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''AM2R'' (''Another Metroid 2 Remake'') is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed by Argentinian programmer Milton Guasti (also known as DoctorM64) and released on August 6, 2016, ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
s 30th anniversary. It was originally released for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It is an unofficial remake of the 1991
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
game '' Metroid II: Return of Samus'' in the style of '' Metroid: Zero Mission'' (2004). As in the original ''Metroid II'', players control bounty hunter
Samus Aran is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Me ...
, who aims to eradicate the parasitic Metroids. ''AM2R'' adds several features, including new graphics and music, new areas and bosses, altered controls, and a map system. The game received positive reviews, particularly for its improved visuals. It was nominated for
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. At the ev ...
, but was later dropped from the nominee list without notice. Shortly after release,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
sent
DMCA The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or s ...
notices to websites hosting ''AM2R'', and download links were removed. Though Guasti planned to continue working on the game privately, in September 2016, he ended development after receiving a DMCA takedown request. Nintendo released an official ''Metroid II'' remake, '' Metroid: Samus Returns'', in 2017.


Gameplay

''AM2R'' is an enhanced
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
game '' Metroid II: Return of Samus'', which follows
Samus Aran is a fictional character and the playable protagonist of the video game series ''Metroid'' by Nintendo. She was created by Japanese video game designer Makoto Kano. She was introduced as a player character in the original 1986 video game ''Me ...
on her quest to eradicate the parasitic Metroid species from SR388, their home world. The remake is done in the style of '' Metroid: Zero Mission'', adding a map system, new areas, mini-bosses, upgrades originally introduced in ''
Super Metroid is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the ''Metroid'' series, following the events of the Game Boy ...
'', redone graphics and music, an updated
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
for enemies, and a log system similar to ''
Metroid Prime ''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D c ...
''. Logs give the player more information on Metroids, enemies and the game world after the player has encountered certain enemies or arrived in new areas. The game's controls are less "floaty" than those of the original and feature new abilities such as wall jumping and grabbing onto ledges, being more in line with the gameplay the series has employed since ''Super Metroid''. The Metroids the player fights have four main evolutionary stages – Alpha, Gamma, Zeta, and Omega – which have been altered compared to their ''Metroid II'' counterparts, including new techniques used in battle; Alpha is the least altered, having only been given a new dodge move, while Omega has been altered the most, having been changed to earth-bound enemies that trap the player. The player confronts these Metroid bosses often and has to defeat 55 of them. Among the newly added bosses are non-Metroid enemies such as a moving statue or a Torizo statue.


