3D displays
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A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of
stereopsis Stereopsis () is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
, but can cause eye strain and visual fatigue. Newer 3D displays such as
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays. As of 2021, the most common type of 3D display is a stereoscopic display, which is the type of display used in almost all
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
equipment. 3D displays can be near-eye displays like in VR headsets, or they can be in a device further away from the eyes like a 3D-enabled mobile device or 3D movie theater. The term “3D display” can also be used to refer to a volumetric display which may generate content that can be viewed from all angles. One company that produces volumetric displays is Voxon Photonics.


History

The first 3D display was created by
Sir Charles Wheatstone Sir Charles Wheatstone FRS FRSE DCL LLD (6 February 1802 – 19 October 1875), was an English scientist and inventor of many scientific breakthroughs of the Victorian era, including the English concertina, the stereoscope (a device for dis ...
in 1832. It was a stereoscopic display that had rudimentary ability for representing depth.


Stereoscopic displays

Stereoscopic displays are commonly referred to as “stereo displays,” “stereo 3D displays,” “stereoscopic 3D displays,” or sometimes erroneously as just “3D displays.” The basic technique of stereo displays is to present offset images that are displayed separately to the left and right eye. Both of these 2D offset images are then combined in the brain to give the
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system ...
of 3D depth. Although the term "3D" is ubiquitously used, it is important to note that the presentation of dual 2D images is distinctly different from displaying a
light field The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of e ...
, and is also different from displaying an image in
three-dimensional space Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
. The most notable difference to real 3D displays is that the observer's head and eyes movements will not increase information about the 3D objects being displayed. For example,
holographic display A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear a ...
s do not have such limitations. It is an overstatement of capability to refer to dual 2D images as being "3D". The accurate term "stereoscopic" is more cumbersome than the common misnomer "3D", which has been entrenched after many decades of unquestioned misuse. Although most stereoscopic displays do not qualify as real 3D displays, all real 3D displays are often referred to as also stereoscopic displays because they meet the lower criteria of being stereoscopic as well. Based on the principles of
stereopsis Stereopsis () is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image becaus ...
, described by
Sir Charles Wheatstone Sir Charles Wheatstone FRS FRSE DCL LLD (6 February 1802 – 19 October 1875), was an English scientist and inventor of many scientific breakthroughs of the Victorian era, including the English concertina, the stereoscope (a device for dis ...
in the 1830s, stereoscopic technology provides a different image to the viewer's left and right eyes. The following are some of the technical details and methodologies employed in some of the more notable stereoscopic systems that have been developed.


Side-by-side images

Traditional stereoscopic photography consists of creating a 3D illusion starting from a pair of 2D images, a stereogram. The easiest way to enhance depth perception in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation exactly equal to the perspectives that both eyes naturally receive in
binocular vision In biology, binocular vision is a type of vision in which an animal has two eyes capable of facing the same direction to perceive a single three-dimensional image of its surroundings. Binocular vision does not typically refer to vision where an ...
. If eyestrain and distortion are to be avoided, each of the two 2D images preferably should be presented to each eye of the viewer so that any object at infinite distance seen by the viewer should be perceived by that eye while it is oriented straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together. The side-by-side method is extremely simple to create, but it can be difficult or uncomfortable to view without optical aids.


Stereoscope and stereographic cards

A stereoscope is a device for viewing stereographic cards, which are cards that contain two separate images that are printed side by side to create the illusion of a three-dimensional image.


