Donkey Kong Country
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''Donkey Kong Country'' is a 1994
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Rare and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES). It is a
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
of Nintendo's ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' franchise and follows the gorilla
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and his nephew
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
as they set out to recover their stolen banana hoard from the crocodile
King K. Rool is a fictional anthropomorphic crocodile and the main antagonist in Nintendo's ''Donkey Kong'' video game franchise, as well as the archnemesis of Donkey Kong and Diddy Kong. K. Rool is the villainous leader of a group of crocodilian raiders kn ...
and his army, the
Kremlings is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kong ...
. The
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride
minecart A minecart or mine cart (also known as a mine trolley or mine hutch) is a type of rolling stock found on a mine railway, used for moving ore and materials procured in the process of traditional mining. Minecarts are seldom used in modern opera ...
s and animals, defeat enemies and bosses, and find secret
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage eithe ...
s. In
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes, two players work
cooperatively Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
or race each other. After developing
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
games in the 1980s, Rare, a British studio founded by
Tim and Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
, purchased
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations to render
3D model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
s. Nintendo sought a game to compete with
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part of ...
'' (1993) and commissioned Rare to revive the dormant ''Donkey Kong'' franchise. Rare assembled 12 developers to work on ''Donkey Kong Country'' over 18 months. ''Donkey Kong Country'' was inspired by the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' series and was one of the first
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable tha ...
games to feature
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
graphics, achieved through a
compression Compression may refer to: Physical science *Compression (physics), size reduction due to forces *Compression member, a structural element such as a column *Compressibility, susceptibility to compression * Gas compression *Compression ratio, of a ...
technique that allowed Rare to convert 3D models into SNES sprites with little loss of detail. It was the first ''Donkey Kong'' game neither produced nor directed by the series' creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, though he contributed design ideas. Following its announcement at the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
in June 1994, ''Donkey Kong Country'' was highly anticipated and backed by a major marketing campaign that cost in America alone. It was released in November 1994 to acclaim; critics hailed its visuals as groundbreaking and praised its gameplay and music. Its quality and design were favourably compared to the ''Super Mario'' series. ''Donkey Kong Country'' received several year-end accolades and set the record for the fastest-selling video game at the time. With 9.3 million copies sold worldwide, it is the third-bestselling SNES game and the bestselling ''Donkey Kong'' game. Following the success, Nintendo purchased a large minority stake in Rare, which became a prominent second-party developer for Nintendo during the late 1990s. ''Donkey Kong Country'' re-established ''Donkey Kong'' as a popular Nintendo franchise and is credited for helping Nintendo win the
console war In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
of the 1990s and maintaining the SNES's popularity into the
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
. It is considered one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
and has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to platforms such as the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
,
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, and
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
services. Rare followed it with two sequels for the SNES, '' Donkey Kong Country 2: Diddy's Kong Quest'' (1995) and '' Donkey Kong Country 3: Dixie Kong's Double Trouble!'' (1996), and the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
game ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'' (1999). After a hiatus, during which Rare was acquired by the Nintendo competitor
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
,
Retro Studios Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the '' Metroid Prime'' and '' Donkey Kong Country'' series, and has contributed to several o ...
revived the series with ''
Donkey Kong Country Returns ''Donkey Kong Country Returns'' is a 2010 side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the fol ...
'' (2010) for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
and '' Donkey Kong Country: Tropical Freeze'' (2014) for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
.


Gameplay

''Donkey Kong Country'' is a side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. A
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
of the ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' franchise, its story begins when
King K. Rool is a fictional anthropomorphic crocodile and the main antagonist in Nintendo's ''Donkey Kong'' video game franchise, as well as the archnemesis of Donkey Kong and Diddy Kong. K. Rool is the villainous leader of a group of crocodilian raiders kn ...
and his army of crocodiles, the
Kremlings is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kong ...
, steal the Kongs' banana hoard. The gorilla
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
and his nephew
Diddy Kong is a fictional character who appears in games belonging to the ''Donkey Kong'' and ''Mario'' video game franchises, debuting in the 1994 ''Donkey Kong'' series game, ''Donkey Kong Country''. Nintendo designer Kevin Bayliss commented Diddy Kong wa ...
set out to reclaim the hoard and defeat the Kremlings. Donkey and Diddy serve as the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s of the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
game; they run alongside each other and the player can swap between them at will. Donkey is stronger and can defeat enemies more easily; Diddy is faster and more agile. Both can walk, run, jump, pick up and throw objects, and roll; Donkey can slap the terrain to defeat enemies or find items. The player begins in a
world map A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of ...
that tracks their progress and provides access to the 40
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
s. The player attempts to complete each level while traversing the environment, jumping between platforms, and avoiding enemy and inanimate obstacles. Level themes include jungles, underwater reefs, caves, mines, mountains, and factories. Some feature unique
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sh ...
, such as rideable
minecart A minecart or mine cart (also known as a mine trolley or mine hutch) is a type of rolling stock found on a mine railway, used for moving ore and materials procured in the process of traditional mining. Minecarts are seldom used in modern opera ...
s, blasting out of cannons resembling barrels, and swinging ropes. Each area ends with a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
fight with a large enemy. Donkey and Diddy can defeat enemies by jumping on, rolling into, or throwing barrels at them. If hit by an obstacle, one of the Kongs runs off and the player automatically takes control of the other. They will only be able to control that Kong unless they free the other Kong from a barrel. In certain levels, the player can free an animal that provides the Kongs with special abilities, similar to
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in ''Super Mario World'' (1990) on the Super Nintendo Entertainment System as Mario and Luigi's sidekick. Yoshi is the title character of the ''Yoshi' ...
from the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' series. Buddies include Rambi, a rhino that can charge into enemies and find hidden entrances; Enguarde, a swordfish that can defeat enemies with its bill; Squawks, a parrot that carries a lantern; Expresso, an ostrich that flies; and Winky, a frog that can jump high. Each level contains collectible bananas, letters that spell out K–O–N–G, balloons, and animal tokens. These items can be found within the main level or by discovering hidden
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage eithe ...
s, where they are earned via solving puzzles. The player starts with five
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
. Collecting 100 bananas, all the K–O–N–G letters, a balloon, or three of the same animal token grants extra lives. The player can visit other members of the Kong family from the world map.
Funky Kong is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto. Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kong ...
operates a flight service allowing the player to travel across different areas of Donkey Kong Island; Cranky Kong, the aged incarnation of Donkey Kong from the original ''Donkey Kong'' (1981), provides tips and
fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
-breaking humour; and Candy Kong saves the player's progress. The player can increase their completion percentage by finding bonus stages. Reaching the maximum 101 per cent results in a different ending. The game also features two
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
game modes. In the
competitive Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indivi ...
"Contest" mode, players take turns playing each level as quickly as possible. In the
cooperative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
"Team" mode, they play as a tag team.


