Charles S. Roberts Award
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Charles S. Roberts Award
The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "Charlie" and officially called a "Charles S. Roberts Award". '' The Wargamer'' magazine called it "very prestigious". The Award is managed by the Charles S. Roberts Award Committee which has no commercial sponsorship, made up of designers, writers and hobbyists. It is a "people's award" with winners chosen through votes submitted by fans. History Created at the first Origins Game Convention in 1975, the awards were the brainchild of Canadian game store owner John Mansfield. Originally the awards were titled the "Origins Awards" but were informally known as the ''Charles Roberts Awards'' and it was only in 1988 that Charles Roberts officially agreed to let his name be used. The split from the Origins Awards occurred in 1987, after Fortress ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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La Bataille De La Moskowa
''La Bataille de la Moscowa'' is a board wargame published originally by Martial Enterprises in 1975, later republished by Game Designers Workshop in 1977, and by Clash of Arms in 2011. Gameplay ''La Bataille de la Moscowa'' is a wargame that simulates the Battle of Borodino during Napoleon's invasion of Russia. The game introduced the concept of "limited intelligence": Only unit identification and movement allowance are printed on the face-up side of each counter, while all other combat information is printed on the reverse. Thus an opponent only has a vague idea of the capabilities of a unit when it first is placed on the map. It is only when the unit is engaged in combat that it is flipped over to reveal its true strength (or weakness). Components *22-page rulebook (16 pages of scenarios) *1440 counters * four 28" x 22" paper hex grid maps scaled at 100 m (109 yd) per hex Development and publication history ''La Bataille de la Moscowa'' was originally designed by Laurence A. G ...
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Manassas (wargame)
''Manassas'' is a board wargame originally published by Historical Concepts in 1974, and republished by Game Designers Workshop (GDW) in 1977 that simulates the First Battle of Bull Run during the American Civil War. Background In the first major battle of the American Civil War, poorly trained Union forces under Brigadier General Irvin McDowell marched south from Washington, attempting to attack the Confederate capital of Richmond. They were intercepted by the equally inexperienced Confederate Army under Brigadier General P.G.T. Beauregard. What started as a strong Union position quickly deteriorated as Confederate reinforcements arrived by train, and the result was a Confederate victory as Union forces beat a hasty and disorganized withdrawal to Washington. Description ''Manassas'' is a two-player brigade/regiment-level wargame in which one player controls Unions forces, and the other the Confederate forces. Components The game box contains: *paper hex grid map scaled at 0.6 ...
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Kingmaker (board Game)
''Kingmaker'' is a board game published in the UK by PhilMar Ltd. in 1974 that simulates the political struggles to place a king on the throne of England during the Wars of the Roses. The game was popular, and other editions, including a computerized version, were produced by Avalon Hill, TM Games, and Gibsons Games. The game won a Charles S. Roberts Award in 1976. Description ''Kingmaker'' is a board game for 2–7 players in which each player controls one or more royal families in 15th-century England. Through war, diplomacy, and politics, the players attempt to gain control of one or more members of the two rival royal families, the House of Lancaster and the House of York, to place one of them on the throne of England while eliminating all other "pretenders." Components * a map board of 15th century England and nearby lands, marked with walled cities, towns, castles, forests, and roads. Rather than using a hex grid, the map is divided into square areas. * a deck of Event ...
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Rise And Decline Of The Third Reich
''Rise and Decline of the Third Reich'' or more commonly ''Third Reich'' is a grand strategy wargame covering the European theater of World War II, designed by John Prados and released in 1974 by Avalon Hill. Players take on the roles of major powers—Germany, Italy, United Kingdom, France, the Soviet Union, and the United States—from 1939 to 1946. The game was popular because of the balance between economics, politics, and land, sea, air and strategic warfare. Players can try alternate history strategies (''e.g.'', a German invasion of Spain or the United Kingdom). The game is complex and can take many hours to complete. Revised editions of the game were published in the 1980s. A further redesign of the game, ''Advanced Third Reich'', was published in 1992, followed by a Pacific theater counterpart, '' Empire of the Rising Sun'', in 1995. In 2003, yet another redesign of these two games was published by GMT Games as ''A World at War''. In 2001, Avalanche Press released a ...
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Slitherine Software
Slitherine Software UK Limited is a British video game developer and publisher founded on 25 June 2000. It is responsible for the production of a range of over 200 strategy and war video games for PC, Xbox 360, Xbox One, PS2, PS3, PS4, Wii, DS, iOS, Android and Mac. It also produces rules for a series of tabletop wargames called ''Field of Glory''. Slitherine acquired Matrix Games in 2010. Slitherine works with the US military and defense contractors to supply simulation software. The primary simulation is a professional version of the commercial game Command Modern Air & Naval Operations. Slitherine developed and/or published a number of licensed games with brands including Battlestar Galactica, Warhammer 40,000: Armageddon, Heroes of Normandie, Horrible Histories ''Horrible Histories'' is an educational entertainment franchise encompassing many media including books, magazines, audio books, stage shows, TV shows, and more. In 2013, Lisa Edwards, UK publishing and commercia ...
