Civilization (1980 board game)
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''Civilization'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
designed by
Francis Tresham Francis Tresham ( 1567 – 23 December 1605), eldest son of Thomas Tresham and Muriel Throckmorton, was a member of the group of English provincial Catholics who planned the failed Gunpowder Plot of 1605, a conspiracy to assassinate King Jame ...
, published in the United Kingdom in 1980 by
Hartland Trefoil Francis Tresham (1936 – 23 October 2019) was a British board game designer who produced board games since the early 1970s. Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well-known for its ''Civilization'' boar ...
(later by
Gibsons Games Gibsons Games (Gibsons) is an independent, family-owned British board game and jigsaw puzzle manufacturer, and one of the oldest of its kind in the United Kingdom. Gibsons is the trading name of H. P. Gibsons & Sons Ltd. The company is now run by ...
), and in the United States in 1981 by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
. The ''Civilization'' brand is now owned by
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
. It was out of print for many years, before
Gibsons Games Gibsons Games (Gibsons) is an independent, family-owned British board game and jigsaw puzzle manufacturer, and one of the oldest of its kind in the United Kingdom. Gibsons is the trading name of H. P. Gibsons & Sons Ltd. The company is now run by ...
republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
(or "tech tree"), a common feature in subsequent board and
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s, which allows players to gain certain items and abilities only after particular other items are obtained.


Overview

The ''Civilization'' board depicts areas around the
Mediterranean Sea The Mediterranean Sea is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean Basin and almost completely enclosed by land: on the north by Western and Southern Europe and Anatolia, on the south by North Africa, and on ...
. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the greatest civilization while minimizing the effects of calamities and war. The goal of ''Civilization'' is to be first to advance to the final space on a table called the Archaeological Succession Table (AST). The AST starts at 8,000 B.C. and ends at 250 B.C. The AST contains fifteen spaces, and players are advanced on the AST each turn. At several points, however, certain conditions must be met (such as, the civilization must have a certain number of cities) in order to advance. Since any given civilization is unlikely to meet the advancement criteria at every stage of the AST, games usually last more than fifteen turns. ''Civilization'' is unusual in that it does not focus on war and combat, as many games of its genre do. Instead, players are encouraged to trade and cooperate in order to advance. However, war and combat are entirely permissible, and are sometimes inevitable. In fact, the game is designed to limit players' geographical expansion possibilities, forcing them to deal with other civilizations militarily, diplomatically, or otherwise if they wish their own civilization to reach its full potential.


Gameplay

A game starts with each player having a single population token in the area based on the specific civilization represented (e.g. on the island of Crete for the Cretans or in Africa for the Egyptians). As the first few turns progress, the population expands exponentially. Since any given area only supports so many population tokens, players need to spread out, eventually meeting the civilizations of other players. As each civilization grows, adding more and more population to the board, players can convert excess population into cities by gathering six population tokens in an area favoring settlement (or twelve in other areas). Each city grants a trade card to the owner, one of eleven
commodities In economics, a commodity is an economic good, usually a resource, that has full or substantial fungibility: that is, the market treats instances of the good as equivalent or nearly so with no regard to who produced them. The price of a co ...
, such as iron, salt and grain. Having more cities gives access to more valuable commodities, such as bronze, spice and gold. Collecting more cards in a set gives an exponentially larger payout. For example, one salt is worth 3 points, two are worth 12 points, and three are worth 27 points. Thus, players are encouraged to trade with each other to collect sets of the same commodity. Along with trade come eight calamities such as
volcano A volcano is a rupture in the crust of a planetary-mass object, such as Earth, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface. On Earth, volcanoes are most often found where tectonic plates ...
es,
famine A famine is a widespread scarcity of food, caused by several factors including war, natural disasters, crop failure, population imbalance, widespread poverty, an economic catastrophe or government policies. This phenomenon is usually accompan ...
and
civil war A civil war or intrastate war is a war between organized groups within the same state (or country). The aim of one side may be to take control of the country or a region, to achieve independence for a region, or to change government polici ...
, which destroy population and cities. Gains from trade are in turn used to purchase civilization cards, such as
agriculture Agriculture or farming is the practice of cultivating plants and livestock. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that enabled people ...
,
coinage Coinage may refer to: * Coins, standardized as currency * Neologism, coinage of a new word * '' COINage'', numismatics magazine * Tin coinage, a tax on refined tin * Protologism ''Protologism'' is a term coined in 2003 by the American literary ...
,
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. ...
and
medicine Medicine is the science and practice of caring for a patient, managing the diagnosis, prognosis, prevention, treatment, palliation of their injury or disease, and promoting their health. Medicine encompasses a variety of health care pr ...
, which grant special abilities and give bonuses toward future civilization card purchases.
Trade Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exc ...
is the most important activity in ''Civilization''. Trade cards give a player's civilization wealth, which ultimately helps their civilization advance on the AST. Many "trade sessions" can become quite vocal and exuberant as players try to out-trade one another. Since players are only required to tell the truth about one of the cards and the total points value they are trading, calamity cards can be slipped into a trade, thereby avoiding receiving the effects of the calamity. The goal of the game is to advance (on the AST) through the Late Iron Age and become the most advanced civilization on the map board. This is accomplished through clever game play and purchase of several high-value civilization cards.