Development


Background

In 1985, the British game developers
Tim and Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
established Rare Ltd. The brothers previously founded the British computer game studio
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for ...
and founded Rare to focus on the burgeoning Japanese video game console market. After
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
rejected their efforts to form a partnership in 1983, Chris Stamper studied the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) hardware for six months. Rare demonstrated it was possible to
reverse-engineer Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomp ...
the NES and showed several
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
s to Nintendo executive
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakaw ...
; impressed, Arakawa granted Rare a Nintendo developer licence. Rare developed more than 60 NES games, including the ''
Battletoads ''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game '' Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to ...
'' series and
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
of games such as ''
Marble Madness ''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limi ...
''. When Nintendo released their next console, the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES), in 1991, Rare decided to limit their output. Around 1992, Rare invested their NES profit in
Silicon Graphics, Inc. Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
(SGI) Challenge workstations with
Alias Alias may refer to: * Pseudonym * Pen name * Nickname Arts and entertainment Film and television * ''Alias'' (2013 film), a 2013 Canadian documentary film * ''Alias'' (TV series), an American action thriller series 2001–2006 * ''Alias the J ...
rendering software to render
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
. It was a significant risk, as each workstation cost £80,000. The move made Rare the most technologically advanced UK developer and situated it high in the international market.


Conception

Though it had purchased the workstations to produce games for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, which was in development at the time, Rare discovered it was possible to use them with the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
SNES. Rare tested the SGI technology with '' Battletoads Arcade'' (1994) and began developing a boxing game, ''Brute Force'', using
PowerAnimator PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting ...
. Around this time, Nintendo was embroiled in a
console war In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
with
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
, whose
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
competed with the SNES. Nintendo wanted a game to compete with Sega's ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part of ...
'' (1993), which featured graphics by
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
animators, when Nintendo of America chairman
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball team ...
learned of Rare's SGI experiments during a trip to Europe. After impressing Nintendo with a demonstration of ''Brute Force'', Tim Stamper—inspired by ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' use of digitised footage in place of hand-drawn art—suggested developing a platform game that used
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
graphics. Nintendo granted the Stampers permission to use the ''Donkey Kong''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
. The franchise had been largely dormant since the unsuccessful ''
Donkey Kong 3 is a platform shooter video game developed and published by Nintendo. It is the third installment in the ''Donkey Kong'' series and it was released for arcades worldwide in 1983 and the Family Computer in 1984, then later released in North Am ...
'' (1983), so Nintendo figured that licensing it posed minimal risk. Some sources indicate that the Stampers obtained the licence after Nintendo offered them their catalogue of characters and they chose Donkey Kong. Conversely, the lead designer
Gregg Mayles Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began h ...
recalled that it was Nintendo that requested a ''Donkey Kong'' game. According to Mayles, Nintendo codenamed the project "Country" (based on Rare's location in
Twycross Twycross is a small village and civil parish in the Hinckley and Bosworth district, in Leicestershire, England, on the A444 road.OS Explorer Map 232 : Nuneaton & Tamworth: (1:25 000) : The population of the civil parish at the 2011 census was ...
), leading to the title ''Donkey Kong Country''. Rare assembled a team of 12, the largest in their history at that point, and development began. Nintendo was skeptical of Rare's approach to graphics, concerned it would make the game unplayable. Early in development, Mayles and other developers presented a demo to Nintendo staff in Japan. One in attendance, the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
creator
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
, felt the game "looked too 3D", but Mayles said ''Donkey Kong'' creator,
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, was supportive and gave Rare his approval. ''Donkey Kong Country'' was the first ''Donkey Kong'' game that was neither directed nor produced by Miyamoto, who was working on '' Super Mario World 2: Yoshi's Island'' (1995). Miyamoto was still involved with the project and Rare said he provided crucial input. Nintendo is usually highly protective of their intellectual properties, but was relatively uninvolved with ''Donkey Kong Country'', leaving most of the work to Rare. Gunn noted that the Stampers worked to shield the team from outside influence. Rare spent 18 months developing ''Donkey Kong Country'' from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated 1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week. The programmer Brendan Gunn said that the team was under significant pressure from the Stampers and to finish the game in time for
Thanksgiving Thanksgiving is a national holiday celebrated on various dates in the United States, Canada, Grenada, Saint Lucia, Liberia, and unofficially in countries like Brazil and Philippines. It is also observed in the Netherlander town of Leiden ...
due to Nintendo's competition with Sega.