Transparency viewers

Pairs of stereo views printed on a transparent base are viewed by transmitted light. One advantage of transparency viewing is the opportunity for a wider, more realistic
dynamic range Dynamic range (abbreviated DR, DNR, or DYR) is the ratio between the largest and smallest values that a certain quantity can assume. It is often used in the context of Signal (electrical engineering), signals, like sound and light. It is measured ...
than is practical with prints on an opaque base; another is that a wider
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
may be presented since the images, being illuminated from the rear, may be placed much closer to the lenses. The practice of viewing film-based stereoscopic transparencies dates to at least as early as 1931, when
Tru-Vue Tru-Vue, a subsidiary of Rock Island Bridge and Iron Works, was a manufacturer of stereoscopic filmstrips and corresponding stereoscope viewers, based in Rock Island, Illinois, from 1932–1951 and in Beaverton, Oregon, from 1951 until the late 19 ...
began to market sets of stereo views on strips of 35 mm film that were fed through a hand-held Bakelite viewer. In 1939, a modified and miniaturized variation of this technology, employing cardboard disks containing seven pairs of small
Kodachrome Kodachrome is the brand name for a color reversal film introduced by Eastman Kodak in 1935. It was one of the first successful color materials and was used for both cinematography and still photography. For many years Kodachrome was widely used ...
color film transparencies, was introduced as the
View-Master View-Master is the trademark name of a line of special-format stereoscopes and corresponding View-Master "reels", which are thin cardboard disks containing seven stereoscopy, Stereoscopic 3-D pairs of small transparent color photographs on film.M ...
.


Head-mounted displays

The user typically wears a helmet or glasses with two small LCD or
OLED An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost. Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating what is called augmented reality. This is done by reflecting the video images through partially reflective mirrors. The real world can be seen through the partial mirror. A recent development in holographic-waveguide or "waveguide-based optics" allows a stereoscopic images to be superimposed on real world without the uses of bulky reflective mirror.


Head-mounted projection displays

Head-mounted projection displays (HMPD) is similar to head-mounted displays but with images projected to and displayed on a retroreflective screen, The advantage of this technology over head-mounted display is that the focusing and
vergence A vergence is the simultaneous movement of both eyes in opposite directions to obtain or maintain single binocular vision. When a creature with binocular vision looks at an object, the eyes must rotate around a vertical axis so that the proje ...
issues didn't require fixing with corrective eye lenses. For image generation, Pico-projectors are used instead of LCD or
OLED An organic light-emitting diode (OLED or organic LED), also known as organic electroluminescent (organic EL) diode, is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound that emits light i ...
screens.


Anaglyph

In an anaglyph, the two images are superimposed in an additive light setting through two filters, one red and one cyan. In a subtractive light setting, the two images are printed in the same
complementary color Complementary colors are pairs of colors which, when combined or mixed, cancel each other out (lose hue) by producing a grayscale color like white or black. When placed next to each other, they create the strongest contrast for those two co ...
s on white paper. Glasses with colored filters in each eye separate the appropriate image by canceling the filter color out and rendering the complementary color black. A compensating technique, commonly known as Anachrome, uses a slightly more transparent cyan filter in the patented glasses associated with the technique. Process reconfigures the typical anaglyph image to have less parallax. An alternative to the usual red and cyan filter system of anaglyph is
ColorCode 3-D ColorCode 3-D is an anaglyph 3D stereoscopic viewing system deployed in the 2000s that uses amber and blue filters. It is intended to provide the perception of nearly full colour viewing with existing television, digital and print mediums. Danish c ...
, a patented anaglyph system which was invented in order to present an anaglyph image in conjunction with the NTSC television standard, in which the red channel is often compromised. ColorCode uses the complementary colors of yellow and dark blue on-screen, and the colors of the glasses' lenses are amber and dark blue.


