OXO (video Game)
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OXO (video Game)
''OXO'' is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge. It was written on the Electronic Delay Storage Automatic Calculator (EDSAC). EDSAC was one of the first stored-program computers, with memory that could be read from or written to, and had three small cathode ray tube screens to display the state of the memory; Douglas re-purposed one screen to demonstrate portraying other information to the user, such as the state of a noughts and crosses game. After the game served its purpose, it was discarded on the original hardware but later successfully reconstructed. ''OXO'', along with a draughts game by Christopher Strachey completed around the same time, is one of the earliest known games to display visuals on an electronic scree ...
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EDSAC
The Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer. Inspired by John von Neumann's seminal ''First Draft of a Report on the EDVAC'', the machine was constructed by Maurice Wilkes and his team at the University of Cambridge Mathematical Laboratory in England. EDSAC was the second electronic digital stored-program computer to go into regular service. Later the project was supported by J. Lyons & Co. Ltd., intending to develop a commercially applied computer and succeeding in Lyons' development of LEO I, based on the EDSAC design. Work on EDSAC started during 1947, and it ran its first programs on 6 May 1949, when it calculated a table of square numbers and a list of prime numbers. EDSAC was finally shut down on 11 July 1958, having been superseded by EDSAC 2, which remained in use until 1965. Technical overview Physical components As soon as EDSAC was operational, it began serving the university's research needs. It us ...
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Computer Laboratory, University Of Cambridge
The Department of Computer Science and Technology, formerly the Computer Laboratory, is the computer science department of the University of Cambridge. it employed 35 academic staff, 25 support staff, 35 affiliated research staff, and about 155 research students. The current Head of Department is Professor Ann Copestake. History The Department was founded as the Mathematical Laboratory under the leadership of John Lennard-Jones on 14 May 1937, though it did not get properly established until after World War II. The new laboratory was housed in the North Wing of the former Anatomy School, on the New Museums Site. Upon its foundation, it was intended "to provide a computing service for general use, and to be a centre for the development of computational techniques in the University". The Cambridge Diploma in Computer Science was the world's first postgraduate taught course in computing, starting in 1953. In October 1946, work began under Maurice Wilkes on EDSAC (''Electronic ...
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IEEE Annals Of The History Of Computing
The ''IEEE Annals of the History of Computing'' is a quarterly peer-reviewed academic journal published by the IEEE Computer Society. It covers the history of computing, computer science, and computer hardware. It was founded in 1979 by the AFIPS, in particular by Saul Rosen, who was an editor until his death in 1991. The journal publishes scholarly articles, interviews, "think pieces," and memoirs by computer pioneers, and news and events in the field. It was established in July 1979 as ''Annals of the History of Computing'', with Bernard Galler as editor-in-chief. The journal became an IEEE publication in 1992, and was retitled to ''IEEE Annals of the History of Computing''. The 2020 impact factor was 0.741. The current editor in chief is Gerardo Con Diaz with the University of California, Davis. See also * ''Technology and Culture'' * '' Information & Culture'' * Computer History Museum * Charles Babbage Institute References External links * Annals of the History of Compu ...
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Computer Conservation Society
The Computer Conservation Society (CCS) is a British organisation, founded in 1989. It is under the joint umbrella of the British Computer Society (BCS), the London Science Museum and the Manchester Museum of Science and Industry. Overview The CCS is interested in the history of computing in general and the conservation and preservation of early British historical computers in particular. The society runs a series of monthly public lectures between September and May each year in both London and Manchester. The events are detailed on the society's website. The CCS publishes a quarterly journal, ''Resurrection''. The society celebrated its 25th anniversary in 2014. Dr Doron Swade, formerly the curator of the computing collection at the London Science Museum, was a founding committee member and is the current chair of the society. David Morriss, Rachel Burnett, and Roger Johnson are previous chairs, also all previous presidents of the BCS. Projects The society organises ...
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IAC (company)
IAC Inc. is an American holding company that owns brands across 100 countries, mostly in media and Internet. The company is incorporated under Delaware General Corporation Law and headquartered in New York City. Joey Levin, who previously led the company's search & applications segment, has served as chief executive officer since June 2015. History 1980s and 1990s IAC was established in 1986 as Silver King Broadcasting Company, as part of a plan to increase viewership of the Home Shopping Network (HSN) by purchasing local television stations. By 1988, Silver King had bought 11 stations for about $220 million. The company was later renamed as HSN Communications, Inc., and then Silver King Communications, Inc. In 1992, Silver King was spun off to HSN shareholders as a separately traded public company. In August 1995, Barry Diller acquired control of Silver King, in a deal backed by the company's largest shareholder, Liberty Media. Diller, who had led the creation of the Fox net ...
