Final Fantasy VII
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is a 1997
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
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for the
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console and the seventh main installment in the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Square published the game in Japan, and it was released in other regions by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, becoming the first game in the main series to have a
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
release. The game's story follows
Cloud Strife is a fictional character and the main protagonist of Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its high-definition remake, and several of its sequels and spinoffs. In ''Final Fantasy VII'', Cloud is a m ...
, a mercenary who joins an
eco-terrorist Eco-terrorism is an act of violence which is committed in support of environmental causes, against people or property. The United States Federal Bureau of Investigation (FBI) defines eco-terrorism as "...the use or threatened use of violence o ...
organization to stop a world-controlling
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefi ...
from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power to be reborn as a god. During their journey, Cloud bonds with his party members, including
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
, who holds the secret to saving their world. Development began in 1994, originally for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. After delays and technical difficulties from experimenting with several platforms, most notably the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
, Square moved production to the PlayStation, largely due to the advantages of the format. Veteran ''Final Fantasy'' staff returned, including series creator and producer
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
, director
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
, and composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
. The title was the first in the series to use
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
and
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, featuring 3D character models superimposed over 2D
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
backgrounds. Although the gameplay remained mostly unchanged from previous entries, ''Final Fantasy VII'' introduced more widespread
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
elements and a more realistic presentation. The combined development and marketing budget cost around 80 million. ''Final Fantasy VII'' received widespread commercial and critical success and remains widely regarded as a landmark title and one of the
greatest video games ever made This is a list of video games that multiple reputable video game journalists or List of video game magazines, magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest ...
. The title won numerous
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards and was acknowledged for boosting the sales of the PlayStation and popularizing
Japanese role-playing game While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
s worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards the original English
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
. Its success has led to enhanced ports on various platforms, a multimedia subseries called the ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'', and a high definition remake trilogy, with its first entry releasing in 2020.


Gameplay

The gameplay of ''Final Fantasy VII'' is similar to earlier ''Final Fantasy'' titles and
Japanese role-playing games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
. The game features three modes of play: the world map, the field, and the battle screen. At its grandest scale, players explore the world of ''Final Fantasy VII'' on a 3D world map. The world map contains representations of areas for the player to enter, including towns, environments, and ruins. Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles.
Chocobos The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible on foot or by vehicle. In field mode, the player navigates fully scaled versions of the areas represented on the world map. ''VII'' marks the first time in the series that the mode is represented in a
three-dimensional space Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position (geometry), position of an element (i.e., Point (m ...
. In this mode, the player can explore the environment, talk with characters, advance the story, and initiate event games. Event games are short
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s that use special control functions and are often tied to the story. While in field mode, the player can also find shops and inns. Shops allow the player to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. Inns restore the
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
and mana points of characters who rest at it and cure abnormalities contracted during battles. At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen, which places the player characters on one side and the enemies on the other. It employs an "Active Time Battle" (ATB) system, in which the characters exchange moves until one side is defeated. The damage or healing dealt by either side is quantified on screen. Characters have several statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for them. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. ''Final Fantasy VII'' also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks. After being attacked, characters can be afflicted by one or more abnormal " statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities or by resting at an inn. Once all enemies are defeated, the battle ends and the player is rewarded with money, items, and
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
. If the player is defeated, it is game over and the game must be loaded to the last save point. When not in battle, the player can use the menu screen, where they can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point, and manage orbs called Materia. Materia are the main method of customizing characters in ''Final Fantasy VII'', and can be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits. Materia level up through their own experience point system and can be combined to create different effects.


Synopsis


Setting and characters

''Final Fantasy VII'' takes place on a world referred to in-game as the "Planet" and retroactively named "Gaia". The planet's lifeforce, called the Lifestream, is a flow of spiritual energy that gives life to everything on the Planet; its processed form is known as "Mako". On a societal and technological level, the game has been defined as an
industrial Industrial may refer to: Industry * Industrial archaeology, the study of the history of the industry * Industrial engineering, engineering dealing with the optimization of complex industrial processes or systems * Industrial city, a city dominate ...
or
post-industrial In sociology, the post-industrial society is the stage of society's development when the service sector generates more wealth than the manufacturing sector of the economy. The term was originated by Alain Touraine and is closely related to s ...
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
setting. During ''Final Fantasy VII'', the Shinra Electric Power Company, a world-dominating megacorporation headquartered in the city of Midgar, is draining the Planet's Lifestream for energy, weakening the Planet and threatening its existence and all life. Significant factions within the game include
AVALANCHE An avalanche is a rapid flow of snow down a slope, such as a hill or mountain. Avalanches can be set off spontaneously, by such factors as increased precipitation or snowpack weakening, or by external means such as humans, animals, and earth ...
, an eco-terrorist group seeking Shinra's downfall so the Planet can recover; the
Turks Turk or Turks may refer to: Communities and ethnic groups * Turkic peoples, a collection of ethnic groups who speak Turkic languages * Turkish people, or the Turks, a Turkic ethnic group and nation * Turkish citizen, a citizen of the Republic o ...
, a covert branch of Shinra's security forces; SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako; and the Cetra, a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream. The main protagonist is
Cloud Strife is a fictional character and the main protagonist of Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its high-definition remake, and several of its sequels and spinoffs. In ''Final Fantasy VII'', Cloud is a m ...
, an aloof mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE:
Barret Wallace is a player character in Square Enix's role-playing video game ''Final Fantasy VII''. Created by character designer Tetsuya Nomura, he has since appeared in the CGI film sequel, '' Final Fantasy VII: Advent Children'' as well as other games and ...
, its brazen but fatherly leader; and
Tifa Lockhart is a character (arts), character who debuted in Square (video game company), Square's (now Square Enix) 1997 role-playing video game ''Final Fantasy VII''. She was created as a foil to her teammate Aerith Gainsborough by members of the developmen ...
, a shy yet nurturing martial artist and his childhood friend. During their journey, they meet
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
, a carefree flower merchant and one of the last surviving Cetra;
Red XIII ''Final Fantasy VII'', a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features many fictional characters in both major and minor roles. ''VII'' has been followed by multiple sequels and prequels, ...
, an intelligent quadruped from a tribe that protects the planet;
Cait Sith Cait or CAIT may refer to: People * Cait Jenner (born 1949), American television personality and Olympic gold medal-winning decathlete * Cait O'Riordan (born 1965), bass player for punk/folk band The Pogues from 1983 to 1986 Other uses * Cait ...
, a
fortune-telling Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical w ...
robotic cat controlled by repentant Shinra staff member Reeve; and
Cid Highwind '' Final Fantasy VII'', a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features many fictional characters in both major and minor roles. ''VII'' has been followed by multiple sequels and preque ...
, a pilot whose dream of being the first human in outer space was unrealized. The group can also recruit
Yuffie Kisaragi is a video game character from Square Enix's ''Final Fantasy'' series. Designed by Tetsuya Nomura, she was first introduced in the 1997 role-playing video game ''Final Fantasy VII'' as a young female ninja princess and thief. She can become one ...
, a young ninja and skilled Materia thief; and
Vincent Valentine is a player character in Square's (now Square Enix) 1997 role-playing video game ''Final Fantasy VII''. Designed by Tetsuya Nomura, he also appears in various titles from the ''Compilation of Final Fantasy VII'', a metaseries set in the ''Final ...
, a former Turk and victim of Shinra's experiments. The game's main antagonists are Rufus Shinra, the son of President Shinra and the later leader of the Shinra Corporation; Sephiroth, a former SOLDIER who reappears several years after being presumed dead; and Jenova, a hostile extraterrestrial life-form who the Cetra imprisoned 2,000 years ago and who Sephiroth was created from. A key character in Cloud's backstory is
Zack Fair is a fictional character in the ''Final Fantasy'' role-playing video game series by Square Enix (originally Square), first introduced as a non-player character in ''Final Fantasy VII'' (1997). Zack later appears in the ''Compilation of Final Fan ...
, a member of SOLDIER and Aerith's first love.


