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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Robe ...
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Baltimore
Baltimore ( , locally: or ) is the most populous city in the U.S. state of Maryland, fourth most populous city in the Mid-Atlantic, and the 30th most populous city in the United States with a population of 585,708 in 2020. Baltimore was designated an independent city by the Constitution of Maryland in 1851, and today is the most populous independent city in the United States. As of 2021, the population of the Baltimore metropolitan area was estimated to be 2,838,327, making it the 20th largest metropolitan area in the country. Baltimore is located about north northeast of Washington, D.C., making it a principal city in the Washington–Baltimore combined statistical area (CSA), the third-largest CSA in the nation, with a 2021 estimated population of 9,946,526. Prior to European colonization, the Baltimore region was used as hunting grounds by the Susquehannock Native Americans, who were primarily settled further northwest than where the city was later built. Co ...
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Charles S
Charles is a masculine given name predominantly found in English and French speaking countries. It is from the French form ''Charles'' of the Proto-Germanic name (in runic alphabet) or ''*karilaz'' (in Latin alphabet), whose meaning was "free man". The Old English descendant of this word was '' Ċearl'' or ''Ċeorl'', as the name of King Cearl of Mercia, that disappeared after the Norman conquest of England. The name was notably borne by Charlemagne (Charles the Great), and was at the time Latinized as ''Karolus'' (as in '' Vita Karoli Magni''), later also as '' Carolus''. Some Germanic languages, for example Dutch and German, have retained the word in two separate senses. In the particular case of Dutch, ''Karel'' refers to the given name, whereas the noun ''kerel'' means "a bloke, fellow, man". Etymology The name's etymology is a Common Germanic noun ''*karilaz'' meaning "free man", which survives in English as churl (< Old English ''ċeorl''), which developed its ...
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Don Greenwood (game Designer)
Don Greenwood is a board game designer and was a pioneer editor among commercial board-wargaming magazines. He began his own fanzine, ''Panzerfaust Magazine'', which he oversaw from 1967 until 1972. He then joined The Avalon Hill Game Company in 1972, and took over editorship of that company's "house organ", '' The General Magazine'', which office he held until 1982. He left Avalon Hill and continued to work in the wargame industry, notably for GMT Games. He is the founder of the Origins, Avaloncon, and WBC gaming conventions and remains the WBC convention manager. Greenwood was also president of the Boardgame Players Association. He was inducted into the Origins Award hall of fame in 1991Hall of Fame
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The General Magazine
''The General'' (1964–1998) was a bi-monthly periodical devoted to supporting Avalon Hill's line of wargames, with articles on game tactics, history, and industry news. It was the first professionally produced wargaming magazine for the nascent cardboard and hex-map wargaming hobby. Over the years the magazine was variously called ''The Avalon Hill General'', ''Avalon Hill's General'', ''The General Magazine'', or simply ''General''. It was headquartered in Baltimore, Maryland. With the sale of Avalon Hill to Hasbro in 1998 the magazine ceased. Its unofficial heir was '' Operations Magazine'' published by Multi-Man Publishing to support the line of Avalon Hill games that remained in print, but that too went out of print in 2010, replaced by ''Special Ops'' magazine in 2011. History When the first issue was published, wargaming in the modern recreational sense was still in its infancy, and The Avalon Hill Game Company had been producing wargames for a mass market for only five ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not ...
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Jim Dunnigan
James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the Sergeant ballistic missile; his service included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed '' Jutland'', which Avalon Hill published in 1967, following it up with ''1914'' the next year, and ''PanzerBlitz'' in 1970, which eventually sold more than 300,000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which soon became Simulations Publications Inc. (SPI). Dunniga ...
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PanzerBlitz
''PanzerBlitz'' is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet companies or German platoons, because of unique game design, multiple players combining ...
