Development of Spore
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''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' is a
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developed by Maxis and
designed A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
by Will Wright, released in September 2008. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. ''Spore'' is a god game. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes
sentient Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '' sentientem'' (a feeling), to distinguish it from the ability to ...
. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. ''Spore''s main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said, "I didn't want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like
George Lucas George Walton Lucas Jr. (born May 14, 1944) is an American filmmaker. Lucas is best known for creating the ''Star Wars'' and ''Indiana Jones'' franchises and founding Lucasfilm, LucasArts, Industrial Light & Magic and THX. He served as chairm ...
or
J. R. R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philology, philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was ...
." During the 2007
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(TED) conference, Wright added that he wanted to create a "toy" for kids to inspire long-term thinking, stating, "I think toys ''can'' change the world."


History and development

''Spore'' was originally a
working title A working title, which may be abbreviated and styled in trade publications after a putative title as (wt), also called a production title or a tentative title, is the temporary title of a product or project used during its development, usually ...
, suggested by Maxis developer Ocean Quigley, for the game which was first referred to by the general public as ''SimEverything''. Even though ''SimEverything'' was a first choice name for Wright, the title ''Spore'' stuck. Wright adding it also freed him from the preconceptions another '' Sim'' title would have brought, saying "...Not putting 'Sim' in front of it was very refreshing to me. It feels like it wants to be breaking out into a completely different thing than what Sim was." Wright was inspired by the Drake equation and the 1977 film ''
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'' when developing ''Spore''. ''Spores development began in 2000, around the time that development began for ''
The Sims Online ''The Sims Online'', also known as ''EA-Land'', was a massively multiplayer online variation on Maxis' computer game ''The Sims''. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail ...
''. The earliest version was inspired by the SETI Project, as Wright admitted, "The original concept was sort of a toy galaxy you could fly around and explore." ''Spore'''s design documents were published in an issue of Wired in 2004 as a layout portraying the cycle of evolution, unbeknownst to the magazine and the general public at that time. At the 2005 Game Developers Conference (GDC), ''Spore'' was first revealed and demonstrated to the public during a speech on procedural generation. It was officially unveiled two months later at E3 2005, the industry's annual trade show. GDC 2006 featured two ''Spore'' related talks, ''Building Community Around Pollinated Content in Spore'' and ''Spore: Preproduction Through Prototyping''. A video released on
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shows "unedited footage of Spore that will be going to TV networks covering E3 2006", and includes an overhauled creature editor, a first look at the texturing tools, as well as glimpses at other aspects of the game. Such things were discussed on G4's ''
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'' numerous times. Will Wright has said that the game was also influenced by many TV shows, films and toys, such as
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking ...
and ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
''. By E3 2007, the game's look had changed again, with major changes to the graphical style. The ''Sporepedia'' was inspired by Web 2.0. At the DICE Summit, Wright playfully introduced four designers according to their design team personas, dubbing designer and senior art director Quigley as ''The Scientist'', Chaim Gingold as ''The Toymaker'', Jenna Chalmers as ''The Mastermind'', Alex Hutchinson as ''The Cowboy'', and himself as ''The Traffic Cop''. Quigley revealed at the Summit the difficulty of making the editors (the creature and vehicle editors in particular) extremely accessible, stating it was like "art directing a million incompetents... amersdon’t have good sense as to what makes a good character, so you have to put in all these techniques and tools, so when they do something, it looks good." ''
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'' reported a projected development cost of twenty million
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on October 10, 2006. In April 2007, '' Civilization IV'' lead designer
Soren Johnson Soren Johnson (born May 23, 1976) is an American video game designer and programmer. Johnson's games primarily belong to 4X strategy, with a number of his titles having been critically acclaimed. He is best known for his work as a lead designer ...
joined Maxis to work on ''Spore''. Soon after, some video game sites theorized that this news indicated that the release of Spore might slip to 2008. A projected 2008 release was revealed three weeks later at an EA conference call, corroborating the speculation that a significant amount of development was still left to be completed. In a GameVideos interview with Garnett Lee, Wright explained, "I credit him with, basically, you know, being able to present he Civilization phasethat has that many, ah, strategic possibilities but not have it being overwhelming from a gameplay mechanic sense." By July 2007, the game was a complete, fully featured alpha build undergoing closed play testing. On August 23, 2007, a closed door demonstration of a playable build was featured at
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2007 in Leipzig, Germany. At the 2008 DICE Summit, Electronic Arts CEO John Ricitiello stated, "It's probably the greatest creative risk maybe going on in the game industry today...I believe it's going to be one of the greatest franchises in our industry and will rival ''
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'' or '' The Sims'' or ''
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''. It's going to be right up there." Promotion and advertising were ramped up in May and June 2008, as the
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''Spore'' channel opened, new trailers focusing on each phase along with developer interviews were released, and the ''Creature Creator'' was released, allowing players to upload their creations to the revampe
official site
Will Wright announced at E3 2008 that
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would do a television documentary on ''Spore'', as scientists use the game to explain real-life biological, physical, and evolutionary science; this is the same documentary that will be included with ''Spore: Galactic Edition''. He also announced a partnership with SETI, taking part in the Celebrating Science 2008 activity on July 16, 2008, where ''Spore'' betas were available for play.
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
E3 2008 press conference
On August 14, 2008, ''Spore'' was declared to have
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.


