiki Tak Tribe leader: Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian (who hypnotizes other inhabitants on the island to fight the Kongs), and Tiki Tong, the king of the Tiki Tak Tribe. After Tiki Tong is defeated, the Kongs are launched into space where they punch and headbutt down on the
Moon The Moon is Earth's only natural satellite. It is the fifth largest satellite in the Solar System and the largest and most massive relative to its parent planet, with a diameter about one-quarter that of Earth (comparable to the width of ...
, crushing Tiki Tong's base and sending bananas flying everywhere.


Development


Conception

The idea for ''Donkey Kong Country Returns'' originated at
Retro Studios Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the ''Metroid Prime'' and ''Donkey Kong Country'' series, and has contributed to several othe ...
following the completion of '' Metroid Prime 2: Echoes'' in 2004, when Retro president and CEO Michael Kelbaugh told Nintendo producer Kensuke Tanabe that Retro was interested in developing a ''Donkey Kong'' game. Kelbaugh had worked as a tester on the ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' series for the Super Nintendo Entertainment System (SNES), which had been on a hiatus following '' Donkey Kong Country 3: Dixie Kong's Double Trouble!'' (1996). Its developer, the British studio Rare, was acquired by Nintendo's competitor
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
in 2002. Retro was directed to develop '' Metroid Prime 3: Corruption'' (2007) instead, Tanabe noting that Nintendo depended on Retro to make games that could not be developed in Japan. After the completion of ''Corruption'', Retro began experimenting for potential projects, but in April 2008, three core staff—design director Mark Pacini, art director Todd Keller, and principal technology engineer Jack Matthews—left, and those experiments had to be discarded. Despite the hardship of staff departures, Kynan Pearson, a senior designer, said it provided an opportunity "to introduce new ways of thinking and operating". Tanabe was unsure what Retro's next project would be until ''Donkey Kong'' creator Shigeru Miyamoto, "totally by chance", expressed interest in a ''Donkey Kong Country'' revival. Miyamoto said that Nintendo had been receiving requests from the North American audience for a new ''Donkey Kong Country'', and Tanabe suggested that Retro would be a suitable developer for such a project. Retro staff flew to Nintendo's headquarters in
Kyoto Kyoto (; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin, Keihanshin metropolitan area along wi ...
to meet with Miyamoto and Nintendo president
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
, where they determined ''Returns'' direction. Miyamoto told Retro, "Donkey Kong is my baby and you better get it right!" Iwata was confident in Retro's ability to develop the game, given that many staff were avid fans of the original ''Donkey Kong Country''. He felt they dispelled any concerns that it was possible for a studio besides Rare to continue ''Donkey Kong Country''. Iwata referred to the set of circumstances that led to Retro taking on ''Returns'' as ''goen'' ("fate"), so Retro chose ''F8'' as the project's codename. Retro was excited to work on a series different from ''Metroid''; senior designer Mike Wikan noted that ''Donkey Kong'' light tone was a contrast from ''Metroid'' somber one. Iwata said their passion for ''Donkey Kong Country'' "generated an energy that was poured into 'Returns''. When development began, Tanabe and assistant producer Risa Tabata discussed how they could distinguish ''Returns'' from the previous ''Donkey Kong'' game, ''
Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings and conquer the jungle. ''Jungle Beat'' is designed for use with ...
'' (2004). Tanabe said that Miyamoto taught him to "think about what we can do that's new and hasn't appeared before or about what kind of inventive game mechanics we can include". Similar to the role he played during the development of ''Donkey Kong Country'' and ''Jungle Beat'', Miyamoto supervised Retro and reviewed ''Returns'' content throughout development. He wanted Retro to keep ''Donkey Kong Country'' unique visuals and feel in mind, and emphasized elements he felt should be retained from prior games. He also mandated which characters could return.