Plot

AVALANCHE destroys a Shinra Mako reactor in Midgar, but an attack on another reactor goes wrong and Cloud falls into the city's slums. There, he meets Aerith and protects her from Shinra. Meanwhile, Shinra finds AVALANCHE's base of operations and intentionally collapses part of the upper city level in retaliation for the Mako reactor being destroyed, killing many AVALANCHE members and innocent bystanders below as
collateral damage Collateral damage is any death, injury, or other damage inflicted that is an incidental result of an activity. Originally coined by military operations, it is now also used in non-military contexts. Since the development of precision guided ...
. Aerith is also captured since Shinra believes that as a Cetra, she can potentially reveal the "Promised Land", which they believe is overflowing with Lifestream energy they can exploit. Cloud, Barret, and Tifa rescue Aerith, and during their escape from Midgar, discover that Sephiroth murdered President Shinra despite being presumed dead five years earlier. The party pursues Sephiroth across the Planet, with now-President Rufus on their trail; they are soon joined by the rest of the playable characters. At a Cetra temple, Sephiroth reveals he intends to use a powerful magical artifact known as "Black Materia" to cast the spell "Meteor", which would have a devastating impact on the Planet. Sephiroth claims he will absorb the Lifestream as it attempts to heal the wound caused by Meteor, and become a god-like being in the process. The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth and follows him to an abandoned Cetra city. While Aerith prays to the Planet for help, Sephiroth attempts to force Cloud to kill her; after this fails, he kills her himself before fleeing, leaving the Black Materia behind. The party then learns of Jenova, a hostile alien lifeform who landed on the Planet two thousand years prior to the game's events. Upon arrival on the Planet, Jenova began infecting the Cetra with a virus, and they were nearly wiped out. However, a small group managed to seal away Jenova in a tomb, which Shinra later unearthed. At Nibelheim, Jenova's cells were used in experiments which led to the creation of Sephiroth. Five years before the game's events, Sephiroth and Cloud visited Nibelheim, where Sephiroth learned of his origins and was driven insane as a result. He murdered the townspeople, and then vanished after Cloud confronted him. At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones who the insane Shinra scientist Hojo created. Cloud confronts the real Sephiroth as he is killing his clones to reunite Jenova's cells, but is again manipulated into giving him the Black Materia. Sephiroth then taunts Cloud by showing another SOLDIER in his place in his memories of Nibelheim, suggesting that Cloud is a failed clone of Sephiroth. Sephiroth summons Meteor and seals the Crater as Cloud falls into the Lifestream and Rufus captures the party. After escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning, and Tifa decides to stay as his caretaker. When a planetary defense force called Weapon attacks the island, the two fall into the Lifestream, where Tifa helps Cloud reconstruct his memories. Cloud was a mere infantryman who was never accepted into SOLDIER; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud ambushed and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako. They managed to escape, but Zack was killed in the process. The trauma of these events triggered an identity crisis in Cloud, and he constructed a false persona based around Zack's stories and his own fantasies. Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but Sephiroth prevented it from having any effect. Shinra fails to destroy Meteor, but manages to defeat a Weapon and puncture the Northern Crater, killing Rufus and several other personnel. After killing Hojo, who is revealed to be Sephiroth's biological father, the party descends to the Planet's core through the opening in the Northern Crater and defeats both Jenova and Sephiroth. The party escapes and Holy is summoned once again, destroying Meteor with help from the Lifestream. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.


