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A personal computer game, also known as a PC game or computer game, is a type of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
played on a
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
(PC) rather than a
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, before enjoying a resurgence in the mid-2000s through
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
on services such as
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with the ''console sector'' second-largest, and ''mobile /
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
gaming sector'' biggest. 2.2 billion video gamers generate US$101.1 billion in revenue, excluding hardware costs. "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
and
tablet Tablet may refer to: Medicine * Tablet (pharmacy), a mixture of pharmacological substances pressed into a small cake or bar, colloquially called a "pill" Computing * Tablet computer, a mobile computer that is primarily operated by touching the ...
gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ..nbsp;China expected to generate $27.5 billion, or one-quarter of all revenues in 2017." PC gaming is considered synonymous (by Newzoo and others) with
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a tea ...
compatible systems; while mobile computers – smartphones and tablets, such as those running Android or iOS – are also
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s in the general sense. The APAC region was estimated to generate $46.6 billion in 2016, or 47% of total global video game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues (at $24.4 billion), cementing its place as the largest video game market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of its video game revenues come from mobile gaming in 2017 (46% in 2016).


History


Mainframes and minicomputers

Bertie the Brain was one of the first game playing machines developed. It was built in 1950 by Josef Kates. It measured more than four meters tall, and was displayed at the
Canadian National Exhibition The Canadian National Exhibition (CNE), also known as The Exhibition or The Ex, is an annual event that takes place at Exhibition Place in Toronto, Ontario, Canada, on the third Friday of August leading up to and including Canadian Labour Day ...
that year. Although personal computers only became popular with the development of the
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
and
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
, computer gaming on mainframes and
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ' ...
s had previously already existed. ''OXO'', an adaptation of
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
for the
EDSAC The Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer. Inspired by John von Neumann's seminal '' First Draft of a Report on the EDVAC'', the machine was constructed by Maurice Wilkes and his team at the Univer ...
, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and
Alan Kotok Alan Kotok (November 9, 1941 – May 26, 2006) was an American computer scientist known for his work at Digital Equipment Corporation (Digital, or DEC) and at the World Wide Web Consortium (W3C). Steven Levy, in his book '' Hackers: Heroes of t ...
, with MIT student Steve Russell, developed ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'' on a
PDP-1 The PDP-1 (''Programmed Data Processor-1'') is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusett ...
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
used for statistical calculations. The first generation of computer games were often text-based
adventures An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
or
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'', was developed for the
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sol ...
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ' ...
by Will Crowther in 1976, and expanded by Don Woods in 1977. By the 1980s, personal computers had become powerful enough to run games like ''Adventure'', but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as '' Pool of Radiance'', or '' The Bard's Tale'', for example.


Early personal computer games

By the late 1970s to early 1980s, games were developed and distributed through
hobby A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing oth ...
ist groups and gaming magazines, such as ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' and later ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
''. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions. Players could modify the
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
source code of even commercial games. '' Microchess'' was one of the first games for
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
s which was sold to the public. First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape. As with second-generation
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s. By 1982, the top-selling games for the Atari 400 and 800 were ports of ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' and ''
Centipede Centipedes (from New Latin , "hundred", and Latin , " foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', lip, and New Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, ...
'', while the top-selling game for the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
was the ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' clone '' TI Invaders''. That same year, ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' was ported to the Atari 8-bit computers, while ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' was licensed for the Coleco Adam. In late 1981, Atari, Inc. attempted to take legal action against unauthorized ''Pac-Man'' clones, despite some of these predating Atari's exclusive rights to the home versions of
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's game.


Industry crash and aftermath

As the video game market became flooded with poor-quality cartridge games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such as the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
adaptations of ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' and ''
E.T. ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, dub ...
'' grossly underperformed, the popularity of personal computers for education rose dramatically. In 1983, consumer interest in console video games dwindled to historical lows, as interest in games on personal computers rose. The effects of the crash were largely limited to the console market, as established companies such as
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost color computers such as the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
rose to record highs and developers such as
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
benefited from increasing interest in the platform.


