Interactive Skeleton-driven Simulation
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Interactive Skeleton-driven Simulation
Interactive skeleton-driven simulation (or Interactive skeleton-driven dynamic deformations) is a scientific computer simulation technique used to approximate realistic physical deformations of dynamic bodies in real-time. It involves using elastic dynamics and mathematical optimizations to decide the body-shapes during motion and interaction with forces. It has various applications within realistic simulations for medicine, 3D computer animation and virtual reality. Background Methods for simulating deformation, such as changes of shapes, of dynamic bodies involve intensive calculations, and several models have been developed. Some of these are known as '' free-form deformation'', ''skeleton-driven deformation'', ''dynamic deformation'' and ''anatomical modelling''. Skeletal animation is well known in computer animation and 3D character simulation. Because of the calculation insensitivity of the simulation, few interactive systems are available which realistically can simulate dyn ...
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Computer Simulation
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large ...
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Face Perception
Facial perception is an individual's understanding and interpretation of the face. Here, perception implies the presence of consciousness and hence excludes automated facial recognition systems. Although facial recognition is found in other species, this article focuses on facial perception in humans. The perception of facial features is an important part of social cognition. Information gathered from the face helps people understand each other's identity, what they are thinking and feeling, anticipate their actions, recognize their emotions, build connections, and communicate through body language. Developing facial recognition is a necessary building block for complex societal constructs. Being able to perceive identity, mood, age, sex, and race lets people mold the way we interact with one another, and understand our immediate surroundings. Though facial perception is mainly considered to stem from visual intake, studies have shown that even people born blind can learn face ...
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Wavelet
A wavelet is a wave-like oscillation with an amplitude that begins at zero, increases or decreases, and then returns to zero one or more times. Wavelets are termed a "brief oscillation". A taxonomy of wavelets has been established, based on the number and direction of its pulses. Wavelets are imbued with specific properties that make them useful for signal processing. For example, a wavelet could be created to have a frequency of Middle C and a short duration of roughly one tenth of a second. If this wavelet were to be convolved with a signal created from the recording of a melody, then the resulting signal would be useful for determining when the Middle C note appeared in the song. Mathematically, a wavelet correlates with a signal if a portion of the signal is similar. Correlation is at the core of many practical wavelet applications. As a mathematical tool, wavelets can be used to extract information from many different kinds of data, including but not limited to au ...
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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of primitives. * The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partially-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that parameter or set of parameters, the result is stored in a lookup table that is indexed by the values of those parameters; the next time the function is called, the table is consulted to determine whe ...
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Domain Of A Function
In mathematics, the domain of a function is the set of inputs accepted by the function. It is sometimes denoted by \operatorname(f) or \operatornamef, where is the function. More precisely, given a function f\colon X\to Y, the domain of is . Note that in modern mathematical language, the domain is part of the definition of a function rather than a property of it. In the special case that and are both subsets of \R, the function can be graphed in the Cartesian coordinate system. In this case, the domain is represented on the -axis of the graph, as the projection of the graph of the function onto the -axis. For a function f\colon X\to Y, the set is called the codomain, and the set of values attained by the function (which is a subset of ) is called its range or image. Any function can be restricted to a subset of its domain. The restriction of f \colon X \to Y to A, where A\subseteq X, is written as \left. f \_A \colon A \to Y. Natural domain If a real function is giv ...
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Subdivision (graph Theory)
In graph theory, two graphs G and G' are homeomorphic if there is a graph isomorphism from some subdivision of G to some subdivision of G'. If the edges of a graph are thought of as lines drawn from one vertex to another (as they are usually depicted in illustrations), then two graphs are homeomorphic to each other in the graph-theoretic sense precisely if they are homeomorphic in the topological sense. Subdivision and smoothing In general, a subdivision of a graph ''G'' (sometimes known as an expansion) is a graph resulting from the subdivision of edges in ''G''. The subdivision of some edge ''e'' with endpoints yields a graph containing one new vertex ''w'', and with an edge set replacing ''e'' by two new edges, and . For example, the edge ''e'', with endpoints : can be subdivided into two edges, ''e''1 and ''e''2, connecting to a new vertex ''w'': The reverse operation, smoothing out or smoothing a vertex ''w'' with regards to the pair of edges (''e''1, ''e''2) incident ...
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Hierarchical
A hierarchy (from Greek: , from , 'president of sacred rites') is an arrangement of items (objects, names, values, categories, etc.) that are represented as being "above", "below", or "at the same level as" one another. Hierarchy is an important concept in a wide variety of fields, such as architecture, philosophy, design, mathematics, computer science, organizational theory, systems theory, systematic biology, and the social sciences (especially political philosophy). A hierarchy can link entities either directly or indirectly, and either vertically or diagonally. The only direct links in a hierarchy, insofar as they are hierarchical, are to one's immediate superior or to one of one's subordinates, although a system that is largely hierarchical can also incorporate alternative hierarchies. Hierarchical links can extend "vertically" upwards or downwards via multiple links in the same direction, following a path. All parts of the hierarchy that are not linked vertically to one ano ...
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Linear
Linearity is the property of a mathematical relationship (''function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear relationship of voltage and current in an electrical conductor (Ohm's law), and the relationship of mass and weight. By contrast, more complicated relationships are ''nonlinear''. Generalized for functions in more than one dimension, linearity means the property of a function of being compatible with addition and scaling, also known as the superposition principle. The word linear comes from Latin ''linearis'', "pertaining to or resembling a line". In mathematics In mathematics, a linear map or linear function ''f''(''x'') is a function that satisfies the two properties: * Additivity: . * Homogeneity of degree 1: for all α. These properties are known as the superposition principle. In this definition, ''x'' is not necessarily a real ...
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Finite Element Method
The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat transfer, fluid flow, mass transport, and electromagnetic potential. The FEM is a general numerical method for solving partial differential equations in two or three space variables (i.e., some boundary value problems). To solve a problem, the FEM subdivides a large system into smaller, simpler parts that are called finite elements. This is achieved by a particular space discretization in the space dimensions, which is implemented by the construction of a mesh of the object: the numerical domain for the solution, which has a finite number of points. The finite element method formulation of a boundary value problem finally results in a system of algebraic equations. The method approximates the unknown function over the domain. The sim ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons ( n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic ( Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are distinct f ...
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Vertebrae
The spinal column, a defining synapomorphy shared by nearly all vertebrates,Hagfish are believed to have secondarily lost their spinal column is a moderately flexible series of vertebrae (singular vertebra), each constituting a characteristic irregular bone whose complex structure is composed primarily of bone, and secondarily of hyaline cartilage. They show variation in the proportion contributed by these two tissue types; such variations correlate on one hand with the cerebral/caudal rank (i.e., location within the vertebral column, backbone), and on the other with phylogenetic differences among the vertebrate taxon, taxa. The basic configuration of a vertebra varies, but the bone is its ''body'', with the central part of the body constituting the ''centrum''. The upper (closer to) and lower (further from), respectively, the cranium and its central nervous system surfaces of the vertebra body support attachment to the intervertebral discs. The posterior part of a vertebra fo ...
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