Design

Rare drew inspiration from the ''Super Mario'' series, Mayles citing ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' (1988) as the primary influence on the
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. Mayles wanted to make a game that was accessible but would flow seamlessly for a skilled player; as such, objects were placed so well-timed players could continually move through a level. Mayles noted that although the concept of
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit gl ...
did not exist at the time, "the way the game was designed definitely supports it". The team designed levels using Post-it Notes; they would conceive a set piece (such as swinging ropes), create every variation they could think of, drew them on Post-it Notes, and pieced them together. Rare featured barrels as a primary game mechanic to pay homage to the original arcade game, and included hidden collectibles like coins and balloons to add depth. Kevin Bayliss was in charge of redesigning Donkey Kong. He wanted a character that looked believable and could perform animations like pounding his chest. His initial design was blocky and muscular to make Donkey Kong easy to animate, but it became more cartoonish when Nintendo
fax Fax (short for facsimile), sometimes called telecopying or telefax (the latter short for telefacsimile), is the telephonic transmission of scanned printed material (both text and images), normally to a telephone number connected to a printer o ...
ed reference material. Some of Bayliss' designs were in the style of his ''Battletoads'' work, and the final design's eyes came from those of the
Battletoads ''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game '' Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to ...
. Miyamoto provided some suggestions, including the red tie, but left the design's specifics to Bayliss. Diddy Kong originated from Rare's search for a game mechanic akin to ''Super Mario''
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
system. Mayles said: "We thought a second character could perform this function, look visually impressive, and give the player a feeling that they were not alone". Mayles conceived Diddy as a redesign of
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
Unlike the original Donkey Kong Jr., Rare did not want Diddy to share his build with Donkey Kong, so they based him on a
spider monkey Spider monkeys are New World monkeys belonging to the genus ''Ateles'', part of the subfamily Atelinae, family Atelidae. Like other atelines, they are found in tropical forests of Central and South America, from southern Mexico to Brazil. The ...
and made him agile to give him distinct moves. Nintendo considered the redesign too great a departure and asked it to be reworked or presented as a new character. Mayles felt the redesign suited the updated ''Donkey Kong'' universe, so he chose to make it a new character. Naming the character was a challenge, and Rare dropped their preferred "Dinky Kong" due to legal problems. Rare staff spent hours at the nearby
Twycross Zoo Twycross Zoo is a medium to large zoo near Norton Juxta Twycross, Leicestershire. The zoo has the largest collection of monkeys and apes in the Western World, and in 2006 re-launched itself as "Twycross Zoo – The World Primate Centre". T ...
watching and videotaping gorillas for reference, but found their movements were unsuitable for a fast game, and instead based the running animation on a horse's
gallop The canter and gallop are variations on the fastest gait that can be performed by a horse or other equine. The canter is a controlled three-beat gait, while the gallop is a faster, four-beat variation of the same gait. It is a natural gait pos ...
. They also attempted to record real gorilla noises, but they proved too quiet to be captured by their microphone, so programmer Mark Betteridge provided Donkey and Diddy's voice clips. Rare positioned Cranky Kong as the original Donkey Kong character from the arcade games but avoided mentioning this in the game and marketing materials out of fear that Nintendo would disapprove of the idea, though it was mentioned in the instruction manual. The antagonists, the Kremlings, were recycled from a cancelled Rare game. Rare's initial story was extensive and spanned 15 pages, but Nintendo had it condensed to fit into an
instruction manual An owner's manual (also called an instruction manual or a user guide) is an instructional book or booklet that is supplied with almost all technologically advanced consumer products such as vehicles, home appliances and computer peripherals. ...
. ''Donkey Kong Country'' did not have much scrapped content; Gunn said he only regretted that Donkey Kong walks across dotted lines instead of paths on the world map, which could not be implemented due to time constraints. Reviewing the game for release, Nintendo directed Rare to reduce the difficulty to appeal to a broad audience, reasoning that the secrets would provide sufficient challenge for hardcore gamers. At this point, Miyamoto made some last-minute suggestions, such as Donkey Kong's terrain slap, that were incorporated. Nintendo's
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
flew to Twycross to localise the game with Rare.


