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Lazy Evaluation
In programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing). The benefits of lazy evaluation include: * The ability to define control flow (structures) as abstractions instead of primitives. * The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms. * The ability to define partially-defined data structures where some elements are errors. This allows for rapid prototyping. Lazy evaluation is often combined with memoization, as described in Jon Bentley's ''Writing Efficient Programs''. After a function's value is computed for that parameter or set of parameters, the result is stored in a lookup table that is indexed by the values of those parameters; the next time the function is called, the table is consulted to determine whe ...
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Programming Language Theory
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including mathematics, software engineering, and linguistics. There are a number of academic conferences and journals in the area. History In some ways, the history of programming language theory predates even the development of programming languages themselves. The lambda calculus, developed by Alonzo Church and Stephen Cole Kleene in the 1930s, is considered by some to be the world's first programming language, even though it was intended to ''model'' computation rather than being a means for programmers to ''describe'' algorithms to a computer system. Many modern functional programming languages have been described as providing a "thin veneer" over the lambda calculus, and many are easily described in te ...
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Plessey System 250
Plessey System 250, also known as PP250, was the first operational computer to implement capability-based addressing, to check and balance the computation as a pure Church–Turing machine. Plessey built the systems for a British Army message routing project. Description A Church–Turing machine is a digital computer that encapsulates the symbols in a thread of computation as a chain of protected abstractions by enforcing the dynamic binding laws of Alonzo Church's lambda calculus Other capability based computers, which includCHERIand CAP computers, are hybrids. They retain default instructions that can access every word of accessible physical or logical (paged) memory. It is an unavoidable characteristic of the von Neumann architecture that is founded on shared random access memory and trust in the sharing default access rights. For example, every word in every page managed by the virtual memory manager in an operating system using a memory management unit (MMU) must be truste ...
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Butler Lampson
Butler W. Lampson, ForMemRS, (born December 23, 1943) is an American computer scientist best known for his contributions to the development and implementation of distributed personal computing. Education and early life After graduating from the Lawrenceville School (where in 2009 he was awarded the Aldo Leopold Award, also known as the Lawrenceville Medal, Lawrenceville's highest award to alumni), Lampson received an A.B. in physics (''magna cum laude'' with highest honors in the discipline) from Harvard University in 1964 and a PhD in electrical engineering and computer science from the University of California, Berkeley in 1967. Career and research During the 1960s, Lampson and others were part of Project GENIE at UC Berkeley. In 1965, several Project GENIE members, specifically Lampson and Peter Deutsch, developed the Berkeley Timesharing System for Scientific Data Systems' SDS 940 computer. After completing his doctorate, Lampson stayed on at UC Berkeley as an assistant p ...
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Windowing System
In computing, a windowing system (or window system) is software that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP (windows, icons, menus, pointer) paradigm for a user interface. Each currently running application is assigned a usually resizable and usually rectangular surface of the display to present its GUI to the user; these windows may overlap each other, as opposed to a tiling interface where they are not allowed to overlap. Usually a window decoration is drawn around each window. The programming of both the window decoration and of available widgets inside of the window, which are graphical elements for direct user interaction, such as sliders, buttons, etc., is eased and simplified through the use of widget toolkits. Technical details The main component of any windowing system is usually called the display server, although alternative denominations such as window server or composit ...
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Haskell (programming Language)
Haskell () is a general-purpose, statically-typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research and industrial applications, Haskell has pioneered a number of programming language features such as type classes, which enable type-safe operator overloading, and monadic IO. Haskell's main implementation is the Glasgow Haskell Compiler (GHC). It is named after logician Haskell Curry. Haskell's semantics are historically based on those of the Miranda programming language, which served to focus the efforts of the initial Haskell working group. The last formal specification of the language was made in July 2010, while the development of GHC continues to expand Haskell via language extensions. Haskell is used in academia and industry. , Haskell was the 28th most popular programming language by Google searches for tutorials, and made up less than 1% of active users on the GitHub source code repository. History ...