Growth of home computer games

The North American console market experienced a resurgence in the United States with the release of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). In Europe, computer gaming continued to boom for many years after. Computers such as the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
and BBC Micro were successful in the European market, where the NES was not as successful despite its monopoly in Japan and North America. The only 8-bit console to have any success in Europe would be the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 an ...
. Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
and the computer market dominated by
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's PC-88 (1981) and PC-98 (1982). A key difference between Western and Japanese computers at the time was the
display resolution The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution ...
, with Japanese systems using a higher resolution of 640x400 to accommodate Japanese text, which in turn affected
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
and allowed more detailed graphics. Japanese computers were also using Yamaha's FM synth sound boards from the early 1980s. Reprinted from To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
'' or the
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
novella included with ''
Elite In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. ...
''. These extras gradually became less common, but many games were still sold in the traditional oversized boxes that used to hold the extra " feelies". Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from
Blizzard A blizzard is a severe snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow is not falling ...
. During the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
, the Commodore Amiga and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
became popular in Europe, while the PC-98, Sharp X68000, and
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
became popular in Japan. The Amiga, X68000 and FM Towns were capable of producing near arcade-quality hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s.


Growth of IBM PC compatible games

Among
launch titles This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a tea ...
(PC) in 1981 was '' Microsoft Adventure'', which IBM described as bringing "players into a fantasy world of caves and treasures". ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' that year stated that the computer's speed and sophistication made it "an excellent gaming device", and IBM and others sold games like ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed sig ...
''. The PC's CGA graphics and speaker sound were poor, however, and most customers bought the powerful but expensive computer for business. One
ComputerLand ComputerLand was a widespread chain of retail computer stores during the early years of the microcomputer revolution, and was one of the outlets (along with Computer City and Sears) chosen to introduce the IBM PC in 1981. The first ComputerLand ...
owner estimated in 1983 that a quarter of corporate executives with computers "have a game hidden somewhere in their drawers", and ''
InfoWorld ''InfoWorld'' (abbreviated IW) is an information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a web-only publication. Its parent company today is International Data Group, and its siste ...
'' in 1984 reported that "in offices all over America (more than anyone realizes) executives and managers are playing games on their computers", but software companies found selling games for the PC difficult; an observer said that year that ''Flight Simulator'' had sold hundreds of thousands of copies because customers with corporate PCs could claim that it was a "simulation". From mid-1985, however, what ''Compute!'' described as a "wave" of inexpensive
IBM PC clones IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
from American and Asian companies, such as the Tandy 1000, caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the
Apple IIc The Apple IIc, the fourth model in the Apple II series of personal computers, is Apple Computer's first endeavor to produce a portable computer. The result was a notebook-sized version of the Apple II that could be transported from place to ...
. Consumers began purchasing DOS computers for the home in large numbers. While often purchased to do work on evenings and weekends, clones' popularity caused consumer-software companies to increase the number of IBM-compatible products, including those developed specifically for the PC as opposed to
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
from other computers.
Bing Gordon William "Bing" Gordon is a video game executive and technology venture capitalist. He served ten years as Chief Creative Officer of video game publisher and developer Electronic Arts (EA) prior to his current partnership with Kleiner Perkins Cauf ...
of Electronic Arts reported that customers used computers for games more than one fifth of the time whether purchased for work or a hobby, with many who purchased computers for other reasons finding PC games "a pretty satisfying experience". By 1987, the PC market was growing so quickly that the formerly business-only computer had become the largest and fastest-growing, and most important platform for computer game companies. DOS computers dominated the home, supplanting Commodore and Apple. More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. With the EGA
video card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer m ...
, an inexpensive clone had better graphics and more memory for games than the Commodore or Apple, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. A
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
executive claimed that "Nintendo's success has destroyed the omputersoftware entertainment market". A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. Without question, Nintendo's success has eroded software sales. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". Experts were unsure whether it affected 16-bit computer games, but Hawkins, in 1990, nonetheless had to deny rumors that Electronic Arts would withdraw from computers and only produce console games. By 1993,
ASCII Entertainment was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged with another Kadokawa subsidiary MediaWorks on April 1, 2008, becoming ASCII Media Works. The company published '' ...
reported at a Software Publishers Association conference that the market for console games ($5.9 billion in revenue) was 12 times that of the computer-game market ($430 million). However, computer games did not disappear. By 1989, ''Computer Gaming World'' reported that "the industry is moving toward heavy use of