Development

''AM2R'' was developed by Milton Guasti under the pseudonym DoctorM64 over the course of about ten years, although with several periods of no work done on the game. Guasti wanted to recreate the fast gameplay of ''Metroid: Zero Mission'' and the "atmosphere and solitude" of ''Super Metroid''. After having finished ''Metroid II'' for the first time, he imagined it to be "cool" to play the game with modern gameplay, an in-game mini-map rather than with a physical map on one's lap, and the Omega Metroids as tall as the screen. As Guasti was not a programmer at the time, he used a
trial-and-error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1 ...
method to modify a platforming
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
by Martin Piecyk within the
game creation system AHjbhb job u tv in ubjb, A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples incl ...
GameMaker GameMaker (originally Animo, Game Maker ''(until 2011)'' and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of ''GameMaker'' released ...
, with learning being his main motivation for working on the game. At first the remake followed the original ''Metroid II'' map layout and already existing sprites from ''Metroid: Zero Mission'' and ''Super Metroid''. As Guasti kept working on the game engine and polished each ability, he felt that ''AM2R'' started to seem more and more authentic. After the game had been made public, several artists contacted Guasti and volunteered to create original art for the game; the Metroid evolutions were redesigned, and new enemies and areas unrelated to other ''Metroid'' games were added. He remade the music himself while waiting for customers in his recording studio. The added log system was designed to deliver narrative in a non-intrusive way. Because so much was changed in ''AM2R'' compared to the original ''Metroid II'' – with color, a larger screen, "less claustrophobic" caves, and new gameplay controls – Guasti was faced with the challenge of recreating the original's feeling of danger within a more modern style. ''Metroid II'' featured "tight-quarters combat", while ''AM2R'' greater amount of screen space and mobility meant that the Metroids' behavior had to be changed. They were made more agile and aggressive, with the intent that players would have to use all tools available to them to defeat them. The scale of the rooms throughout the game world also had to be changed, with some landmarks being redesigned to make better use of the larger screen; some, however, were kept similar in size to their ''Metroid II'' counterparts. While the game's first areas were made colorful and accurate to their counterparts in ''Metroid II'', later areas were expanded and introduced new elements, featuring progressively darker caves, tighter passages, and Metroids found in more dangerous locations. This, along with increasingly darker and menacing music, was to recreate the feeling of ''Metroid II'', which Guasti described as "being lost in a dark, mysterious cave without knowing what's ahead". In the latter parts of the game's development, the largest challenge was to coordinate Guasti's and his collaborators' work; when Guasti started working as a programmer, he learned about project management and applied it to ''AM2R'', but still found it challenging to have deadlines and keep people motivated, as everyone was working on the game free in their spare time. In late 2014, the project was ported to the newer version of GameMaker Studio, which enabled improved loading times and performance, but required the complete rewriting of some features and changes to the designs of some levels. This move also made bugs faster to fix and new builds easier to make, leaving the development progress in a more expedient and productive state. Later in the same year, the developers worked on improving the visuals, giving the fourth area a new graphics tile set intended to give it more personality.


Release

Guasti released a first
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
in late 2011 and another in early 2013. The full game was released free following a countdown through its website on August 6, 2016, coinciding with the ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the powe ...
'' series' 30th anniversary. Updated versions with further improvements and features were planned, but shortly after the first release,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
sent
DMCA The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or s ...
notices to websites hosting it. The download links on the game's website were removed on August 7, but Guasti said that he planned to work on the game privately. He said he understood Nintendo's need to protect its intellectual properties and encouraged ''AM2R'' players to buy the official
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
release of ''Metroid II''. On September 2, Guasti received a DMCA takedown request from Nintendo and announced that he had ended development. He released the soundtrack later that month, including several tracks intended for the unfinished version 1.2 update. Development of the game was continued by people from the ''Metroid''
fan community A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
, including bug fixes, new enemies and story elements, and additional game modes such as
New Game+ A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
and a "Randomizer", which shuffles the locations of power-ups. Nintendo released an official remake of ''Metroid II'', '' Metroid: Samus Returns'', in 2017. A year after the release of ''AM2R'', Guasti announced that he had been hired by
Moon Studios Moon Studios GmbH is an Austrian independent video game developer founded in 2010. They are best known for their 2015 title '' Ori and the Blind Forest'', for which the studio was awarded the Best Debut award at the 2016 Game Developers Choice ...
to design levels for ''
Ori and the Will of the Wisps ''Ori and the Will of the Wisps'' is a platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios. Announced during E3 2017, the title is a direct sequel to 2015's '' Ori and the Blind Forest'', and wa ...
.'' He also announced a project made in
Unity 3D Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support ...
. Other members of the ''AM2R'' team formed SquidShock Studios and began work on an original Metroidvania, ''Bō: Path of the Teal Lotus'', using hand-drawn art and inspired by games like ''
Hollow Knight ''Hollow Knight'' is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by a ...
'' and '' Okami''.


