Chrono Resurrection
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''Chrono Resurrection'', also known as ''Chrono Trigger: Resurrection'', is an unreleased
fangame A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but ...
developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
role-playing game ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' by the Japanese company
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
. The project was initially called ''CT64'' and was meant to be a complete remake of the original game for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, with both 2D and 3D playing modes. After a first interruption in development, the project was redefined as a short interactive demo for
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-based personal computers. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from ''Chrono Trigger'' and most of its playable characters. In 2004, the project was publicly closed after Square-Enix issued a
cease-and-desist A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not disc ...
letter to Resurrection Games for
trademark A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from othe ...
and
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, s ...
. Despite its closure, the project has received critical and popular praise.


Nintendo 64 version

Nathan Lazur initially planned to create a ''Chrono Trigger'' remake for the Nintendo 64, called ''CT64'', using
GNU GNU () is an extensive collection of free software (383 packages as of January 2022), which can be used as an operating system or can be used in parts with other operating systems. The use of the completed GNU tools led to the family of operat ...
-based homebrew tools. Lazur's motivation for the project came in 1999 when playing ''Chrono Trigger'' and '' Super Mario 64''. The remake, developed by a team of four people, was Lazur's first attempt at creating a complete title. The game was intended to have two playing modes and the same battle system as the original. The first mode would feature 2D and
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
graphics enhanced with 3D spell and battle effects. Some of the effects created by Lazur would rely on software programming rather than the Nintendo 64 hardware, as the latter would not be capable of rendering them directly. The second mode would be a full 3D mode played in either regular or high
display resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution ...
, and would feature different level of detail textures depending on camera distances, to maximize clarity and performance. Both modes would be in a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, although more cinematic camera angles, similar to those from '' The Legend of Zelda: Ocarina of Time'', were also considered for the 3D mode. A gallery feature was also planned and would allow players to unlock bonus material depending on their progression in the game. Fan artwork and music would be unlockable through this feature, as well as
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s, including a card game similar to Triple Triad from '' Final Fantasy VIII''. The remake was expected to be released on the Internet for free and played on
console emulator A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass ...
s, since there would be no
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version due to financial constraints. Only a semi-working 3D test was actually completed, and the project was discontinued in mid-2000 due to a number of factors, including the accidental loss of Lazur's data and his desire to improve his programming skills.


Second version


Development

The second version of the project, tentatively called ''Chrono Trigger: Brink of Time'' then ''Chrono Resurrection'', started development in April 2003. Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
Visual Memory Unit, programming for game developer DC Studios, and playing ''
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for the Super Nintendo Entertainment System. ''Chrono C ...
'', the official sequel to ''Chrono Trigger'' for PlayStation. Unlike ''CT64'', the second version would be a short demo developed in a
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
with a single 3D playing mode. The
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version was planned for a free Internet release, while
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and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
ports would be reserved for official developers with access to development kits of either of the two consoles. The new development team was mostly recruited on the game developers website
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
and worked in a small studio in Lazur's apartment, in
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,
Quebec Quebec ( ; )According to the Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is one of the thirtee ...
, Canada. The team included up to nine members, most of which had about two-and-a-half years of experiences in the industry. Lazur has admitted that he began to seriously focus on the quality of the demo only after art director Luis Martins joined the project. Other professional designers in the team included Moise Breton, a 3D artist who had worked on character models for the commercially successful movie ''
The Matrix Reloaded ''The Matrix Reloaded'' is a 2003 American science-fiction action film written and directed by the Wachowskis. It is a sequel to '' The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, Lau ...
'', and Michel Cadieux, an animator who had worked for game company
Microïds Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activisio ...
. Difficulties were encountered in the game engine development as Lazur was the unique programmer and worked from scratch. The score for the demo was composed by Mathew Valente, who had been with the project since its Nintendo 64 version. The score was to consist in arrangements of the official ''Chrono Trigger'' soundtrack written by
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the ''Chrono'', '' Xeno'', ''Shadow Hearts'', and ''Inazuma Eleven'' franchises, among various others. Mitsuda began composing musi ...
,
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
and
Noriko Matsueda is a Japanese former video game composer. She is best known for her work on the '' Front Mission'' series, '' The Bouncer'', and ''Final Fantasy X-2''. Matsueda collaborated with fellow composer Takahito Eguchi on several games. Composing music ...
. Valente's goal was to retain the feeling of the original music while enhancing it for a modern platform. Most of the arrangements were created in the
Impulse Tracker Impulse Tracker is a multi-track music tracker ( music sequencer). Originally released in 1995 by Jeffrey Lim as freeware with commercial extensions, it was one of the last tracker programs for the DOS platform. In 2014, on its 20th anniversary, ...
format, then converted to
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
and enhanced with a number of tools.