Design

''Returns'' was designed for ''Donkey Kong Country'' fans, and the team spent the first week of development playing the SNES games to gather inspiration. Retro sought to carry memorable elements—such as side-scrolling gameplay, barrel cannons, and minecart sequences—while refining them to create a new experience, and continue the series' broad appeal and accessibility. Wikan and fellow senior designer Tom Ivey felt a lot of responsibility because they did not want to disappoint fans. Since Tabata had never played ''Donkey Kong Country'', she saw herself as the one who conceived new ideas. Unlike Rare's games, which allowed players to swap between the two Kongs at will, Retro designed Donkey and Diddy as a combined character. The staff worked with Miyamoto for hours to perfect Donkey Kong's movement and referred to him as "
Yoda Yoda () is a fictional character in the ''Star Wars'' universe, first appearing in the 1980 film ''The Empire Strikes Back''. He is a small, green humanoid alien who is powerful with the Force and is a leading member of the Jedi Order until it ...
" for his input. Miyamoto suggested the blowing mechanic after playing a prototype and noticing that one of Diddy Kong's animations resembled blowing. The team was initially baffled by the suggestion, but found it added interactivity and whimsy. Because Miyamoto wanted players to move similarly to Donkey Kong when he slaps the terrain, Retro designed the game around the Wii Remote and Nunchuk. Retro introduced the option to play without the Nunchuk following the release of ''New Super Mario Bros. Wii'', which allowed players to hold the Wii Remote horizontally like a Nintendo Entertainment System controller. To track which levels were completed and which needed work, Retro staff used a whiteboard to record their progress. Pearson, who oversaw this system, said it "flowed well in that when a good idea came out, it served as motivation for coming up with an idea that was even more fun". Team members competed and asked each other for input, with Ivey noting everyone sought to surprise their coworkers. Ivey felt the team "did a good job recreating the thrilling elements in the earlier ''Donkey Kong Country'' games". Retro wanted every level to contain a memorable set piece, and the team felt they were able to incorporate more ideas than they were in the ''Metroid Prime'' series. They introduced surface-clinging to expand gameplay to walls and ceilings, and chose not to include underwater levels because they did not fit the pace. Kelbaugh decided that ''Returns'' needed to be difficult to appease ''Donkey Kong Country'' fans since Retro's goal was "to pay homage to and make a better 'Donkey Kong Country'', but still be fair enough for inexperienced players. Pearson and Wikan wanted it to challenge players in a way that would encourage them to learn from their mistakes and keep trying. They introduced Diddy's jetpack and pop gun to ease the difficulty for inexperienced players and distinguish him from previous games. Retro was aware that the difficulty would be tough for some players to manage, so the team integrated the Super Guide system from ''New Super Mario Bros. Wii''. Kelbaugh knew the ''Metroid Prime'' and ''Donkey Kong Country'' series were popular among
speedrunner Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
s and hardcore gamers, and the time trial mode was added late in development to appeal to them. Tanabe felt that simultaneous multiplayer was one way ''Returns'' should differ from ''Jungle Beat'', since previous ''Donkey Kong'' games only let players take turns. Miyamoto advised Tanabe to only focus on single-player gameplay before considering multiplayer, but Tanabe still told Retro to incorporate multiplayer early in development. To distinguish ''Returns'' multiplayer from ''New Super Mario Bros. Wii'' and allow skilled gamers to play swiftly, Retro removed the
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
between Donkey and Diddy. Retro refrained from lowering the difficulty for multiplayer, though the team did discuss making it easier to obtain lives and allowed Diddy to ride Donkey's back if one player was having trouble.