VGA graphics Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
". While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA. VGA gave the PC graphics that outmatched the Amiga. Increasing adoption of the
computer mouse A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional space, two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer (user interface ...
, driven partially by the success of
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
s such as the highly successful '' King's Quest'' series, and high resolution
bitmap In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: t ...
displays allowed the industry to include increasingly high-quality graphical interfaces in new releases. Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound. The first PC
sound card A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
s, such as AdLib's Music Synthesizer Card, soon appeared in 1987. These cards allowed
IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones ...
computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a
PCM Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the am ...
channel and
digital signal processor A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on MOS integrated circuit chips. They are widely used in audio s ...
, led AdLib to file for bankruptcy by 1992. Also in 1989, the
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
computer included built-in PCM sound, in addition to a CD-ROM drive and
24-bit color In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that si ...
graphics. By 1990,
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
was 65% of the computer-game market, with the Amiga at 10%; all other computers, including the
Apple Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software ...
, were below 10% and declining. Although both Apple and IBM tried to avoid customers associating their products with "game machines", the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular. In 1991,
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
produced an early
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
, '' Hovertank 3D'', which was the company's first in their line of highly influential games in the genre. There were also several other companies that produced early first-person shooters, such as Arsys Software's ''Star Cruiser'', which featured fully 3D computer graphics, 3D polygonal graphics in 1988, and Accolade (company), Accolade's ''Day of the Viper'' in 1989. Id Software went on to develop ''Wolfenstein 3D'' in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times. The game was originally distributed through the shareware, shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with ''Ultima Underworld''. In December 1992, ''Computer Gaming World'' reported that DOS accounted for 82% of computer-game sales in 1991, compared to Macintosh's 8% and Amiga's 5%. In response to a reader's challenge to find a DOS game that played better than the Amiga version the magazine cited ''Wing Commander (video game), Wing Commander'' and ''Civilization (video game), Civilization'', and added that "The heavy MS-DOS emphasis in ''CGW'' merely reflects the realities of the market". A self-reported ''Computer Gaming World'' survey in April 1993 similarly found that 91% of readers primarily used IBM PCs and compatibles for gaming, compared to 6% for Amiga, 3% for Macintosh, and 1% for Atari ST, while a Software Publishers Association study found that 74% of personal computers were IBMs or compatible, 10% Macintosh, 7% Apple II, and 8% other. 51% of IBM or compatible had 386 or faster CPUs. By 1992, DOS games such as ''Links 386 Pro'' supported Super VGA graphics. While leading Sega and
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
console systems kept their CPU speed at 3–7 clock rate, MHz, the Intel 80486, 486 PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of ''Doom (1993 video game), Doom'' on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. ''Computer Gaming World'' reiterated in 1994, "we have to advise readers who want a machine that will play most of the games to purchase high-end MS-DOS machines". By 1993, PC floppy disk games had a sales volume equivalent to about one-quarter that of
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
ROM cartridge sales. A hit PC game typically sold about 250,000 disks at the time, while a hit console game typically sold about cartridges. By spring 1994, an estimated 24 million US homes (27% of households) had a personal computer. 48% played games on their computer; 40% had the 486 CPU or higher; 35% had CD-ROM drives; and 20% had a sound card. Another survey found that an estimated 2.46 million multimedia computers had internal CD-ROM drives by the end of 1993, an increase of almost 2,000%. ''Computer Gaming World'' reported in April 1994 that some software publishers planned to only distribute on CD as of 1995. CD-ROM had much larger storage capacity than floppies, helped reduce software piracy, and was less expensive to produce. Chris Crawford (game designer), Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; ''Computer Gaming World'' wrote in 1993 that "publishers may be losing their focus". While many companies used the additional storage to release poor-quality shovelware collections of older software, or video game remake, "enhanced" versions of existing ones—often with what the magazine mocked as "amateur acting" in the added audio and video—new games such as ''Myst'' included many more assets for a richer game experience. Many companies sold "multimedia upgrade kits" that bundled CD drives, sound cards, and software during the mid-1990s, but device drivers for the new peripherals further depleted scarce RAM. By 1993, PC games required much more memory than other software, often consuming all of conventional memory, while device drivers could go into upper memory area, upper memory with DOS memory management, DOS memory managers. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. (The game ''Les Manley in: Lost in L.A.'' satirizes this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended memory, extended and expanded memory.) ''Computer Gaming World'' provided technical assistance to its writers to help install games for review, and published sample configuration files. The magazine advised non-technical gamers to purchase commercial memory managers like QEMM and 386MAX and criticized nonstandard software like Origin Systems's "infamous late and unlamented Voodoo Memory Manager", which used unreal mode.