Polarization systems

To present a stereoscopic picture, two images are projected superimposed onto the same screen through different
polarizing filter A polarizer or polariser is an optical filter that lets light waves of a specific polarization pass through while blocking light waves of other polarizations. It can filter a beam of light of undefined or mixed polarization into a beam of well ...
s. The viewer wears eyeglasses which also contain a pair of polarizing filters oriented differently (clockwise/counterclockwise with circular polarization or at 90 degree angles, usually 45 and 135 degrees, with linear polarization). As each filter passes only that light which is similarly polarized and blocks the light polarized differently, each eye sees a different image. This is used to produce a three-dimensional effect by projecting the same scene into both eyes, but depicted from slightly different perspectives. Additionally, since both lenses have the same color, people with one dominant eye, where one eye is used more, are able to see the colors properly, previously negated by the separation of the two colors. Circular polarization has an advantage over linear polarization, in that the viewer does not need to have their head upright and aligned with the screen for the polarization to work properly. With linear polarization, turning the glasses sideways causes the filters to go out of alignment with the screen filters causing the image to fade and for each eye to see the opposite frame more easily. For circular polarization, the polarizing effect works regardless of how the viewer's head is aligned with the screen such as tilted sideways, or even upside down. The left eye will still only see the image intended for it, and vice versa, without fading or crosstalk. Polarized light reflected from an ordinary motion picture screen typically loses most of its polarization. So an expensive
silver screen A silver screen, also known as a silver lenticular screen, is a type of projection screen that was popular in the early years of the motion picture industry and passed into popular usage as a metonym for the cinema industry. The term silver scree ...
or aluminized screen with negligible polarization loss has to be used. All types of polarization will result in a darkening of the displayed image and poorer contrast compared to non-3D images. Light from lamps is normally emitted as a random collection of polarizations, while a polarization filter only passes a fraction of the light. As a result, the screen image is darker. This darkening can be compensated by increasing the brightness of the projector light source. If the initial polarization filter is inserted between the lamp and the image generation element, the light intensity striking the image element is not any higher than normal without the polarizing filter, and overall image contrast transmitted to the screen is not affected.


Eclipse method

With the eclipse method, a shutter blocks light from each appropriate eye when the converse eye's image is projected on the screen. The display alternates between left and right images, and opens and closes the shutters in the glasses or viewer in synchronization with the images on the screen. This was the basis of the Teleview system which was used briefly in 1922.Amazing 3D by Hal Morgan and Dan Symmes Little, Broawn & Company (Canada) Limited, pp. 15–16. A variation on the eclipse method is used in
LCD shutter glasses An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for t ...
. Glasses containing liquid crystal that will let light through in synchronization with the images on the cinema, television or computer screen, using the concept of alternate-frame sequencing. This is the method used by nVidia, XpanD 3D, and earlier IMAX systems. A drawback of this method is the need for each person viewing to wear expensive, electronic glasses that must be synchronized with the display system using a wireless signal or attached wire. The shutter-glasses are heavier than most polarized glasses, though lighter models are no heavier than some sunglasses or deluxe polarized glasses. However these systems do not require a silver screen for projected images. Liquid crystal light valves work by rotating light between two polarizing filters. Due to these internal polarizers, LCD shutter-glasses darken the display image of any LCD, plasma, or projector image source, which has the result that images appear dimmer and contrast is lower than for normal non-3D viewing. This is not necessarily a usage problem; for some types of displays which are already very bright with poor grayish
black level Video black level is defined as the level of brightness at the darkest (black) part of a visual image or the level of brightness at which no light is emitted from a screen, resulting in a pure black screen. Video displays generally need to be cal ...
s, LCD shutter glasses may actually improve the image quality.