Art and programming

Retro wanted ''Returns'' to look "fun and whimsical" and discarded many initial designs for being too similar to ''Metroid'' darker aesthetic. Impactful visuals were a primary focus since the original ''Donkey Kong Country'' was famous for its graphics, though Kelbaugh and director Bryan Walker said developing the silhouette levels "taught us not to rely so much on graphics". Retro retained the previous ''Donkey Kong Country'' games' art style, but developed environments using
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
rather than the
pre-rendering Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
technique that Rare used to create the SNES trilogy. Tanabe noted that unlike the SNES games, which featured static backgrounds due to technical limitations, Retro could incorporate real time animation into ''Returns'' and allow characters and backgrounds to interact. Retro drew inspiration from '' Virtual Boy Wario Land'' (1995), which allows the player to jump between the background and the foreground. Unlike most Western game developers, Retro spent a considerable amount of time developing prototypes. For ''Metroid Prime'', Retro based the development on its
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various des ...
s, but learned from Tanabe that it was more efficient to develop prototypes first and create design documents after the gameplay had been polished. ''Returns'' was developed using the ''Metroid Prime'' game engine, but required far more detail in polygons and textures. The team noted that while audiences often perceive side-scrolling games as simple and archaic, they are actually quite difficult to develop due to the amount of care that goes into each level. They tried to adapt the ''Prime'' games' Morph Ball
virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
to create the side-scrolling effect. However, the player character's movements were too fast and complicated for it, so a new camera system had to be developed. Retro updated approximately two-thirds of its technology for ''Returns'', including its renderers, animation tools, and collision detection systems. Kelbaugh and Walker estimated that every level required around three times the amount of detail that ''Metroid Prime 3: Corruption'' did, so the team had to "really ramp up our technology to support that". It took around six months to shift from the ''Prime'' development environment, and Kelbaugh and Walker said that the artists had to be retrained to design a ''Donkey Kong'' game. The player character has over 2,000 animations in single-player and 6,000 in multiplayer, far greater than
Samus Aran is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Me ...
's in the ''Metroid Prime'' games, and Retro drew inspiration from ''Jungle Beat'' to develop Donkey Kong's movements. To incorporate Super Guide, the programmers rewrote the engine to remove possible randomness arising from button inputs. Retro used Super Guide to
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
and find bugs.


Music

Kenji Yamamoto, who worked with Retro on the ''Metroid Prime'' series, composed most of ''Donkey Kong Country Returns'' soundtrack, alongside Minako Hamano, Masaru Tajima, Shinji Ushiroda, and Daisuke Matsuoka. The soundtrack mostly comprises rearrangements of tracks from the original ''Donkey Kong Country'', composed by David Wise and Eveline Novakovic. This was at the request of Miyamoto and Iwata, who did not want Retro to change the music. Iwata considered the soundtrack a large part of ''Donkey Kong Country'' appeal and told Tanabe to handle it with care during the first ''Returns'' meeting. Alongside rearrangements, Yamamoto composed new material to fit ''Returns'' atmosphere. Due to the constant tweaking of the levels, he sometimes had to recompose his tracks. Retro wanted Yamamoto to blend the classic ''Donkey Kong Country'' tracks with modern sound. He did not use a full orchestra, but focused on what Tanabe felt made ''Donkey Kong Country'' music iconic, such as piano arrangements and the bassline. Because Rare was uninvolved, Wise, ''Donkey Kong Country'' original composer, was unable to contribute. Wise left Rare in 2009 because he disagreed with the company's direction under Microsoft and got in contact with Kelbaugh. In 2019, Wise said that it was too late for him to contribute to ''Returns'' by the time he connected with Kelbaugh, but they stayed in contact in case Retro decided to develop a sequel. Wise felt Yamamoto "did a wonderful job" rearranging his past work, though he said he would have relied more on new compositions than past material. Event occurs from 30:10 to 32:00.