Development

Initial concept talks for ''Final Fantasy VII'' began in 1994 at
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
studio, following the completion of ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' s ...
''. As with the previous installment, series creator
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
reduced his role to producer and granted others a more active role in development: these included
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
, one of the directors of ''FFVI''. The next installment was planned as a 2D game for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(Super NES). After creating an early 2D prototype of it, the team postponed development to help finish ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
''. Once ''Chrono Trigger'' was completed, the team resumed discussions for ''Final Fantasy VII'' in 1995. The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models. The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
-based
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
or the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
-based
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
from
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
. The team also considered the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
console and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Their decision was influenced by two factors: a highly successful tech demo based on ''Final Fantasy VI'' using the new
Softimage 3D Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI i ...
software, and the escalating price of cartridge-based games, which was limiting Square's audience. Tests were made for a Nintendo 64 version, which would use the planned
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The ...
peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications. This version was discarded during early testing, as the 2000 polygons needed to render the Behemoth monster placed excessive strain on the Nintendo 64 hardware, causing a low
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. It would have required an estimated thirty 64DD discs to run ''Final Fantasy VII'' properly with the data compression methods of the day. Faced with both technical and economic issues on Nintendo's current hardware, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of ''Final Fantasy VII'', and all other planned projects, onto the PlayStation. The decision stunned the Japanese videogame industry; Square had been so close to Nintendo that when an executive joined Square in 1995, he was told that working for the company was the same as working for Nintendo. Nintendo sold its substantial ownership stake in Square and cut off communications for five years. In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from ''
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Su ...
'' and ''VI'', but with an emphasis on player control. The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult. The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics. In his role as producer, Sakaguchi placed much of his effort into developing the battle system. He proposed the Materia system as a way to provide more character customization than previous ''Final Fantasy'' games: battles no longer revolved around characters with innate skills and roles in battle, as Materia could be reconfigured between battles. Artist
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addit ...
also contributed to the gameplay; he designed the Limit Break system as an evolution of the Desperation Attacks used in ''Final Fantasy VI''. The Limit Breaks served a purpose in gameplay while also evoking each character's personality in battle. Square retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget. ''Final Fantasy VII'' was at the time one of the most expensive video game projects ever, costing an estimated 40 million, which adjusted for inflation came to $61 million in 2017. Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point. The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.


Art design

The game's art director was
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
, who had previously worked as a designer for ''Final Fantasy VI''. With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.Transcript in French
Naora later defined the art style of ''Final Fantasy VII'' as "dark" and "weird". The Shinra logo, which incorporated a kanji symbol, was drawn by Naora personally. Promotional artwork, in addition to the logo artwork, was created by
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
, an artist whose association with the series went back to its inception. While he had taken a prominent role in earlier entries, Amano was unable to do so for ''Final Fantasy VII'', due to commitments at overseas exhibitions. His logo artwork was based on Meteor: when he saw images of Meteor, he was not sure how to turn it into suitable artwork. In the end, he created multiple variations of the image and asked staff to choose which they preferred. The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments. Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer. Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After e'ddone the hero and heroine, ecarried on drawing by thinking what kind of characters would be interesting to have. When ehanded over the designs e'dtell people the character details e'dthought up, or write them down on a separate sheet of paper". Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between
Miyamoto Musashi , also known as Shinmen Takezō, Miyamoto Bennosuke or, by his Buddhist name, Niten Dōraku, was a Japanese swordsman, philosopher, strategist, writer and rōnin, who became renowned through stories of his unique double-bladed swordsmanship a ...
and
Sasaki Kojirō was a Japanese swordsman who may have lived during the Azuchi–Momoyama and early Edo periods and is known primarily for the story of his battle with Miyamoto Musashi in 1612, where Sasaki was killed. Although suffering from defeat as well ...
, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "''kakkoii''", a Japanese term combining good looks with coolness. Several of Nomura's designs evolved substantially during development. Cloud's original design of slicked-back black hair with no spikes was intended to save polygons and contrast with Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.


Scenario

Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version. In this draft for the planned SNES version, the game's setting was envisioned as
New York City New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the L ...
in 1999. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage. According to Sakaguchi, his mother had died while ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' was being developed, and choosing life as a theme helped him cope with her passing in a rational and analytical manner. Square eventually used the New York setting in ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 action ...
'' (1998). While the planned concept was dropped, ''Final Fantasy VII'' still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic". When Kitase was put in charge of ''Final Fantasy VII'', he and Nomura reworked the entire initial plot. Scenario writer
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs '' Advent Children'' and '' Crisis Core'', ''Final Fantasy VIII'', an ...
joined the team after finishing work on ''
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. ''Bahamut Lagoon'' was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay ''B ...
''. While ''Final Fantasy VI'' featured an ensemble cast of numerous playable characters that were equally important, the team soon decided to develop a central protagonist for ''FFVII''. The pursuit of Sephiroth that comprised most of the main narrative was suggested by Nomura, as nothing similar had been done in the series before. Kitase and Nojima conceived AVALANCHE and Shinra as opposing organizations and created Cloud's backstory as well as his relationship to Sephiroth. Among Nojima's biggest contributions to the plot were Cloud's memories and split personality; this included the eventual conclusion involving his newly created character of Zack. The crew helped Kitase adjust the specifics of Sakaguchi's original Lifestream concept. Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying. In any event, you need to portray death". Consequently, Nomura proposed killing off the heroine. Aerith had been the only heroine, but the death of a female protagonist would necessitate a second; this led to the creation of Tifa. The developers decided to kill Aerith, as her death would be the most devastating and consequential. Kitase wanted to depict it as very sudden and unexpected, leaving "not a dramatic feeling but great emptiness", "feelings of reality and not
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood, ...
". The script for the scene was written by Nojima. Kitase and Nojima then planned that most of the main cast would die shortly before the final battle; Nomura vetoed the idea because he felt it would undermine the impact of Aerith's death. Several character relations and statuses underwent changes during development. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack. Vincent and Yuffie were to be part of the main narrative, but due to time constraints, they were nearly cut and eventually relegated to being optional characters. Nojima was charged with writing the scenario and unifying the team's ideas into a cohesive narrative, as Kitase was impressed with his earlier work on the mystery-like ''Heracles no Eikō III: Kamigami no Chinmoku'', an entry in the ''
Glory of Heracles is a Japanese role-playing video game series initially developed and published by Data East and owned by the Paon Corporation and Nintendo. The series began in 1987 with ''Tōjin Makyō Den: Heracles no Eikō'', and three sequels were released ...
'' series. To make the characters more realistic, Nojima wrote scenes in which they would occasionally argue and raise objections: while this inevitably slowed down the pace of the story, it added depth to the characters. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models. Voice acting would have led to significant load times, so it was omitted.
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
wrote several late-game scenes, including the Lifestream sequence and Cloud and Tifa's conversation before the final battle. Initially unaffiliated with the project, Kato was called on to help flesh out less important story scenes. He wrote his scenes to his own tastes without outside consultation, something he later regretted.