Graphics

''Donkey Kong Country'' was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics, a technique used in the earlier 1993
Finnish Finnish may refer to: * Something or someone from, or related to Finland * Culture of Finland * Finnish people or Finns, the primary ethnic group in Finland * Finnish language, the national language of the Finnish people * Finnish cuisine See also ...
game ''
Stardust Stardust may refer to: * A type of cosmic dust, composed of particles in space Entertainment Songs * “Stardust” (1927 song), by Hoagy Carmichael * “Stardust” (David Essex song), 1974 * “Stardust” (Lena Meyer-Landrut song), 2012 * ...
'' for the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
. Rare developed a
compression Compression may refer to: Physical science *Compression (physics), size reduction due to forces *Compression member, a structural element such as a column *Compressibility, susceptibility to compression * Gas compression *Compression ratio, of a ...
technique that allowed the team to incorporate more detail and animation for each sprite for a given memory footprint, which better preserved the pre-rendered graphics. Nintendo and Rare called the technique Advanced Computer Modelling (ACM). Rare briefly feared competition from
DMA Design Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former cla ...
's '' Uniracers'' (1994), which also featured pre-rendered graphics, but the staff was relieved upon learning that the player character was ''Uniracer'' only element that was pre-rendered. The artists began by modelling the characters in
NURBS Non-uniform rational basis spline (NURBS) is a mathematical model using B-spline, basis splines (B-splines) that is commonly used in computer graphics for representing curves and Surface (mathematics), surfaces. It offers great flexibility and pr ...
using PowerAnimator and adding textures. They then created the animations and rendered them frame by frame before compressing them for the game. The ACM process was handled by a designated computer that had a proprietary utility similar to
Deluxe Paint Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported ...
. Adapting to the cutting-edge SGI workstations was difficult; Gregg Mayles' brother
Steve ''yes'Steve is a masculine given name, usually a short form (hypocorism) of Steven or Stephen Notable people with the name include: steve jops * Steve Abbott (disambiguation), several people * Steve Adams (disambiguation), several people * Steve ...
said they had a steep learning curve. The game was Rare's first to require multiple programmers, and they worked with little guidance. To help, Nintendo provided Rare with research material regarding apes, barrels, and caves. The pre-rendered graphics allowed for variety and detail uncommon at the time, and Tim Stamper constantly pushed the team to go further and incorporate weather and lighting effects. The ACM process pushed the SNES hardware to its limits; Betteridge said Rare wanted to do everything they could with the hardware similar to what they had done with the NES game ''
Battletoads ''Battletoads'' is a video game media franchise by Rare that began with the original beat 'em up game '' Battletoads'' in 1991. Starring three anthropomorphic toads named after skin conditions, Rash, Zitz, and Pimple, the series was created to ...
'' (1991). A single SGI screen took up more memory than an entire SNES cartridge, and Gregg Mayles described transferring the backgrounds into the game by splitting them into tiles as "the bane of the project". Models took hours to render, so the team would leave the computers running overnight. Sometimes, artists would shut down other artists' computers in the middle of the process so they could render their own models. The SGI machines required a massive
air conditioning Air conditioning, often abbreviated as A/C or AC, is the process of removing heat from an enclosed space to achieve a more comfortable interior environment (sometimes referred to as 'comfort cooling') and in some cases also strictly controlling ...
unit to prevent overheating, while the team worked in the summer heat without relief. Programmer Chris Sutherland was responsible for implementing the graphics and found reducing the characters' frames of animation challenging.


Music

David Wise composed most of the soundtrack. Wise initially worked as a freelancer and assumed his music would be replaced by a Japanese composer because of the importance of ''Donkey Kong'' to Nintendo. Rare asked Wise to record three jungle demo (music), demo tunes that were merged to become the "DK Island Swing", the first level's track. Wise was subsequently offered the job to produce the final score. Before composing, Wise was shown the graphics and given an opportunity to play the level they would appear in, which gave him a sense of the music he would compose. He then chose sampling (music), samples and optimised the music to work on the SNES's SPC700 sound chip. Wise worked separately from the team in a former cattle shed, visited occasionally by Tim Stamper. ''Donkey Kong Country'' features atmospheric music that mixes natural environmental sounds with prominent melody, melodic and percussive accompaniments. Its soundtrack attempts to evoke the environments and includes music from levels set in Africa-inspired jungles, caverns, oceanic reefs, frozen landscapes, and industrial factories. Wise cited Koji Kondo's music for the ''Super Mario'' and ''Legend of Zelda'' games, Tim Follin, Tim and Geoff Follin's music for ''Plok!'' (1993), synthesiser film soundtracks released in the early 1980s, and rock and dance music from the same decade as influences, and wanted to imitate the sound of the Korg Wavestation synthesiser. Wise wanted to compose in the style of 1940s jazz but was restricted by the SPC700's limitations; he "used a lot of small samples and made [the soundtrack] very synthesised" to work around them. Since ''Donkey Kong Country'' featured advanced pre-rendered graphics, Wise wanted to push the limits in terms of audio to create "equally impressive" music and make the most of the small space he was working with. "Aquatic Ambience", the music that plays in the underwater levels, took five weeks to compose. Wise considers the track his favourite and the game's biggest technological accomplishment in regards to the audio. K. Rool's theme was influenced by the work of Iron Maiden. For the title screen theme, Wise remixed Nintendo's original ''Donkey Kong'' theme to demonstrate how Donkey Kong had evolved since his debut. Wise said his primary focus was to make the most of the SPC700, and he input the music by hand to save memory. He noted the process was easier than composing for the NES due to the larger number of sound channels. Eveline Novakovic contributed seven tracks, including the world map theme, as her first SNES project. Novakovic was inexperienced with the SNES hardware and Wise helped teach her as they worked together. She attempted to provide the levels a sense of purpose and drew inspiration from film composers like Alan Silvestri and Klaus Doldinger. Funky Kong's theme was originally written by Robin Beanland. According to Beanland, the track was intended for an internal progress video about another Rare game, ''Killer Instinct (1994 video game), Killer Instinct'' (1994), before Nintendo decided to use it in a ''Donkey Kong Country'' promotional trailer. Beanland said Tim Stamper liked it and wanted to include it in the game, so Wise adopted it.