Contemporary PC gaming

By 1996, the growing popularity of Microsoft Windows simplified device driver and memory management. The success of 3D console titles such as ''Super Mario 64'' and ''Tomb Raider (1996 video game), Tomb Raider'' increased interest in 3D rendering, hardware accelerated 3D graphics on PCs, and soon resulted in attempts to produce affordable solutions with the ATI Rage, Matrox Mystique, S3 ViRGE, and Rendition (company), Rendition Vérité. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as ''Unreal (1998 video game), Unreal''.Shamma, Tahsin
Review of Unreal
Gamespot.com, June 10, 1998.
However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSBox). The faster graphics accelerators and improving Central processing unit, CPU technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI's Radeon R300 and NVidia's GeForce 6 Series have allowed developers to increase the complexity of modern game engines. PC gaming currently tends strongly toward improvements in 3D graphics. Unlike the generally accepted push for improved graphical performance, the use of physics engines in computer games has become a matter of debate since announcement and 2005 release of the nVidia PhysX physics processing unit, PPU, ostensibly competing with middleware such as the Havok (software), Havok physics engine. Issues such as difficulty in ensuring consistent experiences for all players, and the uncertain benefit of first generation PhysX cards in games such as ''Tom Clancy's Ghost Recon Advanced Warfighter'' and ''City of Villains'', prompted arguments over the value of such technology. Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is episodic gaming, an adaptation of the older concept of expansion packs, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as ''Half-Life 2: Episode One'' took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.


Polish PC games

During the 1980s, the cheap and talented workforce of the Polish People's Republic began producing video games with Warsaw company Karen, founded by enterprising emigrant Lucjan Wencel, developing many hits that were released in the United States. The 1991 strategy game "''Solidarność (video game), Solidarność''" by Przemysław Rokita, where players led a trade union to political victory, was the symbolic beginning of a new trend where interactive works applied video game conventions to local Polish culture and history, and through a distorting mirror portrayed the Eastern Bloc, local villages, and the mentality of citizens. Developers in this age struggled with minimal profits, working after hours, harsh working conditions, older computers, and an ignorance of foreign languages and sentiments. The country saw its own text based games – e.g. ''Mózgprocesor'' (1989), arcade games – e.g. ''Robbo (video game), Robbo'' (1989), football manager – ''Polish League'' (1995), ''Doom''-clone – ''Cytadela'' (1995), and ''The Settlers (1993 video game), The Settlers''-clone – ''Polanie (video game), Polanie'' (1995), however the adventure game genre was the "most significant species in the 90s", a genre which was finally cracked with ''Tajemnica Statuetki.'' ''Tajemnica Statuetki'' was the first commercially released Polish adventure game, one of the first Polish and Polish-language video games ever, and Chmielarz's first game that he had developed from start to finish – the first officially sold program that he wrote. It is sometimes erroneously considered the first Polish computer game, a distinction held by Witold Podgórski's 1961 Early mainframe games, mainframe game ''Marienbad (video game), Marienbad'', inspired by a Chinese puzzle called "Nim", and released on the Odra (computer), Odra 1003. (Meanwhile, ''Polygamia'' writes that 1986's text-based ''Puszka Pandory'' is the first game written by a Pole, sold in Poland, and reviewed in Polish press). Despite this, Onet wrote in 2013 about a List of common misconceptions, common misconception that the game marks the point where the history of digital entertainment in Poland begins.


Platform characteristics


Fidelity

In high-end PC gaming, a PC will generally have far more processing resources at its disposal than other gaming systems. Game developers can use this to improve the visual fidelity of their game relative to other platforms, but even if they do not, games running on PC are likely to benefit from higher Display resolution#Computer monitors, screen resolution, higher framerate, and Spatial anti-aliasing, anti-aliasing. Increased draw distance is also common in open world games. Better hardware also increases the potential fidelity of a PC game's rules and simulation. PC games often support more players or Non-player character, NPCs than equivalents on other platforms and game designs which depend on the simulation of large numbers of tokens (e.g. ''Guild Wars 2'', ''World of Warcraft'') are rarely seen anywhere else. The PC also supports greater input fidelity thanks to its compatibility with a wide array of Input device, peripherals. The most common forms of input are the Mouse (computing), mouse/Computer keyboard, keyboard combination and gamepads, though touchscreens and Motion controller#Gaming, motion controllers are also available. The mouse in particular lends players of
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
and real-time strategy games on PC great speed and accuracy.