Gameplay changes

The gameplay itself had numerous changes during development. The most striking was the shift in realism, from the gritty depiction of cellular and animal life in the GDC 2005 debut, to the current iteration of a more round, softer edged depiction of the creatures. The most visible change was in the cellular phase, which transformed the unicellular organisms into strange insects with cartoonish, human-like eyes, which were used "to make it cute", according to Wright during the 2007
TED TED may refer to: Economics and finance * TED spread between U.S. Treasuries and Eurodollar Education * ''Türk Eğitim Derneği'', the Turkish Education Association ** TED Ankara College Foundation Schools, Turkey ** Transvaal Education Depa ...
seminar. According to Wright, the ''Spore'' development team was broken into two camps, the "Cute" camp that wanted to skew the game's focus towards a '' The Sims''-type of game, and the "Science" camp that wanted to keep the game as realistic as possible. The final version was more or less a compromise between the two; Wright stated, "We ended up with a very nice balance of the two factors." Another constantly changing aspect was the number of phases in the game. Initially, in 2005, the game consisted of seven phases: Cell, Underwater, Creature, Tribe, City, Civilization and Space. During the annual
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DICE Summit on February 7, 2007, a slide was displayed (see image, right) which listed a total of eight phases. The Underwater phase had been removed, and Molecular was added (which was likened to '' Tetris''). Furthermore, the Space phase was split into Terraform and Galactic phases; terraforming represented a limited form of power to slowly change planets within one's own system, whilst the galactic phase represented a more god-like power upon the acquisition of the interstellar space drive: being able to travel outside of one's solar system. The 2007
TED TED may refer to: Economics and finance * TED spread between U.S. Treasuries and Eurodollar Education * ''Türk Eğitim Derneği'', the Turkish Education Association ** TED Ankara College Foundation Schools, Turkey ** Transvaal Education Depa ...
seminar in March 2007 displayed only five phases. The Molecular and Cellular phases had been condensed into one Cell phase. The City stage had been removed, and from Wright's demonstration it appears that the stage has been assimilated into the start of the Civilization phase. Furthermore, the two last phases were condensed back into the single Space phase. In Wright's 2005 demonstration, the creature with which he began looked remarkably similar to his earlier microbe. This led many people to believe that the creature was based upon the microbe's appearance. However, in a 2006 video from E3, narrated by a senior programmer, it was said that the player will initially begin as a slug-like animal. The narrator further stated the reason for this was to allow for more player creativity. This created uncertainty as to which method would be used in the final game; particularly as a later video demonstrated the essence of the cell creature emerging from a pond. The 2007
TED TED may refer to: Economics and finance * TED spread between U.S. Treasuries and Eurodollar Education * ''Türk Eğitim Derneği'', the Turkish Education Association ** TED Ankara College Foundation Schools, Turkey ** Transvaal Education Depa ...
Presentation in March 2007 again depicted a legless, slug-like creature emerging from the water, leaving a trail of slime in its wake. The cellular phase was renamed as the tide pool phase, then called the cell phase months later. The final phases: Cell, Creature, Tribal, Civilization and Space were the five available stages at the final release of Spore. Two notable locomotive abilities for the creatures were also the subject of speculation during the long development:


Flight

A flying creature was seen briefly in the GDC 2005 demo, but for a long time since that appearance, it was unknown whether it would be possible to make
flying Flying may refer to: * Flight, the process of flying * Aviation, the creation and operation of aircraft Music Albums * ''Flying'' (Grammatrain album), 1997 * ''Flying'' (Jonathan Fagerlund album), 2008 * ''Flying'' (UFO album), 1971 * ''Fl ...
creatures in the game, though it is now known that it is. Many Maxis-developed default ''Spore'' creatures feature feathers and wings, and it is now known that they are functional and not simply decorative. Wing types include butterfly-like wings, as seen in the IGN Evolution video, bat-like wings, and bird-like wings. In a Gadgetoff 2007 seminar demonstration, Wright made a bird-like creature with large, feathered wings; but it only flapped its wings and did not fly. However, on February 13, 2008, a hands on preview revealed that wings still give creatures the ability of limited flight. The ''Creature Creator'' and subsequent videos revealed that creatures have a limited form of flight:
gliding Gliding is a recreational activity and competitive air sport in which pilots fly unpowered aircraft known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne. The word ''soaring'' is al ...
. A creature's ability to stay aloft was dependent on two factors: the jumping ability (to get in the air) and gliding ability (how slow the descent is).