Completion

The development did not begin smoothly; Tanabe described early development as "floundering around" and said that the team often disagreed as to what would be fun. One difficulty was making a game that reflected Nintendo's values. Designing the bosses proved particularly challenging, with Tanabe and Wikan singling out one, Mangoruby, as a "bitter struggle". A few months before
E3 2010 The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. Ther ...
, Retro added more programmers to the boss group, which greatly accelerated development. The amount of effort it took to create the level playable for the E3
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
made the team concerned that ''Returns'' would not be ready for its deadline, and the team still had to complete around 70 levels after E3. E3 2010 proved to be a turning point for the development; Iwata observed that "the game rapidly bloomed once
etro Etro is a family-managed Italian fashion house founded in 1968. It is mainly known for its paisley patterns, which the company started making in 1981. History Etro was founded in 1968 by Gerolamo "Gimmo" Etro as a textile design company. By the t ...
entered the final stretch", with more ideas and elements introduced. Pearson attributed the turnaround to correspondence between Nintendo and Retro: "We had come to share a certain philosophy with regards to how to make the game's levels and had achieved a common understanding of what makes a level fun. We learned the tempo necessary for a fun level and the kinds of elements to put in". Towards the end of development, Tanabe had to take a week off due to lower back pain. Tabata filled in for him and stayed to help during the final stages. Tanabe said she was responsible for "the most demanding requests for changes". The team worked overnight during the final stages.


Release


Context

Following Microsoft's acquisition of Rare, the ''Donkey Kong'' franchise's prominence faded. With no studio to develop major ''Donkey Kong'' platform games, Donkey Kong became relegated to spin-offs—such as the ''
Donkey Konga is a GameCube rhythm video game series starring the ape Donkey Kong, developed by Namco and published by Nintendo. The series' games are intended to be played with a special controller called the DK Bongos that resemble two small bongo drums, b ...
'' and ''
Mario vs. Donkey Kong is a sub-series of the ''Mario'' and ''Donkey Kong'' series, based on puzzle video games, marking the return of Pauline and the rivalry between Mario and Donkey Kong. '' Mario vs. Donkey Kong'', released in 2004 for the Game Boy Advance, was ...
'' series—and guest appearances in other Nintendo franchises. ''Jungle Beat'', the only major ''Donkey Kong'' game since Rare's ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'' (1999), was a commercial disappointment despite positive reviews. ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books abou ...
'' wrote that ''Jungle Beat'' was seen as "merely an aside to the ''Donkey Kong'' platforming saga. Seething underneath the surface of every gamer who cut their teeth on 16-bit platformers was a longing for a return to form for the wayward gorilla and his adventures... ''Donkey Kong Country'' was a brand that had a growing sense of latent desire associated with it". ''Donkey Kong Country Returns'' was kept a secret for much of its development. In August 2009, '' IGN'' reported that Retro was known to be working on a new Wii game but was going great lengths to conceal its identity, including restricting access to parts of its headquarters. When ''IGN'' interviewer Matt Casamassina visited Retro to discuss '' Metroid Prime: Trilogy'' (2009), he was required to sign a non-disclosure agreement stipulating that if he managed to learn what the new project was, he would be unable to discuss it. Reports that the project was ''Donkey Kong''-related surfaced shortly before Nintendo's E3 conference in June 2010.


