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Lenticular Lens
A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used to give an illusion of depth, or to make images that appear to change or move as the image is viewed from different angles. Applications Lenticular printing Lenticular printing is a multi-step process consisting of creating a lenticular image from at least two existing images, and combining it with a lenticular lens. This process can be used to create various frames of animation (for a motion effect), offsetting the various layers at different increments (for a 3D effect), or simply to show a set of alternate images which may appear to transform into each other. Corrective lenses Lenticular lenses are sometimes used as corrective lenses for improving vision. A bifocal lens could be considered a simple example. Lenticular eyeglass lens ...
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Projection Television
Large-screen television technology (colloquially big-screen TV) developed rapidly in the late 1990s and 2000s. Prior to the development of thin-screen technologies, rear-projection television was standard for larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts. Various thin-screen technologies are being developed, but only liquid crystal display (LCD), plasma display (PDP) and Digital Light Processing (DLP) have been publicly released. Recent technologies like organic light-emitting diode (OLED) as well as not-yet-released technologies like surface-conduction electron-emitter display (SED) or field emission display (FED) are in development to replace earlier flat-screen technologies in picture quality. Large-screen technologies have almost completely displaced cathode-ray tubes (CRT) in television sales due to the necessary bulkiness of cathode-ray tubes. The diagonal screen size of a CRT television is limited to about ...
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Snell's Law
Snell's law (also known as Snell–Descartes law and ibn-Sahl law and the law of refraction) is a formula used to describe the relationship between the angles of incidence and refraction, when referring to light or other waves passing through a boundary between two different isotropic media, such as water, glass, or air. This law was named after the Dutch astronomer and mathematician Willebrord Snellius (also called Snell). In optics, the law is used in ray tracing to compute the angles of incidence or refraction, and in experimental optics to find the refractive index of a material. The law is also satisfied in meta-materials, which allow light to be bent "backward" at a negative angle of refraction with a negative refractive index. Snell's law states that, for a given pair of media, the ratio of the sines of angle of incidence (\theta_1 ) and angle of refraction (\theta_2 ) is equal to the refractive index of the second medium w.r.t the first (n21) which is equal to t ...
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Index Of Refraction
In optics, the refractive index (or refraction index) of an optical medium is a dimensionless number that gives the indication of the light bending ability of that medium. The refractive index determines how much the path of light is bent, or refraction, refracted, when entering a material. This is described by Snell's law of refraction, , where ''θ''1 and ''θ''2 are the angle of incidence (optics), angle of incidence and angle of refraction, respectively, of a ray crossing the interface between two media with refractive indices ''n''1 and ''n''2. The refractive indices also determine the amount of light that is reflectivity, reflected when reaching the interface, as well as the critical angle for total internal reflection, their intensity (Fresnel's equations) and Brewster's angle. The refractive index can be seen as the factor by which the speed and the wavelength of the radiation are reduced with respect to their vacuum values: the speed of light in a medium is , and simil ...
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Radius Of Curvature (optics)
Radius of curvature (ROC) has specific meaning and sign convention in optical design. A spherical lens or mirror surface has a center of curvature located either along or decentered from the system local optical axis. The vertex of the lens surface is located on the local optical axis. The distance from the vertex to the center of curvature is the radius of curvature of the surface. The sign convention for the optical radius of curvature is as follows: * If the vertex lies to the left of the center of curvature, the radius of curvature is positive. * If the vertex lies to the right of the center of curvature, the radius of curvature is negative. Thus when viewing a biconvex lens from the side, the left surface radius of curvature is positive, and the right radius of curvature is negative. Note however that ''in areas of optics other than design'', other sign conventions are sometimes used. In particular, many undergraduate physics textbooks use the Gaussian sign conve ...
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Surface Normal
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (a unit vector) or its length may represent the curvature of the object (a '' curvature vector''); its algebraic sign may indicate sides (interior or exterior). In three dimensions, a surface normal, or simply normal, to a surface at point P is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles). The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at ...
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Refraction
In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed. For light, refraction follows Snell's law, which states that, for a given pair of media, the ratio of the sines of the angle of incidence ''θ1'' and angle of refraction ''θ2'' is equal to the ratio of phase velocities (''v''1 / ''v''2) in the two media, or equivalently, to the refractive indices (''n''2 / ''n''1) of the two media. :\frac =\frac=\frac Optical prisms and lenses use refraction to redirect light, as does the human eye. The refractive index of materials varies with the wa ...
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Ray (optics)
In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of '' ray tracing''. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. '' Ray optics'' or '' geometrical optics'' does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model. Definiti ...
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Kodacolor (motion Picture)
In motion pictures, Kodak's Kodacolor brand was originally associated with an early lenticular (additive color) color motion picture process, first introduced in 1928 for 16mm film. Chronology of MP Films - 1889 to 1939
kodak.com. Article retrieved 2006-12-02.
The process was based on the Keller-Dorian system of color photography.


Technical process

The process used a special black-and-white film stock, oriented with the

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Keller-Dorian Cinematography
Keller-Dorian cinematography was a French technique from the 1920s for filming movies in color, using a lenticular process to separate red, green and blue colors and record them on a single frame of black-and-white film. Keller-Dorian was primarily a manufacturer of paper and aluminum foil (tin foil). It was granted 38 patents. While researching how to create dies to color aluminum foil, they accidentally stumbled on this cinematography technique. This additive color system differs from other systems, for example Technicolor, which divided the colors into more than one frame on one or more pieces of film. The system was used to film several scenes of Abel Gance's ''Napoléon'' (1927) and for '' La Femme et le pantin'' by Jacques de Baroncelli (1928). However, projection of this process in movie theaters seems to have been more difficult, so neither of these films was ever presented using this technique. Also, making prints was described by one source as "impossible." This proc ...
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