Interference filter technology

Dolby 3D Dolby 3D (formerly known as Dolby 3D Digital Cinema) is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema. Technology Dolby 3D uses a Dolby Digital Cinema projector that ...
uses specific wavelengths of red, green, and blue for the right eye, and different wavelengths of red, green, and blue for the left eye. Eyeglasses which filter out the very specific wavelengths allow the wearer to see a 3D image. This technology eliminates the expensive
silver screen A silver screen, also known as a silver lenticular screen, is a type of projection screen that was popular in the early years of the motion picture industry and passed into popular usage as a metonym for the cinema industry. The term silver scree ...
s required for polarized systems such as RealD, which is the most common 3D display system in theaters. It does, however, require much more expensive glasses than the polarized systems. It is also known as spectral comb filtering or wavelength multiplex visualization The recently introduced Omega 3D/
Panavision 3D Panavision is an American motion picture equipment company founded in 1953 specializing in cameras and lenses, based in Woodland Hills, California. Formed by Robert Gottschalk as a small partnership to create anamorphic projection lenses durin ...
system also uses this technology, though with a wider spectrum and more "teeth" to the "comb" (5 for each eye in the Omega/Panavision system). The use of more spectral bands per eye eliminates the need to color process the image, required by the Dolby system. Evenly dividing the visible spectrum between the eyes gives the viewer a more relaxed "feel" as the light energy and color balance is nearly 50-50. Like the Dolby system, the Omega system can be used with white or silver screens. But it can be used with either film or digital projectors, unlike the Dolby filters that are only used on a digital system with a color correcting processor provided by Dolby. The Omega/Panavision system also claims that their glasses are cheaper to manufacture than those used by Dolby. In June 2012, the Omega 3D/Panavision 3D system was discontinued by DPVO Theatrical, who marketed it on behalf of Panavision, citing "challenging global economic and 3D market conditions". Although DPVO dissolved its business operations, Omega Optical continues promoting and selling 3D systems to non-theatrical markets. Omega Optical’s 3D system contains projection filters and 3D glasses. In addition to the passive stereoscopic 3D system, Omega Optical has produced enhanced anaglyph 3D glasses. The Omega’s red/cyan anaglyph glasses use complex metal oxide thin film coatings and high quality annealed glass optics.


Autostereoscopy

In this method, glasses are not necessary to see the stereoscopic image.
Lenticular lens A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used ...
and
parallax barrier A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a stereoscopic or multiscopic image without the need for the viewer to wear 3D glasses. Placed in front of the normal LCD, i ...
technologies involve imposing two (or more) images on the same sheet, in narrow, alternating strips, and using a screen that either blocks one of the two images' strips (in the case of parallax barriers) or uses equally narrow lenses to bend the strips of image and make it appear to fill the entire image (in the case of lenticular prints). To produce the stereoscopic effect, the person must be positioned so that one eye sees one of the two images and the other sees the other. The optical principles of multiview auto-stereoscopy have been known for over a century. Both images are projected onto a high-gain, corrugated screen which reflects light at acute angles. In order to see the stereoscopic image, the viewer must sit within a very narrow angle that is nearly perpendicular to the screen, limiting the size of the audience. Lenticular was used for theatrical presentation of numerous shorts in Russia from 1940 to 1948Amazing 3D by Hal Morgan and Dan Symmes Little, Broawn & Company (Canada) Limited, pp. 104–105 and in 1946 for the feature-length film
Robinzon Kruzo ''Robinson Crusoe'' (russian: Робинзон Крузо, Robinzon Kruzo) is a 1947 Soviet adventure 3-D film. Plot The story of the film is based on the 1719 novel ''Robinson Crusoe'' by Daniel Defoe. Cast * Pavel Kadochnikov - Robinson Crus ...
Though its use in theatrical presentations has been rather limited, lenticular has been widely used for a variety of novelty items and has even been used in amateur 3D photography.Son of Nimslo, John Dennis, Stereo World May/June 1989 pp. 34–36. Recent use includes the
Fujifilm FinePix Real 3D The Fujifilm FinePix Real 3D W series is a line of consumer-grade digital cameras designed to capture stereoscopic images that recreate the perception of 3D depth, having both still and video formats while retaining standard 2D still image and vi ...
with an autostereoscopic display that was released in 2009. Other examples for this technology include autostereoscopic LCD displays on monitors, notebooks, TVs, mobile phones and gaming devices, such as the Nintendo 3DS.