Release


Marketing

Lincoln unveiled ''Donkey Kong Country'' at the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
in Chicago, which took place from 23 to 25 June 1994. The unveiling was the finale of Nintendo's conference and did not reveal that ''Donkey Kong Country'' was a SNES game until the end of the presentation, fooling the audience into believing that it was for the upcoming Nintendo 64. Gregg Mayles recalled the audience was stunned in silence before bursting into applause. As one of the flagship games of Nintendo's Nintendo marketing#Play It Loud!, Play It Loud! promotion, ''Donkey Kong Country'' was backed by an exceptionally large marketing campaign—"marketing blitzkrieg", as ''Hardcore Gaming 101'' put it. According to the ''Los Angeles Times'', Nintendo spent 16 million on marketing ''Donkey Kong Country'' in America alone; at the time, major games typically had an average marketing budget of 5 million. Marketing materials emphasised the revolutionary graphics—often noting that Rare's SGI workstations had been used to create the ''Jurassic Park (film), Jurassic Park'' (1993) film's dinosaurs—and positioned ''Donkey Kong Country'' as a direct competitor to Sega's Mega-CD and 32X platforms to remind players it was not for next-generation hardware. Nintendo sent a promotional VHS tape, ''Donkey Kong Country: Exposed'', to subscribers of the magazine ''Nintendo Power''. ''Exposed'', hosted by comedian Josh Wolf (comedian), Josh Wolf, provides a "behind-the-scenes" glimpse of the Treehouse, the Nintendo of America division where games are tested. ''Nintendo World Report'' wrote that ''Exposed'' was "probably the first time most people outside of Nintendo learned about the [Treehouse]" and the promotion allowed players to see the game for themself at home, rather than having to learn about it secondhand from a magazine. ''Exposed'' also features gameplay tips and interviews with localisers, playtesters, and Tim Stamper. In October 1994, Nintendo of America held an online promotional campaign through the internet service CompuServe. The campaign included downloadable video samples of the game, a trivia contest in which 800 people participated, and an hour-long online chat conference attended by 80 people, in which Lincoln, Arakawa, and vice-president of marketing Peter Main answered questions. Nintendo's CompuServe promotion marked an early instance of a major video game company using the internet to promote its products. Nintendo gave away ''Donkey Kong'' T-shirts as a pre-order bonus, and partnered with Kellogg's for a promotional campaign in which the packaging for Kellogg's breakfast cereals featured ''Donkey Kong Country'' character art and announced a prize giveaway. The campaign ran from November 1994 to April 1995. Fleetway Publications published a promotional comic in the UK in 1995. A Video game music, soundtrack CD, ''DK Jamz'', was released via news media and retailers in November 1994, with a standalone release in 1995. It was one of the earliest video game soundtrack albums released in the United States. A promotional, competition-oriented version of ''Donkey Kong Country'' was sold through Blockbuster Video. Its changes include a time limit for the playable levels and a score (game), scoring system, which had been used in the Nintendo PowerFest '94 and Blockbuster World Video Game Championships II competitions. It was later distributed in limited quantities through ''Nintendo Power''. The competition version of ''Donkey Kong Country'' is the rarest licensed SNES game; only 2,500 cartridges are known to exist.


Context

By October 1994, Nintendo was still in fierce competition with Sega and its popular ''Sonic the Hedgehog'' franchise. ''Donkey Kong Country'' was released a month after ''Sonic & Knuckles'' for the Mega Drive. The ''Los Angeles Times'' characterised the coinciding releases as a battle; both featured company mascots, boasted "Cinema of the United States, Hollywood-sized" marketing budgets, and advertised revolutionary technological advances (lock-on technology for ''Sonic & Knuckles'' and 3D-rendered graphics for ''Donkey Kong Country''). ''Donkey Kong Country'' was highly anticipated. ''Hardcore Gaming 101'' wrote: "It was everywhere. You couldn't escape it. It was on the cover of every magazine. It was on gigantic, imposing displays and marquees at Wal-Mart and GameStop, Babbages... For kids of the era, November 20th seemed like the eve of a revolution". The ''Exposed'' VHS tape contributed significantly to the hype. ''Donkey Kong Country'' was expected to gross at least 140 million in the US if it matched sales projections. Nintendo anticipated that it would sell two million copies in a month, an expectation that Main acknowledged was unprecedented but was "based on the off-the-chart reactions we've received from game players and retailers". ''USGamer'' noted that Nintendo, at the time of ''Donkey Kong Country'' release, faced difficulty to keep the SNES profitable. The
fifth generation of video game consoles The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home c ...
was on the horizon, the 32-bit prowess of Sony Interactive Entertainment, Sony's PlayStation (console), PlayStation and the Sega Saturn far exceeding the SNES's capabilities. The Nintendo 64 was not due for release until 1996, so ''Donkey Kong Country'', wrote ''USGamer'', served as Nintendo's "bluff" to make it seem that the SNES could hold its ground against next-generation hardware.


Sales

''Donkey Kong Country'' was released worldwide in November 1994, two weeks ahead of schedule and around the Black Friday (shopping), Black Friday shopping season. It was released in the UK on 18 November, in North America on 21 November, in Europe on 24 November, and in Japan on 26 November. In Japan, the game was released under the title ''Super Donkey Kong''. ''Donkey Kong Country'' set the record for the List of fastest-selling products, fastest-selling video game at the time: it sold over 500,000 copies within a week, and sales reached one million copies in the US alone in two weeks. In its second week on sale in the US, the game grossed 15 million, outpacing the week's highest-grossing film (''The Santa Clause'', 11.5 million) and album (''Miracles: The Holiday Album'', 5.2 million). In the UK, it was the top-selling SNES game in November 1994. ''Donkey Kong Country'' sold six million copies worldwide in its first holiday season, grossing in worldwide sales revenue. Cumulative sales reached 9.3 million copies. Based on available sales figures, it is the third-bestselling SNES game and the bestselling ''Donkey Kong'' game.