Graphics

With the shift from the SNES to the next generation consoles, ''Final Fantasy VII'' became the first project in the series to use
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Developers initially considered overlaying 2D sprites on 3D backgrounds but decided to forgo pixel art entirely in favor of polygonal models. Aside from the story, ''Final Fantasy VI'' had many details undecided when development began; most design elements were hashed out along the way. In contrast, with ''Final Fantasy VII'', the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place. The shift from cartridge ROM to CD-ROM posed some problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions during the game, so the team needed to overcome this issue. Certain tricks were used to conceal load times, such as offering animations to keep players from getting bored. When it was decided to use 3D graphics, there was a discussion among the staff whether to use sprite-based character models or 3D polygonal models. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in '' Alone in the Dark''. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles. The team purchased Silicon Graphics
Onyx Onyx primarily refers to the parallel banded variety of chalcedony, a silicate mineral. Agate and onyx are both varieties of layered chalcedony that differ only in the form of the bands: agate has curved bands and onyx has parallel bands. The c ...
supercomputers and related workstations, and accompanying software including Softimage 3D,
PowerAnimator PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting w ...
, and
N-World N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it has polygon modeling tools, 2D and 3D paint, scripting, color re ...
for an estimated total of $21 million. Many team members had never seen the technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. In previous entries, the sizes for characters and environments were fixed, and the player saw things from a scrolling perspective. This changed with ''Final Fantasy VII''; environments shifted with camera angles, and character model sizes shifted depending on both their place in the environment and their distance from the camera, giving a sense of scale. The choice of this highly cinematic style of storytelling, contrasting directly with Square's previous games, was attributed to Kitase, who was a fan of films and had an interest in the parallels between film and video game narrative. Character movement during in-game events was done by the character designers in the planning group. While designers normally cooperate with a motion specialist for such animations, the designers taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, while others went for subtlety. Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations. The first characters the team worked with were Cloud and Barret. Some of the real-time effects, such as an explosion near the opening, were hand-drawn rather than computer-animated. The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences. Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit. One of the major events in development was when the real-time graphics were synchronized to computer-generated
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) cutscenes for some story sequences, notably an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train. The backgrounds were created by overlaying two 2D graphic layers and changing the motion speed of each to simulate depth perception. While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect. The biggest issue with the 3D graphics was the large memory storage gap between the development hardware and the console: while the early 3D tech demo had been developed on a machine with over 400 megabytes of total memory, the PlayStation only had two megabytes of system memory and 500 kilobytes for texture memory. The team needed to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications. ''Final Fantasy VII'' features two types of cutscenes: real-time cutscenes featuring polygon models on pre-rendered backgrounds, and FMV cutscenes. The game's
computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
(CGI) FMVs were produced by
Visual Works (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix. Square Enix Image Studio Division was founded as Visual Works as the C ...
, a then-new subsidiary of Square that specialized in computer graphics and FMVs creation. Visual Works had created the initial movie concept for a 3D game project. The FMVs were created by an international team, covering both Japan and North America and involving talent from the gaming and film industry; Western contributors included artists and staff who had worked on the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' film series, ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
'', '' Terminator 2: Judgment Day'', and ''
True Lies ''True Lies'' is a 1994 American spy action comedy film written and directed by James Cameron. It stars Arnold Schwarzenegger, Jamie Lee Curtis, Tom Arnold, Art Malik, Tia Carrere, Bill Paxton, Eliza Dushku, Grant Heslov and Charlton Heston. ...
''. The team tried to create additional optional CGI content which would bring optional characters Vincent and Yuffie into the ending. As this would have further increased the number of discs the game needed, the idea was discarded. Kazuyuki Ikumori, a future key figure at Visual Works, helped with the creation of the CGI cutscenes, in addition to general background design.Transcript in French
The CGI FMV sequences total around 40 minutes of footage, something only possible with the PlayStation's extra memory space and graphical power. This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".