Content

The team tried to capture the feel of the original game with updated graphics and sounds in the demo. It was to feature ten short interactive scenes from ''Chrono Trigger''. Despite receiving requests from fans, the development team did not intend to create a complete remake of the original game since they would not have the necessary resources, and because they thought the result would not have been on par with Square Enix-developed titles. The story of the game was altered slightly to allow for the ten scenes to better flow from one to the other. The demo was meant to be played using a "default party" of characters, with other party members unlockable for additional replay value. Due to time constraints, the development team expected that two of the seven characters of the original game,
Robo Robo may refer to: *robot, an electro-mechanical device that can perform autonomous or preprogrammed tasks *Automation (robo-), roboticization *Robo (musician) (born 1955), Roberto Valverde, drummer in punk bands Black Flag and The Misfits *Robo ( ...
and Ayla, would have 50% chances of not being featured. While the team tried to capture the feel of the original game with updated graphics and sounds, the artists and animators faced difficulty in reproducing the characters due to the differences of style between the sprites, artwork and PlayStation version
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
sequences. They noted, however, that they overcame the issues and managed to add a bit of their own art style into the game.


Closure and aftermath

''Chrono Resurrection'' was originally set for a
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2004 release. However, Square Enix issued a
cease-and-desist A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not disc ...
letter to Resurrection Games before the release for
trademark A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from othe ...
and
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, s ...
. Faced with a threat of legal action, the project was publicly closed on September 6, 2004. According to the development team, the website of the project had received significant hits from Square Enix Japanese IP addresses for a period of three months before the letter issuing. They assumed these visits were mostly from employees rather than top executives, and hoped the company would see the demo as how the team sees it, a tribute to ''Chrono Trigger'' rather than a replacement. Gaming websites
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and
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called the project's second version "ambitious" and praised its graphics, noting that the art style is mostly faithful to that of the original game's character designer Akira Toriyama. Website Nintendo World Report praised the game's graphics and music, and called the quality of the artwork "professional". 1UP.com judged the project's closure "unfortunate" but deduced that Square Enix could not leave the possibility of a "competing" ''Chrono Trigger'' remake open. GameSpot also expressed their disappointment in Square Enix's decision to shut down the "furthest along" of ''Chrono Trigger'' fan remakes, pointing at the fact that with no news of another official sequel, fans of the ''
Chrono Chrono may refer to: Prefix ''chrono-'' a Greek combining form relating to time * chronometry, science of the measurement of time *"chrono", colloquialism for chronograph in watch and clock collectors' language Games * ''Chrono'' (series), a Ja ...
'' series "have been left in the cold". Website GamePro Australia called the project "possibly the greatest fan remake to get crushed under the huge shoe of a big-time developer". Several
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s were created by fans to pressure Square Enix into green-lighting ''Chrono Resurrection''; none have had any effect, however. Nathan Lazur, though disappointed, holds no ill will towards Square Enix for protecting its intellectual property, and he has stated that he "felt honoured to even be recognized" by the company. He added that to avoid legal issues, developers of fangames should present their polished demos directly to the original publishers so that the products can be handled in a "more traditional business procedure". Before the closure of ''Chrono Resurrection'', Lazur had stated that his team had no plans to remake other games after the project's completion and would have liked to develop an original concept based in
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inve ...
.


References


External links


Official ''Chrono Resurrection'' website

Luis Martins ''Chrono Resurrection'' portfolio
{{good article Chrono (series) Fangames Unauthorized video games Video game remakes Video games developed in Canada Windows games