Reception

''Donkey Kong Country'' received critical acclaim and was lauded as a paradigm shift that set new standards for video games. ''Diehard GameFan'' and ''Total!'' said it changed expectations for 16-bit and platform games, and ''Entertainment Weekly'' wrote it "is to most 16-bit games what most 16-bit games are to their Atari 2600, Atari forebears. Once you've played it, everything else before it seems like a peewee". ''Electronic Gaming Monthly'' (''EGM'') called ''Donkey Kong Country'' "one of the few games that is actually as good as the hype", and ''Total!'' declared it the best game of 1994. ''GameFan'' said that ''Donkey Kong Country'' set a new quality standard that many developers would attempt to imitate. The visuals were considered the best aspect. Reviewers considered them a major technological achievement, their detail unprecedented for a 16-bit game. ''EGM'' said that the graphical quality prompted questions about the purpose of 32- and 64-bit computing, 64-bit hardware. ''Total!'' said the character animations surpassed those of a Disney film and applauded the parallax scrolling. Several critics said the graphics were the best on available hardware, with ''Entertainment Weekly'' writing that they were comparable to matte paintings. The soundtrack and audio were also lauded. ''Total!'' said the music built atmosphere, ''Top Secret (magazine), Top Secret'' wrote the "captivating" soundtrack asserted itself as a masterpiece in its own right, and ''EGM'' and ''Entertainment Weekly'' said the audio quality was unprecedented for the SNES and on par with a CD's. Reviewers praised the gameplay for its variety and depth; ''Entertainment Weekly'' appreciated that it did not build upon the original arcade game's design. ''Total!'' described ''Donkey Kong Country'' as addictive, accessible and exciting, with humour, imagination, puzzles and secrets, that proved there was still potential in the platform game genre. ''EGM'' and ''GameFan'' wrote that the game was lengthy and offered plenty of technique, and ''GamePro'' commended the replay value that searching for bonus stages provided. ''EGM'' and ''GamePro'' found searching for bonus stages was challenging, though ''GamePro'' said it was easy to "breeze through the game" without them and criticised the boss fights as simplistic. Critics frequently compared ''Donkey Kong Country'' to the ''Super Mario'' series, particularly ''Super Mario World'' (1990). Some considered ''Donkey Kong Country'' an improvement upon the ''Mario'' formula. ''GameFan'' said it would be a worthy successor to ''Super Mario World'' even without the graphics and ''Total!'' wrote that it took ''Mario'' best elements, increased the speed, and presented them better. ''Next Generation'' felt the gameplay, though good, did not meet the standards of previous SNES games such as the ''Mario'' and ''Legend of Zelda'' series and prevented it from being a "typical Nintendo blockbuster". ''CVG'' wrote that ''Donkey Kong Country'' was the only SNES game that matched ''Super Mario World'', but that it would be a conventional platformer without its graphics. It warned that experienced players may find the game, designed for a broad audience, unoriginal.


Accolades

''Donkey Kong Country'' received many List of Game of the Year awards, Game of the Year awards. For ''EGM'' Best and Worst of 1994, it won Game of the Year, Best SNES Game, and Best Animation; Donkey Kong and Diddy Kong won Best Game Duo. It also received ''Video Games: The Ultimate Gaming Magazine'' awards for Game of the Year, Best SNES Game, Best Action Game, and Best Graphics. ''Donkey Kong Country'' was the only video game included in ''Time (magazine), Time'' Best Products of 1994 list, coming in second behind the Chrysler Neon, and it became the first game to win the Favourite Video Game Kids' Choice Award at the 1995 Kids' Choice Awards.


Post-release


Aftermath

In April 1995, following ''Donkey Kong Country'' success, Nintendo purchased a 25 per cent minority stake in Rare, which increased to 49 per cent over time. Rare was the first non-Japanese studio to enter such a relationship with Nintendo, making them a second-party developer; Nintendo published Rare's subsequent games and allowed them to expand its staff from 84 to over 250 and move out of the farmhouse to an advanced development site elsewhere in Twycross. Rare was one of the first developers to receive Nintendo 64 software development kits and decided to start spending more time developing fewer games. Nintendo and Rare's partnership produced acclaimed Nintendo 64 games such as ''GoldenEye 007 (1997 video game), GoldenEye 007'' (1997), ''Banjo-Kazooie (video game), Banjo-Kazooie'' (1998), ''Perfect Dark'' (2000), and ''Conker's Bad Fur Day'' (2001). A proposed Game Boy port of ''Donkey Kong Country'' was repurposed as a separate game, ''Donkey Kong Land'' (1995), after the programmer Paul Machacek convinced Rare that it would be a better use of resources and expand the potential audience. Rare began developing concepts for a ''Donkey Kong Country'' sequel during production, and Nintendo green-light, green-lit the project immediately after the success. '' Donkey Kong Country 2: Diddy's Kong Quest'', released in 1995, features Diddy rescuing a kidnapped Donkey Kong from K. Rool and introduces Diddy's girlfriend Dixie Kong. ''Diddy's Kong Quest'' was designed to be less linear and more challenging, with a theme reflecting Gregg Mayles' fascination with pirates. Like its predecessor, ''Diddy's Kong Quest'' was a major critical and commercial success. Other teams at Rare used ''Donkey Kong Country'' technology in the fighting game ''Killer Instinct'' and ''Donkey Kong Land'', ''Donkey Kong Land 2'' (1996) and ''Donkey Kong Land III'' (1997), which attempted to replicate ''Donkey Kong Country'' visuals and gameplay on the handheld Game Boy. Following ''Diddy's Kong Quest'', the ''Donkey Kong Country'' team split in two: one half began working on ''Project Dream'', a role-playing video game, role-playing game that used the ''Donkey Kong Country'' technology, and the other on '' Donkey Kong Country 3: Dixie Kong's Double Trouble!'' (1996). Rare followed ''Dixie Kong's Double Trouble!'' with ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'' (1999), the first ''Donkey Kong'' game to feature 3D gameplay. In 2002, Rare was acquired by Nintendo's competitor
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
and the ''Donkey Kong'' rights reverted to Nintendo.


