Piglet's Big Game
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Piglet's Big Game
''Disney's Piglet's Big Game'' is a 2003 action-adventure video game developed by French developer Doki Denki Studio and Hulabee Entertainment, and published by Gotham Games, Disney Interactive Studios, and THQ. The game centers around Piglet and how he tries to show how he can help. The game is loosely based on '' Piglet's Big Movie''. Playable characters Piglet: The star of the game. Piglet can move much faster, and is able to intimidate a monster by making scary faces. If he gets scared by a Heffalump or Woozle, he can find a Christopher Robin balloon to comfort him. Tigger: Tigger can sneak around to avoid detection by monsters, and must stay out of their flashlight beams, he can also bounce to go faster. He is only playable in Roo's and Rabbit's dreams. Winnie the Pooh: Pooh can walk slightly slow and must dodge Heffalumps and Woozles that he attracted with his rumbly tumbly. Pooh is only playable in Owl's and Tigger's dreams. Plot GameCube and PlayStation 2 versions This ...
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Gotham Games
Gotham Games, Inc. was an American video game publisher based in New York City. Founded in July 2002 and headed by Jamie Leece, the company was shut down in December 2003. History Gotham Games was launched as a publishing label and subsidiary of Take-Two Interactive on July 22, 2002, with Take-Two Interactive's vice-president of publishing and business development, Jamie Leece, promoted to Gotham Games' president. At the time, Gotham Games was the third label for Take-Two Interactive, after Rockstar Games and Gathering of Developers, because of which Take-Two Interactive ceased publishing under their self-named label, citing a "global branding strategy". At the May 2003 Electronic Entertainment Expo, Gotham Games announced that they were seeking new video game developers who were willing to have their game published by them. On December 18, 2003, Take-Two Interactive's chief executive officer A chief executive officer (CEO), also known as a central executive officer (CEO ...
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Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not in ...
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Winnie-the-Pooh Video Games
Winnie-the-Pooh, also called Pooh Bear and Pooh, is a fictional Anthropomorphism, anthropomorphic teddy bear created by English author A. A. Milne and English illustrator E. H. Shepard. The first collection of stories about the character was the book ''Winnie-the-Pooh (book), Winnie-the-Pooh'' (1926), and this was followed by ''The House at Pooh Corner'' (1928). Milne also included a poem about the bear in the children's verse book ''When We Were Very Young'' (1924) and many more in ''Now We Are Six'' (1927). All four volumes were illustrated by E. H. Shepard. The Pooh stories have been translated into many languages, including Alexander Lenard's Latin translation, , which was first published in 1958, and, in 1960, became the only Latin book ever to have been featured on The New York Times Best Seller list, ''The New York Times'' Best Seller list. In 1961, The Walt Disney Company, Walt Disney Productions licensed certain film and other rights of Milne's Winnie-the-Pooh sto ...
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Video Games Scored By George Sanger
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Video Games Developed In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Games About Pigs
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games About Dreams
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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THQ Games
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s. The company published both internally created and externally licensed content in its product portfolio. THQ's internally created game series included ''Darksiders'', ''De Blob'', '' Destroy All Humans!'', ''MX vs. ATV'', ''Red Faction'', and '' Saints Row'', among others. The company also held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney, DreamWorks Animation, Nickelodeon, and WWE. After years of financial struggles, stock value drop, and debt, THQ filed for ...
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Take-Two Interactive Games
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', '' Borderlands'', ''Grand Theft Auto'', ''NBA 2K'', and ''Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the Americas ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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GameCube Games
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include ''Super Smash Bros. Melee'', ''Luigi's Mansion'', '' Super Mario Sunshine'', '' Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', '' Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and '' Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM ...
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Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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