Swimming

Similarly, the underwater phase featuring swimming creatures had vanished since its appearance in the original 2005 GDC demo, which led to fears that it may have been cut. However, in the July 2006 issue of
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
(UK) their preview of Spore suggested that players would not only be able to create aquatic creatures, but would be able to develop them into a fully underwater civilization. More recently, in the SXSW 2007 demo, each phase has a mentioned text goal on the screen and the stated goal of the tide pool phase is "become large enough to move onto land", by implication omitting a creature-underwater phase. The opening Flash player cinematic of the official site does feature underwater evolution of a creature, so it is possible that the underwater phase is simply a part of the larger tide pool phase. During the
SXSW South by Southwest, abbreviated as SXSW and colloquially referred to as South By, is an annual conglomeration of parallel film, interactive media, and music festivals and conferences organized jointly that take place in mid-March in Austin, Te ...
2007 demo, Will Wright said that the underwater phase was on the verge of being cut out. However, he has also said that, if cut, underwater civilizations would be one of the first things to add via an expansion pack. Though the final version of ''Spore'' released to stores had indeed proven the underwater phase had been cut, it is still possible for the player's creature to swim above water. If the player swim too far into the sea, then they get eaten by a sea monster, which is probably the present-game Maxis creature, Battered Feesh.


Release date delays

The game had undergone numerous delays to its release date throughout its development, having appeared at three straight E3 shows with the promise of a release that year. On May 8, 2007, Electronic Arts
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
John Riccitiello John Riccitiello () is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts, and co-founded private equity firm Elevat ...
said that the release of Spore is "right on the bubble with Q4 anuary–March 2008 if not, for Q1 fiscal 09 pril–June 2008. CFO Warren Jenson stated that the game will not be included in the company's financial plan for its current
fiscal year A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many ...
, which ends March 31, 2008. Later that year, on August 1, 2007, Riccitiello reaffirmed his previous statements in another conference call, saying the release "is sort of squarely targeted against March, April, May of next year", but cautioning that "intellectual properties like this and games like these are so large and so complex that we chose not to put it in our fiscal year guidance because these things are pretty hard to predict, and the outcomes can be volatile €¦So our best guess right now is Q1 of next fiscal, but we're not actually providing guidance for next fiscal at this point." Maxis VP Patrick Beuchner revealed on July 10, 2007, during a G4TV interview that the Nintendo DS and mobile phone versions would ship the same day as the PC version. In October, Wright stated that ''Spore'' would be ready in roughly six months (around April 2008). Wired News gave ''Spore'' the second place in its annual list of
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awards—that is, an award to projects that have been prolonged too much already.
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reported on January 29, 2008, that ''Spore'' might be delayed until fall or winter 2008. Two days later, EA CEO
John Riccitiello John Riccitiello () is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts, and co-founded private equity firm Elevat ...
stated that Spore would be released sometime before the holidays. On February 12, 2008, Electronic Arts announced in an official press release that the official release date would be September 5, 2008 for Europe and September 7, 2008, for North America. Later it was announced the full version of the game was due to be released on September 4, 2008, in Australia and Nordic regions, but Australian stores prematurely broke the
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on September 1, 2008.


''Spore Creature Creator''

The ''Spore Creature Creator'' was released several months before 'Spore's' release, which allowed users to create creatures for the game prior to its release.


''Spore Comic Creator''

The ''Spore'' team worked on a partnership with a comic creation software company to offer
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versions of a personalized ''Spore'' story. Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office. The utility was revealed at
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on July 24, 2008, as the ''Spore Comic Creator'', which would us
MashOn.com
and its e-card software.