Music

The musical score of ''Final Fantasy VII'' was composed, arranged, and produced by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
, who had served as the sole composer for the six previous ''Final Fantasy'' games. Originally, Uematsu had planned to use
CD quality The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in Octo ...
music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
were implemented. While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four. Eight were reserved for sound effects, leaving sixteen available for the music. Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling. Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music". The first piece that Uematsu composed for the game was the opening theme; game director
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
showed him the opening cinematic and asked him to begin the project there. The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". ''Final Fantasy VII'' was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game. The track has been called Uematsu's "most recognizable contribution" to the music of the ''Final Fantasy'' series, which Uematsu agrees with. Inspired by ''
The Rite of Spring ''The Rite of Spring''. Full name: ''The Rite of Spring: Pictures from Pagan Russia in Two Parts'' (french: Le Sacre du printemps: tableaux de la Russie païenne en deux parties) (french: Le Sacre du printemps, link=no) is a ballet and orchestral ...
'' by
Igor Stravinsky Igor Fyodorovich Stravinsky (6 April 1971) was a Russian composer, pianist and conductor, later of French (from 1934) and American (from 1945) citizenship. He is widely considered one of the most important and influential composers of the ...
to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before. Music from the game has been released in several albums. Square released the main soundtrack album, ''Final Fantasy VII Original Soundtrack'', on four Compact Discs through its
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
subsidiary in 1997. A
limited edition The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, r ...
release was also produced, containing illustrated liner notes. The regular edition of the album reached third on the Japan
Oricon , established in 1999, is the holding company at the head of a Japanese corporate group that supplies statistics and information on music and the music industry in Japan and Western music. It started as, which was founded by Sōkō Koike in Nov ...
charts, while the limited edition reached #19. Overall, the album had sold nearly 150,000 copies by January 2010. A single-disc album of selected tracks from the original soundtrack, along with three
arranged In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchest ...
pieces, titled ''Final Fantasy VII Reunion Tracks'', was also released by DigiCube in 1997, reaching #20 on the Japan Oricon charts. A third album, ''Piano Collections Final Fantasy VII'', was released by DigiCube in 2003, and contains one disc of piano arrangements of tracks from the game. It was arranged by
Shirō Hamaguchi is a Japanese anime composer, arranger and orchestrator. He is best known for composing music to the anime franchises ''Girls und Panzer'', ''One Piece'', and ''Oh My Goddess!'' and arranging/orchestrating music in the ''Final Fantasy'' series. ...
and performed by Seiji Honda, and reached #228 on the Oricon charts.


Release

''Final Fantasy VII'' was announced in February 1996. Square president and chief executive officer Tomoyuki Takechi were fairly confident about Japanese players making the game a commercial success despite it being on a new platform. A playable demo was included on a disc giveaway at the 1996
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
, dubbed ''Square's Preview Extra: Final Fantasy VII & Siggraph '95 Works''. The disc also included the early test footage Square created using characters from ''Final Fantasy VI''. The initial release date was at some point in 1996, but to properly realize their vision, Square postponed the release date almost a full year. ''Final Fantasy VII'' was released on January 31, 1997. It was published in Japan by Square. A re-release of the game based on its Western version, titled ''Final Fantasy VII International'', was released on October 2 the same year. This improved ''International'' version would kickstart the trend for Square to create an updated version for the Japanese release, based on the enhanced Western versions. The ''International'' version was re-released as a physical disc as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' Japanese package on December 18, 2012. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time the Japanese role-playing genre was still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following ''Final Fantasy VII''s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game. Square accepted Sony's offer as Square itself lacked Western publishing experience. Square was uncertain about the game's success, as other JRPGs including ''Final Fantasy VI'' had met with poor sales outside Japan. To help with promoting the title overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. It was first exhibited to the Western public at Electronic Entertainment Expo 1996 (E3). To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August 1997. Beginning with a television commercial that ran alongside popular shows such as ''
Saturday Night Live ''Saturday Night Live'' (often abbreviated to ''SNL'') is an American late-night live television sketch comedy and variety show created by Lorne Michaels and developed by Dick Ebersol that airs on NBC and Peacock. Michaels currently serves a ...
'' and ''
The Simpsons ''The Simpsons'' is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical depiction of American life, epitomized by the Simpson family, which consists of Homer, Marge, Bart, Lisa, ...
'' by
TBWA\Chiat\Day TBWA\Chiat\Day ( ) is the American division of the advertising agency TBWA Worldwide. Created in the 1995 merger of TBWA and Chiat/Day, the agency operates offices in Los Angeles, New York City, Nashville, and Mexico City. Prior to the merger, ...
, the campaign included numerous articles in both gaming and general interest magazines, advertisements in comics from publishers such as
DC Comics DC Comics, Inc. (doing business as DC) is an American comic book publisher and the flagship unit of DC Entertainment, a subsidiary of Warner Bros. Discovery. DC Comics is one of the largest and oldest American comic book companies, with thei ...
and
Marvel Comics Marvel Comics is an American comic book publishing, publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Co ...
, a special collaboration with
Pepsi Pepsi is a carbonated soft drink manufactured by PepsiCo. Originally created and developed in 1893 by Caleb Bradham and introduced as Brad's Drink, it was renamed as Pepsi-Cola in 1898, and then shortened to Pepsi in 1961. History Pepsi was ...
, media events, sample discs, and merchandise. According to estimations by Takechi, the total worldwide marketing budget came to 40 million; $10 million had been spent in Japan, $10 million in Europe, and $20 million in North America. Unlike its predecessors, ''Final Fantasy VII'' did not have its numeral adjusted to account for the lack of a Western release for ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the P ...
'', '' III'', and ''V'' — while only the fourth ''Final Fantasy'' released outside Japan, its Japanese title was retained. It was released in North America on September 7, 1997. The game was released in Europe on November 17, becoming the first ''Final Fantasy'' game to be released in Europe. The Western version included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.


PC version

A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version to reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but with help from Tokyo. Square did not begin the port until the console version was finished. The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays. The PC version came with a license for
Yamaha Corporation is a Japanese multinational corporation and conglomerate with a very wide range of products and services. It is one of the constituents of Nikkei 225 and is the world's largest musical instrument manufacturing company. The former motorcycle div ...
's
software synthesizer A software synthesizer or softsynth is a computer program that generates digital audio, usually for music. Computer software that can create sounds or music is not new, but advances in processing speed now allow softsynths to accomplish the sam ...
S-YXG70, allowing high-quality
sequenced music A music sequencer (or audio sequencer or simply sequencer) is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Cont ...
despite varying sound hardware setups on different user computers. The conversion of the nearly 100 original musical pieces to XG format files was done by Yamaha. To maximize their chances of success, Square searched for a Western company to assist with releasing the PC version.
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
, whose release of ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' had turned them into a publishing giant, agreed to market and publish the port. The port was announced in December 1997, along with Eidos' exclusivity deal for North America and Europe at the time, though the port was rumored to happen as early as December 1996, prior to the PlayStation version's release. To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $1.8 million, making initial sales forecasts of 100,000 units based on that outlay. The PC version was released in North America and Europe on June 25, 1998; the port was not released in Japan. Within one month, sales of the port exceeded the initial forecasts. The PC version would end up providing the source code for subsequent ports.


