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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island (series), Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action game, action-based ''Star Wars'' titles in th ...
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ANIM
Anim or ANIM may refer to: Places *A city in the mountains of Judah, now el-Ghuwein, near Eshtemoh, about 10 miles south-west of Hebron *An alternative spelling for the biblical city of Anem, now Jenin * Anim synagogue, a synagogue in Israel People *Cecilia Anim, president of the Royal College of Nursing *Vida Anim (born 1983), Ghanaian athlete Other uses *Animation *ANIM, a file format used to store digital movies and computer generated animations *Anim languages, a language group of New Guinea *Anim Publishing, an imprint of the German group VDM Publishing, devoted to the reproduction of Wikipedia content *Afghanistan National Institute of Music See also * Anem (other) Anem may refer to: * Anem (ancient city), a city mentioned in the Bible * Anêm language, a language of Papua New Guinea See also * Anam (other) * Anim (other) {{Disambiguation ...
{{disambiguation ...
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ILBM
Interleaved Bitmap (ILBM) is an image file format conforming to the Interchange File Format (IFF) standard. The format originated on the Amiga platform, and on IBM-compatible systems, files in this format or the related PBM (Planar Bitmap) format are typically encountered in games from late 1980s and early 1990s that were either Amiga ports or had their graphical assets designed on Amiga machines. A characteristic feature of the format is that it stores bitmaps in the form of interleaved bit planes, which gives the format its name; this reflects the way the Amiga graphics hardware natively reads graphics data from memory. A simple form of compression is supported to make ILBM files more compact. On the Amiga, these files are not associated with a particular file extension, though as they started being used on PC systems where extensions are systematically used, they employed a ''.lbm'' or occasionally a ''.bbm'' extension. File format ILBM is an implementation of the IFF fil ...
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Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The Macintosh 128K, first Mac was released in 1984, and was advertised with the highly-acclaimed 1984 (advertisement), "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the Mac transition to Intel processors, 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinv ...
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Music Construction Set
''Will Harvey's Music Construction Set'' (''MCS'') is a music composition notation program designed by Will Harvey for the Apple II and published by Electronic Arts in 1983. Harvey wrote the original Apple II version in assembly language when he was 15 and in high school. ''MCS'' was conceived as a tool to add music to his previously published game, an abstract shooter called ''Lancaster'' for the Apple II. ''Music Construction Set'' was ported to the Atari 8-bit family, Commodore 64, IBM PC (as a booter), and the Atari ST. Two years later, in 1986, Will Harvey released a port for the 16-bit Apple IIGS, utilizing its advanced sound. Also that year, a redesigned version for the Amiga and Macintosh was released as ''Deluxe Music Construction Set''. Overview With ''MCS'', a user can create musical composition via a graphical user interface, a novel concept at the time of its release. Users can drag and drop notes right onto the staff, play back their creations through the co ...
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Deluxe Music Construction Set
''Deluxe Music Construction Set'' (''DMCS'') is a 1986 music composition, notation and playback program for the Amiga and Macintosh. The program was originally released as '' Will Harvey's Music Construction Set'' for the Apple II and other computers, but was redesigned (and the Will Harvey name dropped) for the deluxe version. ''DMCS'' was created by Geoff Brown and published by Electronic Arts (EA). Ariolasoft published the program in Europe under license from EA. Summary ''DMCS'' was the first of a line of music programs for the Amiga to make use of its four voice 8-bit sample playback and MIDI synthesis. This program required of RAM. However, it could be used for sample playback and complex music composition with of RAM. ''DMCS'' included Bach's Fugue in G minor "Little". ''DMCS'' was more complex and capable than the first music application that EA made for the Commodore 64, Apple II, Atari and Atari ST computers, '' Music Construction Set''. For example, it al ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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Amiga 4000
The Commodore Amiga 4000, or A4000, is the successor of the A2000 and A3000 computers. There are two models: the A4000/040 released in October 1992 with a Motorola 68040 CPU, and the A4000/030 released in April 1993 with a Motorola 68EC030. The Amiga 4000 system design was generally similar to that of the A3000, but introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics. The SCSI system from previous Amigas was replaced by the lower-cost Parallel ATA. The original A4000 is housed in a beige horizontal desktop box with a separate keyboard. Later, Commodore released an expanded tower version called the A4000T. Technical information Processor and RAM The stock A4000 shipped with either a Motorola 68EC030 or 68040 CPU, 2 MB of Amiga Chip RAM and up to 16 MB of additional RAM in 32-bit SIMMs. There is a non-functional jumper that was intended to expand the "chip RAM" to 8MB. Later, third-party developers created various CPU expansion boar ...
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A1200
The Amiga 1200, or A1200 (code-named " Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom () and $599 in the United States (). History The A1200 was launched a few months after the Amiga 600, using a similar slimline design that replaced the earlier Amiga 500 Plus and Amiga 500. Whereas the A600 used the 16-bit Motorola 68000 of earlier Amigas, the A1200 was built around the 32-bit Motorola 68EC020. Physically, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200 has a similar hardware architecture to Commodore's Amiga CD32 game console. Initially, only 30,000 A1200s were available at the UK launch. During the first year of its life the system reportedly sold well, but Commodore ran into ca ...
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