Platform announcements

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,
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and
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versions of the game were initially confirmed. Wright expressed the desire to release the game on other platforms, such as seventh generation consoles, the
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and the
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. In a
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interview, Wright stated, "Well, actually we are going to go on all platforms, but we will come out on PC first. We will even come out on cell phones and stuff." In a Videogamesblogger.com interview, Wright said that the game will take different forms on the different consoles. As for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
, Wright also said that it offers a lot of creative opportunities so the Wii may receive a different game. On October 26, 2007, Wright expressed a desire to develop for the Wii because the console was his "favorite platform" (though he did not elaborate any plans for a Wii version), in what was called an "off-the-cuff" statement; as of February 13, 2008, no official announcement from
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
has been forthcoming. In a February 12, 2008 interview with N'Gai Croal, Wright talked briefly about the Wii version and how they plan on making the Wii controller a factor in that version of the game. In addition, representatives by EA and Maxis confirmed in an interview that a Wii version of ''Spore'' was in the early design process. Electronic Arts announced on January 15, 2008, that the
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version would be released on the same day as the PC version. The announcement was timed to coincide with the MacWorld Conference & Expo 2008, which showed ''Spore'' running on Macs. On February 13, 2007, the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and
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versions were revealed to be spinoffs of the main game to be released on the same day as the main version, and each focusing on a single phase of gameplay. The Nintendo DS version was titled ''
Spore Creatures ''Spore Creatures'' is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of '' Spore'' in which a player controls and evolves a creature of their creation to save another ...
'', a 2D story-based RPG based in the Creature phase in which the gamer plays a creature kidnapped by a UFO and forced to survive in a strange world, with elements of '' Nintendogs''. The mobile phone version of ''Spore'', called '' Spore Origins'', was based on the tide pool phase, in which players try to survive as a multicellular organism, with gameplay similar to ''
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''. On March 6, 2008, an iPhone version was demonstrated at Apple's iPhone SDK press event, though there was no commitment to ship such a product given at that event. The iPhone-Spore demo made use of the device's touch capabilities and 3-axis accelerometer. Electronic Arts confirmed on March 31, 2008, that ''Spore'' would be receiving post-release expansion packs. Only one expansion pack has been revealed so far, called "galactic adventures" . It will include an adventure editor, as well as many new items and the ability for a player to go down to a planet's surface.


Special edition

On June 24, 2008, the ''Spore: Galactic Edition'' was announced. This
special edition The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, r ...
game is priced at $79.99, and includes a "Making of Spore" DVD video, a "How to Build a Better Being" DVD video, by
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(not included in all countries), a "The Art of Spore" hardback mini-book, a fold-out ''Spore'' poster and a 100-page Galactic Handbook.


Procedural generation

''Spore'' extensively uses procedural generation, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of
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s, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the '
phenotype In genetics, the phenotype () is the set of observable characteristics or traits of an organism. The term covers the organism's morphology or physical form and structure, its developmental processes, its biochemical and physiological proper ...
s' of the animal, which represent a few
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s of texturing, animation, etc." In ''Spore'', all creature animations are made on the fly. "The game automatically knows how to animate your creature based on how you put it together. For example, if you give your creature four equine legs, you can logically expect it to gallop around like a horse." This is untrue in the final game. In Wright's first public demonstration of ''Spore'', he created a
tripedal Tripedalism (from the Latin tri = three + ped = foot) is locomotion by the use of three limbs. It has been said that parrots ( Psittaciformes) display tripedalism during climbing gaits, which was tested and proven in a 2022 paper on the subject, m ...
reptilian creature in the creature editor (this creature was dubbed the Willosaur by fans, after Wright, and became one of the mascots for the game, appearing prominently in the game's first trailer.). The game then determined how a lizard with three legs and a
prehensile tail A prehensile tail is the tail of an animal that has adapted to grasp or hold objects. Fully prehensile tails can be used to hold and manipulate objects, and in particular to aid arboreal creatures in finding and eating food in the trees. If the ta ...
should walk. Other animations of the lizard including hunting, eating, swimming, dragging objects, mating, playing a drum and dancing, all of which were procedurally generated based on the model that the player created. Wright then revealed several pre-made creatures which moved realistically, despite their exotic design: large, insectile creatures with multiple heads and six legs, Tweety Bird the SUV: a walking bird whose massive head caused it to tilt while turning, and a dog-like creature with a set of unusually branching limbs. Wright also humorously demonstrated a creature that looked like a
Care Bear Care Bears are multi-colored bears, originally painted in 1981 by artist Elena Kucharik to be used on greeting cards from American Greetings. In 1983, the characters were turned into plush teddy bears. The characters headlined their own televisi ...
(claiming it would be a vicious carnivore), indicating that players could create animals similar to those found in nature or popular culture. This also applied to vehicles such as space ships, as demonstrated in the Gadgetoff video, in which Wright was seen piloting a UFO similar to the USS ''Enterprise''.
Chris Hecker Christopher Bryan Hecker (born 1970) is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game '' Spore''. Hecker is an advocat ...
, who worked on ''Spore'' (including its early prototypes), gave a presentation at GDC 2005 and Futureplay entitled "Why you should have paid attention in
multivariable calculus Multivariable calculus (also known as multivariate calculus) is the extension of calculus in one variable to calculus with functions of several variables: the differentiation and integration of functions involving several variables, rather th ...
", in which he describes the mathematics of an implicit surface and various methods to apply texture projections to such surfaces. Sean O'Neil worked as a consultant for Maxis "to assist with R&D involving dynamic generation and rendering of a
fractal In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illu ...
-based world". He maintains a website with a demonstration of procedural planet generation and a simulation of dynamic atmospheric scattering. Wright noted that he hired a handful of demoscene programmers and artists because of their familiarity with procedural generation. An example of software they used was ''ParticleMan'', which simulated gravitational attraction between particles in a cloud, which would be incorporated into the space phase. It helped orchestrate such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes. ''ParticleMan'' was developed internally at Maxis by Jason Shankel and uses the GLUT OpenGL app kit developed by Mark Kilgard and the GLUT-based GLUI UI library developed by Paul Rademacher. The official site allows users to sample a number of ''Spore'' prototypes, which include ''ParticleMan'', ''SPUG'', ''City Maze'', and other software, all under 1000KB in size, save the 20MB ''Space'', and the 45mb ''Gonzago''.


