Action-adventure game
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The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and
eye–hand coordination Eye–hand coordination (also known as hand–eye coordination) is the coordinated control of eye movement with hand movement and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to ...
. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and
problem-solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
skills.


Definition

An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Some examples of action-adventure games include ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'', ''
God of War A war god in mythology associated with war, combat, or bloodshed. They occur commonly in both monotheistic and polytheistic religions. Unlike most gods and goddesses in polytheistic religions, monotheistic deities have traditionally been p ...
'', and '' Tomb Raider'' series.


Relationship to other genres

When a game stops being an adventure game and becomes an action game is a matter of interpretation. There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. One definition of the term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game." In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope.


Subgenres

Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Popular subgenres include:


Immersive sim

Immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
s are typically played from the first-person perspective and include elements of role-playing,
stealth Stealth may refer to: Military * Stealth technology, technology used to conceal ships, aircraft, and missiles ** Stealth aircraft, aircraft which use stealth technology **Stealth ground vehicle, ground vehicles which use stealth technology ** St ...
, and platform games that create numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and emergent gameplay.


Grand Theft Auto clone

Grand Theft Auto clone, is a subgenre of open world action-adventure
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s in the third-person perspective. They are characterized by their likeness to the ''Grand Theft Auto'' series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.


Metroidvania

Metroidvania; a portmanteau of ''Metroid'' and ''Castlevania'', sometimes referred to as "search action", is used to describe games in this genre that generally are based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay.


Stealth games

Stealth games, emphasize avoiding detection by enemies rather than engaging them in direct combat, leading to a greater emphasis on exploration and puzzle-solving than other types of action games.


Survival horror

Survival horror, emphasize "inventory management" and making sure the player has enough ammunition and recovery items to " survive" the horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The '' Resident Evil'' franchise popularized this subgenre.


Gameplay

Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required, the gameplay still follows a number of adventure game genre tropes (gathering items, exploration of and interaction with one's environment, often including an
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
connecting areas of importance, and puzzle-solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. In most action-adventure games, the player controls a single
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
as the
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
. This type of game is often quite similar to role-playing video games. They are distinct from graphic adventures, which sometimes have free-moving central characters, but also a ×wider variety of commands and fewer or no action game elements and are distinct too from
text adventures '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the f ...
, characterized by many different commands introduced by the user via a complex
text parser {{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" a ...
and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird's eye, side-scrolling, first-person, third-person, over-the-shoulder, or even a 3/4
isometric view Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
. Many action-adventure games simulate a conversation through a conversation tree. When the player encounters a non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability.


History

Brett Weiss cites
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
's ''
Superman Superman is a superhero who appears in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, and debuted in the comic book '' Action Comics'' #1 ( cover-dated June 1938 and pu ...
'' (1979) as an action-adventure game, with ''Retro Gamer'' crediting it as the "first to utilize multiple screens as playing area". Mark J.P. Wolf credits '' Adventure'' (1980) for the
Atari VCS The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an action game. Muse Software's '' Castle Wolfenstein'' (1981) was another early action-adventure game, merging exploration, combat, stealth, and maze game elements, drawing inspiration from arcade shoot 'em ups and maze games (such as maze-shooter '' Berzerk'') and war films (such as '' The Guns of Navarone''). According to '' Wizardry'' developer Roe R. Adams, early action-adventure games "were basically arcade games done in a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
" setting. ''
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the Europ ...
'', debuted by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
in January 1982, was an action-adventure released for arcades. It combined maze, shoot 'em up, puzzle-solving and adventure elements, with a 1983 review by '' Computer and Video Games'' magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay." It inspired the similar ''
Time Bandit ''Time Bandit'' is a Maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several year ...
'' (1983). ''
Action Quest ''Action Quest'' is a video game written by Jack Verson for the Atari 8-bit family. It was published in 1982 by his company, JV Software. ''Action Quest'' combines real-time action with puzzle solving as the player explores 30 rooms in an attem ...
'', released in May 1982, blended puzzle elements of adventure games into a joystick-controlled, arcade-style action game, which surprised reviewers at the time. While noting some similarities to ''Adventure'', IGN argues that ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' (1986) by Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points. ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style side-scrolling fantasy games ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'' (1986), '' Trojan'' (1986) and '' Wizards & Warriors'' (1987) as early examples of action-adventure games. Games like ''Brain Breaker'' (1985), '' Xanadu'' (1985), ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' (1986) and '' Vampire Killer'' (1986) combined a side-scrolling platformer format with adventure exploration, creating the Metroidvania platform-adventure subgenre. Similarly, games like '' 005'' (1981), ''Castle Wolfenstein'' and ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the stealth game subgenre, which would later be popularized in 1998 with the releases of '' Metal Gear Solid'', '' Tenchu: Stealth Assassins'', and '' Thief: The Dark Project''. The
cinematic platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
'' Prince of Persia'' (1989) featured action-adventure elements, inspiring games such as '' Another World'' (1991) and '' Flashback'' (1992). '' Alone in the Dark'' (1992) used 3D graphics, which would later be popularized by '' Resident Evil'' (1996) and '' Tomb Raider'' (1996). '' Resident Evil'' in particular created the survival horror subgenre, inspiring titles such as '' Silent Hill'' (1999) and ''
Fatal Frame ''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the serie ...
'' (2001). Action-adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them. recent examples include Uncharted franchise and The Legend of Zelda: Breath of the Wild, and Tunic (2022).


References


External links

* {{VideoGameGenre Games and sports introduced in 1980 Video game genres Video game terminology