Openness

The defining characteristic of the PC platform is the absence of centralized control; all other gaming platforms (except Android devices, to an extent) are owned and administered by a single group. The advantages of openness include: ; Reduced software cost : Prices are kept down by competition and the absence of platform-holder fees. Games and services are cheaper at every level, and many are free. ; Increased flexibility : PC games decades old can be played on modern systems, through Emulator, emulation software if need be. Conversely, newer games can often be run on older systems by reducing the games' fidelity and/or scale. ; Increased innovation : One does not need to ask for permission to release or update a PC game or to Mod (video gaming), modify an existing one, and the platform's hardware and software are constantly evolving. These factors make PC the centre of both hardware and software innovation. By comparison, closed platforms tend to remain much the same throughout their lifespan. There are also disadvantages, including: ; Increased complexity : A PC is a general-purpose tool. Its inner workings are exposed to the owner, and misconfiguration can create enormous problems. Hardware compatibility issues are also possible. Game development is complicated by the wide variety of hardware configurations; developers may be forced to limit their design to run with sub-optimum PC hardware in order to reach a larger PC market, or add a range graphical and other settings to adjust for playability on individual machines, requiring increased development, test, and customer support resources. ; Increased hardware cost : PC components are generally sold individually for profit (even if one buys a pre-built machine), whereas the hardware of closed platforms is mass-produced as a single unit and often sold at a smaller profit, or even a loss (with the intention of making profit instead in online service fees and developer kit profits). ; Reduced security : It is difficult, and in most situations ultimately impossible, to control the way in which PC hardware and software is used. This leads to far more Copyright infringement of software, software piracy and Cheating in online games, cheating than closed platforms suffer from.


Modifications

The openness of the PC platform allows players to edit or modify their games and distribute the results over the Internet as "mods". A healthy mod community greatly increases a game's longevity and the most popular mods have driven purchases of their parent game to record heights. It is common for professional developers to release the tools they use to create their games (and sometimes even source code) in order to encourage modding, but if a game is popular enough mods generally arise even without official support. Mods can compete with official downloadable content however, or even outright redistribute it, and their ability to extend the lifespan of a game can work against its developers' plans for regular sequels. As game technology has become more complex, it has also become harder to distribute development tools to the public. Modding has a different connotation on consoles which are typically digital rights management, restricted much more heavily. As publicly released development tools are rare, console mods usually refer to hardware alterations designed to remove restrictions.


Dominant software

Although the PC platform is almost completely decentralized at a hardware level, there are two dominant software forces: the Microsoft Windows operating system and the
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
distribution service. Microsoft introduced an operating environment named ''Windows'' on November 20, 1985, as an add-on to DOS in response to the growing interest in graphical user interfaces (GUIs). Microsoft Windows came to Dominance (economics), dominate the world's
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
market with Usage share of operating systems, over 90% market share, overtaking Mac OS, which had been introduced in 1984. Valve does not release any sales figures on its Steam service, instead it only provides the data to companies with games on Steam, which they cannot release without permission due to signing a non-disclosure agreement with Valve. However, Stardock, the previous owner of competing platform Impulse (content delivery), Impulse, estimated that, as of 2009, Steam had a 70% share of the digital distribution market for video games. In early 2011, ''Forbes'' reported that Steam sales constituted 50–70% of the $4 billion market for downloaded PC games and that Steam offered game producers gross margins of 70% of purchase price, compared with 30% at retail. In 2011, Steam served over 780 petabytes of information, double what it had delivered in 2010.