Technologies

Will Wright names the demoscene as a major influence on Spore, which is largely based on procedural content generation developed by many demoscene veterans. Specifically, as the demoscene was originally limited by the hardware and storage capabilities of their target machines ( 16/
32 bit In computer architecture, 32-bit computing refers to computer systems with a Central processing unit, processor, computer memory, memory, and other major system components that operate on data in 32-Bit, bit units. Compared to smaller bit widths, ...
home computers such as the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
and the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
ran on floppy disks), they developed intricate
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s to produce large amounts of content from very little initial data. Wright showed pictures from demoparties like Assembly demo party to great applause at GDC 2005. On August 9, 2007, SIGGRAPH 2007 featured a seminar titled ''Spor(T)'', including segments ''Player Driven Procedural Texturing'', ''Creating Spherical Worlds'', ''Fast Object Distribution'', and ''Rigblocks: Player-Deformable Objects'', given by Spore development team members Andrew Willmott, Ocean Quigley, Henry Goffin, Chris Hecker, Shalin Shodhan and David DeBry. Andrew Willmott has made available slides and videos from the seminar detailing the techniques. Frank Gibeau, president of Electronic Arts' Games Label announced that Electronic Arts may use the underlying technology of ''Spore'' to develop eclectic software titles, such as action, real-time strategy and
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, focusing on player-creation concepts. Gibeau stated, "What's so beautiful about ''Spore'' is that it's extremely malleable... you could take it to different platforms, like (Web-page) flash games, the PlayStation 3, the Xbox 360, Nintendo's Wii. It really travels well to other platforms."


Music

The music for the game was designed by
Brian Eno Brian Peter George St John le Baptiste de la Salle Eno (; born Brian Peter George Eno, 15 May 1948) is a British musician, composer, record producer and visual artist best known for his contributions to ambient music and work in rock, pop an ...
, an artist famous for his work with
ambient music Ambient music is a genre of music that emphasizes tone and atmosphere over traditional musical structure or rhythm. It may lack net composition, beat, or structured melody.The Ambient Century by Mark Prendergast, Bloomsbury, London, 2003. It u ...
. Eno has worked with Kent Jolly and Aaron McLeran to implement a simple piece of software in ''Spore'' called "The Shuffler", which procedurally generates fragments for the soundtrack from a number of samples, based on the programming language
Pure Data Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. While Puckette is the main author of the program, Pd is an open-source project with a large d ...
. Eno appeared in the aforementioned June 2006 lecture to give a talk alongside Wright at the Long Now Foundation. In January 2007, Eno confirmed his involvement in a lecture given at the
Berlin University of the Arts The Universität der Künste Berlin (UdK; also known in English as the Berlin University of the Arts), situated in Berlin, Germany, is the largest art school in Europe. It is a public art and design school, and one of the four research universiti ...
. Eno was involved with Wright and ''Spore'' at least as early as June 2006.


See also

*
Interactive skeleton-driven simulation Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic ...


References


External links


Prototypes
at spore.com {{DEFAULTSORT:Development Of Spore Spore (2008 video game)
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...