Other

The Pulfrich effect is a psychophysical
percept Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system ...
wherein
lateral Lateral is a geometric term of location which may refer to: Healthcare *Lateral (anatomy), an anatomical direction * Lateral cricoarytenoid muscle * Lateral release (surgery), a surgical procedure on the side of a kneecap Phonetics *Lateral co ...
motion of an object in the field of view is interpreted by the
visual cortex The visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalamus and ...
as having a depth component, due to a relative difference in signal timings between the two eyes. Prismatic glasses make cross-viewing easier as well as over/under-viewing possible, examples include the KMQ viewer.


Volumetric display

Volumetric displays use some physical mechanism to display points of light within a volume. Such displays use
voxel In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. I ...
s instead of
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
s. Volumetric displays include multiplanar displays, which have multiple display planes stacked up, and rotating panel displays, where a rotating panel sweeps out a volume. Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light.


Light field display

A light field display tries to recreate a "light field" on the surface of the display. In contrast to a 2D display which shows a distinct color on each pixel, a light field display shows a distinct color on each pixel ''for each direction that the light ray emits to''. This way, eyes from different positions will see different pictures on the display, creating parallax and thus creating a sense of 3D. A light field display is like a glass window, people see 3D objects behind the glass, despite that all light rays they see come from (through) the glass.


Holographic displays

Holographic display is a
display technology A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the ...
that has the ability to provide all four eye mechanisms: binocular disparity,
motion parallax Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects ...
, accommodation and
convergence Convergence may refer to: Arts and media Literature *''Convergence'' (book series), edited by Ruth Nanda Anshen *Convergence (comics), "Convergence" (comics), two separate story lines published by DC Comics: **A four-part crossover storyline that ...
. The 3D objects can be viewed without wearing any special glasses and no visual fatigue will be caused to human eyes. In 2013, a Silicon valley Company LEIA Inc started manufacturing
holographic display A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear a ...
s well suited for mobile devices (watches, smartphones or tablets) using a multi-directional backlight and allowing a wide full- parallax angle view to see 3D content without the need of glasses. Their first product was part of a mobile phone ( Red Hydrogen One) and later on in their own Android tablet.


Integral imaging

Integral imaging is an autostereoscopic or multiscopic 3D display, meaning that it displays a 3D image without the use of special glasses on the part of the viewer. It achieves this by placing an array of
microlens A microlens is a small lens, generally with a diameter less than a millimetre (mm) and often as small as 10 micrometres (µm). The small sizes of the lenses means that a simple design can give good optical quality but sometimes unwanted effects ...
es (similar to a
lenticular lens A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used ...
) in front of the image, where each lens looks different depending on viewing angle. Thus rather than displaying a 2D image that looks the same from every direction, it reproduces a 3D
light field The light field is a vector function that describes the amount of light flowing in every direction through every point in space. The space of all possible '' light rays'' is given by the five-dimensional plenoptic function, and the magnitude of e ...
, creating stereo images that exhibit parallax when the viewer moves.


Compressive light field displays

A new display technology called "compressive light field" is being developed. These prototype displays use layered LCD panels and compression algorithms at the time of display. Designs include dual and multilayer devices that are driven by algorithms such as computed tomography and
Non-negative matrix factorization Non-negative matrix factorization (NMF or NNMF), also non-negative matrix approximation is a group of algorithms in multivariate analysis and linear algebra where a matrix is factorized into (usually) two matrices and , with the property that ...
and non-negative
tensor In mathematics, a tensor is an algebraic object that describes a multilinear relationship between sets of algebraic objects related to a vector space. Tensors may map between different objects such as vectors, scalars, and even other tensor ...
factorization.


Problems

Each of these display technologies can be seen to have limitations, whether the location of the viewer, cumbersome or unsightly equipment or great cost. The display of artifact-free 3D images remains difficult.


See also

*
Autostereogram An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an a ...
*
Wiggle stereoscopy Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, or sometimes Piku-Piku (Japanese for "twitching"). The sense of depth from such i ...


References

{{AR and VR Display Display technology Display devices Emerging technologies