Localization

Localization of ''Final Fantasy VII'' was handled internally by Square. The English localization, led by Seth Luisi, was completed by a team of about fifty people and faced a variety of problems. According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning. Michael Basket was the sole translator for the project, though he received the help of native Japanese speakers from the Tokyo office. The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the QA team. The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
through
language input keys Language input keys, which are usually found on Japanese and Korean keyboards, are keys designed to translate letters using an input method editor (IME). On non-Japanese or Korean keyboard layouts using an IME, these functions can usually be repro ...
to add special characters (for example, vowels with
diacritics A diacritic (also diacritical mark, diacritical point, diacritical sign, or accent) is a glyph added to a letter or to a basic glyph. The term derives from the Ancient Greek (, "distinguishing"), from (, "to distinguish"). The word ''diacritic ...
) to keep the code working. Consequently, the text was still read as Japanese by the word processor; the computer's spellcheck could not be used, and mistakes had to be caught manually. The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. Translated text usually takes up more space than the Japanese text, though still had to fit to the screen appropriately without overusing page breaks (for example, item names, which are written in kanji in Japanese language, could overflow message windows in translated text); to mitigate this problem, a proportional typeface was implemented into the source code to fit more text into the screen. Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee
Richard Honeywood Richard Mark Honeywood is a video game localization director and professional English/Japanese translator. He grew up in Australia and moved to Japan after graduating with degrees in computer science and Japanese from the University of Sydney. Hone ...
as the "old comic book '@#$%!'-type replacement". The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text. According to Honeywood, the success of ''Final Fantasy VII'' in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams. Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way. In addition to translating the text, the North American localization team made tweaks to the gameplay, including reducing the enemy encounter rate, simplifying the Materia menu, and adding new boss fights.


Later releases

The ''International'' version of ''Final Fantasy VII'' was released on
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
(PSN) as a PSOne Classic in Japan on April 10, 2009. This version was compatible with both PlayStation 3 and PlayStation Portable with support for PlayStation Vita and PlayStation TV coming later. ''Final Fantasy VII'' was later released as a PSOne Classic in North America, Europe, and Australia on June 2. The PC version was updated by DotEmu for use on modern operating systems and released via Square Enix's North American and European online stores on August 14, 2012. It included high-resolution support, cloud saves, achievements and a character booster. It would later be released via Steam (software), Steam on July 4, 2013, replacing the version available on Square Enix's North American and European online stores. The PC version would be released in Japan for the first time on May 16, 2013, exclusively via Square Enix's Japanese online store with the ''International'' version title. It has features unavailable in the western version including high-speed mode, no Random encounter, random encounters mode, and a max stats command. A release for iOS, based on the PC version and adjusted for mobile devices by D4 Enterprise, was released on August 19, 2015, with an auto-save feature. The PC version was released for PlayStation 4 on December 5, 2015. DotEmu developed the PS4 version. The game was also released for Android (operating system), Android on July 7, 2016, for the PlayStation Classic on December 3, 2018, and for the Nintendo Switch and Xbox One worldwide on March 26, 2019.


Reception and sales

Within three days of its release in Japan, ''Final Fantasy VII'' sold over two million copies. This popularity inspired thousands of retailers in North America to break street dates in September to meet public demand for the title. In the game's debut weekend in North America, it sold 330,000 copies, and had reached sales of 500,000 copies in less than three weeks. The momentum established in the game's opening weeks continued for several months; Sony announced the game had sold one million copies in North America by early December, prompting business analyst Edward Williams from Monness, Crespi, Hardt & Co. to comment that "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of ''Final Fantasy VII''". According to ''Weekly Famitsu'', ''Final Fantasy VII'' sold 3.27 million units in Japan by the end of 1997. By the end of 2005, the PlayStation version had sold 9.8 million copies including 4 million sales in Japan, making it the highest-selling game in the ''Final Fantasy'' series. By the end of 2006, The Best (PlayStation range), ''The Best'', the bargain reissue of the game, had sold over 158,000 copies in Japan. By May 2010, it had sold over 10 million copies worldwide, making it the most popular title in the series in terms of units sold. The original PC version surpassed Eidos' expectations: while initially forecast to sell 100,000 units, it quickly exceeded sales of one million units, garnering royalties of over $2 million for Square. By August 2015, the PlayStation and PC versions had sold over 11 million units worldwide. Steam Spy estimated the game to have sold over 1.2 million downloads on Steam as of April 2018, with a later Steam leak estimating it had 1.14 million players on the platform as of July 2018. As of June 2020, the game has sold more than 13.3 million units worldwide. As of January 2023, the game has sold over 14.1 million units to date. The game received widespread acclaim from critics upon release. It was referred to by ''GameFan'' as "quite possibly the greatest game ever made", a quote selected for the back cover of the game's jewel case. ''GameSpot'' commented that "never before have technology, playability, and narrative combined as well as in ''Final Fantasy VII''", expressing particular favor toward the game's graphics, audio, and story. The four reviewers of ''Electronic Gaming Monthly'' unanimously gave it a 9.5 out of 10 and their "Game of the Month" award, lauding its rendered backgrounds, use of FMV, battles, and especially the story line, though they expressed disappointment that the ending didn't resolve all of the loose ends. They also considered the North American localization a dramatic improvement over the original Japanese version. ''GamePro'' gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and fun factor), calling the storytelling "dramatic, sentimental, and touching in a way that draws you into the characters", who "come alive thanks to sweetly subtle body movements". Both ''GamePro'' and ''Official U.S. PlayStation Magazine'' (''OPM'') said the ATB system gives battles a tension and urgency not usually seen in RPGs. IGN's Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point. ''Computer and Video Games''s Alex C praised the dramatic story and well-developed characters. In addition to calling the graphics "bar none the best the PlayStation has ever seen", ''Next Generation (magazine), Next Generation'' said of the story that "while ''FFVII'' may take a bit to get going, as in every entry in the series, moments of high melodrama are blended with scenes of sheer poetry and vision". ''Edge (magazine), Edge'' noted that ''Final Fantasy VII'' had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western Graphic adventure game, graphic adventures trends and "excellently orchestrated chip music". RPGamer praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work. ''Final Fantasy VII'' has received some negative criticism. ''OPM'' and ''GameSpot'' questioned the game's Nonlinear gameplay, linear progression. ''OPM'' considered the game's translation "a bit muddy" and felt the summon animations were "absolutely awe-inspiring". RPGamer cited its translation as "packed with typos and other errors which further obscure what is already a very confusing plot". ''GamePro'' also considered the Japanese-to-English translation a significant weakness in the game, and IGN regarded the ability to use only three characters at a time as "the game's only shortcoming". Reviewers gave similar praise to the PC version but criticized its various technical faults. ''Computer Games Magazine'' said that no other recent game had the same "tendency to fail to work in any capacity on multiple [computers]". ''Computer Gaming World'' complained that the music quality suffered on PC sound cards, and ''Next Generation (magazine), Next Generation Magazine'' found the game's pre-rendered backgrounds significantly less impressive than those of the PlayStation version. However, the latter magazine found the higher-resolution battle visuals "absolutely stunning", and ''Computer Games Magazine'' said that they showed off the potential graphical power of PCs. All three magazines concluded by praising the game despite its technical flaws, and ''PC Gamer'' summarized that, while "Square apparently did only what was required to get its PlayStation game running under Windows", ''Final Fantasy VII'' is "still a winner on the PC".