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About
About may refer to: * About (surname) * About.com, an online source for original information and advice * about.me, a personal web hosting service * ''abOUT'', a Canadian LGBT online magazine * ''About Magazine'', a Texas-based digital platform covering LGBT news * About URI scheme, an internal URI scheme * About box, a dialog box that displays information related to a computer software * About equal sign, symbol used to indicate values are approximately equal See also * About Face (other) * About Last Night (other) * About Time (other) * About us (other) * About You (other) * ''about to The ''going-to'' future is a grammatical construction used in English to refer to various types of future occurrences. It is made using appropriate forms of the expression ''to be going to''.Fleischman, Suzanne, ''The Future in Thought and Langua ...
'', one of the future constructions in English grammar * {{disambiguation ...
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University Of Warwick
The University of Warwick ( ; abbreviated as ''Warw.'' in post-nominal letters) is a public research university on the outskirts of Coventry between the West Midlands (county), West Midlands and Warwickshire, England. The university was founded in 1965 as part of a government initiative to expand higher education. The Warwick Business School was established in 1967, the Warwick Law School in 1968, WMG, University of Warwick, Warwick Manufacturing Group (WMG) in 1980, and Warwick Medical School in 2000. Warwick incorporated Coventry College of Education in 1979 and Horticulture Research International in 2004. Warwick is primarily based on a campus on the outskirts of Coventry, with a satellite campus in Wellesbourne and a central London base at the Shard. It is organised into three faculties—Arts, Science Engineering and Medicine, and Social Sciences—within which there are 32 departments. As of 2021, Warwick has around 29,534 full-time students and 2,691 academic and research ...
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Springer Publishing
Springer Publishing Company is an American publishing company of academic journals and books, focusing on the fields of nursing, gerontology, psychology, social work, counseling, public health, and rehabilitation (neuropsychology). It was established in 1951 by Bernhard Springer, a great-grandson of Julius Springer, and is based in Midtown Manhattan, New York City. History Springer Publishing Company was founded in 1950 by Bernhard Springer, the Berlin-born great-grandson of Julius Springer, who founded Springer-Verlag (now Springer Science+Business Media). Springer Publishing's first landmark publications included ''Livestock Health Encyclopedia'' by R. Seiden and the 1952 ''Handbook of Cardiology for Nurses''. The company's books soon branched into other fields, including medicine and psychology. Nursing publications grew rapidly in number, as Modell's ''Drugs in Current Use'', a small annual paperback, sold over 150,000 copies over several editions. Solomon Garb's ''Labor ...
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Cambridge University Press
Cambridge University Press is the university press of the University of Cambridge. Granted letters patent by Henry VIII of England, King Henry VIII in 1534, it is the oldest university press A university press is an academic publishing house specializing in monographs and scholarly journals. Most are nonprofit organizations and an integral component of a large research university. They publish work that has been reviewed by schola ... in the world. It is also the King's Printer. Cambridge University Press is a department of the University of Cambridge and is both an academic and educational publisher. It became part of Cambridge University Press & Assessment, following a merger with Cambridge Assessment in 2021. With a global sales presence, publishing hubs, and offices in more than 40 Country, countries, it publishes over 50,000 titles by authors from over 100 countries. Its publishing includes more than 380 academic journals, monographs, reference works, school and uni ...
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Routledge
Routledge () is a British multinational publisher. It was founded in 1836 by George Routledge, and specialises in providing academic books, journals and online resources in the fields of the humanities, behavioural science, education, law, and social science. The company publishes approximately 1,800 journals and 5,000 new books each year and their backlist encompasses over 70,000 titles. Routledge is claimed to be the largest global academic publisher within humanities and social sciences. In 1998, Routledge became a subdivision and imprint of its former rival, Taylor & Francis Group (T&F), as a result of a £90-million acquisition deal from Cinven, a venture capital group which had purchased it two years previously for £25 million. Following the merger of Informa and T&F in 2004, Routledge became a publishing unit and major imprint within the Informa "academic publishing" division. Routledge is headquartered in the main T&F office in Milton Park, Abingdon, Oxfordshire and ...
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Rotary Dial
A rotary dial is a component of a telephone or a telephone switchboard that implements a signaling technology in telecommunications known as pulse dialing. It is used when initiating a telephone call to transmit the destination telephone number to a telephone exchange. On the rotary dial, the digits are arranged in a circular layout, with one finger hole in the finger wheel for each digit. For dialing a digit, the wheel is rotated against spring tension with one finger positioned in the corresponding hole, pulling the wheel with the finger to a stop position given by a mechanical barrier, the finger stop. When released at the finger stop, the wheel returns to its home position driven by the spring at a speed regulated by a governor device. During this return rotation, an electrical switch interrupts the direct current (DC) of the telephone line (local loop) the specific number of times associated with each digit and thereby generates electrical pulses which the telephone exchang ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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