Marketing

Nintendo of America president
Reggie Fils-Aimé Reginald Fils-Aimé ( ; born March 25, 1961) is an American businessman best known for being the president and chief operating officer of Nintendo of America, the North American division of the Japanese video game company Nintendo, from 2006 ...
announced ''Donkey Kong Country Returns'' during his
keynote address A keynote in public speaking is a talk that establishes a main underlying theme. In corporate or commercial settings, greater importance is attached to the delivery of a keynote speech or keynote address. The keynote establishes the framework f ...
at E3 on June 15, 2010, when he introduced a trailer showcasing various levels and set pieces.
Video game journalist Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicati ...
s considered Nintendo's showing its strongest in years and singled out ''Returns'' as one of the most significant announcements. They characterized the announcement as a surprise; a new ''Country'' game had been considered unlikely following Microsoft's acquisition of Rare. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said that the trailer sparked cheers from the crowd, with ''Hardcore Gaming 101'' writing that Nintendo's use of the ''Country'' branding promised fans a return to form for the franchise. Alongside ''
Kirby's Epic Yarn ''Kirby's Epic Yarn'' is a platform video game developed by Good-Feel and published by Nintendo for the Wii. It is an installment of the ''Kirby'' series and was released in October 2010 in Japan and North America and in February 2011 in Aust ...
'', '' Metroid: Other M'', and ''
Wii Party ''Wii Party'' is a party video game developed and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the ''Mario Party'' series, another Nintendo franchise. It is also the first game in the ''Wi ...
'', Nintendo positioned ''Returns'' to rejuvenate Wii sales in response to rising
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
sales. It promoted the game with a series of trailers, which journalists said showcased a hardcore difficulty. One advertisement featured British comedians
Ant & Dec Ant & Dec are a British television presenting duo, consisting of Anthony McPartlin (born 18 November 1975) and Declan Donnelly (born 25 September 1975), from Newcastle upon Tyne, England. Formed after their meeting as child actors on CBBC's ...
searching for bananas in the jungle. Nintendo of America partnered with the produce distributor
Chiquita Chiquita Brands International Sàrl (), formerly known as Chiquita Brands International Inc. and United Fruit Co., is a Swiss-domiciled American producer and distributor of bananas and other produce. The company operates under a number of ...
to label its bananas with ''Donkey Kong'' stickers and host a contest in which customers could submit pictures of themselves dancing. Participants could win one of 31 prizes, including a Wii, a copy of ''Returns'', and a trip to the Chichen Itza ruins in
Cancún Cancún ( ), often Cancun in English (without the accent; or ) is a city in southeast Mexico on the northeast coast of the Yucatán Peninsula in the Mexican state of Quintana Roo. It is a significant tourist destination in Mexico and the seat ...
. Customers who preordered ''Returns'' through GameStop received a banana-shaped Wii Remote pouch. On December 1, Nintendo Australia piled a five-meter (16.4 feet) stash of around 10,000 bananas, weighing two tons, at the
Circular Quay Circular Quay is a harbour, former working port and now international passenger shipping port, public piazza and tourism precinct, heritage area, and transport node located in Sydney, New South Wales, Australia on the northern edge of the Syd ...
in Sydney. Visitors could play ''Returns'' on an
inflatable movie screen An inflatable movie screen is an inflatable framework with an attached projection screen. Inflatable screens are used for outdoor movies, film festivals, drive-in theaters, sports, social, fundraising and other events requiring outdoor projecti ...
and take bananas from the stash; leftover bananas were donated to the food rescue charity OzHarvest. In the UK, Nintendo partnered with the video game retailer GAME for a promotion in which customers were asked to bring bunches of bananas to participating stores on December 3. The first 20 customers could exchange their bananas for a free copy of ''Returns''. For another launch event, Nintendo hosted Japanese competitive eater
Takeru Kobayashi , also known as Takeru "Tsunami" Kobayashi, is a Japanese competitive eater. Described as "the godfather of competitive eating", Kobayashi is a six-time champion of Nathan's Hot Dog Eating Contest and is widely credited with popularizing the spor ...
, who ate 16 bananas in a minute.


Sales

''Donkey Kong Country Returns'' was released in North America on November 21, 2010—the 16th anniversary of ''Donkey Kong Country'' release—in Europe on December 3, and in Japan on December 9. The game sold strongly: in its opening week in Japan, it sold 163,310 copies—56.63% of its initial shipment of 288,380 copies—and over 970,000 copies by December 2012. In North America, it debuted in sixth place on
the NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
's sales charts, with sales of 430,470. Worldwide sales reached 4.21 million in less than a month.


Rereleases


''Donkey Kong Country Returns 3D''

A Nintendo 3DS port, titled ''Donkey Kong Country Returns 3D'', was released on May 24, 2013. The game was rebuilt from the ground up by
Monster Games Monster Games, Inc. is an American independent video game developer in Northfield, Minnesota, United States that specializes in racing games and ports in action, platforms and action role-playing game An action role-playing game (often ab ...
and is rendered with
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
graphics. The 3DS version includes two game modes, "Original Mode" which plays the same as the original Wii version, and "New Mode" which introduces a handful of new items to make the game easier, including extra health. This version also includes an extra world with eight new levels which are not present in the original Wii version.