Rereleases

In 2000, Rare developed a port of ''Donkey Kong Country'' for Nintendo's
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
(GBC) handheld console. It was released in North America on 4 November 2000, in Europe on 17 November, and in Japan on 21 January 2001. The port was developed alongside the Perfect Dark (Game Boy Color video game), GBC version of ''Perfect Dark'' and many assets, including graphics and audio, were re-used from the ''Donkey Kong Land'' games. Aside from graphical and sound-related downgrades due to the GBC's weaker 8-bit hardware, the port is mostly identical to the original release. One level was redesigned and another was added. It also adds bonus modes, including two minigames that supplement the main quest and support multiplayer via the Game Link Cable, as well as Game Boy Printer support. The GBC version was a runner-up for ''GameSpot''s annual Best Game Boy Color Game and Best Platform Game awards. Despite its acquisition by Microsoft, Rare continued to produce games for Nintendo's
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA) since Microsoft did not have a competing handheld. It ported ''Donkey Kong Country'' as part of Nintendo's line of SNES rereleases for the GBA. The GBA version was released in Europe on 6 June 2003, in North America on 9 June, and in Japan on 12 December. It adds a new animated introductory cutscene, redesigned user interfaces and world maps, the ability to save progress anywhere, minigames, and a time trial mode. It features downgraded graphics and sound, the former due to the GBA's lack of a backlight, backlit screen. The GBA version sold 960,000 copies and earned $26 million in the US by August 2006. Between January 2000 and August 2006, it was the 19th highest-selling game for a Nintendo handheld console in the US. The SNES version of ''Donkey Kong Country'' has been digitally rereleased for later Nintendo consoles via Nintendo's Virtual Console service. It was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
Virtual Console in Japan and Europe in December 2006, and in North America in February 2007. In September 2012, the game was delisted from the Virtual Console for unknown reasons, though ''Kotaku'' Jason Schreier suggested it may have been related to licensing problems with Rare. ''Donkey Kong Country'' returned to the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
's Virtual Console in February 2015 and was added to the New Nintendo 3DS Virtual Console in March 2016. It was included in the Super NES Classic Edition, a dedicated console Nintendo released in September 2017, and was released on the Nintendo Switch for Nintendo Switch Online subscribers in July 2020.


Legacy

''Donkey Kong Country''s visual appeal helped the SNES remain popular in a period of uncertainty for cartridge-based games. Consumers were unfamiliar with 3D graphics at the time. According to ''Official Nintendo Magazine,'' by bringing next-generation graphics to the SNES just 12 days before the PlayStation's Japanese launch, ''Donkey Kong Country'' persuaded consumers that an immediate upgrade was unnecessary. ''IGN'' wrote that the game "saved the SNES" and revitalised sales by bringing back lapsed fans. ''Donkey Kong Country'' also helped Nintendo pull ahead of Sega and win the console wars of the 1990s. Whereas Nintendo continued to release AAA (video game industry), AAA games such as ''Donkey Kong Country'', Sega had alienated audiences with add-ons such as the Mega-CD and 32X, and its subsequent console, the Saturn, failed. The ''Donkey Kong Country'' series re-established ''Donkey Kong'' as one of Nintendo's most popular and profitable franchises. ''Donkey Kong Country'' heralded Donkey Kong's transition from villain to hero; Rare's redesign became his standard appearance, and its gameplay format was followed by sequels. The game inspired Donkey Kong Country (TV series), an animated series that ran for List of Donkey Kong Country episodes, 40 episodes from 1997 to 2000, and Diddy Kong starred in a Nintendo 64 racing game spin-off, ''Diddy Kong Racing'' (1997). Following ''Dixie Kong's Double Trouble!'', the ''Country'' series went on a hiatus until ''
Donkey Kong Country Returns ''Donkey Kong Country Returns'' is a 2010 side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the fol ...
'', developed by
Retro Studios Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the '' Metroid Prime'' and '' Donkey Kong Country'' series, and has contributed to several o ...
, was released for the Wii on ''Donkey Kong Country'' 16th anniversary in 2010. A sequel, '' Donkey Kong Country: Tropical Freeze'', was released for the Wii U in 2014. Wise, who left Rare in 2009, returned to compose ''Tropical Freeze'' score.