Digital distribution services

PC games are sold predominantly through the Internet, with buyers downloading their new purchase directly to their computer. This approach allows smaller independent developers to compete with large publisher-backed games and avoids the speed and capacity limits of the optical discs which most other gaming platforms rely on. Valve Corporation, Valve released the
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
platform for Windows computers in 2003 as a means to distribute Valve-developed video games such as Half-Life 2. It would later see release on the Mac OS X operating system in 2010 and was released on Linux in 2012 as well. By 2011, it controlled 70% of the market for downloadable PC games, with a userbase of about 40 million accounts. Origin (service), Origin, a new version of the
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
online store, was released in 2011 in order to compete with Steam and other digital distribution platforms on the PC. The period between 2004 and now saw the rise of many digital distribution services on PC, such as Amazon Digital Services, GameStop, GFWL, EA Store, Direct2Drive, GOG.com, and GamersGate. Digital distribution also slashes the cost of circulation, eliminates stock shortages, allows games to be released worldwide at no additional cost, and allows niche audiences to be reached with ease. However, most digital distribution systems create ownership and customer rights issues by storing access rights on distributor-owned computers. Games confer with these computers over the Internet before launching. This raises the prospect of purchases being lost if the distributor goes out of business or chooses to lock the buyer's account, and prevents First-sale doctrine, resale (the ethics of which First-sale doctrine#Application to digital copies, are a matter of debate).


PC gaming technology


Hardware

Modern computer games place great demand on the computer's hardware, often requiring a fast central processing unit (CPU) to function properly. CPU manufacturers historically relied mainly on increasing clock rates to improve the performance of their processors, but had begun to move steadily towards Multi-core (computing), multi-core CPUs by 2005 in video gaming, 2005. These processors allow the computer to simultaneously process multiple tasks, called thread (computing), threads, allowing the use of more complex graphics, artificial intelligence and in-game physics. Similarly, 3D games often rely on a powerful graphics processing unit (GPU), which accelerates the process of drawing complex scenes in realtime. GPUs may be an integrated part of the computer's motherboard, the most common solution in laptops, or come packaged with a discrete graphics card with a supply of dedicated Video RAM, connected to the motherboard through either an accelerated graphics port, AGP or PCI-Express port. It is also possible to use multiple GPUs in a single computer, using technologies such as NVidia's Scalable Link Interface and ATI Technologies, ATI's ATI CrossFire, CrossFire. Sound cards are also available to provide improved audio in computer games. These cards provide improved 3D audio effect, 3D audio and provide audio enhancement that is generally not available with integrated alternatives, at the cost of marginally lower overall performance. The Creative Labs SoundBlaster line was for many years the ''de facto'' standard for sound cards, although its popularity dwindled as PC audio became a commodity on modern motherboards. Physics processing units (PPUs), such as the Nvidia PhysX (formerly AGEIA PhysX) card, are also available to accelerate physics simulations in modern computer games. PPUs allow the computer to process more complex interactions among objects than is achievable using only the CPU, potentially allowing players a much greater degree of control over the world in games designed to use the card. Virtually all personal computers use a computer keyboard, keyboard and computer mouse, mouse for user input, but there are exceptions. During the 1990s, before the keyboard and mouse combination had become the method of choice for PC gaming input peripherals, there were other types of peripherals such as the Mad Catz Panther XL, the First-Person Gaming Assassin 3D, and the Mad Catz Panther (Video game controller), Panther, which combined a trackball for looking / aiming, and a joystick for movement. Other common gaming peripherals are a headset for faster communication in online games, joysticks for flight simulators, steering wheels for driving games and gamepads for console-style games.


Software

Computer games also rely on Third-party software component, third-party software such as an Operating System, operating system (OS), device drivers, library (computing), libraries and more to run. Today, the vast majority of computer games are designed to run on the Microsoft Windows family of operating systems. Whereas earlier games written for DOS would include code to communicate directly with hardware, today application programming interface, application programming interfaces (APIs) provide an interface between the game and the OS, simplifying game design. Microsoft's DirectX is an API that is widely used by today's computer games to communicate with sound and graphics hardware. OpenGL is a cross-platform API for graphics rendering that is also used. The version of the graphics card's device driver, driver installed can often affect game performance and gameplay. In late 2013, Advanced Micro Devices, AMD announced Mantle (API), Mantle, a low-level API for certain models of AMD graphics cards, allowing for greater performance compared to software-level APIs such as DirectX, as well as simplifying
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to and from the PlayStation 4 and Xbox One consoles, which are both built upon AMD hardware. It is not unusual for a game company to use a third-party game engine, or third-party libraries for a game's Artificial intelligence (video games), AI or game physics, physics.