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Scourge Of Estellion
A scourge is a whip or lash, especially a multi-thong type, used to inflict severe corporal punishment or self-mortification. It is usually made of leather. Etymology The word is most commonly considered to be derived from Old French ''escorgier'' - "to whip", going further back to the Vulgar Latin ''excorrigiare'': the Latin prefix ''ex''- "out, off" with its additional English meaning of "thoroughly", plus ''corrigia'' - "thong", or in this case "whip". Some connect it to la, excoriare, "to flay", built of two Latin parts, ''ex''- ("off") and , "skin". Description A scourge ( la, flagrum; diminutive: ) consists of a rope with metal balls, bones, and metal spikes. The scourge, or flail, and the crook are the two symbols of power and domination depicted in the hands of Osiris in Egyptian monuments. The shape of the flail or scourge is unchanged throughout history. However, when a scourge is described as a 'flail' as depicted in Egyptian mythology, it may be referring to us ...
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Space Empires 4X
Space Empires 4X is a 4X science fiction board wargame developed by Jim Krohn and published by GMT Games in 2011. It has received two expansions: Close Encounters (2012) and Replicators (2018), with a third one, All Good Things, in development. Gameplay In Space Empires 4X, up to 4 players engage in space exploration, colonization and combat, while developing technologies to design new ships or improve their existing ones. The game is played on a hexagonal map of space, and ships are represented by cardboard chits. The size of the map, victory conditions, and starting resources depend on the number of players and on the scenario players choose at game start. In addition to seven scenarios for two players and scenarios for bigger groups, there are four single-player scenarios with two distinct opponent factions. Multiplayer scenarios can optionally be played in teams. Outside of these teams, there is no in-game cooperation or trade between players, ships and fleets of players ...
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Mark Simonitch
Mark Simonitch (born December 30, 1957) is an American wargame designer and graphic artist. His game designs include ''Hannibal: Rome vs. Carthage'' and ''Ardennes '44'', and he has made maps for ''Wilderness War'' and ''Empire of the Sun'' among others. He has worked at Avalon Hill and GMT Games. He was inducted into the Charles Roberts Awards Hall of Fame in 2002. Biography Simonitch was raised in Ross, California. He studied at California Polytechnic State University. He began wargaming in 1966, his first gaming experiences included ''Jutland'' and '' Gettysburg'' by Avalon Hill. From 1991 to 1994 he was a freelance artist and created maps and counters for over 100 wargames with clients including ''Strategy & Tactics'', '' Command Magazine'', GMT Games, 3W, and Avalanche Games. During this period he also started Rhino Game Company (or Rhino Studios) and published three games. He moved to Baltimore, Maryland in spring 1995 where he was employed by Avalon Hill until 1997. He h ...
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Panzer Digest
''Panzer Digest'' is a wargaming periodical published by Minden Games. It is published quarterly in a digest format. The digest is edited by Gary Graber. History The magazine first appeared in 2007. In 2009 it received a Charles S. Roberts Award for "best amateur magazine". The magazine has also received favourable notice on the Consimworld website. Content The magazine offers microgame {{Short description, Wikimedia disambiguation page The term microgame can refer to several subjects including: * MicroGame, line of board games by Metagaming Concepts *Microgame (board games), type of board game or wargame * Microgame (company), Ita ...s, game reviews, and commentary on the board wargaming industry in the English-speaking world. References External linksBoard Game Geek link 2007 establishments in Arizona Quarterly magazines published in the United States Magazines established in 2007 Magazines published in Arizona Wargaming magazines {{WargameMag ...
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Here I Stand (boardgame)
''Here I Stand'' is a board game first published by GMT Games in 2006. Description ''Here I Stand'' is a card-based wargame in which players struggle for religious and political influence over early 16th century Europe during the Reformation. It can be played by up to 6 players, who represent the Habsburg Empire, the Ottoman Empire, England, France, The Papacy, and The Protestants. The game begins in 1517 and ends in 1555, taking up to 9 turns to play each representing about 4 years of history. The game is played in "impulses", with each player, one after the other, playing a single card during their impulse. Each card has a number on it indication the number of "command points" it grants the player, as well as text of a specific event, and generally players choose to either use the command points or to enact the event but not both. Command points are used to execution various military, political, religious, or exploratory actions such as moving armies or fleets, besieging a fort ...
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