Retrospective assessments

Reviewing the Virtual Console rerelease, ''Nintendo Life'' felt the visuals were still among the SNES's best, and ''Jeuxvideo.com'' said they had offered a new depth of realism. ''IGN'' and AllGame said the visuals remained impressive for the SNES (though ''IGN'' thought they were no longer as significant a draw), while ''GameSpot'' thought the graphics rivalled 32-bit consoles. Conversely, ''USGamer'' said that, though technically impressive, they did not age well, with "cringe-inducing", "paper-thin backgrounds". ''Hardcore Gaming 101'' agreed, writing that the visuals looked plastic-like, did not hold up well once the novelty of pre-rendering had worn off, and were clearly experimental, even if their detail was admirable. Critics praised the GBC version for attempting to preserve the visuals in spite of hardware limitations, but criticised the GBA version's downgrades, which ''IGN'' considered detrimental to the experience. ''Donkey Kong Country'' became divisive in the years following its release. ''Eurogamer'' wrote that it became popular to dislike it in the early 2000s, and it was often described as one of the most overrated video games. For example, ''Vice Media, Vice'' wrote that it did not deserve to be considered a classic and, alongside ''GameSpy'', called its gameplay unremarkable and lacking depth. According to ''IGN'', critics accused ''Donkey Kong Country'' of "sacrificing gameplay for the sake of a short-run attention grab and quick impulse sales", which ''USGamer'' attributed to the "flimflammery of its visuals and the relative mundanity of its actual game design". ''USGamer'' wrote the game was often criticized as an example of style over substance, with gameplay that was arguably inferior to SNES launch games such as ''Super Mario World'' and ''Super Castlevania IV''. ''GameSpy'' complained that ''Donkey Kong Country'' overshadowed games such as ''Yoshi's Island'', which it considered superior. Nonetheless, ''Donkey Kong Country'' is considered one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. ''USGamer'' wrote that the criticism was unfair because it "exudes craftsmanship ... Rare went to great pains to create a consistent, seamless world that managed to convey trompe-l'œil, trompe-l'oeil immersion", something few developers could replicate. Though retrospective reviewers criticised the boss fights, they praised the rhythm, variety, and replay value. ''Polygon (website), Polygon'' said that although some aspects had not aged well, ''Donkey Kong Country'' remained among the best ''Donkey Kong'' games and deserved praise for resurrecting the franchise. Its soundtrack is considered one of the best in games, praised for its atmosphere and diversity. ''Hardcore Gaming 101'' said it was the one element that had unquestionably aged well and contained some of the 16-bit era's most memorable music. In the years following its release, rumours spread that Miyamoto disliked ''Donkey Kong Country'' and found it amateurish, and that he had created the hand-drawn art style of ''Yoshi's Island'' in retaliation to its pre-rendered visuals. The author Steven L. Kent allegedly quoted Miyamoto as saying that "''Donkey Kong Country'' proves gamers will put up with mediocre gameplay if the art is good" in a 1995 ''Electronic Games'' interview. Kent said that Nintendo's marketing department had rejected ''Yoshi's Island'' for lacking ''Donkey Kong Country'' pre-rendered graphics, which had possibly motivated Miyamoto's remark. Miyamoto denied this in 2010, noting he "was very involved in [''Donkey Kong Country'']. And even emailing almost daily with Tim Stamper right up until the end". In 2014, ''USGamer'' referred to Kent's claims as "seemingly apocryphal".


Influence

''Donkey Kong Country'' exerted "revolutionary influence", according to ''GameSpot''. ''Kotaku'' said its unprecedented graphics represented the future of games and ''Nintendo World Report'' wrote that it set standards for how platform games could look and play. Sega commissioned BlueSky Software to develop the Mega Drive game ''Vectorman'' (1995) in response to ''Donkey Kong Country'' popularity. Many developers imitated the visuals; ''IGN'' identified the Saturn games ''Clockwork Knight'' (1994) and ''Bug!'' (1995) as examples. ''USGamer'' wrote that few games achieved the same quality and that 2.5D games, such as Crystal Dynamics' ''Pandemonium! (video game), Pandemonium!'' (1996), exposed the "illusion upon which [''Donkey Kong Country''] was built". ''Kotaku'' said ''Donkey Kong Country'' was an event that could not be replicated in modern times due to the game industry's growth. Naughty Dog's founders Andy Gavin and Jason Rubin cited ''Donkey Kong Country'' as the primary influence on their break-out game ''Crash Bandicoot (video game), Crash Bandicoot'' (1996). ''Crash'' first functional levels drew upon techniques employed by ''Donkey Kong Country'', such as steam vents, drop platforms, bouncy pads, heated pipes, and enemies that move back and forth. The pre-rendered visuals inspired other games, including ''Kirby Super Star'' (1996) and ''Sonic 3D: Flickies' Island'' (1996), and critics have identified ''Donkey Kong Country'' references or influence in games such as the Mega-CD version of ''Earthworm Jim (video game), Earthworm Jim'' (1995), ''Sonic Blast'' (1996), ''Rayman Origins'' (2011), ''Mekazoo'' (2016), and ''Kaze and the Wild Masks'' (2021). The Australian Broadcasting Corporation credited ''Donkey Kong Country'' for maintaining the popularity of 2D games and ensuring the development of new entries in the ''Mario'', ''Kirby (series), Kirby'', and ''List of Yoshi video games, Yoshi'' series. The soundtrack was also influential and Wise developed a cult following for his work. Rearrangements of the music appear in ''Donkey Kong 64'', ''Donkey Kong Country Returns'', and ''Donkey Kong Country: Tropical Freeze'', and in Crossover (fiction), crossover games such as Nintendo's ''Super Smash Bros.'' fighting series. Its tracks are often remixed, Wise contributing to an OverClocked ReMix album in 2004. ''The A.V. Club'' wrote that "Aquatic Ambience" alone spawned a "minor cult" dedicated to remixes. The rapper Donald Glover sampled "Aquatic Ambience" in his 2012 song "Eat Your Vegetables"; Wise expressed approval. In 2019, the composer Sam Miller reconstructed the soundtrack after locating Wise's original samples. ''Donkey Kong Country'' established Rare as one of the leading video game developers and set the standard for its work. It originated conventions characteristic of Rare's later output, including an emphasis on collecting items, visual appeal, and tech demo-like design. Nintendo and Rare's partnership continued until ''Star Fox Adventures'' (2002) for the GameCube, after which Rare was acquired by Microsoft. The 2019 game ''Yooka-Laylee and the Impossible Lair''—developed by Playtonic Games, whose staff includes Rare alumni that worked on ''Donkey Kong Country''—was noted for its gameplay similarities to ''Donkey Kong Country'', though Playtonic's head Gavin Price declined to label it a spiritual successor. ''Nintendo Life'' also identified similarities between ''Donkey Kong Country'' and ''Kroko Bongo: Tap to the Beat!'' (2017), a platform game developed by the Stampers' mobile game studio FortuneFish.


Notes


References


Citations


Works cited

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External links

* at the Internet Archive
''Donkey Kong Country'' at the Super Mario Wiki
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