Awards

''Final Fantasy VII'' was given numerous
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards in 1997. At the second CESA Awards, it won the Grand Prize, Scenario Award and Sound Award. During the Academy of Interactive Arts & Sciences' 1st Annual Interactive Achievement Awards, inaugural Interactive Achievement Awards, ''Final Fantasy VII'' won in the categories of "D.I.C.E. Award for Adventure Game of the Year, Console Adventure Game of the Year" and "D.I.C.E. Award for Role-Playing Game of the Year, Console Role-Playing Game of the Year"; it also received nominations for "D.I.C.E. Award for Game of the Year, Interactive Title of the Year", "D.I.C.E. Award for Outstanding Achievement in Art Direction, Outstanding Achievement in Art/Graphics", and "D.I.C.E. Award for Outstanding Achievement in Game Design, Outstanding Achievement in Interactive Design". In the Origins Awards, it won in the category "Best Roleplaying Computer Game of 1997". ''Final Fantasy VII'' was awarded Game of the Year by magazines including ''Game Informer'', ''GamePro'', and ''Hyper (magazine), Hyper''. It was also awarded the "Readers' Choice All Systems Game of the Year", "Readers' Choice PlayStation Game of the Year" and "Readers' Choice Role-Playing Game of the Year" by ''Electronic Gaming Monthly'' (''EGM''), which gave it Editors' Choice Awards for "Role-Playing Game of the Year" and "Best Graphics" (plus a runner-up slot for "Game of the Year"), and also gave it awards for "Hottest Video Game Babe" (for Tifa Lockhart), "Most Hype for a Game", "Best Ending", and "Best Print Ad". Since 1997, it has been selected by many game magazines as one of the top video games of all time, listed as 91st in ''EGM''s 2001 "100 Best Games of All Time", and as fourth in ''Retro Gamer''s "Top 100 Games" in 2004. In 2018, it was ranked 99th in IGN's "Top 100 Games of All Time" and as third in PALGN's "The Greatest 100 Games Ever". ''Final Fantasy VII'' was included in "The Greatest Games of All Time" list by GameSpot in 2006, and ranked as second in ''Empire (film magazine), Empires 2006 "100 Greatest Games of All Time", as third in ''Stuff (magazine), Stuff''s "100 Greatest Games" in 2008 and as 15th in ''Game Informer''s 2009 "Top 200 Games of All Time" (down five places from its previous best games of all-time list). GameSpot placed it as the second most influential game ever made in 2002; in 2007, GamePro ranked it 14th on the list of the most important games of all time, and in 2009 it finished in the same place on their list of the most innovative games of all time. In 2012, ''Time (magazine), Time'' named it one of their "All-Time 100 Video Games". In March 2018, Game Informers "Readers Choice Top 300 Games of All Time", ''Final Fantasy VII'' ranked in 7th place. In March 2018, ''GamesRadar+'' rated "The 25 best PS1 games of all time", ''Final Fantasy VII'' was ranked in 12th place. It has also appeared in numerous other greatest game lists. In 2007, ''Dengeki PlayStation'' gave it the "Best Story", "Best RPG" and "Best Overall Game" retrospective awards for games on the original PlayStation. GamePro named it the best RPG title of all time in 2008, and featured it in their 2010 article "The 30 Best PSN Games". In 2012, GamesRadar also ranked it as the sixth saddest game ever. On the other hand, GameSpy ranked it seventh on their 2003 list of the most overrated games. ''Final Fantasy VII'' has often placed at or near the top of many reader polls of all-time best games. It was voted the "Reader's Choice Game of the Century" in an IGN poll in 2000, and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine ''Famitsu'' in 2006 (it was also voted as ninth in ''Famitsus 2011 poll of most tear-inducing games of all time). Users of GameFAQs voted it the "Best Game Ever" in 2004 and in 2005, and placed it second in 2009. In 2008, readers of ''MediaWorks (publisher), Dengeki'' magazine voted it the best game ever made, as well as the ninth most tear-inducing game of all time.


