DSM-CC
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DSM-CC
Digital storage media command and control (DSM-CC) is a toolkit for developing control channels associated with MPEG-1 and MPEG-2 streams. It is defined in part 6 of the MPEG-2 standard (Extensions for DSM-CC) and uses a client/server model connected via an underlying network (carried via the MPEG-2 multiplex or independently if needed). DSM-CC may be used for controlling the video reception, providing features normally found on Video Cassette Recorders ( VCR) (fast-forward, rewind, pause, etc.). It may also be used for a wide variety of other purposes including packet data transport. It is defined by a series of weighty standards, principally MPEG-2 ISO/IEC 13818-6 (part 6 of the MPEG-2 standard). DSM-CC may work in conjunction with next generation packet networks, working alongside such internet protocols as RSVP, RTSP, RTP and SCP. Although DSM-CC is usually associated with video delivery (via satellite or terrestrially) and with interactive content, it is also used among au ...
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Delivery Multimedia Integration Framework
DMIF, or Delivery Multimedia Integration Framework, is a uniform interface between the application and the transport, that allows the MPEG-4 application developer to stop worrying about that transport. DMIF was defined in MPEG-4 Part 6 (ISO/IEC 14496-6) in 1999. DMIF defines two interfaces: the DAI (DMIF/Application Interface) and the DNI (DMIF-Network Interface). A single application can run on different transport layers when supported by the right DMIF instantiation. MPEG-4 DMIF supports the following functionalities: * A transparent MPEG-4 DMIF-application interface irrespective of whether the peer is a remote interactive peer, broadcast or local storage media. * Control of the establishment of FlexMux channels * Use of homogeneous networks between interactive peers: IP, ATM, mobile, PSTN, narrowband ISDN. * Support for mobile networks, developed together with ITU-T * UserCommands with acknowledgment messages. * Management of MPEG-4 Sync Layer information DMIF expands upon the ...
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MPEG-2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard. Main characteristics MPEG-2 is widely used as the format of digital television signals that are broadcast by terrestrial (over-the-air), cable, and direct broadcast satellite TV systems. It also specifies the format of movies and other programs that are distributed on DVD and similar discs. TV stations, TV receivers, DVD players, and other equipment are ...
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Object Carousel
In digital video broadcasting (DVB), a data and object carousel is used for repeatedly delivering data in a continuous cycle. Carousels allow data to be pushed from a broadcaster to multiple receivers by transmitting a data set repeatedly in a standard format. A set-top box receiver may tune to the data stream at any time and is able to reconstitute the data into a virtual file system. The carousel may therefore be considered as a transport file system or file broadcasting system that allows data files to be transmitted from the broadcaster to multiple receivers or clients simultaneously. In a unidirectional broadcast environment, the receiver is unable to request the retransmission of any data that was missed or received incorrectly. Repeated retransmission of data allows the receiver to cope with random tuning to a channel at an unpredictable time, for instance as the user changes a channel. The carousel cycle period generally determines the maximum time required for a receiv ...
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Data Carousel
In digital video broadcasting (DVB), a data and object carousel is used for repeatedly delivering data in a continuous cycle. Carousels allow data to be pushed from a broadcaster to multiple receivers by transmitting a data set repeatedly in a standard format. A set-top box receiver may tune to the data stream at any time and is able to reconstitute the data into a virtual file system. The carousel may therefore be considered as a transport file system or file broadcasting system that allows data files to be transmitted from the broadcaster to multiple receivers or clients simultaneously. In a unidirectional broadcast environment, the receiver is unable to request the retransmission of any data that was missed or received incorrectly. Repeated retransmission of data allows the receiver to cope with random tuning to a channel at an unpredictable time, for instance as the user changes a channel. The carousel cycle period generally determines the maximum time required for a receiv ...
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MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/IEC 11172 – Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s. The standard consists of the following five ''Parts'': #Systems (storage and synchronization of video, audio, and other data together) #Video (compressed video content) #Audio (compressed audio content) #Conformance ...
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Audio Codecs
An audio codec is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. In software, an audio codec is a computer program implementing an algorithm that compresses and decompresses digital audio data according to a given audio file or streaming media audio coding format. The objective of the algorithm is to represent the high-fidelity audio signal with minimum number of bits while retaining quality. This can effectively reduce the storage space and the bandwidth required for transmission of the stored audio file. Most software codecs are implemented as libraries which interface to one or more multimedia players. Most modern audio compression algorithms are based on modified discrete cosine transform (MDCT) coding and linear predictive coding (LPC). In hardware, audio codec refers to a single device that encodes analog audio as digital signals and decodes digital back into analog. In other words, it contains bot ...
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MPEG-4
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) ( ISO/IEC JTC 1/SC29/WG11) under the formal standard ISO/IEC 14496 – ''Coding of audio-visual objects''. Uses of MPEG-4 include compression of audiovisual data for Internet video and CD distribution, voice (telephone, videophone) and broadcast television applications. The MPEG-4 standard was developed by a group led by Touradj Ebrahimi (later the JPEG president) and Fernando Pereira. Background MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, object-oriented composite files (including audio, video and VRML objects), support for externally specified ...
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Pay-per-view
Pay-per-view (PPV) is a type of pay television or webcast service that enables a viewer to pay to watch individual events via private telecast. Events can be purchased through a multichannel television platform using their electronic program guide, an automated telephone system, or through a live customer service representative. There has been an increasing number of pay-per-views distributed via streaming video online, either alongside or in lieu of carriage through television providers. In 2012, the popular video sharing platform YouTube began to allow partners to host live PPV events on the platform. Events distributed through PPV typically include boxing, mixed martial arts, professional wrestling, and concerts. In the past, PPV was often used to distribute telecasts of feature films, as well as adult content such as pornographic films, but the growth of digital cable and streaming media caused these uses to be subsumed by video on demand systems (which allow viewers to p ...
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Broadcasting
Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum ( radio waves), in a one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and receivers. Before this, all forms of electronic communication (early radio, telephone, and telegraph) were one-to-one, with the message intended for a single recipient. The term ''broadcasting'' evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as early as 1898. Over the air broadcasting is usually associated with radio and television, th ...
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Download Carousel
In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar system. This contrasts with uploading, where data is ''sent to'' a remote server. A ''download'' is a computer file, file offered for downloading or that has been downloaded, or the process of receiving such a file. Definition Downloading generally transfers entire files for local storage and later use, as contrasted with streaming, where the data is used nearly immediately, while the transmission is still in progress, and which may not be stored long-term. Websites that offer streaming media or media displayed in-browser, such as YouTube, increasingly place restrictions on the ability of users to save these materials to their computers after they have been received. Downloading is not the same as data transfer; moving or copying data between two storage devices would be data transfer, but ''receiving'' data ...
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MPEG Transport Stream
MPEG transport stream (MPEG-TS, MTS) or simply transport stream (TS) is a standard digital container format for transmission and storage of audio, video, and Program and System Information Protocol (PSIP) data. It is used in broadcast systems such as DVB, ATSC and IPTV. Transport stream specifies a container format encapsulating packetized elementary streams, with error correction and synchronization pattern features for maintaining transmission integrity when the communication channel carrying the stream is degraded. Transport streams differ from the similarly-named MPEG program stream in several important ways: program streams are designed for reasonably reliable media, such as discs (like DVDs), while transport streams are designed for less reliable transmission, namely terrestrial or satellite broadcast. Further, a transport stream may carry multiple programs. Transport stream is specified in '' MPEG-2 Part 1, Systems'', formally known as '' ISO/IEC standard ...
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