Multiplayer


Local area network gaming

Multiplayer gaming was largely limited to local area networks (LANs) before cost-effective broadband Internet access became available, due to their typically higher bandwidth (computing), bandwidth and lower latency (engineering), latency than the dial-up services of the time. These advantages allowed more players to join any given computer game, but have persisted today because of the higher latency of most Internet connections and the costs associated with broadband Internet. LAN gaming typically requires two or more personal computers, a Router (computing), router and sufficient networking cables to connect every computer on the network. Additionally, each computer must have its own copy (or Spawn installation, spawn copy) of the game in order to play. Optionally, any LAN may include an external connection to the Internet.


Online games

Online multiplayer games have achieved popularity largely as a result of increasing broadband internet, broadband adoption among consumers. Affordable high-bandwidth Internet connections allow large numbers of players to play together, and thus have found particular use in massively multiplayer online role-playing games, ''Tanarus (video game), Tanarus'' and persistent online games such as ''World War II Online''. Although it is possible to participate in online computer games using dial-up modems, broadband Internet connections are generally considered necessary in order to reduce the latency or "lag" between players. Such connections require a broadband-compatible modem connected to the personal computer through a network interface card (generally integrated onto the computer's motherboard), optionally separated by a Router (computing), router. Online games require a virtual environment, generally called a "game server". These virtual servers inter-connect gamers, allowing real time, and often fast-paced action. To meet this subsequent need, Game server, Game Server Providers (GSP) have become increasingly more popular over the last half decade. While not required for all gamers, these servers provide a unique "home", fully customizable, such as additional modifications, settings, etc., giving the end gamers the experience they desire. Today there are over 510,000 game servers hosted in North America alone.


Emulation

Emulation software, used to run software without the original hardware, are popular for their ability to play legacy video games without the computing platform, platform for which they were designed. The operating system emulators include DOSBox, a DOS emulator which allows playing games developed originally for this operating system and thus not compatible with a modern-day OS. Console emulators such as Nestopia and MAME are relatively commonplace, although the complexity of modern consoles such as the Xbox (console), Xbox or PlayStation makes them far more difficult to emulate, even for the original manufacturers. The most technically advanced consoles that can currently be successfully emulated for commercial games on PC are the PlayStation 2 using PCSX2, and the Nintendo Wii U using the Cemu emulator. A PlayStation 3 emulator named RPCS3 is in development, although it can currently only run small Homebrew (video games), Homebrew games and certain old arcade titles that were originally ported to the PS3 from older platforms. Most emulation software mimics a particular hardware architecture, often to an extremely high degree of accuracy. This is particularly the case with classic home computers such as the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
, whose software often depends on highly sophisticated low-level programming tricks invented by game programmers and the demoscene. Other projects aim to bring compatibility of older games and its features back to modern platforms such as WineVDM (for running 16-bit games on 64-bit Windows), nGlide (for enabling Glide (API) to other video cards), IPXWrapper (for enabling IPX/SPX based LAN play).


Controversy

PC games have long been a source of controversy, largely due to the depictions of violence that has become commonly associated with video games in general, with much of the criticism stemming from the fact that the PC gaming industry isn't as regulated as on other platforms. The debate surrounds the influence of objectionable content on the social development of minor (law), minors, with organizations such as the American Psychological Association concluding that video game violence increases children's aggression, a concern that prompted a further investigation by the Centers for Disease Control in September 2006. Industry groups have responded by noting the responsibility of parents in governing their children's activities, while attempts in the United States to control the sale of objectionable games have generally been found unconstitutional. Video game addiction is another cultural aspect of gaming to draw criticism as it can have a negative influence on health and on social relations. The problem of addiction and its health risks seems to have grown with the rise of MMORPG, massively multiplayer online role playing games (MMORPGs). Alongside the social and health problems associated with computer game addiction have grown similar worries about the effect of computer games on education.


Computer games museums

There are several computer games museums around the world. In 2011 one opened in Berlin, a computer game museum that documents computer games from the 1970s until today. The Museum of Art and Digital Entertainment, in Oakland, California also exhibits PC games in its general collection. The Video Game Museum in Rome is dedicated to the preservation of videogames, and includes Pss games in its collection. The Computer History Museum in Mountain View, California holds a collection of PC games, and allows visitors to play ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'', the first computer game, on a restored original PDP-1, DEC PDP-1.


See also

* Game studies * Handheld game console * Video game console * List of PC games * Mobile game * Split screen (video games) * PC Master Race * Microsoft Windows


References


External links


Computer game museum in Berlin
{{Authority control Video game platforms Personal computing Video game terminology