Legacy

The game inspired an Final Fantasy VII (Famicom), unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the ''Final Fantasy VII'' game scaled back to 2D, with some of the side quests removed. The game's popularity and Nonlinear gameplay, open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between ''Final Fantasy VII'' and ''Final Fantasy X-2''. The character Shinra from ''X-2'' proposes the concept of extracting the life energy from within the planet Spira (Final Fantasy), Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of ''Final Fantasy X-2'' as a prequel to those in ''VII''. The advances in technology used to create the FMV sequences and computer graphics for ''Final Fantasy VII'' allowed Sakaguchi to begin production on the first ''Final Fantasy'' film, ''Final Fantasy: The Spirits Within''. The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—that was explored further in ''Final Fantasy VIII'', ''The Spirits Within'', and ''Final Fantasy XV, XV''. Re-releases of Square games in Japan with bonus features would occur frequently after the release of ''Final Fantasy VII International''. Later titles that would be re-released as international versions include ''Final Fantasy X'' and other follow-ups from the franchise, as well as the ''Kingdom Hearts'' series. ''Final Fantasy VII'' is credited as having the largest impact of the ''Final Fantasy'' series, and with allowing console role-playing games to gain mass-market appeal outside of Japan. Aerith's death in the game has often been referred to as one of the most significant moments from any video game. In addition, ''Final Fantasy VII'' is also noted for its use of the unreliable narrator literary concept, drawing comparisons to films such as ''Fight Club'' (1999), ''The Sixth Sense'' (1999), ''American Psycho (film), American Psycho'' (2000) and ''Memento (film), Memento'' (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting ''Final Fantasy VII'' apart from films as well as other video games. According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like ''FFVII'' does". Harry Mackin writing for ''Paste Magazine'' called the game "a subversion that deconstructs and comments meaningfully on how we think about heroism, masculinity and identity in videogame storytelling". Ric Manning of ''The Courier-Journal'' noted elements of psychoanalysis in the game. The game is also noted for its cyberpunk themes; ''GamesRadar+'' called it one of the best games of the genre, and ''Paste Magazine'' compared its cyberpunk city of Midgar to ''Akira (manga), Akira'' and ''Blade Runner''. According to ''Comic Book Resources'', the game's climate change theme is more meaningful in 2019 than it was in 1997. Several characters from ''Final Fantasy VII'' have made cameo appearances in other Square Enix titles, most notably the fighting game ''Ehrgeiz'' and the popular ''Final-Fantasy''-to-The Walt Disney Company, Disney crossover series ''Kingdom Hearts''. Additionally, fighting video game ''Dissidia Final Fantasy'' includes ''Final Fantasy VII'' characters such as Cloud and Sephiroth, and allows players to fight with characters from throughout the ''Final Fantasy'' series, and its follow-up, ''Dissidia 012 Final Fantasy, Dissidia 012'', included Tifa as well. Cloud is also a playable character in ''Final Fantasy Tactics''. In December 2015, Cloud was released as a downloadable content character for the Nintendo crossover fighting game ''Super Smash Bros. for Nintendo 3DS and Wii U'', along with a stage based on Midgar. He returned in the 2018 sequel, ''Super Smash Bros. Ultimate'', with Sephiroth being added as downloadable content in December 2020.


Related media and merchandise

The world of ''Final Fantasy VII'' is explored further in the ''Compilation of Final Fantasy VII'', a series of games, animated features, and short stories. The first title in the ''Compilation'' is the mobile game ''Before Crisis: Final Fantasy VII, Before Crisis'', a prequel focusing on the Turks' activities six years before the original game. The computer-generated imagery, CGI film sequel ''Final Fantasy VII: Advent Children, Advent Children'', set two years after the game, was the first title announced but the second to be released. Special DVD editions of the film included ''Last Order: Final Fantasy VII, Last Order'', an original video animation that recounts the destruction of Nibelheim. ''Dirge of Cerberus: Final Fantasy VII, Dirge of Cerberus'' and its mobile phone counterpart, ''Dirge of Cerberus Lost Episode: Final Fantasy VII'', are third-person shooters set one year after ''Advent Children''. ''Dirge'' focuses on the backstory of Vincent Valentine, whose history was left mostly untold in ''Final Fantasy VII''. The most recent title is the PlayStation Portable game ''Crisis Core: Final Fantasy VII, Crisis Core'', an action role-playing game that centers on Zack's past. Releases not under the ''Compilation'' label include ''Maiden Who Travels the Planet'', which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game. In 1998, the ''Official Final Fantasy VII Strategy Guide'' was licensed by Square Soft and published by Brady Games. ''Final Fantasy VII Snowboarding'' is a mobile port of the snowboard minigame featured in the original game, featuring different courses for the player to tackle. The game is downloadable on V Cast-compatible mobile phones and was first made available in 2005 in Japan and North America. ''Final Fantasy VII G-Bike'' is a mobile game released for iOS and Android (operating system), Android in December 2014, based on the motorbike minigame featured in the original game. In September 2007, Square Enix published "Final Fantasy VII 10th Anniversary Ultimania". This book is an in-depth compilation of ''FFVII'' story-line and artwork. The Universal Studios, Universal Studios Theme Park in Japan is developing a ''Final Fantasy VII'' themed virtual reality attraction.


Remake

With the announcement and development of the ''Compilation of Final Fantasy VII'', speculation spread that a video game remake, remake of the original ''Final Fantasy VII'' would be released for the PlayStation 3. This conjecture was sparked by the release of a video featuring the opening sequence of ''FFVII'' recreated using the PlayStation 3's graphical capabilities at E3 2005. After a decade of speculation, a remake was announced at E3 2015. The game saw changes made to its story and combat system. The game is planned to be released over three installments, with the first part being released for the PlayStation 4 in 2020. The follow-up, ''Final Fantasy VII Rebirth'', is set to be released in early 2024. ''Crisis Core: Final Fantasy VII Reunion'', a remaster of ''Crisis Core: Final Fantasy VII'', which was released in December 2022, is also considered a prequel to the larger ''Final Fantasy VII Remake'' project.


Notes


References


External links

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