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Battle Of The Bulge (1991 Game)
''Battle of the Bulge'' is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold over 120,000 copies, but was dogged by criticisms of historical inaccuracies, and was finally replaced by a completely new edition in 1981. A third edition in 1991 was released as part of the '' Smithsonian American History Series''. Background In December 1944, Allied intelligence believed that German forces were close to collapse and were incapable of mounting an attack. However, German forces surprised the Allies with a major offensive through the Ardennes that had the combined objectives of splitting the Allied forces in two, preventing the use of the port of Antwerp, and forcing the Allies to sue for peace. German forces managed to create a large sa ...
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Afrika Korps (game)
''Afrika Korps'' is a board wargame published by Avalon Hill in 1964 and re-released in 1965 and 1978 that simulates the North Africa Campaign during World War II. Background British forces had enjoyed a great degree of success against Italian forces in North Africa in 1941. That changed after the arrival of the Afrika Korps under the command of Erwin Rommel, who launched an offensive against the Allies, defeating them at Gazala in June 1942 and capturing Tobruk. The Axis advance was stopped in July 1942 only 140 kilometers (90 mi) from Alexandria in the First Battle of El Alamein. At the end of August 1942, Axis forces attempted to turn the southern flank of the Allied defenses at the Battle of Alam Halfa, but were unsuccessful. The Allies counterattacked in October 1942, decisively defeating the Italian-German army in the Second Battle of El Alamein. Description ''Afrika Korps'' is a two-player wargame in which one player controls the Allied forces and the other controls the Ax ...
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Midway (1964 Game)
''Midway'' is a board wargame published by Avalon Hill in 1964 that simulates the Battle of Midway during World War II. Background Six months after the attack on Pearl Harbor, Japan looked to extend its defensive perimeter by attacking and occupying the U.S. base on Midway Atoll. To do this, the Japanese navy sent a strong fleet of four aircraft carriers, two battleships and a variety of smaller craft, hoping to lure the American fleet into a trap. Unbeknownst to the Japanese, cryptographers had broken their fleet code and knew about the attack. Both forces sent aircraft to scout for the enemy fleet's position, but it was American airplanes that found the Japanese fleet first. In a series of devastating torpedo and dive bomb attacks, American airplanes sunk all four aircraft carriers and a heavy cruiser, suffering a loss of one aircraft carrier themselves. It was a pivotal battle in the Pacific war, causing losses Japan would not be able to replace, and giving momentum and conf ...
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Blitzkrieg (game)
''Blitzkrieg'' is a strategic-level wargame published by Avalon Hill in 1965 that simulates a non-historical attack by one major power against another using blitzkrieg strategy. It was the first commercial wargame that did not simulate an actual historical battle, and with almost 400 counters, it was a precursor of the "monster" wargames of the 1970s featuring more than a thousand counters. Description ''Blitzkrieg'' is a two-player wargame simulating military technology used at the end of World War II. The game uses a large hex grid map of a fictional continent dominated by the major powers "Big Red" and "Great Blue", with several neutral counties separating them. ''Blitzkrieg'' was innovative in several respects, including being the first commercial wargame to offer partial eliminations as a combat result, and also the first that did not simulate a specific historical battle. Game historian Harry Lowood noted that "Players intrigued by the unprecedented array of military o ...
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Gettysburg (game)
''Gettysburg'' is a board wargame produced by Avalon Hill in 1958 that re-enacts the American Civil War battle of Gettysburg. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades. History ''Gettysburg'' was originally published in 1958, and was the first board wargame based on a historical battle. ''Gettysburg'' has game mechanics similar to Avalon Hill's ground-breaking ''Tactics II'' (1958). In particular, the combat results table favors attacking where one has a local superiority of numbers. Unlike ''Tactics II'', ''Gettysburg'' gives each unit an orientation, and an attacker can improve his odds by attacking a defender from the side or from the rear. The defender, meanwhile, can improve his odds by entrenching himself atop a hill. Charles S. Roberts, the founder of Avalon Hill, made the following comment about the game in 1983: In its original form, ''Gettysburg'' played somet ...
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