Reception

Mike Fahey, writing for ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'', called the game brilliant and compared the gameplay, graphics, and music favorably to their ''Metroid II'' counterparts. ''Siliconera'' Ishaan found the game impressive and said that it stands out from other fan-made remakes. Sam Machkovech at ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' said that the game would be a delight to people who liked ''Zero Mission'', and that its quality and amount of polish put it on par with Nintendo's games. Zack Furniss of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' liked the game to the point that he thought Nintendo should use some ideas from it in future ''Metroid'' titles. Jonathan Holmes, also at ''Destructoid'', said that ''AM2R'' does a good job at filling the "void" left by Nintendo's lack of new 2D ''Metroid'' games, calling it "even more of an extensive re-imagining than ''Metroid: Zero Mission'' was to '' Metroid 1''". Gonçalo Lopes at ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' said that the game was a great way to celebrate the series' 30th anniversary and a dream come true for ''Metroid'' fans, and that he imagined people would be willing to pay money for it if sold on Nintendo's eShop. Matthew Castle at ''
Nintendo Gamer ''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' ( ...
'' called it an example of how to do a remake right. Tom Sykes at ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' praised ''AM2R'' as a "great game in its own right" regardless of whether one had played ''Metroid II'' prior or not. ''
NF Magazine ''Nintendo Force'', or ''NF Magazine'', is a bi-monthly magazine that centers upon various Nintendo hardware products. In December 2012, IGN editor and magazine founder Lucas M. Thomas announced his intention to release the magazine, stating t ...
'' Tony Ponce initially worried that the game would lose the "eerie charm" of ''Metroid II'', but found it to be able to keep a high-tension feeling, as well as including new things for longtime fans of the original. Furniss found that the gameplay changes compared to the original ''Metroid II'', such as the ability to grab onto ledges, all felt natural, and called the user interface "sleek". He liked the log system, calling it one of the biggest additions, and enjoyed how the opening added more story content while not being "overdone", instead feeling like the opening to ''Super Metroid''. Holmes commended the boss battles, calling them "arguably" the best across all 2D ''Metroid'' games. Ponce found the precise win conditions for Metroid battles annoying considering how often they are fought, but similarly thought that the new non-Metroid bosses were among the most exciting and challenging in all 2D games in the series. His favorite new gameplay elements were the "gimmicks" such as the player-operated tunneling drill machine and the walker robot minigame. Machkovech said that the game looks "phenomenal" and that its "beautiful, easily discernible sprites" and 60-frames-per-second animations made it look modern despite the 320×240 resolution. He particularly enjoyed the game's color palette, saying that it made ''AM2R'' feel like a completely new game. Furniss called the game "gorgeous", praising the colors and the increased graphical detail. Alec Meer at ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' said that the game looked lovely, and that it was a large improvement over the Game Boy version's green screen. Jeffrey Matulef, writing for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'', found it impressive how closely the game resembled ''Super Metroid'' visually. Fahey noted the soundtrack in particular as being of high quality, and Lopes called the music "fantastic". The game was nominated for
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. At the ev ...
in the "Best Fan Creation" category, but was removed from the nomination page without notice alongside the fan game ''
Pokémon Uranium ''Pokémon Uranium'' is a fan-made video game based on the '' Pokémon'' series. The game was in development for nine years, and used the RPG Maker XP engine. The game adds 166 new fan-made species of Pokémon, with only 160 currently available, ...
.'' The Game Awards host
Geoff Keighley Geoff Keighley () is a Canadian video game journalist and television presenter. He was most known for hosting the video game show '' GameTrailers TV'', and for co-hosting the now-defunct ''G4tv.com''. Keighley is also a freelance writer whose w ...
explained that ''AM2R'' and ''Pokémon Uranium'' were not legally cleared by Nintendo to be included in the event.


See also

* * ''
Full Screen Mario ''Full Screen Mario'' is a 2013 browser game created by American programmer Josh Goldberg. It is an unofficial remake of the 1985 game ''Super Mario Bros.'' and was built using HTML5. Gameplay As a remake of ''Super Mario Bros.'' (1985), ''Full ...
'' * '' Sonic P-06''


References


External links


Official page
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