Wii U re-release

A Wii version of ''Donkey Kong Country Returns'' and other Wii games were released for download on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. Th ...
via Nintendo eShop. ''Donkey Kong Country Returns'' was made available on Nintendo eShop on January 21, 2015, in Japan, January 22 in Europe, and January 23 in Australia and New Zealand. Between March 31 and June 30, 2016, inclusively, the digital re-release of ''Donkey Kong Country Returns'' was made available for North American Wii U users exclusively as a
My Nintendo is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system rewards allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The ...
reward. The title has since been made commercially available on the North American Nintendo eShop starting September 22 the same year.


Nvidia Shield release

''Donkey Kong Country Returns'' was released on
Nvidia Shield Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
for the
Chinese Chinese can refer to: * Something related to China * Chinese people, people of Chinese nationality, citizenship, and/or ethnicity **''Zhonghua minzu'', the supra-ethnic concept of the Chinese nation ** List of ethnic groups in China, people of ...
market on July 4, 2019. The Nvidia Shield version of the game is in HD unlike the original Wii version.


Reception

''Donkey Kong Country Returns'' received generally favorable reviews. For its awards for games released in 2010, '' IGN'' gave ''Returns'' awards for "Best Retro Design" and "Most Challenging", then selected the game as the 5th best on the console. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' named it Game of the Month for December 2010, with reviewer Dan Ryckert hailing it as "one of the best platformers hey'dever played". The publication later picked it as the "Best Platformer" and "Best Wii Exclusive" of 2010. Critics lauded its graphics, level design, and fast-paced platforming and gameplay, which they saw as a return to form for the ''Donkey Kong Country'' games. However, its motion controls and difficulty curve received a variety of opinions. IGN's Craig Harris awarded the game an Editor's Choice award, calling it a challenging, old-school throwback to the original ''Country'' games. Video game talk show '' Good Game''s two presenters gave the game a 9 and 8.5 out of 10, praising how true the music kept to the style of the original tracks, and that it managed to keep from becoming too complex while still avoiding being over-simplified. ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
'' praised the similarity of ''Returns'' to the previous games in the series, the game's replay value, and its graphics, but the review criticized the motion controls and the co-op game play. '' GamesRadar'' complimented the title for its standout levels and fan service, while criticizing it the levels for being frustrating, unclear and often misleading, and motion controls that make them "question the controls in a platformer". '' GameTrailers'' praised the game's gameplay and the diversity of the levels, while ''
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by '' Time' ...
'' stated that "Retro recaptures most of Donkey Kong's venerated platforming roots in this fine Wii sequel".


Sales

The game debuted third on the Japanese video game charts, with 163,310 units sold, and it has sold 638,305 copies in Japan as of January 2, 2011. In North America, the game debuted at sixth place on the charts, with 430,470 units sold. By the end of March 2011, the game had sold 4.98 million copies worldwide. As September 2013, the 3DS version has sold 268,000 units in the United States. As of March 2014, ''Donkey Kong Country Returns 3D'' has worldwide sales of 1.52 million units. Both versions of this game, along with its sequel, were added to the
Nintendo Selects ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
label on March 11, 2016, in North America.


Notes


References


Citations


Works cited

*


External links

* * * {{Authority control 2010 video games Video game sequels Cooperative video games Donkey Kong Country Donkey Kong platform games Wii games Nintendo 3DS games Nintendo 3DS eShop games Retro Studios games Side-scrolling video games Video games with 2.5D graphics Wii games re-released on the Nintendo eShop Video games developed in the United States Video games scored by Kenji Yamamoto (composer, born 1964) Video games set on fictional islands Multiplayer and single-player video games Fiction about hypnosis Video games with silhouette graphics Video games produced by Kensuke Tanabe Monster Games games