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Out Of Memory
Out of memory (OOM) is an often undesired state of computer operation where no additional memory can be allocated for use by programs or the operating system. Such a system will be unable to load any additional programs, and since many programs may load additional data into memory during execution, these will cease to function correctly. This usually occurs because all available memory, including disk swap space, has been allocated. History Historically, the out of memory condition was more common than it is now, since early computers and operating systems were limited to small amounts of physical random-access memory (RAM) due to the inability of early processors to address large amounts of memory, as well as cost considerations. Since the advent of virtual memory opened the door for the usage of swap space, the condition is less frequent. Almost all modern programs expect to be able to allocate and deallocate memory freely at run-time, and tend to fail in uncontrolled ways (cra ...
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Fold (higher-order Function)
In functional programming, fold (also termed reduce, accumulate, aggregate, compress, or inject) refers to a family of higher-order functions that analyze a recursive data structure and through use of a given combining operation, recombine the results of recursively processing its constituent parts, building up a return value. Typically, a fold is presented with a combining function, a top node of a data structure, and possibly some default values to be used under certain conditions. The fold then proceeds to combine elements of the data structure's hierarchy, using the function in a systematic way. Folds are in a sense dual to unfolds, which take a ''seed'' value and apply a function corecursively to decide how to progressively construct a corecursive data structure, whereas a fold recursively breaks that structure down, replacing it with the results of applying a combining function at each node on its terminal values and the recursive results (catamorphism, versus anamorphism o ...
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Fibonacci Number
In mathematics, the Fibonacci numbers, commonly denoted , form a sequence, the Fibonacci sequence, in which each number is the sum of the two preceding ones. The sequence commonly starts from 0 and 1, although some authors start the sequence from 1 and 1 or sometimes (as did Fibonacci) from 1 and 2. Starting from 0 and 1, the first few values in the sequence are: :0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144. The Fibonacci numbers were first described in Indian mathematics, as early as 200 BC in work by Pingala on enumerating possible patterns of Sanskrit poetry formed from syllables of two lengths. They are named after the Italian mathematician Leonardo of Pisa, later known as Fibonacci, who introduced the sequence to Western European mathematics in his 1202 book ''Liber Abaci''. Fibonacci numbers appear unexpectedly often in mathematics, so much so that there is an entire journal dedicated to their study, the ''Fibonacci Quarterly''. Applications of Fibonacci numbers include co ...
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Stream (computing)
In computer science, a stream is a sequence of data elements made available over time. A stream can be thought of as items on a conveyor belt being processed one at a time rather than in large batches. Streams are processed differently from batch data – normal functions cannot operate on streams as a whole, as they have potentially unlimited data, and formally, streams are '' codata'' (potentially unlimited), not data (which is finite). Functions that operate on a stream, producing another stream, are known as filters, and can be connected in pipelines, analogously to function composition. Filters may operate on one item of a stream at a time, or may base an item of output on multiple items of input, such as a moving average. Examples The term "stream" is used in a number of similar ways: * "Stream editing", as with sed, awk, and perl. Stream editing processes a file or files, in-place, without having to load the file(s) into a user interface. One example of such use is to ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Short-circuit Evaluation
A short circuit (sometimes abbreviated to short or s/c) is an electrical circuit that allows a current to travel along an unintended path with no or very low electrical impedance. This results in an excessive current flowing through the circuit. The opposite of a short circuit is an "open circuit", which is an infinite resistance between two nodes. Definition A short circuit is an abnormal connection between two nodes of an electric circuit intended to be at different voltages. This results in an electric current limited only by the Thévenin equivalent resistance of the rest of the network which can cause circuit damage, overheating, fire or explosion. Although usually the result of a fault, there are cases where short circuits are caused intentionally, for example, for the purpose of voltage-sensing crowbar circuit protectors. In circuit analysis, a ''short circuit'' is defined as a connection between two nodes that forces them to be at the same voltage. In an 'ideal' s ...
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If-then-else
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs,) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined boolean ''condition'' evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication). Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology In imperative programming languages, the term "conditional statement" is usually used, whereas in functional programming, the terms "conditional expression" or "conditional construct" are preferred, because these terms all have distinct meanings. If–then(–else) The if–then construct (sometimes called if–then–els ...
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