Editions

''Civilization'' by Hartland Trefoil (1980). ''Civilization'' by Avalon Hill (1982): 1st edition with a cover depicting an antique Greek temple, an Egyptian fresco and some baskets; the board with the map is a one-piece multifold. 2nd edition with a cover showing three heads - a Roman legionnaire, a Greek man, and a Minoan woman above the Pyramids. The board consists of two separate pieces. ''Civilization'' by Gibsons Games/Welt der Spiele/Piatnik (1988): English and German version. The cover shows six members from people around the Mediterranean Sea. ''Civilisation'' by Descartes (1989): French version. The cover shows a grayhaired male, a Roman temple and the Pyramids in the background. ''Civilisation'' by Gibsons (2018): UK version. The cover shows a Roman officer and an Egyptian noblewoman.


Expansions


Advanced Civilization (1991)

The Advanced Civilization expansion contains simplified trading rules and gives every civilization the possibility to buy all civilization advances. It also adds more trading cards, civilization advances, calamities and rules for up to eight players. It contains all the cards available in the ''Trade Card Set'' (below).


Other expansions

* Trade Card Set (1982): Usable with the Avalon Hill version. Adds additional commodities such as timber, silver and ivory to reduce the frequency of calamities, reduce the risk for a shortage in low value trade cards (which disproportionately hurts the players with the most cities), and increase the challenge of making large sets. ''Advanced Civilization'' includes this expansion. * Western Extension Map (1988): Usable with the Hartland/Trefoil and the Avalon Hill version. Extends the game board west of Italy to cover Gaul, parts of the Iberian peninsula, the British Isles and northwest Africa. (Note that a version of this expansion was also available for the original Hartland Trefoil version of the game) * Eastern Expansion Map (1995): Usable with the Hartland/Trefoil and the Avalon Hill version. Adds Persia, Sumer, Samita and Indus people and covers the areas of Persia, the westernmost parts of the Indian subcontinent and Arabia. The map has the imprint "Civilisation Eastern Extension Unofficial Version". It was published in Alea Magazine #21 (Spain). In addition there are five new civilization cards.


Computer versions

''
Incunabula In the history of printing, an incunable or incunabulum (plural incunables or incunabula, respectively), is a book, pamphlet, or broadside that was printed in the earliest stages of printing in Europe, up to the year 1500. Incunabula were pro ...
'' was the first computer emulation of the board game by Avalon Hill (1984, for MS-DOS). Besides the main game, it included two shorter variants, one eliminating trade and one that includes only trade. ''
Avalon Hill's Advanced Civilization ''Avalon Hill's Advanced Civilization'' is a computer edition of the ''Advanced Civilization'' board game (the ''Civilization'' board game including the expansion to that game called ''Advanced Civilization''). Both the board and computer game po ...
'' was a 1995 MS-DOS computer version of the board game, incorporating the Advanced Civilization expansion. The rules were slightly modified from the board game for computer play.


Similar games

A projected sequel of the ''Civilization'' board game in the ages after antiquity drove the development of ''
Age of Renaissance ''Age of Renaissance'' is a board game designed by Don Greenwood and Jared Scarborough and published by Avalon Hill in 1996. The game is for 3-6 players and the box claims that the game should take 2-6 hours to play, though as with any serious ...
'', published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
in 1996. This game, designed for 3 to 6 players, has kept only a few features of Civilization'', such as commodities (no longer collectible cards but territories) and the civilization advances (no longer cards but ticks in a check list).


Reception

In the February 1983 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' magazine (Issue #70), Tony Watson thought the game was ground-breaking, saying, "Once in a while, a new game comes out that proves that there is still plenty of virgin territory out there for game designers to explore and plenty of room for innovative and imaginative approaches to those subjects. Avalon Hill's release, ''Civilization'', is just such a game." He concluded, "''Civilization'' is a game that defies comparison with others ..It's a fine value and is highly recommended." In the January 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue 12), Steve Jones examined the game at length and concluded, "''Civilization'' is an excellent multi-player game for those who like long games which require considerable thought, concentration and decision making." ''Civilization'' was chosen for inclusion in the 2007 book '' Hobby Games: The 100 Best''.
Steven Savile Steven Savile (born 12 October 1969) is a British fantasy, horror and thriller writer and editor living in Sweden. His published work includes novels and numerous short stories in magazines and anthologies. Career Steven Savile started out ...
commented that designer Francis Tresham "created a thinking gamer's game, one that deserves to be played around a table with friends — especially the cheerfully scheming sort".


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one ...
'' #44 (April 1988) *''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
''https://archive.org/details/games-30-1982-July/page/n53/mode/2up (Vol 6, No 4, issue #30, July/August 1982, review by R. Wayne Schmittberger)


Awards

At the 1983
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''Civilization'' was awarded the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
for "Best Pre-20th Century Boardgame of 1982".


Legacy

The game shares the name and the basic broad themes of expansion, development and conflict with the computer game ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' by
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
. The computer game is otherwise unrelated to ''Civilization''. Although the success of the ''Civilization'' computer games series has led to multiple board games, starting with ''Sid Meier's Civilization: The Boardgame'' in 2002, none of these games has any direct relation to the ''Civilization'' board game discussed here.


References


External links


Product page at Gibsons Games
* {{civilization Avalon Hill games Board games introduced in 1980 Fictional civilizations Francis Tresham games Board games about history Origins Award winners World conquest board games